WinX HD Video Converter Deluxe 歷史版本列表
WinX HD Video Converter Deluxe,作為超高清視頻轉換器,在線(YouTube)視頻下載器,幻燈片製作和視頻編輯器的一體化視頻軟件,使您能夠在 PC 上對任何標清,高清和 4K 分辨率視頻文件進行最終控制。借助硬件加速技術,它可以使多個 CPU 內核同時使用 QSV 和 CUDA / NVENC 對視頻進行編碼和解碼,從而幫助您將視頻轉換為閃存! 該視頻轉換軟件完美支持 ... WinX HD Video Converter Deluxe 軟體介紹更新時間:2019-09-04
更新細節:
What's new in this version:
- Optimized the kernel of LDPlayer to increase the compatibility.
- Optimized Ragnarok M: Eternal Love. The key response is faster and more accurate when moving via WASD.
- Fixed a bug of UE4 engine to greatly improve the graphics quality of games like Lineage 2: Revolution and 이카루스M.
- Fixed the issue of being unable to change view after firing in Cyber Hunter.
- Fixed an issue where 'Failure to initialize' would pop up in the games such as Ragnarok M: Eternal Love and Lords Mobile (For AMD CPU).
更新時間:2019-08-27
更新細節:
更新時間:2019-08-26
更新細節:
What's new in this version:
New:
- Updated to Monkey's Audio 4.89. Adds support for more than two channel files
- Added an MCC to show the playerbar in Display View (code: 22038). The parameter (optional) is how long to show for
- Panel - Added lists for latest and popular Cloudplay playlists to the Cloudplay page
- Added an MCC to set the player text between standard and alternative (code: 22039). The parameter is the state (-1 toggles)
Fixed:
- Import could crash because the new bitrate code didn't handle files without a duration
- When converting a poor quality video, such as TV recordings with signal issues, audio and video could be out of synchroniztion
- MIDI audio with file extensions ".rmi" and ".rmid" could not be played if playback type was "Automatic"
Changed:
- Reworked how Play Doctor searches online for files so that it uses the original search instead of a processed copy (that might not mean the same thing)
- Panel - The hardcoded buttons on the home page were rendering in a separate row
- Panel - The volume slider will display the current volume level when actively using it or when hovering over it
- Panel - When actively using the main thumbnail page slider, the display showing the letter selected will be in the center of the page
- Panel - Cloudplay favorites and all playlists are sorted alphabetically
- Reworked how duplicates are managed for Cloud Play so files that aren't going to be played won't be trimmed
更新時間:2019-08-21
更新細節:
What's new in this version:
Changes:
Crypto:
- Added an oaepHash option to asymmetric encryption which allows users to specify a hash function when using OAEP padding
Deps:
- Updated V8 to 7.6.303.29
- Improves the performance of various APIs such as JSON.parse and methods called on frozen arrays
- Adds the Promise.allSettled method
- Improves support of BigInt in Intl methods
- Updated libuv to 1.31.0
- UV_FS_O_FILEMAP has been added for faster access to memory mapped files on Windows
- uv_fs_mkdir() now returns UV_EINVAL for invalid filenames on Windows. It previously returned UV_ENOENT
- The uv_fs_statfs() API has been added
- The uv_os_environ() and uv_os_free_environ() APIs have been added
Fs:
- Added fs.writev, fs.writevSync and filehandle.writev (promise version) methods. They allow to write an array of ArrayBufferViews to a file descriptor
Http:
- Added three properties to OutgoingMessage.prototype: writableObjectMode, writableLength and writableHighWaterMark
Stream:
- Added an new property readableEnded to readable streams. Its value is set to true when the 'end' event is emitted
- Added an new property writableEnded to writable streams. Its value is set to true after writable.end() has been called
更新時間:2019-08-16
更新細節:
更新時間:2019-08-16
更新細節:
What's new in this version:
Fixed:
- “Data Dribble”: The attacker requests a large amount of data from a specified resource over multiple streams. They manipulate window size and stream priority to force the server to queue the data in 1-byte chunks. Depending on how efficiently this data is queued, this can consume excess CPU, memory, or both, potentially leading to a denial of service.
- “Ping Flood”: The attacker sends continual pings to an HTTP/2 peer, causing the peer to build an internal queue of responses. Depending on how efficiently this data is queued, this can consume excess CPU, memory, or both, potentially leading to a denial of service.
- “Resource Loop”: The attacker creates multiple request streams and continually shuffles the priority of the streams in a way that causes substantial churn to the priority tree. This can consume excess CPU, potentially leading to a denial of service.
- “Reset Flood”: The attacker opens a number of streams and sends an invalid request over each stream that should solicit a stream of RST_STREAM frames from the peer. Depending on how the peer queues the RST_STREAM frames, this can consume excess memory, CPU, or both, potentially leading to a denial of service.
- “Settings Flood”: The attacker sends a stream of SETTINGS frames to the peer. Since the RFC requires that the peer reply with one acknowledgement per SETTINGS frame, an empty SETTINGS frame is almost equivalent in behavior to a ping. Depending on how efficiently this data is queued, this can consume excess CPU, memory, or both, potentially leading to a denial of service.
- “0-Length Headers Leak”: The attacker sends a stream of headers with a 0-length header name and 0-length header value, optionally Huffman encoded into 1-byte or greater headers. Some implementations allocate memory for these headers and keep the allocation alive until the session dies. This can consume excess memory, potentially leading to a denial of service.
- “Internal Data Buffering”: The attacker opens the HTTP/2 window so the peer can send without constraint; however, they leave the TCP window closed so the peer cannot actually write (many of) the bytes on the wire. The attacker then sends a stream of requests for a large response object. Depending on how the servers queue the responses, this can consume excess memory, CPU, or both, potentially leading to a denial of service.
C- “Empty Frames Flood”: The attacker sends a stream of frames with an empty payload and without the end-of-stream flag. These frames can be DATA, HEADERS, CONTINUATION and/or PUSH_PROMISE. The peer spends time processing each frame disproportionate to attack bandwidth. This can consume excess CPU, potentially leading to a denial of service.
更新時間:2019-08-15
更新細節:
更新時間:2019-08-15
更新細節:
What's new in this version:
- Optimized the performance. The frame rate of most games is increased by 10%, and the time of loading graphics in games is shorter.
- Thoroughly fixed the issue where LDPlayer would be stuck at 94%. (For the latest drivers of some AMD graphics cards)
- Newly added a function of batch operation to simplify tedious and repetitive operations in games.
- Optimized Free Fire. Changing view is smoother.
- Fixed the black screen issue of 프린세스 커넥트! Re:Dive.
- Fixed an issue where black patches would be displayed in AxE Alliance x Empire Việt Nam.
- Optimized Garena Speed Drifters to improve the graphics smoothness.
- Fixed an issue where Launcher3 would crash when launching Ragnarok M: Eternal Love.
更新時間:2019-08-07
更新細節:
What's new in this version:
Assert:
- Legacy mode deprecation (DEP0089) is revoked
Crypto:
- The outputLength option is added to crypto.createHash
- The maxmem range is increased from 32 to 53 bits
N-api:
- Added APIs for per-instance state management
Report:
- Network interfaces get included in the report
Src:
- V8.getHeapCodeStatistics() is now exported
更新時間:2019-08-07
更新細節: