Unity profiler XR waitforgpu

相關問題 & 資訊整理

Unity profiler XR waitforgpu

When profiling the problem, the "performance spike" state is characterized by multiple XR.WaitForGPU spikes, one spike every 2-10 frames., We started digging with Unity profiler and found out that the framerate is like a ... Our camera renders in time, and then we wait for the XR. ... WaitForGPU which reportedly finish immediately (perhaps they are async and the ..., WaitForGPU spikes. Discussion in 'AR/VR (XR) ... Does the profiler return spikes ever second whenever you play. Does it slow to a crawl?,It looks like you can't do GPU profiling in Unity on Android sadly. Here's a blog post also that has some suggestions." For rift, frames times should be as follows: ... , At this point FPS drops to a locked 44 and in profiler we get VR. ... "XR.WaitForGPU" is intended to inform you that CPU/GPU synchronization is ...,If your app is CPU-bound, a frame takes longer than the designated frame time, but the Unity Profiler displays XR.WaitForGPU shorter than the one frame. ,Now, if this is by "design" it has made it very difficult to isolate any real issues in the profiler. Any help would be great. Unity 5.5.1f1 and ... ,想请教大神,为什么近距离观察会导致VR.WaitForGPU这一项升高呢? Unity Rendering & Effects XR. , ... according to the profiler, are due primarily to VR.WaitForGPU. I am confused as to why this function is even necessary since GPU operations ..., The rendering time on the GPU is still around 1.0ms (300+ FPS), but looking at the profiler a new variable appears, XR.WaitForGPU(), that ...

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Unity profiler XR waitforgpu 相關參考資料
Insane performance downgrade unless ... - Unity Forum

When profiling the problem, the "performance spike" state is characterized by multiple XR.WaitForGPU spikes, one spike every 2-10 frames.

https://forum.unity.com

Performance issue on WMR headset - Unity Forum

We started digging with Unity profiler and found out that the framerate is like a ... Our camera renders in time, and then we wait for the XR. ... WaitForGPU which reportedly finish immediately (perh...

https://forum.unity.com

Performance problems with Vive and VR ... - Unity Forum

WaitForGPU spikes. Discussion in 'AR/VR (XR) ... Does the profiler return spikes ever second whenever you play. Does it slow to a crawl?

https://forum.unity.com

Unity VR build XR.WaitForGPU spikes for no reason?! : Unity3D

It looks like you can't do GPU profiling in Unity on Android sadly. Here's a blog post also that has some suggestions." For rift, frames times should be as follows: ...

https://www.reddit.com

Vive VR: Spikes + How to interpret "VR.WaitForGPU" - Unity ...

At this point FPS drops to a locked 44 and in profiler we get VR. ... "XR.WaitForGPU" is intended to inform you that CPU/GPU synchronization is ...

https://forum.unity.com

VR frame timing - Unity - Manual

If your app is CPU-bound, a frame takes longer than the designated frame time, but the Unity Profiler displays XR.WaitForGPU shorter than the one frame.

https://docs.unity3d.com

VR.WaitForGPU killing performance in Unity3D. Very difficult ...

Now, if this is by "design" it has made it very difficult to isolate any real issues in the profiler. Any help would be great. Unity 5.5.1f1 and ...

https://forums.oculusvr.com

VR项目中VR.WaitForGPU占比太高? -- UWA问答:帮助开发者 ...

想请教大神,为什么近距离观察会导致VR.WaitForGPU这一项升高呢? Unity Rendering & Effects XR.

https://answer.uwa4d.com

Why does VR.WaitForGPU take up so much CPU time? - Unity ...

... according to the profiler, are due primarily to VR.WaitForGPU. I am confused as to why this function is even necessary since GPU operations ...

https://answers.unity.com

[FPS Problems] XR.WaitForGPU() consuming a ... - Unity Forum

The rendering time on the GPU is still around 1.0ms (300+ FPS), but looking at the profiler a new variable appears, XR.WaitForGPU(), that ...

https://forum.unity.com