Virtual Serial Port Driver

最新版本 FlightGear 2020.1.1 Preview

FlightGear 2020.1.1 Preview

FlightGear 2020.1.1 Preview
Virtual Serial Port Driver 創建虛擬串行端口並通過虛擬調製解調器電纜成對連接它們。應用程序的兩端將能夠以這種方式交換數據,寫入第一個端口的所有內容都將出現在第二個端口和後端。

所有的虛擬串行端口的工作和行為完全一樣,模擬所有的設置。您可以根據需要創建任意數量的虛擬端口對,這樣就不會有串行端口短缺,也沒有額外的硬件佔用您的桌面。而且,Eltima 虛擬串行端口技術可以完全集成到您自己的軟件(OEM 許可證)中.

創建任意數量的虛擬 COM 端口
Virtual Serial Port Driver 為您提供創建無限數量的虛擬串行端口的能力。創建的端口位於“設備管理器”的“端口”組中,這意味著它們將被您安裝的所有軟件和硬件顯示並輕鬆識別。您將能夠設置哪個應用程序有權訪問定義的端口。沒有真正的硬件串行端口被佔用.

完整的真實端口設置​​emulation
由 Virtual Serial Port Driver 創建的虛擬端口與真實端口完全一樣。他們模擬所有真正的串行端口設置,並提供嚴格的波特率仿真和全面的 HandFlow 控制支持。另外,您可以輕鬆地模擬串行換行符。而且,VSPD 採用先進的 Windows 內核驅動技術,確保 WDM,WMI,電源管理,PnP 等的支持。 Virtual Serial Port Driver 與 API COM 完全兼容,支持所有的 Windows 消息.

管理所有的信號線.
使用 Virtual COM Port Driver 創建的虛擬串口模擬和支持所有標準硬件信號線(DTR / DSR,RTS / CTS,RING,ERROR,DCD 等)。 )。與實際的虛擬調製解調器連接一樣,本地端口的 DTR 連接到遠程端口的 DSR 和 DCD,本地端口的 RTS 連接到遠程端口的 CTS。此外,您可以選擇環回引腳或根據您的硬件配置創建自定義的一個.

Virtual Serial Port Driver 特性:
可以創建任意數量的虛擬串行端口對虛擬串行端口與真實串行端口是完全相同的副本 - 應用程序不會看到差異實際串行端口和虛擬串行端口之間虛擬串行端口可以通過 VSPD 提供的動態鏈接庫(適用於 OEM 許可證所有者)直接從您自己的應用程序進行控制。虛擬串行端口之間的鏈接比實際的虛擬調製解調器電纜連接快得多,完全取決於您的處理器的速度(平均傳輸速度約為 5.5 Mbytes / sec)真正的串行端口沒有被佔用 - 你甚至可以在系統中沒有真正的端口。只能為當前用戶會話創建端口。允許 RDP 用戶在每個用戶會話中創建具有相同名稱的端口(例如 COM1)。您可以啟用自動更新端口’ 列表,因此您可以看到其他用戶會話中創建的對即時端口的創建,即使在 PnP 管理器檢測到新添加的端口之前,也可以使用它們嚴格的波特率仿真端口即使被其他應用程序打開,也可以刪除注意:14 天試用版。

ScreenShot

軟體資訊
檔案版本 FlightGear 2020.1.1 Preview

檔案名稱 FlightGear-2020.1.1.exe
檔案大小
系統 Windows XP / Vista / Windows 7 / Windows 8 / Windows 10
軟體類型 未分類
作者 Eltima Software
官網 暫無資訊
更新日期 2020-05-12
更新日誌

What's new in this version:

Launcher:
- Aircraft can now be marked as Favourites, and filtered, making it easier to see find your favourite aircraft out of the hundreds available
- The launcher now supports aircraft carriers, including selecting a carrier and setting a start position

Graphics:
- The Compositor renderer is included as part of this release, but not enabled. It provides a fully XML-configurable multi-pass rendering pipeline that is compatible with ALS and includes clustered shading.
- A new Tower AGL view has been added. This is similar to Tower View, except that it keeps both the aircraft and the ground immediately below the aircraft in view, zooming and panning smoothly as the aircraft moves. Good for viewing landings.
- Use of non-directional point sprites as a fallback for drivers that do not support triangles of point sprites is now supported by setting /rendering/triangle-directional-lights=false.
- Regional textures for Asia, Iceland, Jan Mayen island
- Active volcanoes - Katla, Eyjafjallajokull, Surtsey
- Instanced-based random and OpenStreetMap buildings, improving performance and graphical quality significantly
- Improvements to the Wingflex Shader

JSBSim:
- [Backward compatibility breakage] Gyros are now measuring rotation rates instead of rotational accelerations. Gyros that measure rotational accelerations do not exist in the real world.
- Output properties of flight control elements are no longer tied. This saves a lot of spurious warning messages and allows direct references of the same properties among several flight controls.
- Water vapor in the atmosphere is now managed through its mass fraction rather than its partial pressure. The former being the physical quantity that is conserved when pressure and temperature vary.
- Check that there are at least 3 contacts before trying to trim on ground
- ECEF to ECI frame conversion has been moved from FGLocation to FGPropagate and FGInitialConditions since not all FGLocation need to manage that
- Gravity computations have been moved to FGInertial because it is where all the constants to compute gravity are stored. This reduces the amount of data transmitted between FGInertial and FGAccelerations.
- Added optional transmission of the simulation time for FG UDP interface
- Code cleanup and use more C++11 idioms (override, constexpr, range-based for loop, etc.)
- The existence of the property that is used for table independent vars is now checked during execution rather than when the XML definition is parsed. This relaxes the order in which filters, table and more generally flight controls need to be declared in the XML definition files.

YASim:
- Support for transonic flow effects
- Control initial gear state directly by setting /fdm/yasim/respect-external-gear-state=true, rather then YASim settings this depending on whether the aircraft is in the air or on the ground.
- Electric engines are now supported

Carriers:
- Two new standard state overlays are supported in the launcher: carrier-takeoff and carrier-approach
- A new --carrier-position command-line argument has been added. This can be used to select the aircraft start position on an aircraft carrier. Either a catapult (e.g. cat-1), a parking position (e.g. park-1), on final approach on the FLOLS (flols) or abeam the carrier (abeam).

AI:
- New AI models for the CRJ900, SR-71, Saab 340
- Updated AI models for the A-4, KA6-D, ERJ-195, CRJ-700, CRJ-200
- Updated AI traffic for Aeormar Mexico, AirDolomiti, Air Tahiti, American Eagle, China Southern, Delta Connection, Horizon Air, IcelandAir, JetBlue, LoganAir, LOT, Lufthansa, Lufthansa CityLine, MNG (Cargo), SkyUp, United Parcel Service, Ural Airlines, Uzbekistan Airways, Westjet Regional.
- Updated AI liveries for Aeormar Mexico, Airbus, Air Canada, Air Europa, Air Tahiti, American Airlines, American Eagle, Alaska, Belavia, China Southern, Gulf Air, Hop!, Icelandair, JetBlue, LoganAir, LOT, Rusline, SkyUp, South African Express, United Express, Ural Airlines, Uzbekistan Airways, Virgin Australia, Westjet,
- Space Shuttle TAEM and approach at KEDW scenario
- Accurate Britten-Norman Islander performance data, from an Islander pilot

Multiplayer:
- FGComm now supports both COM1 and COM2, as well as volume settings
- The views defined by the user's aircraft (Pilot view, Helicopter view, Tower view etc) can now be used with multiplayer aircraft. Viewing a particular multiplayer aircraft is done by clicking in the Pilot List dialogue's "view' column (see the "Multiplayer/Pilot List" menu).
- Connection to VATSIM via swift is now available via the GUI
- disable-hold-short option which allows the user to force a start on the runway when multiplayer is enabled. This option should be used with caution - it can give other pilots and ATC a nasty fright to find an aircraft materialize on the runway!
- MPCarrier can now be detected by the GUI even if not available on startup. To enable this feature set /sim/mp-carriers/auto-attach=true

Nasal Scripting:
- Garbage collection improvements to reduce frame stuttering
- Re-loadable nasal modules
- Canvas EFIS framework

Canvas:
- Three new methods in Canvas Image to set colors of pixels in the image

Aircraft:
- Boeing 777
- Douglas A-26-Invader
- Airbus A320
- Antonov AN-24
- Diamond DA40 NG G1000
- Robin DR400 Ecoflyer
- General Dynamics F-16
- Piper J3 Cub
- Saab JA37 Viggen
- Piper PA 28 Cherokee
- Bombardier Q400
- Ryan Navion
- Space Shuttle
- Cirrus SR22
- Yak 52
- Miscellaneous
- Increased turbulence will be encountered near active volcanoes
- Configurable METAR URL
- METAR strings are decoded and displayed in a human-readable form in the weather dialog
- Polish translations of the UI are now available
- Improved Chinese translations for the launcher
- Improve glider vario instrument

FlightGear 2020.1.1 Preview 相關參考資料
Changelog 2020.1 - FlightGear wiki

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