Entity Culling

相關問題 & 資訊整理

Entity Culling

This mod utilizes your other CPU cores/threads to do really quick path-tracing from your camera to all block/-entities to determine rather they are visible or ... ,2020年9月20日 — Entity Culling is a client-side performance mod which aims to skip rendering of hidden (tile-)entities. In vanilla it just renders all (tile-) ... ,Entity Culling · Modtype · Author · Mod Version · Link. https://www.curseforge.com/minecraft/mc-mods/entity-culling. ,Entity Culling. Mod. Using async path-tracing to hide Block-/Entities that are not visible. Client Optimization. 5.68M downloads. 4,875 followers. ,计算玩家每个方向64 个方块的实体/方块实体的可见性(因此总共是128 x 128 x 128个方块),超出这个范围的所有东西都被认为太远,是不可见的(应该与普通的“实体距离”设置 ...,2021年2月18日 — This mod utilizes your other CPU cores/threads to do really quick path-tracing from your camera to all block/-entities to determine rather they ... ,This mod calculates the visibility of tile/-entities 64 blocks in each direction of the player(so a 128x128x128 cube in total), everything outside of that is ... ,This mod calculates the visibility of tile/-entities 64 blocks in each direction of the player(so a 128x128x128 cube in total), everything outside of that is ... ,2021年5月5日 — 1.OptiFine · 2.Entity Culling - 實體渲染 · 3.Out Of Sight - 看不到的 · 4. ferritecore - 鐵氧核心 · 5.sodium - 鈉(化學系列) · 6.lithium - 鋰(化學系列).

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Entity Culling 相關參考資料
Entity Culling - Minecraft Mod

This mod utilizes your other CPU cores/threads to do really quick path-tracing from your camera to all block/-entities to determine rather they are visible or ...

https://modrinth.com

Entity Culling - Minecraft Mods

2020年9月20日 — Entity Culling is a client-side performance mod which aims to skip rendering of hidden (tile-)entities. In vanilla it just renders all (tile-) ...

https://www.curseforge.com

Entity Culling - RLCraft Wiki - Fandom

Entity Culling · Modtype · Author · Mod Version · Link. https://www.curseforge.com/minecraft/mc-mods/entity-culling.

https://rlcraft.fandom.com

Entity Culling - Versions

Entity Culling. Mod. Using async path-tracing to hide Block-/Entities that are not visible. Client Optimization. 5.68M downloads. 4,875 followers.

https://modrinth.com

Entity Culling - 实体渲染机制优化

计算玩家每个方向64 个方块的实体/方块实体的可见性(因此总共是128 x 128 x 128个方块),超出这个范围的所有东西都被认为太远,是不可见的(应该与普通的“实体距离”设置 ...

https://www.mcmod.cn

Entity Culling FabricForge - Minecraft Mods

2021年2月18日 — This mod utilizes your other CPU cores/threads to do really quick path-tracing from your camera to all block/-entities to determine rather they ...

https://www.curseforge.com

Entity Culling Mod (1.20.6, 1.20.1) - Increase Your FPS

This mod calculates the visibility of tile/-entities 64 blocks in each direction of the player(so a 128x128x128 cube in total), everything outside of that is ...

https://www.9minecraft.net

tr7zwEntityCulling: Using async path-tracing to hide Tiles ...

This mod calculates the visibility of tile/-entities 64 blocks in each direction of the player(so a 128x128x128 cube in total), everything outside of that is ...

https://github.com

【討論】問~效能模組之間的關係

2021年5月5日 — 1.OptiFine · 2.Entity Culling - 實體渲染 · 3.Out Of Sight - 看不到的 · 4. ferritecore - 鐵氧核心 · 5.sodium - 鈉(化學系列) · 6.lithium - 鋰(化學系列).

https://forum.gamer.com.tw