Unity 歷史版本列表
Unity 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 成千上萬的質量,在資源商店和知識共享 community.For 獨立開發者和工作室,Unity&rsquo 的現成的資產; S 民主化生態系統摔破的時間和成本障礙,創造獨特的美麗的遊戲。他們使用 Unity 打造民生做他們喜歡的事情:創建遊戲... Unity 軟體介紹更新時間:2020-01-23
更新細節:
What's new in this version:
- Fixed a bug where the dropdown for role selection would be empty
更新時間:2020-01-21
更新細節:
What's new in this version:
- Fix auto-indent after paste within a multi-line logical line
- Add missing Python 3 public file object attribs to debugger's standard input wrapper: buffer, mode, readable, seekable, writable, and write_through
- Fix analysis failures seen when adding or removing duplicate classes or functions
更新時間:2020-01-20
更新細節:
What's new in this version:
Fixed:
- Fix a possible database lockout when removing a YubiKey from a KDBX 3.1 database
- Fix crash if Auto-Type is performed on a new entry
- Fix crash when all entries are deleted from a group
- Improve the reliability of clipboard clearing on Gnome
- Do not check cmd:// URLs for valid URL syntax anymore
- Prevent unnecessary merges for databases on network shares
- Browser: Prevent native messaging proxy from blocking application shutdown
- Browser: Improve website URL matching [#4134
Added:
- Browser: Enable support for Chromium-based Edge Browser
更新時間:2020-01-20
更新細節:
What's new in this version:
New:
- Now the key frame can be set to fade out property. When enabled, the elements in the frame will fade out when entering the frame and fade out when leaving the frame
- The countdown function is now controllable, and you can now pause, resume, and reset in the right-click menu
Fix:
- Fix the problem that the operation of the background music in the custom path does not take effect when the video is output
- Fix the problem that some fonts cannot be loaded into the software
- Fix the problem that the frame is not completely displayed in interactive mode
- Fixed the problem that the gray mask in the display scale may display incorrectly
- Fixed the problem of afterimages in swf movement
- Fix the formula editor, after clicking the operation symbol, the input box will be out of focus, and then continue to enter text
- Fixed the issue that the audio cannot be clicked during audio interaction
- Fix the problem that the icon style cannot be displayed for the second time after the icon style is selected interactively
- Fixed the problem that there is only a blank box when 3d graphics move. It is now moved directly
- Fixed the issue of gif flickering during video output
- Fixed the problem that some special effects in the template, such as background music, do not take effect after loading the template
- Fixed the problem that the background music will only play in a loop when the video is outpu
- Optimization The scale of the output video is the set frame scale
- Optimization Adding a gif will no longer prompt you
更新時間:2020-01-20
更新細節:
What's new in this version:
- Fixed an issue where World of Dragon Nest (WoD) crashed
- Fixed an issue where Lineage2 Revolution would crash when it was launched
- Fixed an issue where ? crashed
- Fixed an issue of not being able to type in Growtopia
- Added support for 120 FPS in games such as Punishing: Gray Raven
- Optimized the interface of key mapping, which would be more concise and easier to use
更新時間:2020-01-20
更新細節:
What's new in this version:
- Fixed Import Folder flow for RAML 0.8 Specification
- In-app lesson for how to use Interceptor for capturing cookies
- Added support for in-app installation of Interceptor
- Collection runner performance improvements
- Added a warning in Postman Console about headers for failed requests
- Added ability in Console to show request body of form data type in raw view
- Added support for filename* in form data as per RFC 6266
- Fixed an issue where first suggestion was not highlighting while interacting with keyboard.
- Fixed a bug where Filter Dropdown would auto-close when data is streaming into Console
- Fixed a bug where form param with no file selected was not sent
- Fixed cell highlight bug in Request Validation
- Added support for importing RAML 1.0
- Added support for brotli decompression of response body
更新時間:2020-01-20
更新細節:
What's new in this version:
- Added Italian translation file to VS project
- Fixed Y buffer clearing in trackball routine
- Make new Special Actions enabled in the current profile by default
- Make sure to actually load Linked Profiles at program start. Oopsie
- Save settings on log off or Windows shutdown
- Save settings on controller unplug. Needed to save Linked Profile setting
- Link to ViGEm installer version 1.16.116
- Allow moving auto profile entries. Change contributed by mika-n
- Added tooltip to auto-profile path and title editbox fields
- Czech translation added. Provided by Maikeru007
- Fixed binding for Flash at High Latency setting
更新時間:2020-01-19
更新細節:
What's new in this version:
- Greatly improved the smoothness of Epic Seven. To be coming up to 60 FPS is easy
- Fixed an issue where the character display in Auto Chess was abnormal
- Fixed an issue of not being able to type in Growtopia
更新時間:2020-01-17
更新細節:
更新時間:2020-01-17
更新細節:
What's new in this version:
Fixes:
- Android: Fixed a physics performance issue on ARM64 on certain devices with power mode disabled
- Android: Fixed Additional IL2CPP arguments were only applied to one target when building for multiple architectures on Android
- Animation: Fixed an issue with human hierarchy validation on nested humanoid characters when using animation C# jobs
- Apple TV: Fixing an issue where TouchScreenKeyboard.visible does not get set to false when the keyboard is dismissed on tvOS
- Editor: Fixed an issue with External Script Editor "Open by file extension" option was not working
- Editor: Increased the length limit on the menu names from 127 to 255
- Graphics: Fixed an issue that caused point lights not batch correctly
- Graphics: Reset current RT to override currently stored store actions
- Input: Added support for Pause, Menu, Left and Right stick PS4/Xbox controller buttons on iOS platforms
- ios: Fixed an issue where GUI.RepeatButton returns true only when the button is released
- Profiler: Fixed an issue where UI Profiler preview was not displaying the Objects
- Profiler: Fixed an issue with Target Selection drop-down menu got stuck on "Autoconnected Player" after failing to connect to a player
- UI: Fixed a sorting issue when rendering Camera and World space canvases on multiple displays. Screen space UI would caused Z testing to be disabled for any displays that were rendered after that display
- UI: Fixed an issue with EventSystem not being created when an EventSystem prefab was loaded but not in the scene
- Video: Fixed a Window 7 issue where VideoPlayer.Prepare causes a stack overflow crash if Video is loaded from asset bundle
- Windows: Increased the maximum path length that Unity Projects may be in to produce working UWP and Standalone builds on Windows
- XR: Fixed an image corruption issue when renderViewportScale is changed with HDR off