BABYLON mesh createbox
var box = BABYLON.MeshBuilder.CreateBox("", }, scene);. since the ability to drop the scene parameter is fairly recent, not well ... ,BoxBuilder. Class containing static functions to help procedurally build meshes ... CreateBox(name: string, options: object, scene?: Nullable<Scene>): Mesh. ,How To Create Set Shapes using MeshBuilder. To create all the set shapes you just follow the pattern var mesh = BABYLON.MeshBuilder.Create<Shape Name>( ... ,Box. var box = BABYLON.Mesh.CreateBox("box", 6.0, scene, false, ... ,var shape = BABYLON. ... CreateBox("box", }, scene); // default box var myBox = BABYLON. ... updatable, (boolean) true if the mesh is updatable, false. ,When cloning, include cloning mesh physics impostor, default True. ... CreateBox(name: string, size: number, scene?: Nullable<Scene>, updatable?: boolean, ... ,CreateBox(name: string, options: object, scene?: Nullable<Scene>): Mesh. Creates a box mesh. The parameter size sets the size (float) of each box side (default ... ,You can enable edges rendering like this: var box = BABYLON.Mesh.CreateBox("box1", 2, scene); box.enableEdgesRendering(); box ... ,A layerMask is a number assigned to each mesh and camera. ... A commercial quality implementation would probably not use CreateBox() , since it creates ... ,Once created meshes can be added to the utility layer's scene // Create an overlay box var overlayBox = BABYLON.Mesh.CreateBox("box", 1, utilLayer.
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BABYLON mesh createbox 相關參考資料
A Range of Meshes - Babylon.js Documentation
var box = BABYLON.MeshBuilder.CreateBox("", }, scene);. since the ability to drop the scene parameter is fairly recent, not well ... https://doc.babylonjs.com BoxBuilder - Babylon.js Documentation
BoxBuilder. Class containing static functions to help procedurally build meshes ... CreateBox(name: string, options: object, scene?: Nullable<Scene>): Mesh. https://doc.babylonjs.com Create Set Shapes - Babylon.js Documentation
How To Create Set Shapes using MeshBuilder. To create all the set shapes you just follow the pattern var mesh = BABYLON.MeshBuilder.Create<Shape Name>( ... https://doc.babylonjs.com Create Set Shapes - Legacy - Babylon.js Documentation
Box. var box = BABYLON.Mesh.CreateBox("box", 6.0, scene, false, ... https://doc.babylonjs.com Discover Basic Elements - Babylon.js Documentation
var shape = BABYLON. ... CreateBox("box", }, scene); // default box var myBox = BABYLON. ... updatable, (boolean) true if the mesh is updatable, false. https://doc.babylonjs.com Mesh - Babylon.js Documentation
When cloning, include cloning mesh physics impostor, default True. ... CreateBox(name: string, size: number, scene?: Nullable<Scene>, updatable?: boolean, ... https://doc.babylonjs.com MeshBuilder - Babylon.js Documentation
CreateBox(name: string, options: object, scene?: Nullable<Scene>): Mesh. Creates a box mesh. The parameter size sets the size (float) of each box side (default ... https://doc.babylonjs.com Use EdgesRenderer - Babylon.js Documentation
You can enable edges rendering like this: var box = BABYLON.Mesh.CreateBox("box1", 2, scene); box.enableEdgesRendering(); box ... https://doc.babylonjs.com Use Layermasks and Multi-Camera Textures - Babylon.js ...
A layerMask is a number assigned to each mesh and camera. ... A commercial quality implementation would probably not use CreateBox() , since it creates ... https://doc.babylonjs.com Use UtilityLayerRenderer - Babylon.js Documentation
Once created meshes can be added to the utility layer's scene // Create an overlay box var overlayBox = BABYLON.Mesh.CreateBox("box", 1, utilLayer. https://doc.babylonjs.com |