cocos move

相關問題 & 資訊整理

cocos move

cardinalSplineBy, move assigned distance by cardinal spline curve track, API description. cc.catmullRomTo, move to the target location by Catmull Rom spline ... ,As an example, you can move a Sprite from one position to another and do it over a span of time. Example of MoveTo and MoveBy actions: // Move sprite to ... ,The action system that Cocos Creator provides originates from Cocos2d-x with both the API and ... moveTo to move the node to a certain location; using cc. ,Move. Move a Node over a set period of time. auto mySprite = Sprite::create("mysprite.png"); // Move a sprite to a specific location over 2 seconds. auto moveTo ... , Cocos Creator 2.0 版本對Camera 組件做了很大改動,看過這組件的官方文檔後仍然是一頭霧水,我在這分享一下摸索了整天的經驗。 我用官方 ..., But what I need is to have sprites in the scene (already disposed with cocos creator interface), and make them move from an “external” script ...,Cocos Creator 提供的动作系统源自Cocos2d-x,API 和使用方法均一脉相承。动作系统可以在一定时间内对节点完成位移,缩放,旋转等各种动作。 需要注意的是, ... ,Move sprite to position 50,10 in 2 seconds. auto moveTo = MoveTo::create(2, Vec2(50, 10)); mySprite1->runAction(moveTo); // Move sprite 20 points to right in 2 ... ,Cocos2d-x 通过序列(Sequence) 来支持这种需求。 ... auto mySprite = Node::create(); // move to point 50,10 over 2 seconds auto moveTo1 = MoveTo::create(2, ... ,节点系统事件. 如上一篇文档所述, cc.Node 有一套完整的事件监听和分发机制。在这套机制之上,我们提供了一些基础的节点相关的系统事件,这篇文档将介绍这些 ...

相關軟體 Cocos Creator 資訊

Cocos Creator
Cocos Creator 是一個完整的遊戲開發工具包和工作流程,包括一個遊戲引擎(基於 Cocos2d-x),資源管理,場景編輯,遊戲預覽,調試和發布一個項目到多個平台. 我們首次引入了實體 - 組件結構和數據驅動的工作流程到 Cocos2d- x 系列。使用 JavaScript,您可以立即編寫組件腳本。編輯器和引擎擴展也是使用 JavaScript 編寫的,因此您可以用一種編程語言製作遊戲並... Cocos Creator 軟體介紹

cocos move 相關參考資料
Action List · GitBook - Cocos2d-x Docs

cardinalSplineBy, move assigned distance by cardinal spline curve track, API description. cc.catmullRomTo, move to the target location by Catmull Rom spline ...

https://docs.cocos2d-x.org

Actions · GitBook - Cocos2d-x

As an example, you can move a Sprite from one position to another and do it over a span of time. Example of MoveTo and MoveBy actions: // Move sprite to ...

https://docs.cocos.com

Actions · GitBook - Cocos2d-x Docs

The action system that Cocos Creator provides originates from Cocos2d-x with both the API and ... moveTo to move the node to a certain location; using cc.

https://docs.cocos2d-x.org

Basic Actions · GitBook - Cocos2d-x

Move. Move a Node over a set period of time. auto mySprite = Sprite::create("mysprite.png"); // Move a sprite to a specific location over 2 seconds. auto moveTo ...

https://docs.cocos2d-x.org

Cocos Creator 2.0 如何讓Camera 跟隨角色移動– Codey ...

Cocos Creator 2.0 版本對Camera 組件做了很大改動,看過這組件的官方文檔後仍然是一頭霧水,我在這分享一下摸索了整天的經驗。 我用官方 ...

https://codeygame.com

Problem Using runAction & sequence to move sprite with ...

But what I need is to have sprites in the scene (already disposed with cocos creator interface), and make them move from an “external” script ...

https://discuss.cocos2d-x.org

使用动作系统· GitBook - 关于Cocos Creator - Cocos2d-x

Cocos Creator 提供的动作系统源自Cocos2d-x,API 和使用方法均一脉相承。动作系统可以在一定时间内对节点完成位移,缩放,旋转等各种动作。 需要注意的是, ...

https://docs.cocos.com

动作(Action) · GitBook - 关于Cocos Creator - Cocos2d-x

Move sprite to position 50,10 in 2 seconds. auto moveTo = MoveTo::create(2, Vec2(50, 10)); mySprite1->runAction(moveTo); // Move sprite 20 points to right in 2 ...

https://docs.cocos.com

序列(Sequence) · GitBook - 关于Cocos Creator - Cocos2d-x

Cocos2d-x 通过序列(Sequence) 来支持这种需求。 ... auto mySprite = Node::create(); // move to point 50,10 over 2 seconds auto moveTo1 = MoveTo::create(2, ...

https://docs.cocos.com

系统内置事件· GitBook - 关于Cocos Creator - Cocos2d-x

节点系统事件. 如上一篇文档所述, cc.Node 有一套完整的事件监听和分发机制。在这套机制之上,我们提供了一些基础的节点相关的系统事件,这篇文档将介绍这些 ...

https://docs.cocos.com