D3d11_create_device_bgra_support
2018年12月5日 — This flag is not recommended for general use. See remarks. D3D11_CREATE_DEVICE_BGRA_SUPPORT Creates a device that supports BGRA formats ( ... ,2018年5月31日 — UINT creationFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT; #if defined(_DEBUG) // If the project is in a debug build, enable the debug layer. ,2018年12月5日 — Sets the Microsoft DirectX Graphics Infrastructure (DXGI) or Direct2D device, created with D3D11_CREATE_DEVICE_BGRA_SUPPORT, that will draw ... ,2018年5月31日 — UINT creationFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT; ComPtr<IDXGIDevice> dxgiDevice; #if defined(_DEBUG) // If the project is in a debug ... ,2018年12月5日 — Note that the // D3D11_CREATE_DEVICE_BGRA_SUPPORT flag is needed for rendering // on surfaces using Direct2D. hr = D3D11CreateDevice( ... ,2018年12月5日 — Sets the DXGI device, created with D3D11_CREATE_DEVICE_BGRA_SUPPORT, that will draw the surface. ,2021年1月5日 — UINT creationFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;; #if defined(_DEBUG); creationFlags |= D3D11_CREATE_DEVICE_DEBUG;; #endif ... ,2021年1月30日 — ComPtr<ID2D1Device> m_d2dDevice;; UINT creationFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;; D3D_FEATURE_LEVEL featureLevels[] = ... ,Describes parameters that are used to create a device. D3D11_CREATE_DEVICE_BGRA_SUPPORT. D3D11_CREATE_DEVICE_DEBUG. D3D11_CREATE_DEVICE_DEBUGGABLE.
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D3d11_create_device_bgra_support 相關參考資料
D3D11_CREATE_DEVICE_FLAG (d3d11.h) - Win32 apps
2018年12月5日 — This flag is not recommended for general use. See remarks. D3D11_CREATE_DEVICE_BGRA_SUPPORT Creates a device that supports BGRA formats ( ... https://docs.microsoft.com 使用debug 層來對應用程式進行偵錯工具- Win32 apps
2018年5月31日 — UINT creationFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT; #if defined(_DEBUG) // If the project is in a debug build, enable the debug layer. https://docs.microsoft.com ISurfaceImageSourceNativeWith...
2018年12月5日 — Sets the Microsoft DirectX Graphics Infrastructure (DXGI) or Direct2D device, created with D3D11_CREATE_DEVICE_BGRA_SUPPORT, that will draw ... https://docs.microsoft.com 遠端偵錯程式的DirectX 應用程式- Win32 apps | Microsoft Docs
2018年5月31日 — UINT creationFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT; ComPtr<IDXGIDevice> dxgiDevice; #if defined(_DEBUG) // If the project is in a debug ... https://docs.microsoft.com DCompositionCreateDevice function (dcomp.h) - Win32 apps
2018年12月5日 — Note that the // D3D11_CREATE_DEVICE_BGRA_SUPPORT flag is needed for rendering // on surfaces using Direct2D. hr = D3D11CreateDevice( ... https://docs.microsoft.com SetDevice (windows.ui.xaml.media.dxinterop.h) - Win32 apps
2018年12月5日 — Sets the DXGI device, created with D3D11_CREATE_DEVICE_BGRA_SUPPORT, that will draw the surface. https://docs.microsoft.com Trying to create D3D11 device with reference driver fails with ...
2021年1月5日 — UINT creationFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;; #if defined(_DEBUG); creationFlags |= D3D11_CREATE_DEVICE_DEBUG;; #endif ... https://docs.microsoft.com XAML and D2D Interop problems - Microsoft Q&A
2021年1月30日 — ComPtr<ID2D1Device> m_d2dDevice;; UINT creationFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;; D3D_FEATURE_LEVEL featureLevels[] = ... https://docs.microsoft.com MicrosoftDocssdk-api - d3d11 - GitHub
Describes parameters that are used to create a device. D3D11_CREATE_DEVICE_BGRA_SUPPORT. D3D11_CREATE_DEVICE_DEBUG. D3D11_CREATE_DEVICE_DEBUGGABLE. https://github.com |