Unity SendMessage vs GetComponent

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Unity SendMessage vs GetComponent

2016年6月19日 — Performance. This really does depend on your game and the target platform, but GetComponent is going to be faster. I have seen wildly different ... ,2013年5月14日 — Unity, Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and ... ,2015年6月8日 — SendMessage is absurdly much slower. SendMessage has to go through every script, look for a method with the same name using string comparrison ( ... ,2014年7月9日 — SendMessage is fine for inflicting damage as long as it isn't happening every frame, the impact is much lower. Without seeing your GetComponent ... ,Note that messages will not be sent to inactive objects (ie, those that have been deactivated in the editor or with the SetActive function). ,2016年9月8日 — SendMessage had its uses when GetComponent didn't support interface ... can still be called even if the gameobject or script is not active. ,2009年12月20日 — Hi, I was wondering if anyone has any experience with trying to substitute a SendMessage or BroadcastMessage call with a GetComponent(Script ... ,2014年6月3日 — GetComponent or SendMessage? I have situations in my project where an object will need to call a function on another object but can not know ... ,2010年4月26日 — SendMessage is quite a bit slower than GetComponent, though using it a few times per frame is not so bad, and it is much more convenient. ,2011年9月10日 — So even with a null check GetComponent was faster every time than SendMessage, by a significant margin. Tag checking before using GetComponent ...

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Unity SendMessage vs GetComponent 相關參考資料
acting on other object during collision: SendMessage or ...

2016年6月19日 — Performance. This really does depend on your game and the target platform, but GetComponent is going to be faster. I have seen wildly different ...

https://answers.unity.com

Are singletons in C# faster than SendMessageGetComponent?

2013年5月14日 — Unity, Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and ...

https://answers.unity.com

Is SendMessage() or GetComponent() faster? - Unity Answers

2015年6月8日 — SendMessage is absurdly much slower. SendMessage has to go through every script, look for a method with the same name using string comparrison ( ...

https://answers.unity.com

once again, Sendmessage VS Getcomponent! - Unity Answers

2014年7月9日 — SendMessage is fine for inflicting damage as long as it isn't happening every frame, the impact is much lower. Without seeing your GetComponent ...

https://answers.unity.com

Scripting API: GameObject.SendMessage - Unity - Manual

Note that messages will not be sent to inactive objects (ie, those that have been deactivated in the editor or with the SetActive function).

https://docs.unity3d.com

SendMessage is a trap - Unity Forum

2016年9月8日 — SendMessage had its uses when GetComponent didn't support interface ... can still be called even if the gameobject or script is not active.

https://forum.unity.com

SendMessage vs. GetComponent - Unity Forum

2009年12月20日 — Hi, I was wondering if anyone has any experience with trying to substitute a SendMessage or BroadcastMessage call with a GetComponent(Script ...

https://forum.unity.com

What is faster? GetComponent or SendMessage? - Unity ...

2014年6月3日 — GetComponent or SendMessage? I have situations in my project where an object will need to call a function on another object but can not know ...

https://answers.unity.com

What's the difference between SendMessage and ...

2010年4月26日 — SendMessage is quite a bit slower than GetComponent, though using it a few times per frame is not so bad, and it is much more convenient.

https://answers.unity.com

Which is faster, SendMessage or GetComponent? - Unity Forum

2011年9月10日 — So even with a null check GetComponent was faster every time than SendMessage, by a significant margin. Tag checking before using GetComponent ...

https://forum.unity.com