d3d12 resource
2021年10月13日 — Gets a CPU pointer to the specified subresource in the resource, but may not disclose the pointer value to applications. ,2021年4月1日 — Describes a resource, such as a texture. This structure is used extensively. ,2021年7月22日 — Retrieves the properties of the resource heap, for placed and committed resources. ID3D12Resource::Map Gets a CPU pointer to the specified ... ,2021年11月23日 — Defines constants that specify the state of a resource regarding how the resource is being ... D3D12_RESOURCE_STATES enumeration (d3d12.h). ,2021年9月14日 — D3D12 _ 資源_ 轉換_ 屏障結構是用來指定正在轉換的subresource, ... tip: Tell the runtime at resource creation the desired clear value. ,2021年10月13日 — ID3D12Device::GetResourceAllocationInfo method (d3d12.h) ... and alignment of memory required for a collection of resources on this adapter. ,2021年10月13日 — When ID3D12GraphicsCommandList::ResourceBarrier is passed an array of resource barrier descriptions, the API behaves as if it was called N times ... ,2021年10月13日 — Creates a resource that is reserved, and not yet mapped to any pages in a heap. ... ID3D12Device::CreateReservedResource method (d3d12.h). ,2021年10月13日 — Copies the entire contents of the source resource to the destination resource. Syntax. C++. Copy. void ... ,2021年10月13日 — Creates both a resource and an implicit heap, such that the heap is big enough to contain the entire resource, and the resource is mapped to ...
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d3d12 resource 相關參考資料
ID3D12Resource::Map (d3d12.h) - Win32 apps | Microsoft Docs
2021年10月13日 — Gets a CPU pointer to the specified subresource in the resource, but may not disclose the pointer value to applications. https://docs.microsoft.com D3D12_RESOURCE_DESC (d3d12.h) - Win32 apps
2021年4月1日 — Describes a resource, such as a texture. This structure is used extensively. https://docs.microsoft.com ID3D12Resource (d3d12.h) - Win32 apps | Microsoft Docs
2021年7月22日 — Retrieves the properties of the resource heap, for placed and committed resources. ID3D12Resource::Map Gets a CPU pointer to the specified ... https://docs.microsoft.com D3D12_RESOURCE_STATES - Win32 apps | Microsoft Docs
2021年11月23日 — Defines constants that specify the state of a resource regarding how the resource is being ... D3D12_RESOURCE_STATES enumeration (d3d12.h). https://docs.microsoft.com 在Direct3D 12 中使用資源阻礙來同步處理資源狀態- Win32 apps
2021年9月14日 — D3D12 _ 資源_ 轉換_ 屏障結構是用來指定正在轉換的subresource, ... tip: Tell the runtime at resource creation the desired clear value. https://docs.microsoft.com ID3D12Device::GetResourceAllocationInfo - Win32 apps
2021年10月13日 — ID3D12Device::GetResourceAllocationInfo method (d3d12.h) ... and alignment of memory required for a collection of resources on this adapter. https://docs.microsoft.com ID3D12GraphicsCommandList::ResourceBarrier (d3d12.h)
2021年10月13日 — When ID3D12GraphicsCommandList::ResourceBarrier is passed an array of resource barrier descriptions, the API behaves as if it was called N times ... https://docs.microsoft.com ID3D12Device::CreateReservedResource - Win32 apps
2021年10月13日 — Creates a resource that is reserved, and not yet mapped to any pages in a heap. ... ID3D12Device::CreateReservedResource method (d3d12.h). https://docs.microsoft.com ID3D12GraphicsCommandList::CopyResource (d3d12.h)
2021年10月13日 — Copies the entire contents of the source resource to the destination resource. Syntax. C++. Copy. void ... https://docs.microsoft.com ID3D12Device::CreateCommittedResource method (d3d12.h)
2021年10月13日 — Creates both a resource and an implicit heap, such that the heap is big enough to contain the entire resource, and the resource is mapped to ... https://docs.microsoft.com |