Unity Application dataPath build
2018年2月8日 — Application.dataPath is the path to your assets folder. That's not available in builds, since the Asset folder doesn't exist in builds. If ... ,Contains the path to the game data folder on the target device (Read Only). The value depends on which platform you are running on.,2020年5月21日 — Application.dataPath is the path to your assets folder. This path is only available on Editor, not in build. ,2012年5月23日 — Application.dataPath returns a different path depending on if you are working in the Editor or on a built executable. In the Editor, it returns ... ,2021年2月24日 — Contains the path to the game data folder on the target device (Read Only). The value depends on which platform you are running on.,2017年6月7日 — For standalone builds I use Application.dataPath which is adjacent to the executable file itself. I then use a subfolder (eg Application.dataPath + ... ,2016年5月5日 — in a standalone build it returns the path to the “data” folder where the game data is packed into Unity's custom asset format. in an Android ... ,,2022年11月22日 — I have created a class which stores and retrieves information from text files, using Application.dataPath to find the files and it has been working flawlessly ... ,2022年8月21日 — On Android, when I use Build And Run onto my stock Pixel 3, Application.streamingAssetsPath is: jar:file:///data/app/~~twQzWYXhkTFpnqzrD8Yrug/
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Unity Application dataPath build 相關參考資料
Application.dataPath not working in build?
2018年2月8日 — Application.dataPath is the path to your assets folder. That's not available in builds, since the Asset folder doesn't exist in builds. If ... https://discussions.unity.com Unity - Scripting API: Application.dataPath
Contains the path to the game data folder on the target device (Read Only). The value depends on which platform you are running on. https://docs.unity3d.com Application.dataPath doesn't give the right path
2020年5月21日 — Application.dataPath is the path to your assets folder. This path is only available on Editor, not in build. https://stackoverflow.com Application.dataPath is not working in build
2012年5月23日 — Application.dataPath returns a different path depending on if you are working in the Editor or on a built executable. In the Editor, it returns ... https://discussions.unity.com Scripting API: Application.dataPath
2021年2月24日 — Contains the path to the game data folder on the target device (Read Only). The value depends on which platform you are running on. https://docs.unity3d.com Location of Application.persistentDataPath in a build
2017年6月7日 — For standalone builds I use Application.dataPath which is adjacent to the executable file itself. I then use a subfolder (eg Application.dataPath + ... https://stackoverflow.com Difference between Application.persistantDataPath Vs ...
2016年5月5日 — in a standalone build it returns the path to the “data” folder where the game data is packed into Unity's custom asset format. in an Android ... https://discussions.unity.com Unity: Where Is Application Datapath
https://www.youtube.com Application.dataPath no longer working. : rUnity3D
2022年11月22日 — I have created a class which stores and retrieves information from text files, using Application.dataPath to find the files and it has been working flawlessly ... https://www.reddit.com Wrong Application.dataPath on Android using Build and ...
2022年8月21日 — On Android, when I use Build And Run onto my stock Pixel 3, Application.streamingAssetsPath is: jar:file:///data/app/~~twQzWYXhkTFpnqzrD8Yrug/ https://discussions.unity.com |