Depth test

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Depth test

2018年3月7日 — The Depth Test is a per-sample processing operation performed after the Fragment Shader (and sometimes before). The Fragment's output depth ... ,When depth testing is enabled, OpenGL tests the depth value of a fragment against the content of the depth buffer. OpenGL performs a depth test and if this test ... ,2016年8月14日 — 高级OpenGL-深度测试 · OpenGL-Depthtest 1. 深度测试深度测试被启用时,将该片段的深度值与深度缓冲中的深度值比较,如果测试通过则更新缓冲中的深度值。 ,现在大多数GPU 都支持一种称为提前深度测试(Early depth testing)的硬件功能。提前深度测试允许深度测试在片段着色器之前运行。明确一个片段永远不会可见的(它是其它物体的 ... ,2024年2月28日 — The point of depth testing is to keep you from ordering everything. Instead you only have to order the transparent sprites and render those ... ,Abstract base class for materials. Materials describe the appearance of objects. They are defined in a (mostly) renderer-independent way.,• When depth testing is enabled: OpenGL tests depth value of a fragment against the content of the depth buffer (depth test). • If it passes → depth buffer ... ,2023年4月7日 — The WebGLRenderingContext.depthFunc() method of the WebGL API specifies a function that compares incoming pixel depth to the current depth buffer value. ,How should depth testing be performed. Default is LEqual (draw objects in from or at the distance as existing objects; hide objects behind them).

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Depth test 相關參考資料
Depth Test - OpenGL Wiki

2018年3月7日 — The Depth Test is a per-sample processing operation performed after the Fragment Shader (and sometimes before). The Fragment's output depth ...

https://www.khronos.org

LearnOpenGL - Depth testing

When depth testing is enabled, OpenGL tests the depth value of a fragment against the content of the depth buffer. OpenGL performs a depth test and if this test ...

https://learnopengl.com

OpenGL学习脚印:深度测试(depth testing) 原创

2016年8月14日 — 高级OpenGL-深度测试 · OpenGL-Depthtest 1. 深度测试深度测试被启用时,将该片段的深度值与深度缓冲中的深度值比较,如果测试通过则更新缓冲中的深度值。

https://blog.csdn.net

深度测试 - LearnOpenGL-CN

现在大多数GPU 都支持一种称为提前深度测试(Early depth testing)的硬件功能。提前深度测试允许深度测试在片段着色器之前运行。明确一个片段永远不会可见的(它是其它物体的 ...

https://learnopengl-cn.readthe

What is the point of depth testing? : ropengl

2024年2月28日 — The point of depth testing is to keep you from ordering everything. Instead you only have to order the transparent sprites and render those ...

https://www.reddit.com

Material#depthTest

Abstract base class for materials. Materials describe the appearance of objects. They are defined in a (mostly) renderer-independent way.

https://threejs.org

Depth & Stencil Testing

• When depth testing is enabled: OpenGL tests depth value of a fragment against the content of the depth buffer (depth test). • If it passes → depth buffer ...

https://vis.uni-jena.de

WebGLRenderingContext: depthFunc() method - Web APIs

2023年4月7日 — The WebGLRenderingContext.depthFunc() method of the WebGL API specifies a function that compares incoming pixel depth to the current depth buffer value.

https://developer.mozilla.org

ShaderLab: Culling & Depth Testing

How should depth testing be performed. Default is LEqual (draw objects in from or at the distance as existing objects; hide objects behind them).

https://docs.unity3d.com