VueScan (64-bit) 歷史版本列表
VueScan 64 位掃描程序可與大多數高質量平板和膠片掃描儀配合使用,以生成具有色彩保真度和色彩平衡的掃描。它非常易於使用,並且還具有用於恢復專業攝影師使用的褪色,批量掃描和其他功能的高級功能.您的掃描儀不再受操作系統支持嗎?還是你正在尋找更多的功能從你的掃描儀比它來?下載 VueScan。它取代了掃描儀隨附的軟件,因此您可以獲得更好的掃描效果並延長您的硬件使用壽命.VueScan 在您的系統... VueScan (64-bit) 軟體介紹更新時間:2020-07-21
更新細節:
更新時間:2020-07-10
更新細節:
更新時間:2020-07-09
更新細節:
更新時間:2020-07-08
更新細節:
What's new in this version:
- Added Windows 10 May 2020 Update
- Added new Insider and developer versions up to build 20165
- Added new builds for Office 2016/2019 for Mac
- Addded more DELL models and images
- Updated Bootstrap to version 4.5.0; removed build date from "About" box
- Fixed more accessibility issues
更新時間:2020-06-26
更新細節:
What's new in this version:
New:
- Symbol#toString is now Symbol(foo) instead of the deprecated single-quote form 'foo
Bugfixes:
- Fix 2.13-only bug in Java collection converters that caused some operations to perform an extra pass
- Fix 2.13.2 performance regression in Vector: restore special cases for small operands in appendedAll and prependedAll
- Increase laziness of #:: for LazyList
- Append trailing / when processing unicode escapes
- Respect @uncheckedVariance in higher-kinded types (fixing 2.13.2 regression)
Warnings and linting:
- Deprecate auto-application of (non-Java-defined) methods with a single empty parameter list
- The PR has instructions for suppressing the warning if it is unwanted
- Warn by default on mismatch of presence/absence of an empty parameter list when overriding
- -Xlint:nullary-override is no longer accepted, since this now warns by default
- Discourage multi-argument infix syntax: lint applications (x op (a, b)), also lint operator-name definitions
- Fix @nowarn to use correct semantics for &
- Make -Wunused:imports work again even when -Ymacro-annotations is enabled
- Replace -Wself-implicit with -Xlint:implicit-recursion
- Under -Xsource:3, disallow auto-eta-expansion of SAMs
更新時間:2020-06-22
更新細節:
What's new in this version:
- Added powershell code execution support
- Fix apostrophe spell check
- Fix zoom with Ctrl held down and mouse wheel, missing Ctrl release
- (Windows OS) Updated all spell check dictionaries and added missing dictionaries for supported languages
- The Gtkmm3 version is getting more and more stable, currently packaged with version 0.99.2 below this stable release
更新時間:2020-06-22
更新細節:
更新時間:2020-06-22
更新細節:
What's new in this version:
Improvements:
Add a basic command palette (experimental):
- Open the command palette with Ctrl+P (or Cmd+P on macOS)
- The list of commands is then shown and allows you to quickly launch actions, like launching a preview, open a project, etc...
- This is the first part of one of the Google Summer of Code 2020 project! A few commands are available now, but many more will be added in the next weeks to navigate through the project and edit any part of it in a few keystrokes.
Add more conditions/expressions to the Platformer Objects:
- Add the speed, jump speed and fall speed
- Add condition to check if platforms can be grabbed
- Add condition to check if the object can jump
- Added "Board walk with raycast" example
- Add an option to clear the shape painted using Shape Painter between each frame
- Add an action to pause the game during a preview: this is useful to then inspect the game with the Debugger
- Prevent a behavior to be selected in a function parameter if it's incompatible with the object
- Add buttons at bottom of events to add new events.
- Avoid showing a drop marker when an event can't be dropped in another (comment, etc...)
- Slightly improve startup speed
Add a border around conditions in the default theme:
- This avoids confusion about two events that are next to each others, in particular for new users
- Also normalize styling in other themes
Bug fixes:
- Fix memory leak leading to a crash in the editor when having a BB Text in the scene: also fix similar smaller memory leak when using other features
- Fix parameter popover in the events sheet shown behind editor panel title bars
- Fix instance variable not saved after a change if another instance is clicked while editing it
- Fix physics engine not applying change in size when using circle shape
- Fix scaffolding line colors between events and some colors in Nord theme
- Fix potential crash by adding a check to ensure built-in extensions are not overriden
- Fix internal warning (divider component in select list)
更新時間:2020-06-18
更新細節:
更新時間:2020-06-12
更新細節:
What's new in this version:
Improvements:
- Add property to customize the ladder climbing speed for Platformer objects
- Automatically re-open the project edited during last session: If a project is edited and GDevelop is closed, the project will be opened again the next time GDevelop is launched; If the project is closed and GDevelop is then closed, it won't be re-opened automatically.
- Add "Tabbed menu with layers" example
Bug fixes:
- Fix autosave not launched before preview and protect against potential data loss on save.
- Fix behaviors not working in an extension function when named differently than in the object
- Fix icon not shown for games manually built for Windows/macOS/Linux
- Fix crashes when removing unused resources or resources with invalid paths
- Fix crash when removing all the child variables of a structure variable
- Fix actions/conditions of behaviors not working when added from the context menu editor (when right clicking on "Add action" or "Add condition")
- Fix potential crash when previewing/exporting a game