Physx convex mesh
A PxConvexMesh is a convex polyhedron represented as a set of vertices and polygonal faces. The number of vertices and faces of a convex mesh in PhysX is ... ,A PxConvexMesh is a convex polyhedron represented as a set of vertices and polygonal faces. The number of vertices and faces of a convex mesh in PhysX is ... ,2022年11月8日 — A PxConvexMesh is a convex polyhedron represented as a set of vertices and polygonal faces. The number of vertices and faces of a convex mesh in ... ,2023年11月1日 — This algorithm creates a convex mesh whose vertices are a subset of the original vertices, and the number of vertices is guaranteed to be no ... ,2022年10月28日 — What I can't figure out is how to triangulate the vertices with the data I get from the above? There seems to be no getNbIndices() ... Any ideas ...,Mesh colliders behave differently based on whether they are marked as concave or convex. By default, PhysX considers Mesh colliders to be concave. In ... ,2020年3月17日 — PhysX provides functionality to generate a convex mesh from an arbitrary input mesh. If a single convex will not approximate your shape ... ,Convex Hull: a convex hull encapsulating particle shape mesh vertices. Mesh: the particle's shape mesh will be used as the hull. Sphere: a perfectly spherical ... ,For bulk objects, such as a convex mesh, triangle mesh or height field, PhysX allows multiple PxGeometry objects to refer to a single mesh or height field, and ...
相關軟體 NVIDIA PhysX 資訊 | |
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NVIDIA PhysX 技術可以幫助遊戲玩得更好,感覺更好,通過與前所未有的環境和人物更加現實的互動。通過使行為更逼真,圖形看起來和“感覺”更好的. 在 3D 遊戲開始的時候,人物和世界基本上都是用貼花的盒子來建造的。隨著技術的進步,這些箱子已經變得更加具有幾何形狀的多邊形,貼花已經變得更加準確,陰影和點燃紋理。然而,大多數人仍然感受到“不可思議的分歧”在遊戲環境和現實之間,阻止了適當的信仰和沈... NVIDIA PhysX 軟體介紹
Physx convex mesh 相關參考資料
Geometry — NVIDIA PhysX SDK 3.3.4 Documentation
A PxConvexMesh is a convex polyhedron represented as a set of vertices and polygonal faces. The number of vertices and faces of a convex mesh in PhysX is ... https://docs.nvidia.com Geometry — NVIDIA PhysX SDK 3.4.0 Documentation
A PxConvexMesh is a convex polyhedron represented as a set of vertices and polygonal faces. The number of vertices and faces of a convex mesh in PhysX is ... https://docs.nvidia.com Geometry — physx 5.1.0 documentation
2022年11月8日 — A PxConvexMesh is a convex polyhedron represented as a set of vertices and polygonal faces. The number of vertices and faces of a convex mesh in ... https://nvidia-omniverse.githu Geometry — physx 5.3.0 documentation
2023年11月1日 — This algorithm creates a convex mesh whose vertices are a subset of the original vertices, and the number of vertices is guaranteed to be no ... https://nvidia-omniverse.githu How to draw a convex mesh? (created in PhysX)
2022年10月28日 — What I can't figure out is how to triangulate the vertices with the data I get from the above? There seems to be no getNbIndices() ... Any ideas ... https://forums.ogre3d.org Manual: Mesh colliders
Mesh colliders behave differently based on whether they are marked as concave or convex. By default, PhysX considers Mesh colliders to be concave. In ... https://docs.unity3d.com No collisions between two meshes · Issue #268
2020年3月17日 — PhysX provides functionality to generate a convex mesh from an arbitrary input mesh. If a single convex will not approximate your shape ... https://github.com PhysX Shape - tyFlow Documentation
Convex Hull: a convex hull encapsulating particle shape mesh vertices. Mesh: the particle's shape mesh will be used as the hull. Sphere: a perfectly spherical ... https://docs.tyflow.com Shapes and Geometries - NVIDIA PhysX SDK
For bulk objects, such as a convex mesh, triangle mesh or height field, PhysX allows multiple PxGeometry objects to refer to a single mesh or height field, and ... https://documentation.help |