Unity 歷史版本列表 Page3

最新版本 DrawPile 2.2.1

Unity 歷史版本列表

Unity 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 成千上萬的質量,在資源商店和知識共享 community.For 獨立開發者和工作室,Unity&rsquo 的現成的資產; S 民主化生態系統摔破的時間和成本障礙,創造獨特的美麗的遊戲。他們使用 Unity 打造民生做他們喜歡的事情:創建遊戲... Unity 軟體介紹


Topaz Photo AI 2.0.3 查看版本資訊

更新時間:2023-09-29
更新細節:

What's new in this version:

Added:
- Image Capture button to more easily share before/after pictures
- 512 MP limit when processing to LrC
- 30,000x30,000 limit when processing to PS
- resetting input values by double clicking the field’s label
- new update dialog (you’ll notice it next update)
- error dialog when attempting to show file in explorer/finder that doesn’t exist

Fixed:
- black borders appearing on some Sony files
- image loading getting stuck sometimes when loading a second batch of images
- “Error loading model” when opening linear RAWs while Autopilot is set to suggest the Normal or Strong models for RAW Remove Noise
- highlights getting artifacts when converting to RAW colorspace
- some PNG images having wrong orientation
- some images loading with incorrect, very large PPIs
- RAW images running locked filters when using “Apply settings to all”
- editing images in the Develop screen in LrC via the Plug-In Extras method showing “No Photo Selected” after saving
- hotkeys not working after clicking some parts of the UI
- navigator not being pannable when running Autopilot
- window allowing resizing when maximized
- some models re-calculating auto values that were already calculated on another model
- new versions of Photoshop not having the TPAI plugins on Mac until the following TPAI update

Changed:
- the non-AI brush to start half as large
- “Close Image” option in right click menu to appear above “Close All Images” option
- color of welcome screen when dragging image into the app
- some status messages
- Updated lensfun

Unity 2023.1.15 查看版本資訊

更新時間:2023-09-29
更新細節:

What's new in this version:

Unity 2023.1.15
Improved:
- Editor: Build Window Dedicated Server not installed error message

Changed:
- Editor: Added command to support Hub creating a new project, and connecting a project to Unity Version Control
- Editor: Don't write cloudProjectId in ProjectSettings.asset anymore since it should only be managed by Services
- Version Control: Moved the button to invite users to the organization from the submenu to the toolbar
- Version Control: Show a message with a link to invite users to the organization after the first checkin

Fixed:
- 2D: Fixed line and trail renderer when using with urp sprite materials
- Android: Fixed a potential race condition during pause routine, which would cause application to accidentally quit instead of pausing
- Android: Fixed background color when rendering over native UI
- Animation: Fixed a crash when destroying an animator with a playable graph which containts a scene handle when the graph hasnt been executed
- Core: Fixed Probe Adjustment volume UI for intensity scale
- Editor: Editor: Animation: Fixed size of Animator right panel when left panel is closed
- Editor: Fixed Display.RelativeMouseAt() reporting invalid values when using multiple displays that have been resized or moved (Display C# API) on Windows
- Editor: Fixed Input.mousePosition reporting invalid values when using multiple displays (Display C# API) on Windows
- Editor: Fixed OnMouseDown not working when using multiple displays that have been resized or moved (Display C# API) on Windows
- Editor: Target location of drag into SceneView window specified
- HDRP: Fixed error when assigning non water material to water
- HDRP: Fixed foam generated on shore waves
- HDRP: Fixed GPU warnings due to water system
- HDRP: Fixed missing current sector data in debug modes
- HDRP: Fixed missing foam color parameter
- HDRP: Fixed to sample settings helper
- iOS: Fixed Screen.orientation not changing value when only landscape orientations are enabled and device is rotated
- iOS: Leave the tvOS tests of for XRSDK integration tests
- macOS: Make Bee Logic Work with >=15b6 Xcode Version
- Particles: Fixed that ParticleSystems playing in Edit mode no longer plays after undoing changes, applying or reverting prefab instances or copy-pasting
- Physics 2D: Ensure that both Animation Root Motion rotation and Animation Transform rotation correctly rotate a Rigidbody2D
- Serialization: Fixed a condition that can cause long or near-infinite loop after insertion from BaseListView
- Shaders: Fixed #include_with_pragmas directives deleting other lines of code during raytracing and compute shader compilation
- SRP Core: Fixed occasional ArgumentOutOfRangeException in StaticLightingSky
- UI Toolkit: Fixed issue where you cannot set sortColumnDescriptions property after columns property in multi-column controls
- UI Toolkit: Fixed sorting change events being sent during reapplication of view data state
- UI Toolkit: Fixed textured background UVs when inset because of opaque border
- UI Toolkit: Fixed Vector3Field SetValueWithoutNotify triggers RegisterValueChangedCallback
- UI Toolkit: Fixed view state not being reapplied on MultiColumnView controls
- URP: Fixed visible outline when composited ShadowCaster2Ds with transparency overlap
- Version Control: Fixed Add to ignored/hidden changes list from the Project window creating a negative rule
- Version Control: Fixed Switch to changeset not working on Gluon partial workspace
- Video: Fixed crash when editor using ShareX [screen-capture-recorder-to-video] webcam
- XR: Updated XR Interaction Toolkit to version 2.5.1


Unity 2023.1.14
Improved:
- Editor: Moving files in the Project window now takes less memory and is faster
- Graphics: Fixed an issue where some functionality of the CubemapInspector was unintentionally left available when inspecting native Cubemap textures
- HDRP: Avoid clamping to integers for HDR manipulation
- HDRP: Reduced GC Alloc when using raytracing and HDRP
- HDRP: Updated description of Decal Projector Draw Distance setting to mention HDRP asset setting

API Changes:
- SRP Core: Added: ObjectID Render Request that provides a render texture with the ObjectId of each pixel.

Changed:
- Editor: [Android] Exceptions for "Unspecified Version" when including Play Libraries have been removed on 23.1 due to the logic changes when fixing Regex for Core-Common
- Editor: [Android] Moved Play Library checks for plugins and gradle dependencies into methods in 23.1 for use in Editor Tests, to avoid building player in every test
- XR: The Oculus XR Plugin package has been updated to 4.1.1.

Fixed:
- 2D: Fixed FullScreenRenderPass when using with Pixel Perfect Camera
- 2D: Fixed Post Processing and Anti-aliasing during camera stacking when using Renderer2D
- Android: Fixed Input.multiTouchEnabled setter when it's called before any touch event, previously such values would be disregarded since internally there was no touch device available for multiTouch to set to
- Android: Fixed locations of unaligned load/stores on 32-bit Android
- Android: Removed screen with centred app icon before the splash screen
- Apple TV: Fixed on screen keyboard unresponsive to controller when Remote.allowExitToHome is set to false
- Core: Fixed an issue where importing a hybrid package could fail if there was already a package whose name was a prefix of the hybrid package's UPM package name
- Editor: Ensure "Delete Shortcut Profile" window is a fixed size
- Editor: Ensure empty parent after reparenting jumps into rename mode if needed
- Editor: Fixed an incremental rebuild error when the build contains VideoClip or VideoPlayer object types.
- Editor: Fixed an issue where the editor would temporarily freeze when selecting large compressed cubemaps with no mipchain
- Editor: Fixed an issue where the Texture3D previewer (volume mode) would not function with DX12 / Vulkan
- Editor: Fixed an issue where tooltips related to mipmap limit groups were flipped around. (a negative mipmap limit offset uploads more mips, a positive offset uploads less mips -- not the other way around!)
- Editor: Fixed helper bar not being visible when exiting play mode
- Editor: Fixed renderqueue override with shadergraph materials
- Editor: Rare case of static batching with transparent shadow rendering issue fixed
- Editor: Stop popping the Wizard windows when the Global Settings is invalid
- Editor: The stage priority for Sprite renderer and Canvas renderer now updates the value as expected
- Editor: [Android] Fixing Regex that checks for Play Libraries on 23.1 to avoid errors when using Core-Common libraries instead of only Play Core errors as expected. Regex now expects a series of digits/dots after the term "core" to avoid the confusion
- Graphics: 2023.1 Backport: Fix CustomRenderTexture artifact on sphere game object and material preview
- Graphics: Fixed a BatchRendererGroup thread race condition under special circumstances
- Graphics: Fixed an issue where Unity would crash when building a project with a sprite, mipstripping enabled and the "Load texture data on demand" project setting enabled
- Graphics: Fixed game window display position on-screen for additional uncommon multi-monitor layouts
- Graphics: Hide legacy probe debugging when APV is enabled
- Graphics: Improved warning issued when GraphicsBuffer.LockBufferForWrite is called more than once per frame on D3D11
- Graphics: [Vulkan] Crash in HybridHDRPGfxTest Standalone
- HDRP: Added error when the Rendering Layer names in HDRP Global Settings is empty
- HDRP: Allow the game to switch HDR on or off during run time
- HDRP: Fixed a potential GPU crash/hang when using local volumetric fogs
- HDRP: Fixed an issue where an async pass would try to sync to a culled pass mistakenly
- HDRP: Fixed custom post process volume component example in doc
- HDRP: Fixed error on water inspector when no SRP is active
- HDRP: Fixed GraphicsBuffer leak from APV binding code.
- HDRP: Fixed Helpbox UI for LightProbeGroup Inspector
- HDRP: Fixed preview for refractive materials with MSAA.
- HDRP: Fixed ShaderGraph Decal material position issue by using world space position
- HDRP: Fixed the logic used to set up materials featuring displacement mapping that would sometimes result in artifacts or suboptimal performance
- HDRP: Fixed the sharpening pass in order to avoid washed-out colors when using a render target with an alpha channel
- HDRP: Fixed: realtime Reflection probe makes volumetrics clouds wind stop
- HDRP: Mixed tracing mode for transparent screenspace reflections now mixes both tracing modes as expected, instead of only using ray traced reflections
- HDRP: Re-enabled HDR output on Mac (Was disabled).
- IL2CPP: Fixed a crash in some cases where a generic type was being used
- IL2CPP: Fixed ExceptionSupportStack overflow with exception filters in loops
- IL2CPP: Fixed get_base_method() to behave as mono does, preventing a crash when the method slot is outside of the vtable
- IL2CPP: Fixed LoadIndirectNativeInteger to use a temp variable
- Linux: Exposing -datafolder command line argument for Linux Player release builds
- Linux: Fixed Linux Player generating mouse delta values when clicking the left mouse button repeatedly
- Linux: Fixed Scroll doesn't work when a window is attached to the left half of the secondary monitor
- macOS: Fixed driver issue when enabling the water system
- Mono: Fixed crash in Rider when hovering a symbol to view it's value
- Mono: Fixed Editor crash when mini_get_method fails
- Mono: Fixed min alignment of structures with explicit layout
- Mono: Produce crash dump when g_assertion_message is called
- Package Manager: Custom, local and git packages will only follow information from the package.json from now on
- Physics: Fixed up a crash that happened when ArticulationBody was added next to TerrainCollider that had trees on it
- Terrain: Fixed a player crash when a terrain tile completely made of holes was viewed from a distance
- UI Toolkit: Added a workaround for a Intel Graphics 3000 driver bug that would cause textures rendered by UI Toolkit to show incorrectly
- UI Toolkit: Fixed ScrollView produces jittery animation when playing PostPointerUpAnimation
- Universal RP: Added GBuffer (fill) passes to ComplexLit and Unlit shader to prevent GBuffer data holes
- Universal RP: Added Shader Keywords for Soft Shadow quality levels and disable per-light quality level on untethered XR platforms
- Universal RP: Fixed an issue causing 'implicit truncation of vector type' warning when using ShaderGraph shaders in the Forward+ Rendering Path
- Universal RP: Fixed an issue where it wasn't possible to add a Renderer Feature on a renderer if another feature had a missing/broken script
- Universal RP: Fixed an issue where reflection probes were not updating correctly when using Forward+
- VFX Graph: Picking Overlay when the rotation is applied on VisualEffect component
- WebGL: Fixed Build & Run for WebGL platform to establish needed COOP, COEP and CORP headers for web browsers to enable SharedArrayBuffer multithreading


Unity 2023.1.13
API Changes:
- Particles: Added: Added new custom vertex streams: particle index, mesh axis of rotation, and color packed as 2 floats

Changed:
- Editor: Accessing Transform data from 'OnDestroy' during an Undo operation is no longer allowed and an error message is logged
- Package: Updated com.unity.scripting.python package's version to 7.0.1

Fixed:
- Android: Fixed a bug related to the "Mute Other Audio Sources" player setting on Android. There were two cases where another app's audio might not get muted when it should be. This could happen if the other app was started before the Unity app or if the other app was played via the Android "quick panel" after the Unity app was started
- Android: Fixed AndroidJavaProxy not always finding over private methods
- Audio: Added lazy loopEnd evaluation to avoid keeping a value of 0. Downloaded audio files were were not updating this, causing a division by zero in the playback process
- Build System: Make MsvcInstallationLocator.ParseVSWhereResult accept input with a BOM.
- Editor: Editor: HDRP: Avoid crash on MacOS by no longer passing Probe Volumes buffer with unexpected stride
- Editor: Fixed a bug where pressing the RenderDoc capture button in the Game view dock would throw errors
- Editor: Fixed a bug where the Edit Collider button was missing from the GameObject property window under certain selection circumstances
- Editor: Fixed editor height shrinks if changing layout
- Editor: Fixed intermittent crashes in the menu controller that can occur during domain reloads
- Editor: Fixed issue where modifying a prefab could crash the Editor on Windows
- Editor: Fixed material previews being rendered black
- Editor: Perf regression fix with BRG+Vulkan+large batchs
- Graphics: Fixed a crash when enabling shadows in a scene with both Built-In render pipeline and SRP materials
- Graphics: Fixed rendering regressions in cube maps that are copied GLESTextures
- Graphics: Improved SkinnedMeshRenderer mesh compatibility error message
- HDRP: Fixed prefab preview rendering dark until moved
- iOS: Fixed multi line keyboard not showing up after it was closed while editing text field
- Linux: Fixed minor bug in GetOperatingSystemNumeric Linux API
- Networking: Fixed issue where UnityWebRequest would fail to establish TLS connections with Windows Server 2012 and 2016
- Physics: Fixed crash in Rigidbody.centerOfMass when accessed on a Rigidbody that got added as a component dependency and not initialised yet
- Physics: Fixed up WheelCollider.rotationSpeed causing a hard crash when called while no Rigidbody is present up the hierarchy
- Prefabs: Fixed Not all childrens properties gets reverted when multi-editing a property under one Prefab instance
- Profiler: Removed extraneous calls to UpdateRendererBoundingVolumes when executing an empty CommandBuffer
- Scene/Game View: Fixed "Edit/Frame Selected" not focusing the last active scene view in the case where the Hierarchy window is focused
- Scripting: PrefabUtilitiy.InstantiateAttachedAsset is deprecated
- Shaders: Fixed "gl_" identifiers error generated while compiling some geometry/tessellation shaders for Vulkan
- Shaders: Fixed keyword space mismatch when using dynamic keywords together with UsePass
- Shaders: Fixed the UsePass ShaderLab command so it searches all subshaders, not only the first one
- Shaders: Fixed WarmupAllShaders to actually warm up all variants instead of just a single variant per pass
- Terrain: Painted detail meshes now generate accurate motion vector values depending on the camera movement instead of incorrect, constant values. This fixes flickering detail meshes painted on terrain, and severely blurred objects when motion blur is enabled
- UI Toolkit: Fixed selection in custom controls in UI Builder
- Universal RP: Fixed an issue where Rendering Layers didn't work properly when opening a project
- Universal RP: Fixed an issue with Screen Space Decals where dark artefacts appeared in the editor
- Universal RP: Fixed TAA Very High option flicker
- URP: Fixed per-vertex light layers
- Video: Video Player Component has irregular playback speed in Player when using WebGL
- WebGL: Fixed an issue with multithreaded WebGL builds trapping on a function signature exception when switching between scenes


Unity 2023.1.12
Features:
- XR: Unity's integrated support for tone-mapping and outputting to HDR Displays in URP, HDRP and the built-in render pipeline has been extended to allow support for XR devices that have a HDR display

Fixed:
- Editor: Fixed "Can not play a disabled audio source" warning when audio mute is toggled in scene view on with disabled Audio Source in the Scene
- Editor: Fixed bug where reserved GLSL words couldn't be used as buffer variable names in compute shaders targeting Vulkan
- Editor: Fixed crash when in Deleted GameObjects as overrides
- Editor: Fixed extra 38-byte header in DXIL generated for shaders
- Editor: Fixed issue where "Top level scope allocation is permitted only on the main thread." error thrown when using Allocator.Temp
- Editor: Fixed possible crash in AudioMixer.SetFloat when entering play mode
- Graphics: Fixed an issue where the mipmap streaming system did not take runtime changes to material texture scale properties
- Linux: Fixed a bug with surround sound hardware not being detected on Linux. Fixed an issue on Windows where we would not re-init audio output correctly, when the Unity project requested surround sound, and the Editor or player was started with no such hardware available. When surround sound hardware is later enabled and set as the default output, it will now be used
- Scene/Game View: Fixed unusually high CPU usage when more than one Game View was open
- Universal RP: Fixed an issue where additional lights were not rendering correctly when using a mix of shadow settings in deferred
- Universal RP: Fixed an issue where IndexOutOfRangeException was thrown when creating a stacked camera from script
- Universal RP: Fixed an issue where NullReferenceException was thrown when camera prefab referenced a camera outside the prefab in the camera stack
- Universal RP: Fixed color and depth mismatch when scaling is on
- Universal RP: Fixed shader stripping when using APV
- WebGL: Resolve an issue making the WebGL player attempt to retry editor connections on unsupported network ports
- XR: Updated XR Hands to version 1.3.0
- XR: Updated XR Interaction Toolkit to version 2.5.0


Unity 2023.1.11
Improved:
- Burst: Add support for Math.Clamp (this API is available when Api Compatibility Level is set to .NET Standard 2.1).
- Burst: Added ability to support hashing against different target frameworks
- Burst: Added support for default interface methods
- Burst: Added support for string interpolation in exception messages
- Editor: Improve performance when fetching artifacts that are missing (e.g link to an artifact deleted from the project)
- Mono: Added logging that will now list the threads that are being waited on during a domain reload.
- Scripting: Reduces noise in logs by setting logging level to 'Debug' in AssemblyUpdater when collecting ApiUpdater configurations

Changed:
- Burst: Direct call is now correctly disabled for methods that are decorated with both [BurstCompile] and [UnmanagedCallersOnly] attributes (such methods shouldn't be called directly from managed code).

Fixed:
- Android: Fixed custom keystore creation via the keystore manager
- Burst: Fixed a compile-time performance regression in 1.8.7 that could result in slower Burst compilation and increased memory usage during compilation
- Burst: Fixed a possible source of invalid alignment, avx2 storing to stack was given a slot with the wrong alignment
- Burst: Fixed burst not being able to find external function leading to crashing the Editor
- Burst: Fixed Burst sometimes returning wrong value for static readonly fields or static constructors
- Burst: Fixed compiler crash when compiling different assemblies that define methods or types with the exact same name and namespace
- Burst: Fixed error when trying to use direct call to a nested protected class
- Burst: Fixed that converting a negated unsigned type to a float would produce a mismatching value in Burst versus .Net/Mono.
- Burst: Fixed that jobs wouldn't be Burst compiled for player builds with high stripping.
- Burst: Fixed that the Burst Inspector handled negation of unsigned types differently than .Net for static readonly fields or static constructors.
- Burst: Fixed using Armv9 target in the Burst Inspector not formatting the assembly.
- Burst: Fixed wrong alignment for v128 when doing an indirect access.
- Burst: Fixed System.NotImplementedException: Unimplemented Instruction Extension Tail_ error when the code contained tail-calls
- Burst: Fixed uint to float conversion edge-case
- Burst: Prevented Burst emitting errors even when Burst was disabled via the --burst-disable-compilation command line option
- Burst: Under some conditions (if the error in compilation occurred in a location that didn't have valid debug information), building a player might not generate any files, and not display any errors
- Documentation: Updated "Applying default presets to Assets by folder" documentation example to prevent an import infinite loop
- Editor: Editor: Fixed incorrect launch screen scaling on Windows scaled 200%
- Editor: Ensure that an inspector window is rebuilt if ModelImporter.SaveAndReimport() is called from another window
- Editor: Fixed a race condition in Profiler Recorder which led to a crash
- Editor: Fixed an issue where Allocator.Temp memory would internally deallocate memory aggressively resulting in temp memory performance regressions.
- Fixed an issue where flushing on the main thread would cause memory stomp using Allocator.Temp
- Editor: Fixed case where internal "Failed to unpersist" would get written to console
- Editor: Fixed crash when loading certain corrupted scenes
- Editor: Fixed false RenderTexture warning due to colorspace change
- Editor: Fixed ProjectCapabilityManager.AddGameCenter() not adding the required entitlement
- Editor: Fixed Unity crash when trying to reopen project with Package Manager resolution error
- Editor: [MacOS] Warn when editor doesn't have "Screen Recording" permissions to pick colors from other apps with the Color Picker/Eye Dropper tool
- GI: Fixed for memory leak when cancelling a bake
- IL2CPP: Added DivideByZeroChecks to modulo/remainder operator
- IL2CPP: ARM64 build fails when Script Debugging is enabled
- IL2CPP: Fixed build failure when a delegate had a first parameter that was a function pointer
- IL2CPP: Fixed static constructors on structs not being called before class to struct instance methods
- IL2CPP: Fixed UnsafeUtililty.IsUnmanaged/UnsafeUtililty.IsBlittable returning incorrect results
- IL2CPP: Fixed unsigned shift right of pointer types
- macOS: Fixed editor crash when UI is redrawn
- Mono: Fixed deadlock on taking a memory profiler snapshot
- Mono: Fixed issue where a fixed buffer within a valuetype struct would not be passed by value correctly
- Mono: Fixed issue where blittable flag could be incorrect when it was read before MonoClass was inited
- Networking: Prevent virtual method in DownloadHandlerScript from being stripped
- Scripting: Fixed "Monoscript is registered as both Editor and Runtime script!" error for Plugin
- Scripting: Fixed "Script '...' will not be compiled because it..." filling up the Editor log
- Search: Fixed items with same names not showing up when using the Advanced Search Picker
- Search: Fixed Search's "Press Tab to filter" missing icon
- Search: Fixed Search's placeholder texts overlapping and escaping the search field
- Serialization: Fixed editor crash when creating asset bundle having fully supported inflated types
- SpeedTree: Fixed popping LOD transitions for the Crossfade mode for URP
- UI Toolkit: Fixed UI Builder's USS selector creation when selector starts or ends with empty spaces
- Universal RP: Fixed an issue where Shader ID's weren't reset properly in the DepthNormals pass


Unity 2023.1.10
Improvemed:
- Editor: The audio mute button in the game view toolbar uses less time per frame

Changed:
- Input System: Updated Input System package to 1.7.0

Fixed:
- 2D: Fixed case where sprite turns invisible in URP 2D when Mask Source is set to 'Supported Renderers' and Mask Interaction is set to 'Visible Inside Mask'
- 2D: Fixed Performance regressions in test suite Playmode for project 2D and test class Unity.U2D.Animation.Performance.Tests.AnimationPerformanceTests
- Animation: Fixed AnimationWindowCurve evaluation error after step
- Animation: Fixed AnimationWindowCurve evaluation error after step
- Animation: Fixed mask values in the animation layer mixer when reading animated values from a animation c# job
- Apple TV: Fixed native test PluginInterfaceProfilerCallbacks.FileOperation_CallsCallback
- Audio: Fixed Audio Reverb Zone's not being affected by the global volume setting when the Spatial Blend of the Audio Source is lower than 1
- Editor: Editor performance test regression fixed
- Editor: Fixed a bug where 2D collider gizmos were not rendered when selecting the parent
- Editor: Fixed ASAN errors sometimes happening in Editor UI tests
- Editor: Fixed rare deadlock that can occur when building DOTS based projects
- Editor: Fixed Sprite previews when go out from Play Mode and URP in use
- Editor: Updated UI/Docs for previewing audio clip in inspector
- IL2CPP: Allow the number of thread local storage slots to grow at runtime
- IL2CPP: Corrected the offset of properties within Explicit layout structs with FieldOffset
- IL2CPP: Fixed a deadlock when quitting WebGL Player when the code utilized System.ThreadPool
- Linux: Fixed perspective changes slower when quickly scrolling in the Scene View
- Linux: Fixed Vulkan falsely reporting that HDR is supported on Linux
- Linux: Prevent paused unity player from using excessive CPU when "run in the background" option is off
- Particles: Fixed potential crash on deletion of particle systems with mesh particles
- Scripting: Editor no longer crashes if a coroutine is not persisted
- Scripting: Fixed crash on do_runtime_invoke when the Editor is compiling after modifying a script
- UI Toolkit: Added the TextField focus when used inside a TreeView
- UI Toolkit: Fixed an issue in the UI Builder that would cause an exception when using a CustomRenderTexture where a RenderTexture was expected
- UI Toolkit: Fixed the misalignments present in the composite controls
- UI Toolkit: Fixed USS files reordering in UI Builder
- VFX Graph: Fixed undefined behavior of SpawnerSetAttribute when an expression is connected to activation slot
- Video: Video textures such as WebCamTextures may have thrown GraphicsTexture-related errors upon creation and possibly crashed on scene changes or other attempts to delete; this has been fixed
- WebGL: Fixed a bug where the application's background image wouldn't appear while loading if compression was enabled


Unity 2023.1.9
- Change log not available for this version


Unity 2023.1.8
API Changes:
- Graphics: Added: ForEach method to iterate over the tiers of QualitySettings in a safe way

Changes:
- XR: Updated AR Foundation and related packages to version 5.0.7
- XR: Updated com.unity.xr.openxr package version to 1.8.2

Fixed:
- 2D: Fixed performance issue with light batching
- 2D: Fixed Pixel Perfect Camera error when scale is set to 0
- Android: Fixed an issue where Android build system was asking for an API level that didn't exist
- Android: Fixed JNI:GetInternetReachability exception while using APIs like Application.internetReachability when running with GameActivity
- Android: On closing the touch screen keyboard TouchScreenKeyboard.hideInput is set to true
- Android: Upgraded BouncyCastle from version 1.47 to 1.70 to fix security vulnerabilities
- Apple TV: Fixed play mode test project InputBackend
- Editor: Enabled mixed stack trace for Mono builds on Linux
- Editor: Ensure all properties in Search auto complete dialog have a tooltip to accomodate really long property names
- Editor: Ensure derived components are indexed (in prefab)
- Editor: Ensure SearchQueryProject list and SearchQuery panels are updated if SearchQueryAssets are added/removed either from Search Window or externally
- Editor: Fixed a null reference exception when the user selects a prefab with a terrain in the root node in the project view
- Editor: Fixed Async Progress registering ScriptingGCHandle not in current domain
- Editor: Fixed getthumbail if we generate preview for multi selection when selection was started on a Folder
- Editor: Fixed shutdown crash caused by nullptr dereference inside WorkerManagerASIO
- Editor: Make text in Windows Editor dialogues selectable to support copy and paste
- Editor: Proper handling of saving a scenetemplate or a unity scene
- Editor: Removed dialog window and Variant suffix for Model Prefab Instances dragged into the project window
- Editor: Removed the scrollview in the New Scene dialog
- Editor: Style buttons of SceneTemplate Inspector
- Editor: Updated Window/Panel menu even when aux window are closed
- GI: Detecting invalid data in lighting data assets in order to avoid a crash
- Graphics: Fixed compilation error on shadergraph preview
- Graphics: Fixed for environment lighting when no adaptive prove volume is present
- Graphics: Fixed stencil information display error under camera depthNormals mode
- HDRP: Added warning to reflection probe editor to prevent user from baking in a low quality level
- HDRP: Fixed Decal additive normal blending on shadergraph materials
- HDRP: Fixed decal projector with neutral normal when using surface gradient
- HDRP: Fixed recovering the current Quality level when migrating a HDRP Asset
- IL2CPP: Avoid a semaphore link in the IL2CPP runtime that can occur during lock contention for multiple threads
- IL2CPP: Corrected the behavior of .NET File APIs for some DLC paths on GameCore
- IL2CPP: Fixed Calli scanning bug in MarkReflectionLikeDependencies pass
- Linux: Fixed Editor getting focused when saving script files with Jetbraines Rider
- Package Manager: Fixed an issue where built-in packages could not be successfully resolved if a dependency version did not exactly match the built-in package version
- Particles: Fixed particles flickering on Vulkan
- Player: Fixed custom SRP shaders used in skyboxes not rendering in Single-Pass Instanced XR rendering mode.
- UI Toolkit: Fixed exception thrown when adding a hidden column to a multi column control
- UI Toolkit: Fixed the ordering of the spacing and border fields in the UI Builder inspector, to match uss order.
- Universal RP: Fixed exception for missing _Color Shader Property
- WebGL: Moved BrowserifyJSTool to the WebGL area since its only used by the WebGL build


Unity 2023.1.7
Fixed:
- 2D: Fixed color texture not getting created in custom render passes
- 2D: Fixed crash with TilemapCollider2D when a Tilemap with Tiles that have invalid Transform Matrices are loaded
- Android: Fixed getMethodID failure on some android version
- Android: Fixed unpatched activity tags in AndroidManifest
- Build Pipeline: Fixed AssetBundle incremental build needs to detect script namespace/assembly change
- Build Pipeline: Fixed lost sprite references in bundles when moving the assets
- Core: Fixed issue where job may fail to allocate using Allocator.Temp resulting in a a "Top level scope allocation is permitted only on the main thread." exception message
- DX12: Fixed a rare crash when using ray traced reflections in HDRP
- Editor: Added a top level mem scope to avoid temp memory leak
- Editor: Asset info (labels and asset bundle) is now shown but in a disabled state when the asset is not checked out in perforce
- Editor: Fixed alignment issues with the label and value field when editing LazyLoadReference and MinMaxGradient fields
- Editor: Fixed an issue where shader errors appeared in Shadows.hlsl and Lighting.hlsl
- Editor: Fixed AsyncOperation.allowSceneActivation is ignored when refocusing Editor
- Editor: Fixed crash when importing large FBX file
- Editor: Fixed DrawAAPolyLine method that modified the source color values
- Editor: Fixed edge case with the Windows Player where an incorrect resolution is used and reported by Screen.width and Screen.height. This occurred when the player was started on a monitor with different DPI settings compared to the main windows monitor
- Editor: Fixed for Editor crash based on shader chunk size of 0 in player settings
- Editor: Fixed ObjectField label not updating when assigning a null value through the inspector
- Editor: Frame Debugger: Fixed an issue where the editor would sometimes crash when retrieving keywords for a custom Compute Shader
- Editor: Frame Debugger: Fixed an issue where the Event Sliders/Buttons didn't update the window properly
- Editor: Frame Debugger: Fixed an issue where the textures sometimes leaked when inspecting shadowmaps
- Editor: Frame Debugger: Fixed an issue with incorrect font sizes in the tree view
- Editor: Hide the CPU option from the UI for Managed Plugins as it has no effect
- Editor: Make newly created ScriptableSingleton instances editable
- Editor: To remove the transparent input field that presents when TouchScreenKeyboard is active with hideInput option
- Package Manager: Added a scroll in package manifest description field in Inspector
- Physics: Cloth objects inter-collisions is now properly enabled when turned on in the project settings
- Physics: Fixed a crash while entering play mode with a cloth component that hasn't been edited
- Physics: Fixed an issue where Cloth would crash when attempting to bake using a mesh with duplicate vertices and all particles pinned
- Physics 2D: Ensure that the RelativeJoint2D, when turning on "Auto Configuration Offset", shows Angular offset in Degrees rather than Radians
- UI Toolkit: Dynamic height ListView was being scrolled to the wrong item when using ScrollToItem
- UI Toolkit: Fixed inconsistent bezier offset when using Painter2D
- UI Toolkit: Fixed ListView single click issue when EventSystem and StandaloneInputModule are in the scene
- UI Toolkit: Fixed Painter2D libtess crash when using invalid input values
- UI Toolkit: Fixed TreeView element not being expanded fully when trying to expand it more than once
- UI Toolkit: ListView was sometimes stuck when trying to scroll up from the bottom
- UI Toolkit: ListView's content container was sometimes resized smaller than it should be when reordering items
- UI Toolkit: ListView's itemsChosen was being called when quickly clicking on two separate items
- UI Toolkit: ObjectField didn't get cleared when using backspace
- VFX Graph: Fixed crash when changing to custom batch capacity in computers with large GPU memory
- VFX Graph: Initialize VFX material indices to make all materials valid if used on Awake
- Video: Improved VP8Encoder compression and encoding speed
- Video: Video Player Component causes performance degradation in WebGL Player when using "Linear" Color Space
- Web: Fixed bug in WebGL's FMOD implementation that caused the console to be spammed with errors when using the PlayOneShot API
- WebGL: Fixed an issue where C++ function names would not be properly generated in the output symbols.json file
- Windows: Fixed "Restart Unity as a standard user" button not working when Unity editor gets run as administrator due to Unity Hub running as administrator or due to Unity's executable compatibility flags being configured to be run as administrator
- XR: Updated XR Interaction Toolkit to version 2.4.1


Unity 2023.1.6
Fixed:
- Build System: Fixed pigz-mac-aarch64 artifact (previously was a linux binary instead)
- Editor: Device Simulator now respects the WaitForEndOfFrame yield instruction when used in combination with Application.targetFramerate
- Editor: Fixed CPU usage not reducing when un-focusing editor if a tab is undocked
- Editor: Fixed modal windows are blank when opened
- Editor: Frame Debugger: Fixed an issue where scrolling in the window didn't work when the Mesh Preview was being used
- Graphics: Made Always/Vertex pass to be accepted by the ForwardRenderer loop and receive the main light's screenspace shadowmap
- Networking: UnityWebRequest texture download will now create the texture with mipmaps
- Physics: Fixed small bodies starting to tunnel through large bodies in continuous collision detection mode at high simulation frequencies (~200Hz)
- UI Toolkit: Fixed EnumField not updating its displayed text when changing back from showMixedValue mode
- UI Toolkit: Fixed PropertyField resolving the wrong type when showing an ObjectField and a class had the same name as a built-in type
- Universal RP: Fixed an issue where incorrect Shader Keyword Prefiltering was used with SSAO when AfterOpaque was used.
- Universal RP: Fixed an issue where rendering layers keywords were not enabled correctly when using Decals & SSAO in Deferred
- Universal RP: Fixed Native RenderPass errors when using RenderingLayers


Unity 2023.1.5
Improved:
- Documentation: Clarify the behavior of Texture2D.Apply(), especially regarding mipmap limits

Changed:
- Build System: [bee_backend] use posix_spawn on unix instead of fork+exec
- Package: Fixed a crash that could happen on Android

Fixed:
- 2D: Fixed Crash on GenerateTextureAndSpriteRectDataFromAtlasMask when clicking "Pack Preview" after packing an Asset into Sprite Atlas
- Android: AndroidJavaProxy correctly maps null variables (e.g empty string) for reflection search + automatic tests for AndroidJavaProxy
- Android: Fixed an issue where pause was not processed when onPause() is called right after onResume() is called
- Android: Fixed crash when using Optimized Frame Pacing combined with Vulkan native rendering plugins
- Asset Pipeline: Ensure all Accelerator cache downloads are used when importing using ParallelImport mode
- Asset Pipeline: Fixed an issue where mismatched (or corrupted) asset artifact IDs could cause a crash during project launch
- Core: Fixed creation of baking set on new projects.
- Editor: Fixed Console error when selecting SRP Lens Flare asset
- Editor: Fixed for ArgumentNullException and Assertion failed errors thrown when enabling Opaque Texture, using the Hierarchy search bar, and viewing the Scene tab in Play Mode
- Editor: Fixed rare crash when importing certain Usd files using Usd package
- Editor: Fixed title on multi ScriptableObject selection
- Editor: Improved performance when saving Prefabs
- Editor: Prefab Documentation link fixed for the help button
- Editor: Source asset db rebuilt and plugin assets reimported to fix inconsistency
- GI: EnlightenRuntimeManager methods are visible in the profiler in Play mode
- Graphics: Added support for DOTS_INSTANCING to HDRP/Lit FullScreenDebug pass
- Graphics: Fixed a division-by-zero crash when attempting to use the region-based CopyTexture with depth-only RenderTextures
- Graphics: Fixed a scenario where combining Linear Project Color Space, DisplayP3, enabled Post-Processing and disabled HDR would provoke 'RenderTexture.Create failed' errors
- Graphics: Fixed an issue where a "RenderTexture color format cannot be set to a depth/stencil format" error appeared when passing DefaultFormat.DepthStencil or DefaultFormat.Shadow to the DefaultFormat RenderTexture/CustomRenderTexture constructor
- Graphics: Fixed an issue where RenderTexture assets using Auto GraphicsFormats would sometimes not upgrade correctly if the depthStencilFormat was None, a D16_UNorm fallback was missing. VideoAuto is now converted to YUV2 as well
- Graphics: Fixed an issue where RenderTexture.enableRandomWrite was not being serialized
- Graphics: Fixed an issue where the RenderTextureDescriptor 'colorFormat' getter was not consistent with the RenderTexture 'format' getter and was incapable of determining the depth-related RenderTextureFormat when 'graphicsFormat' was 'None'
- Graphics: Fixed an issue where the RenderTextureFormat 'format' getter on AttachmentDescriptor would not return RenderTextureFormat.Depth when the 'graphicsFormat' was a depth-stencil format
- Graphics: Fixed instances where the RenderTextureDescriptor sRGB setter would sometimes 'corrupt' or unintentionally modify the descriptor's GraphicsFormat
- Graphics: GraphicsFormat.None is now correctly permitted as a color format on all RenderTexture constructors, enabling the use of the new approach for creating depth-only RTs across all constructors (GraphicsFormat.None as a color format)
- HDRP: Fixed color pyramid history buffer logic when history is reset and the color pyramid is not required
- HDRP: Fixed fireflies in path traced volume scattering using MIS. Add support for anisotropic fog
- IL2CPP: Fixed field alignment of generic struct fields
- IL2CPP: Fixed issue with Managed code stripping when inlining setters with a backing type located in a different assembly
- IL2CPP: Process.getProcessName will now return the process name only rather than the full path to the process
- Linux: Fixed GUIView's invalid memory access when EditorWindow closed within OnGUI
- Mono: Avoid an incorrect TypeLoadException when a generic type has a field which is a 2D array of itself
- Mono: Fixed crash when attempting to access a field of a null valuetype object
- Mono: This fixes string initialization when creating a new string with the intention of all characters getting set to null. Removes the optimization that assumes the memory is clean
- Player: Fixed memory regression in Player
- Prefabs: Fixed "Prefab mismatch: The instance object in the scene is referencing a corresponding source object in the Prefab of a different type." thrown when applying added GameObject to a Prefab
- Serialization: Make sure that the class name of an inflated type does not include the namespace in it
- Shaders: Fixed replacement shaders not picking up keywords enabled on the material that are not valid for the shader assigned to the material
- TextCore: Added Nirmala UI as global fallback font for Hindi script on Windows
- TextCore: Fixed crashed when upgrading materials
- UI: Fixed incorrect UV calculated on UI sprites when texture is a crunched-compressed format
- UI Toolkit: Added an option to the library's settings that will allow the user to use a blank VisualElement by default when adding from the library
- UI Toolkit: Fixed a NullReferenceException thrown when instantiating a VisualElement created from a visualTreeAssetSource and there are multiple UI Documents in the Scene
- UI Toolkit: Fixed an exception when calling RemoveFromHierarchy during detatchFromPanel events
- Universal Windows Platform: Fixed use of ReadOnlyAttribute in certain managed plugin scenario
- URP: 2D - Fix additional draw call when Foremost Sorting Layer is enabled during unlit
- VFX Graph: Fixed potential infinite loop when opening VFX Graph due to space issue
- Video: Fixed WebCamTexture throws error when asking a different configuration than the one specified in NVIDIA Broadcast
- Video: [WebPlatform] Forwarding video, moves to start on Mac OS Chrome browser when "Build and Run"
- Windows: Fixed for preserving escaped double quote in a quoted command line argument
- XR: XR: Fixed an issue with XR Input -> Input System that caused Input System's TrackedPoseDriver rotation to drift between Update / BeforeRender calls


Unity 2023.1.4
Changed:
- Package: Package: Updated Localization package to 1.4.4

Fixed:
- 2D: Fixed Sprite previews of Sprites which have a side smaller than 64 pixels and have an aspect ratio of more than 2x in difference
- Android: Fixed GPU skinning on remaining Adreno devices
- Asset Import: Fixed bug with BC7 texture encoding upon import crashing on older Penryn (Core 2 Duo) CPUs
- Build Pipeline: Improved build time when preparing the splash screen. The first build will still be the same, however subsequent will be reduced significantly
- Documentation: Updated docs to reflect how the engine works
- Editor: Entities are not displayed with OpenGL on some mobiles
- Editor: Fixed "Busy Progress Delay" not saving the new value when clicking to other tabs in the Preferences window
- Editor: Fixed an issue related to BRGs and Ambient Light
- Editor: Fixed an issue where some rendered gizmos, graph elements, handles, etc would be rendered with a final alpha value of less than 1
- Editor: Fixed createassetmenu attribute menu name with space won't work
- Editor: Fixed Debug Error logs in Prefab Overrides window
- Editor: Fixed Editor freezes for some time when moving a group of GameObjects in the Hierarchy
- Editor: Fixed enum values binding incorrectly when the enum contained obsolete values
- Editor: Fixed issue with font asset being re-created every domain reload
- Editor: Fixed last line of object picker sometimes being cut off
- Editor: Fixed nullref occurring when font references have not been initialized properly
- Editor: Fixed PlayerPrefs API in case registry keys has been manually deleted
- Editor: Fixed UI Toolkit Debugger upward search with SHIFT+F3 on keyboard with Fn key
- Editor: Fixed xdg-open fallback
- Editor: Switching to the Simulator view from the Game view will no longer change the Simulator view dimensions to be the same as the Game view
- Editor: Updated libcurl to 8.1.1
- Graphics: Fixed an issue where creating an sRGB texture using one of the TextureFormat constructors in gamma project color space would produce a texture with an incorrect "Texture.isDataSRGB" value (false)
- Graphics: Fixed an issue where textures imported as ETC1 Crunched sRGB would appear too bright in linear projects
- Graphics: Fixed shadow render issues on Built-in Render Pipeline when using Metal
- Graphics: Fixed vertex color input when frame buffer fetch is used on GLES
- Graphics: Renderer.SetMaterials() and Renderer.SetSharedMaterials() will set the correct number of elements when list capacity is larger than count
- iOS: Fixed PlayerSettings.iOS.hideHomeButton not reading/modifying actual PlayerSettings
- Licensing: Fixed performance issue in IPC comms under heavy thread load
- N/A (internal): Fixed small performance regression in the player in specific cases
- Package Manager: Fixed an issue where the whole project directory was deleted when removing a package with a non-existent file path
- Prefabs: Fixed Prefab Asset FileIDs are changed after building a player and saving assets. The build pipeline did change the fileIDs and did not properly clean up afterwards
- Serialization: Fixed Missing ScriptableObjects do not throw NullReferenceExceptions when accessing their properties in Play Mode
- Serialization: Make sure double-s are parsed correctly in MiniJSON ParseNumber
- Serialization: Throw an exception when trying to access struct that has an empty SerializeReference list field with boxedValue, as this is not supported by Unity
- Shaders: Fixed duplicate compilation when using dynamic_branch keywords
- Shaders: Forcing the smoke test to process the jobs asynchronously all the time regardless of the shader possible usage of #pragma editor_sync_compilation. Hence, making the smoke test shader compilation process faster
- SRP Core: Fixed console errors when debug actions are removed from Input Manager during play mode
- UI Toolkit: Fixed ListView reorderable and reorderMode being ignored when used with editor binding
- Universal RP: Added missing G-buffer normal decoding for the "URP Sample Buffer" node in Fullscreen shadergraphs when using "Accurate G-buffer normals" in the deferred renderer (not background pixels will not match)
- Universal RP: Fixed Native RenderPass errors when using RendererFeature which is executed in between GBuffer and Deferred Lighting passes
- Video: Video from Video Player is not updated immediately in the Edit Mode when changing its time in the Inspector window
- Video: Video has a delay, random freezing, and speeding up when using VideoPlayer
- Windows: Fixed PlayerPrefs API in case registry keys has been manually deleted


Unity 2023.1.3
Improved:
- HDRP: When HDRP is disabled, Compute Shaders are being stripped

Fixed:
- Android: Fixed Unity allocator crash when forcing -systemallocator on ARM64 with Android 10/11 or higher
- Documentation: Fixed Renderer2DData docs link
- Editor: Duplicated or copied GameObjects get pasted next to the original object or paste-target instead of at the end
- Editor: Fixed an issue where dragging an asset from the Packages folder to an empty Assets folder could cause a crash
- Editor: Fixed crash in Transform::RemoveFromParent
- Editor: Fixed menu missing after domain reload
- Editor: Fixed the ExposedReference property drawer ObjectField not updating when undo/redo is performed
- Editor: Updating outdated and broken links in the Help toolbar for Unity Discussions (old Unity Answers) & Unity Feedback
- GI: Fixed off-by-one error in version number used for margin method upgrade path
- Graphics: Fixed CustomRenderTexture depth test results failing on some platforms
- Graphics: Fixed Light movement and artifacts when multiple vertex lights are interacting
- Graphics: Fixed object motion vectors not rendering when drawing objects using the Graphics.Render* functions
- HDRP: Fixed wrong metapass when using planar/triplanar projection in HDRP
- Particles: Fixed incorrect simulation when using the Simulate Layers option on effects that contain non-looping sub-emitters
- Particles: Fixed potential crash when using systems relying on GeometryJobs
- Physics 2D: Fixed an issue where contacts are not solved correctly on iOS leading to tunnelling and random impulses.
- Prefabs: Fixed PrefabModificationsForSerializedObject::DoPrefabModificationsNeedUpdate() is unnecessarily slow
- Scene/Game View: Fixed overlay menu position when mouse cursor is hovering another EditorWindow
- Scripting: Added a validation error when a user's Roslyn analyzer or Source generator references a version of .net standard incompatible with Visual Studio
- Scripting: Fixed performance regression on some API that take array parameters
- Scripting: Fixed Unity SourceGenerator to be loadable by Visual Studio
- SRP Core: Removed some unexpected SRP changed callback invocations
- UI Toolkit: Fixed BezierCurveTo() rounded caps when control points are very short
- UI Toolkit: Fixed Painter2D.BezierCurveTo() missing polygons when very far from the origin
- UI Toolkit: Fixed useless repaint when modifying the color for the first time of a VisualElement with the DynamicColor hint
- UI Toolkit: Fixed Vector Image scaling issue with scale-to-fill
- URP: Fixed Screen space Overlay UI rendered at the wrong size for scaling mode "Constant Pixel Size" or "Constant Physical Size", when HDR output is active
- VFX Graph: Fixed OutputUpdate warnings about spaces after end of line


Unity 2023.1.2
Improved:
- Burst: Added proper license attribution for MUSL and SLEEF libraries

Changed:
- Burst: Changed focus for initial Burst Inspector focus to actually get the search hit in focus
- Physics: Added tooltips to the properties of the PhysicMaterial component
- Services: Rebranded Unity Cloud Build service to Build Automation

Fixed:
- Android: Bump Game Activity package to 2.0.2, it fixes issues with touch historical values
- Android: Updated that the text inputfield to appear and disappear with the "Enter" key
- Asset Bundles: Fixed an issue where AssetBundles didn't build correctly for intel_32 architecture when the denoising package is active in the project
- Burst: Fixed "The specified path is not of a legal form (empty)" error.
- Burst: Fixed a hashing error that could occur when an operator overload method is used as a Burst entry point.
- Burst: Fixed a warning that occurred when opening Burst AOT Settings while in Play Mode.
- Burst: Fixed an issue causing source file handles to be left open (preventing saving in an ide, if in debug scripting mode and the file is used in the burst path).
- Burst: Fixed an issue that calls to methods with multiple [Conditional] attributes are now kept if any one of the conditions are met.
- Burst: Fixed an issue that caused builds to fail due to the System.Diagnostics.Tracing assembly not being found.
- Burst: Fixed an issue that caused the digits and MidpointRounding parameters of Math.Round be ignored.
- Burst: Fixed an issue when targeting multiple cpu architectures (e.g. SSE2 & AVX2) that under some circumstances would lead to code attempting to execute paths not designed for that cpu.
- Burst: Fixed Burst implementation of IntPtr.GetHashCode() being different than .Net.
- Burst: Fixed crash on linux if debug logging was enabled.
- Burst: Fixed QNX builds using the qnxInstallationPath editor build setting.
- Core: Fixed APV first bake.
- Core: Fixed missing open button on APV help boxes.
- Editor: Added support for subscene and ensure SceneAsset supports changing its instance/reference
- Editor: Avoid quadratic indexing time when indexing scenes with prefabs
- Editor: Component Help button tooltip are generated with a nicify type name
- Editor: Ensure ModeService does a EnumerateAllAssets once (in startup) and never again during domain reload
- Editor: Ensure Selection is properly synced when items are deleted
- Editor: Fixed a bug in Native Leak Detection that could cause the Unity Editor to crash on some platforms. (DOTS-8743)
- Editor: Fixed a case where an object change event for object destruction would not contain a valid parent instance id
- Editor: Fixed an issue that AdbProvider doesn't add errors when displayed in the Project tab
- Editor: Fixed an issue that text based QueryBlock now work correctly when typing text
- Editor: Fixed an issue that the Custom indexers are now properly refreshed on Domain reload
- Editor: Fixed an issue to not allow adding the same column twice
- Editor: Fixed an issue to properly cut text with ellipsis in Saved Search Query Panel
- Editor: Fixed build issue on Linux
- Editor: Fixed for crash when disconnecting bluetooth audio device
- Editor: Fixed hover and tooltip of Scene Template Pipeline help button
- Editor: Fixed issue where selecting text that is not a TextField in IMGUI would flicker
- Editor: Fixed Native Leak Detection warning message to indicate the correct menu location
- Editor: Fixed resize minimum size on undocked window
- Editor: Fixed scrollbar in scene template dialog
- Editor: Refresh of SearchQueryListView happens on demand by pressing the newly added Refresh button
- Editor: Removed useless description from None Search Item
- Editor: Support DOTS_INSTANCING in DebugReplacement shader
- Editor: Tagstring is considered a default filter for Asset/Project
- GI: Fixed mem label in LightBaker to not cause warnings about allocation lifetime
- Graphics: Avoid mainthread stalls when QualitySettings are updated but no mipmap limits have changed
- Graphics: Corrected UI behavior when selecting multiple lights of different types
- Graphics: Fixed crash when loading a zero-sized Texture2D asset
- HDRP: Added a new custom pass injection after opaque and sky finished rendering
- HDRP: Added an helpbox for local custom pass volumes that doesn't have a collider attached
- HDRP: Fixed baked light being wrongly put in the cached shadow atlas
- HDRP: Fixed D3D validation error for area lights in HDShadowAtlas
- HDRP: Fixed inconsistent documentation about hardware supporting raytracing
- HDRP: Fixed scene template dependencies
- HDRP: Fixed Virtual offset being computed if distance was 0.
- HDRP: Improving DLSS ghosting artifacts a little bit, by using a better pre-exposure parameter. Fixing reset history issues on DLSS camera cuts
- HDRP: Minor fix to HDRP UI when Raytraced AO is enabled
- HDRP: Respect the transparent reflections settings when using raytracing
- HDRP: Show base color texture on decal materials if Affect BaseColor is disabled
- IL2CPP: Fixed build failure on Windows systems using Turkish as the primary system display language
- iOS: Fixed Screen.orientation returns wrong values when switching from Landscape orientation to AutoRotation at runtime on iOS 16
- Package Manager: Fixed null Exception when manually installing com.unity.ui.builder
- Physics: Fixed physics simulation mode not being upgraded correctly from an older project that lacked the auto simulation option in DynamicsManager.asset
- Prefabs: Fixed for an unparented GameObject is created when duplicating a Prefab with a child that has HideFlags.DontSave
- Shadergraph: Fixed Texture Size node causing compilation error in the Fullscreen ShaderGraph target
- SpeedTree: Added motion vector rendering for SpeedTrees for HDRP. This will help with fixing visual issues with effects that use motion vectors such as Temporal Anti Aliasing (TAA), Motion Blur, or similar
- SRP Core: Fixed Rendering Debugger runtime UI getting occluded by user UI with sorting order larger than 0
- UI Toolkit: Fixed the multi-selection of list views in the Inspector window when using the shift or alt key
- Universal Windows Platform: Fixed an issue that Capabilities are not changed when rebuilding the project
- VFX Graph: Fixed crash when loading a subscene with VFX in DOTS
- VFX Graph: Removed an error message when a point cache asset is missing, added an error feedback instead


Unity 2023.1.1
Featured:
- Test Framework: Added TestFileReferences.json to be generated on build step of the player, so can be consumed later by Test runners to enrich data for run part.
- Test Framework: By using the editor command line new argument -randomOrderSeed x you can run the tests in a randomized order, where x is an integer different from 0. If a new test is added in the project the random order passing the same seed will be kept, and the new test will be placed in the random list accordigly.
- Test Framework: The UTF version now automatically updates for SRP tests

Improved:
- Editor: Fixed an issue where RFloat / RGFloat / RGBAFloat formats were not useable in the Texture Importer Inspector even though they already could be applied through, for example, an AssetPostprocessor.
- Graphics: Graphics.Blit now supports source signed textures (no remapping if blitting from signed to unsigned)
- VFX Graph: Allows texture types to be used in branch operators
- VFX Graph: VFX systems receiving GPU events can now go into sleep state

Changed:
- Build Pipeline: Will now use -filelist when running libtool for MacOS/iOS builds to prevent command lines from becoming too long

Fixed:
- Asset Pipeline: Fixed an issue where the AssetImportManager could crash while registering scripts if a script became unreachable during a domain reload
- Asset

更新時間:2023-09-29
更新細節:

Topaz Photo AI 2.0.2 查看版本資訊

更新時間:2023-09-22
更新細節:

What's new in this version:

Adobe DNG SDK related changes:
- RAW previews and export will now use Adobe DNG SDK
- Added option in preferences to use old export flow (General > Use Adobe DNG SDK for export)
- Added ability to save compressed DNG files
- This only shows up if you select DNG file type on export. Preserve will use last set value.
- Fixed DNG files not having full sized previews
- This should resolve issues where Windows explorer thinks DNG files are 256x256
- Fixed previews and export for RAW files being different
- Fixed some monochrome DNG outputs crashing Mac preview
- Fixed some monochrome DNG outputs not opening in other editors
- Fixed DNG output not opening in Darktable
- Disabled Adjust Lighting and Balance Color for RAW files

General changes:
- Optimized thumbnail display in large batches
- Improved performance when switching view modes
- Added preferences for default Adjust Lighting and Balance Color sliders
- Added ability to navigate combo-boxes with arrow keys
- Changed default RAW Remove Noise preference to Low and above
- Changed default RAW Remove Noise models to use v2
- Fixed Nikon Z8 and Z9 having color cast on export
- Fixed Nikon Z8 and Z9 sometimes loading colors incorrectly
- Fixed color cast in Adjust Lighting filter when run on an Intel iGPU
- Fixed resolution unit change not carrying over in Photoshop plugin
- Fixed brush size shortcuts
- Fixed focus issues with filter toggles
- Fixed Apply Current Settings to All not applying resolution and resolution units
- Fixed Apply Current Settings to All not applying Adjust Lighting and Balance Color
- Fixed Apply Current Settings to All applying Face Recovery when there are no faces
- Minor UI changes
- Updated lensfun

EF Commander 23.10 查看版本資訊

更新時間:2023-09-15
更新細節:

Unity 2023.1.13 查看版本資訊

更新時間:2023-09-15
更新細節:

What's new in this version:

Unity 2023.1.13
API Changes:
- Particles: Added: Added new custom vertex streams: particle index, mesh axis of rotation, and color packed as 2 floats

Changed:
- Editor: Accessing Transform data from 'OnDestroy' during an Undo operation is no longer allowed and an error message is logged
- Package: Updated com.unity.scripting.python package's version to 7.0.1

Fixed:
- Android: Fixed a bug related to the "Mute Other Audio Sources" player setting on Android. There were two cases where another app's audio might not get muted when it should be. This could happen if the other app was started before the Unity app or if the other app was played via the Android "quick panel" after the Unity app was started
- Android: Fixed AndroidJavaProxy not always finding over private methods
- Audio: Added lazy loopEnd evaluation to avoid keeping a value of 0. Downloaded audio files were were not updating this, causing a division by zero in the playback process
- Build System: Make MsvcInstallationLocator.ParseVSWhereResult accept input with a BOM.
- Editor: Editor: HDRP: Avoid crash on MacOS by no longer passing Probe Volumes buffer with unexpected stride
- Editor: Fixed a bug where pressing the RenderDoc capture button in the Game view dock would throw errors
- Editor: Fixed a bug where the Edit Collider button was missing from the GameObject property window under certain selection circumstances
- Editor: Fixed editor height shrinks if changing layout
- Editor: Fixed intermittent crashes in the menu controller that can occur during domain reloads
- Editor: Fixed issue where modifying a prefab could crash the Editor on Windows
- Editor: Fixed material previews being rendered black
- Editor: Perf regression fix with BRG+Vulkan+large batchs
- Graphics: Fixed a crash when enabling shadows in a scene with both Built-In render pipeline and SRP materials
- Graphics: Fixed rendering regressions in cube maps that are copied GLESTextures
- Graphics: Improved SkinnedMeshRenderer mesh compatibility error message
- HDRP: Fixed prefab preview rendering dark until moved
- iOS: Fixed multi line keyboard not showing up after it was closed while editing text field
- Linux: Fixed minor bug in GetOperatingSystemNumeric Linux API
- Networking: Fixed issue where UnityWebRequest would fail to establish TLS connections with Windows Server 2012 and 2016
- Physics: Fixed crash in Rigidbody.centerOfMass when accessed on a Rigidbody that got added as a component dependency and not initialised yet
- Physics: Fixed up WheelCollider.rotationSpeed causing a hard crash when called while no Rigidbody is present up the hierarchy
- Prefabs: Fixed Not all childrens properties gets reverted when multi-editing a property under one Prefab instance
- Profiler: Removed extraneous calls to UpdateRendererBoundingVolumes when executing an empty CommandBuffer
- Scene/Game View: Fixed "Edit/Frame Selected" not focusing the last active scene view in the case where the Hierarchy window is focused
- Scripting: PrefabUtilitiy.InstantiateAttachedAsset is deprecated
- Shaders: Fixed "gl_" identifiers error generated while compiling some geometry/tessellation shaders for Vulkan
- Shaders: Fixed keyword space mismatch when using dynamic keywords together with UsePass
- Shaders: Fixed the UsePass ShaderLab command so it searches all subshaders, not only the first one
- Shaders: Fixed WarmupAllShaders to actually warm up all variants instead of just a single variant per pass
- Terrain: Painted detail meshes now generate accurate motion vector values depending on the camera movement instead of incorrect, constant values. This fixes flickering detail meshes painted on terrain, and severely blurred objects when motion blur is enabled
- UI Toolkit: Fixed selection in custom controls in UI Builder
- Universal RP: Fixed an issue where Rendering Layers didn't work properly when opening a project
- Universal RP: Fixed an issue with Screen Space Decals where dark artefacts appeared in the editor
- Universal RP: Fixed TAA Very High option flicker
- URP: Fixed per-vertex light layers
- Video: Video Player Component has irregular playback speed in Player when using WebGL
- WebGL: Fixed an issue with multithreaded WebGL builds trapping on a function signature exception when switching between scenes


Unity 2023.1.12
Features:
- XR: Unity's integrated support for tone-mapping and outputting to HDR Displays in URP, HDRP and the built-in render pipeline has been extended to allow support for XR devices that have a HDR display

Fixed:
- Editor: Fixed "Can not play a disabled audio source" warning when audio mute is toggled in scene view on with disabled Audio Source in the Scene
- Editor: Fixed bug where reserved GLSL words couldn't be used as buffer variable names in compute shaders targeting Vulkan
- Editor: Fixed crash when in Deleted GameObjects as overrides
- Editor: Fixed extra 38-byte header in DXIL generated for shaders
- Editor: Fixed issue where "Top level scope allocation is permitted only on the main thread." error thrown when using Allocator.Temp
- Editor: Fixed possible crash in AudioMixer.SetFloat when entering play mode
- Graphics: Fixed an issue where the mipmap streaming system did not take runtime changes to material texture scale properties
- Linux: Fixed a bug with surround sound hardware not being detected on Linux. Fixed an issue on Windows where we would not re-init audio output correctly, when the Unity project requested surround sound, and the Editor or player was started with no such hardware available. When surround sound hardware is later enabled and set as the default output, it will now be used
- Scene/Game View: Fixed unusually high CPU usage when more than one Game View was open
- Universal RP: Fixed an issue where additional lights were not rendering correctly when using a mix of shadow settings in deferred
- Universal RP: Fixed an issue where IndexOutOfRangeException was thrown when creating a stacked camera from script
- Universal RP: Fixed an issue where NullReferenceException was thrown when camera prefab referenced a camera outside the prefab in the camera stack
- Universal RP: Fixed color and depth mismatch when scaling is on
- Universal RP: Fixed shader stripping when using APV
- WebGL: Resolve an issue making the WebGL player attempt to retry editor connections on unsupported network ports
- XR: Updated XR Hands to version 1.3.0
- XR: Updated XR Interaction Toolkit to version 2.5.0


Unity 2023.1.11
Improved:
- Burst: Add support for Math.Clamp (this API is available when Api Compatibility Level is set to .NET Standard 2.1).
- Burst: Added ability to support hashing against different target frameworks
- Burst: Added support for default interface methods
- Burst: Added support for string interpolation in exception messages
- Editor: Improve performance when fetching artifacts that are missing (e.g link to an artifact deleted from the project)
- Mono: Added logging that will now list the threads that are being waited on during a domain reload.
- Scripting: Reduces noise in logs by setting logging level to 'Debug' in AssemblyUpdater when collecting ApiUpdater configurations

Changed:
- Burst: Direct call is now correctly disabled for methods that are decorated with both [BurstCompile] and [UnmanagedCallersOnly] attributes (such methods shouldn't be called directly from managed code).

Fixed:
- Android: Fixed custom keystore creation via the keystore manager
- Burst: Fixed a compile-time performance regression in 1.8.7 that could result in slower Burst compilation and increased memory usage during compilation
- Burst: Fixed a possible source of invalid alignment, avx2 storing to stack was given a slot with the wrong alignment
- Burst: Fixed burst not being able to find external function leading to crashing the Editor
- Burst: Fixed Burst sometimes returning wrong value for static readonly fields or static constructors
- Burst: Fixed compiler crash when compiling different assemblies that define methods or types with the exact same name and namespace
- Burst: Fixed error when trying to use direct call to a nested protected class
- Burst: Fixed that converting a negated unsigned type to a float would produce a mismatching value in Burst versus .Net/Mono.
- Burst: Fixed that jobs wouldn't be Burst compiled for player builds with high stripping.
- Burst: Fixed that the Burst Inspector handled negation of unsigned types differently than .Net for static readonly fields or static constructors.
- Burst: Fixed using Armv9 target in the Burst Inspector not formatting the assembly.
- Burst: Fixed wrong alignment for v128 when doing an indirect access.
- Burst: Fixed System.NotImplementedException: Unimplemented Instruction Extension Tail_ error when the code contained tail-calls
- Burst: Fixed uint to float conversion edge-case
- Burst: Prevented Burst emitting errors even when Burst was disabled via the --burst-disable-compilation command line option
- Burst: Under some conditions (if the error in compilation occurred in a location that didn't have valid debug information), building a player might not generate any files, and not display any errors
- Documentation: Updated "Applying default presets to Assets by folder" documentation example to prevent an import infinite loop
- Editor: Editor: Fixed incorrect launch screen scaling on Windows scaled 200%
- Editor: Ensure that an inspector window is rebuilt if ModelImporter.SaveAndReimport() is called from another window
- Editor: Fixed a race condition in Profiler Recorder which led to a crash
- Editor: Fixed an issue where Allocator.Temp memory would internally deallocate memory aggressively resulting in temp memory performance regressions.
- Fixed an issue where flushing on the main thread would cause memory stomp using Allocator.Temp
- Editor: Fixed case where internal "Failed to unpersist" would get written to console
- Editor: Fixed crash when loading certain corrupted scenes
- Editor: Fixed false RenderTexture warning due to colorspace change
- Editor: Fixed ProjectCapabilityManager.AddGameCenter() not adding the required entitlement
- Editor: Fixed Unity crash when trying to reopen project with Package Manager resolution error
- Editor: [MacOS] Warn when editor doesn't have "Screen Recording" permissions to pick colors from other apps with the Color Picker/Eye Dropper tool
- GI: Fixed for memory leak when cancelling a bake
- IL2CPP: Added DivideByZeroChecks to modulo/remainder operator
- IL2CPP: ARM64 build fails when Script Debugging is enabled
- IL2CPP: Fixed build failure when a delegate had a first parameter that was a function pointer
- IL2CPP: Fixed static constructors on structs not being called before class to struct instance methods
- IL2CPP: Fixed UnsafeUtililty.IsUnmanaged/UnsafeUtililty.IsBlittable returning incorrect results
- IL2CPP: Fixed unsigned shift right of pointer types
- macOS: Fixed editor crash when UI is redrawn
- Mono: Fixed deadlock on taking a memory profiler snapshot
- Mono: Fixed issue where a fixed buffer within a valuetype struct would not be passed by value correctly
- Mono: Fixed issue where blittable flag could be incorrect when it was read before MonoClass was inited
- Networking: Prevent virtual method in DownloadHandlerScript from being stripped
- Scripting: Fixed "Monoscript is registered as both Editor and Runtime script!" error for Plugin
- Scripting: Fixed "Script '...' will not be compiled because it..." filling up the Editor log
- Search: Fixed items with same names not showing up when using the Advanced Search Picker
- Search: Fixed Search's "Press Tab to filter" missing icon
- Search: Fixed Search's placeholder texts overlapping and escaping the search field
- Serialization: Fixed editor crash when creating asset bundle having fully supported inflated types
- SpeedTree: Fixed popping LOD transitions for the Crossfade mode for URP
- UI Toolkit: Fixed UI Builder's USS selector creation when selector starts or ends with empty spaces
- Universal RP: Fixed an issue where Shader ID's weren't reset properly in the DepthNormals pass


Unity 2023.1.10
Improvemed:
- Editor: The audio mute button in the game view toolbar uses less time per frame

Changed:
- Input System: Updated Input System package to 1.7.0

Fixed:
- 2D: Fixed case where sprite turns invisible in URP 2D when Mask Source is set to 'Supported Renderers' and Mask Interaction is set to 'Visible Inside Mask'
- 2D: Fixed Performance regressions in test suite Playmode for project 2D and test class Unity.U2D.Animation.Performance.Tests.AnimationPerformanceTests
- Animation: Fixed AnimationWindowCurve evaluation error after step
- Animation: Fixed AnimationWindowCurve evaluation error after step
- Animation: Fixed mask values in the animation layer mixer when reading animated values from a animation c# job
- Apple TV: Fixed native test PluginInterfaceProfilerCallbacks.FileOperation_CallsCallback
- Audio: Fixed Audio Reverb Zone's not being affected by the global volume setting when the Spatial Blend of the Audio Source is lower than 1
- Editor: Editor performance test regression fixed
- Editor: Fixed a bug where 2D collider gizmos were not rendered when selecting the parent
- Editor: Fixed ASAN errors sometimes happening in Editor UI tests
- Editor: Fixed rare deadlock that can occur when building DOTS based projects
- Editor: Fixed Sprite previews when go out from Play Mode and URP in use
- Editor: Updated UI/Docs for previewing audio clip in inspector
- IL2CPP: Allow the number of thread local storage slots to grow at runtime
- IL2CPP: Corrected the offset of properties within Explicit layout structs with FieldOffset
- IL2CPP: Fixed a deadlock when quitting WebGL Player when the code utilized System.ThreadPool
- Linux: Fixed perspective changes slower when quickly scrolling in the Scene View
- Linux: Fixed Vulkan falsely reporting that HDR is supported on Linux
- Linux: Prevent paused unity player from using excessive CPU when "run in the background" option is off
- Particles: Fixed potential crash on deletion of particle systems with mesh particles
- Scripting: Editor no longer crashes if a coroutine is not persisted
- Scripting: Fixed crash on do_runtime_invoke when the Editor is compiling after modifying a script
- UI Toolkit: Added the TextField focus when used inside a TreeView
- UI Toolkit: Fixed an issue in the UI Builder that would cause an exception when using a CustomRenderTexture where a RenderTexture was expected
- UI Toolkit: Fixed the misalignments present in the composite controls
- UI Toolkit: Fixed USS files reordering in UI Builder
- VFX Graph: Fixed undefined behavior of SpawnerSetAttribute when an expression is connected to activation slot
- Video: Video textures such as WebCamTextures may have thrown GraphicsTexture-related errors upon creation and possibly crashed on scene changes or other attempts to delete; this has been fixed
- WebGL: Fixed a bug where the application's background image wouldn't appear while loading if compression was enabled


Unity 2023.1.9
- Change log not available for this version


Unity 2023.1.8
API Changes:
- Graphics: Added: ForEach method to iterate over the tiers of QualitySettings in a safe way

Changes:
- XR: Updated AR Foundation and related packages to version 5.0.7
- XR: Updated com.unity.xr.openxr package version to 1.8.2

Fixed:
- 2D: Fixed performance issue with light batching
- 2D: Fixed Pixel Perfect Camera error when scale is set to 0
- Android: Fixed an issue where Android build system was asking for an API level that didn't exist
- Android: Fixed JNI:GetInternetReachability exception while using APIs like Application.internetReachability when running with GameActivity
- Android: On closing the touch screen keyboard TouchScreenKeyboard.hideInput is set to true
- Android: Upgraded BouncyCastle from version 1.47 to 1.70 to fix security vulnerabilities
- Apple TV: Fixed play mode test project InputBackend
- Editor: Enabled mixed stack trace for Mono builds on Linux
- Editor: Ensure all properties in Search auto complete dialog have a tooltip to accomodate really long property names
- Editor: Ensure derived components are indexed (in prefab)
- Editor: Ensure SearchQueryProject list and SearchQuery panels are updated if SearchQueryAssets are added/removed either from Search Window or externally
- Editor: Fixed a null reference exception when the user selects a prefab with a terrain in the root node in the project view
- Editor: Fixed Async Progress registering ScriptingGCHandle not in current domain
- Editor: Fixed getthumbail if we generate preview for multi selection when selection was started on a Folder
- Editor: Fixed shutdown crash caused by nullptr dereference inside WorkerManagerASIO
- Editor: Make text in Windows Editor dialogues selectable to support copy and paste
- Editor: Proper handling of saving a scenetemplate or a unity scene
- Editor: Removed dialog window and Variant suffix for Model Prefab Instances dragged into the project window
- Editor: Removed the scrollview in the New Scene dialog
- Editor: Style buttons of SceneTemplate Inspector
- Editor: Updated Window/Panel menu even when aux window are closed
- GI: Detecting invalid data in lighting data assets in order to avoid a crash
- Graphics: Fixed compilation error on shadergraph preview
- Graphics: Fixed for environment lighting when no adaptive prove volume is present
- Graphics: Fixed stencil information display error under camera depthNormals mode
- HDRP: Added warning to reflection probe editor to prevent user from baking in a low quality level
- HDRP: Fixed Decal additive normal blending on shadergraph materials
- HDRP: Fixed decal projector with neutral normal when using surface gradient
- HDRP: Fixed recovering the current Quality level when migrating a HDRP Asset
- IL2CPP: Avoid a semaphore link in the IL2CPP runtime that can occur during lock contention for multiple threads
- IL2CPP: Corrected the behavior of .NET File APIs for some DLC paths on GameCore
- IL2CPP: Fixed Calli scanning bug in MarkReflectionLikeDependencies pass
- Linux: Fixed Editor getting focused when saving script files with Jetbraines Rider
- Package Manager: Fixed an issue where built-in packages could not be successfully resolved if a dependency version did not exactly match the built-in package version
- Particles: Fixed particles flickering on Vulkan
- Player: Fixed custom SRP shaders used in skyboxes not rendering in Single-Pass Instanced XR rendering mode.
- UI Toolkit: Fixed exception thrown when adding a hidden column to a multi column control
- UI Toolkit: Fixed the ordering of the spacing and border fields in the UI Builder inspector, to match uss order.
- Universal RP: Fixed exception for missing _Color Shader Property
- WebGL: Moved BrowserifyJSTool to the WebGL area since its only used by the WebGL build


Unity 2023.1.7
Fixed:
- 2D: Fixed color texture not getting created in custom render passes
- 2D: Fixed crash with TilemapCollider2D when a Tilemap with Tiles that have invalid Transform Matrices are loaded
- Android: Fixed getMethodID failure on some android version
- Android: Fixed unpatched activity tags in AndroidManifest
- Build Pipeline: Fixed AssetBundle incremental build needs to detect script namespace/assembly change
- Build Pipeline: Fixed lost sprite references in bundles when moving the assets
- Core: Fixed issue where job may fail to allocate using Allocator.Temp resulting in a a "Top level scope allocation is permitted only on the main thread." exception message
- DX12: Fixed a rare crash when using ray traced reflections in HDRP
- Editor: Added a top level mem scope to avoid temp memory leak
- Editor: Asset info (labels and asset bundle) is now shown but in a disabled state when the asset is not checked out in perforce
- Editor: Fixed alignment issues with the label and value field when editing LazyLoadReference and MinMaxGradient fields
- Editor: Fixed an issue where shader errors appeared in Shadows.hlsl and Lighting.hlsl
- Editor: Fixed AsyncOperation.allowSceneActivation is ignored when refocusing Editor
- Editor: Fixed crash when importing large FBX file
- Editor: Fixed DrawAAPolyLine method that modified the source color values
- Editor: Fixed edge case with the Windows Player where an incorrect resolution is used and reported by Screen.width and Screen.height. This occurred when the player was started on a monitor with different DPI settings compared to the main windows monitor
- Editor: Fixed for Editor crash based on shader chunk size of 0 in player settings
- Editor: Fixed ObjectField label not updating when assigning a null value through the inspector
- Editor: Frame Debugger: Fixed an issue where the editor would sometimes crash when retrieving keywords for a custom Compute Shader
- Editor: Frame Debugger: Fixed an issue where the Event Sliders/Buttons didn't update the window properly
- Editor: Frame Debugger: Fixed an issue where the textures sometimes leaked when inspecting shadowmaps
- Editor: Frame Debugger: Fixed an issue with incorrect font sizes in the tree view
- Editor: Hide the CPU option from the UI for Managed Plugins as it has no effect
- Editor: Make newly created ScriptableSingleton instances editable
- Editor: To remove the transparent input field that presents when TouchScreenKeyboard is active with hideInput option
- Package Manager: Added a scroll in package manifest description field in Inspector
- Physics: Cloth objects inter-collisions is now properly enabled when turned on in the project settings
- Physics: Fixed a crash while entering play mode with a cloth component that hasn't been edited
- Physics: Fixed an issue where Cloth would crash when attempting to bake using a mesh with duplicate vertices and all particles pinned
- Physics 2D: Ensure that the RelativeJoint2D, when turning on "Auto Configuration Offset", shows Angular offset in Degrees rather than Radians
- UI Toolkit: Dynamic height ListView was being scrolled to the wrong item when using ScrollToItem
- UI Toolkit: Fixed inconsistent bezier offset when using Painter2D
- UI Toolkit: Fixed ListView single click issue when EventSystem and StandaloneInputModule are in the scene
- UI Toolkit: Fixed Painter2D libtess crash when using invalid input values
- UI Toolkit: Fixed TreeView element not being expanded fully when trying to expand it more than once
- UI Toolkit: ListView was sometimes stuck when trying to scroll up from the bottom
- UI Toolkit: ListView's content container was sometimes resized smaller than it should be when reordering items
- UI Toolkit: ListView's itemsChosen was being called when quickly clicking on two separate items
- UI Toolkit: ObjectField didn't get cleared when using backspace
- VFX Graph: Fixed crash when changing to custom batch capacity in computers with large GPU memory
- VFX Graph: Initialize VFX material indices to make all materials valid if used on Awake
- Video: Improved VP8Encoder compression and encoding speed
- Video: Video Player Component causes performance degradation in WebGL Player when using "Linear" Color Space
- Web: Fixed bug in WebGL's FMOD implementation that caused the console to be spammed with errors when using the PlayOneShot API
- WebGL: Fixed an issue where C++ function names would not be properly generated in the output symbols.json file
- Windows: Fixed "Restart Unity as a standard user" button not working when Unity editor gets run as administrator due to Unity Hub running as administrator or due to Unity's executable compatibility flags being configured to be run as administrator
- XR: Updated XR Interaction Toolkit to version 2.4.1


Unity 2023.1.6
Fixed:
- Build System: Fixed pigz-mac-aarch64 artifact (previously was a linux binary instead)
- Editor: Device Simulator now respects the WaitForEndOfFrame yield instruction when used in combination with Application.targetFramerate
- Editor: Fixed CPU usage not reducing when un-focusing editor if a tab is undocked
- Editor: Fixed modal windows are blank when opened
- Editor: Frame Debugger: Fixed an issue where scrolling in the window didn't work when the Mesh Preview was being used
- Graphics: Made Always/Vertex pass to be accepted by the ForwardRenderer loop and receive the main light's screenspace shadowmap
- Networking: UnityWebRequest texture download will now create the texture with mipmaps
- Physics: Fixed small bodies starting to tunnel through large bodies in continuous collision detection mode at high simulation frequencies (~200Hz)
- UI Toolkit: Fixed EnumField not updating its displayed text when changing back from showMixedValue mode
- UI Toolkit: Fixed PropertyField resolving the wrong type when showing an ObjectField and a class had the same name as a built-in type
- Universal RP: Fixed an issue where incorrect Shader Keyword Prefiltering was used with SSAO when AfterOpaque was used.
- Universal RP: Fixed an issue where rendering layers keywords were not enabled correctly when using Decals & SSAO in Deferred
- Universal RP: Fixed Native RenderPass errors when using RenderingLayers


Unity 2023.1.5
Improved:
- Documentation: Clarify the behavior of Texture2D.Apply(), especially regarding mipmap limits

Changed:
- Build System: [bee_backend] use posix_spawn on unix instead of fork+exec
- Package: Fixed a crash that could happen on Android

Fixed:
- 2D: Fixed Crash on GenerateTextureAndSpriteRectDataFromAtlasMask when clicking "Pack Preview" after packing an Asset into Sprite Atlas
- Android: AndroidJavaProxy correctly maps null variables (e.g empty string) for reflection search + automatic tests for AndroidJavaProxy
- Android: Fixed an issue where pause was not processed when onPause() is called right after onResume() is called
- Android: Fixed crash when using Optimized Frame Pacing combined with Vulkan native rendering plugins
- Asset Pipeline: Ensure all Accelerator cache downloads are used when importing using ParallelImport mode
- Asset Pipeline: Fixed an issue where mismatched (or corrupted) asset artifact IDs could cause a crash during project launch
- Core: Fixed creation of baking set on new projects.
- Editor: Fixed Console error when selecting SRP Lens Flare asset
- Editor: Fixed for ArgumentNullException and Assertion failed errors thrown when enabling Opaque Texture, using the Hierarchy search bar, and viewing the Scene tab in Play Mode
- Editor: Fixed rare crash when importing certain Usd files using Usd package
- Editor: Fixed title on multi ScriptableObject selection
- Editor: Improved performance when saving Prefabs
- Editor: Prefab Documentation link fixed for the help button
- Editor: Source asset db rebuilt and plugin assets reimported to fix inconsistency
- GI: EnlightenRuntimeManager methods are visible in the profiler in Play mode
- Graphics: Added support for DOTS_INSTANCING to HDRP/Lit FullScreenDebug pass
- Graphics: Fixed a division-by-zero crash when attempting to use the region-based CopyTexture with depth-only RenderTextures
- Graphics: Fixed a scenario where combining Linear Project Color Space, DisplayP3, enabled Post-Processing and disabled HDR would provoke 'RenderTexture.Create failed' errors
- Graphics: Fixed an issue where a "RenderTexture color format cannot be set to a depth/stencil format" error appeared when passing DefaultFormat.DepthStencil or DefaultFormat.Shadow to the DefaultFormat RenderTexture/CustomRenderTexture constructor
- Graphics: Fixed an issue where RenderTexture assets using Auto GraphicsFormats would sometimes not upgrade correctly if the depthStencilFormat was None, a D16_UNorm fallback was missing. VideoAuto is now converted to YUV2 as well
- Graphics: Fixed an issue where RenderTexture.enableRandomWrite was not being serialized
- Graphics: Fixed an issue where the RenderTextureDescriptor 'colorFormat' getter was not consistent with the RenderTexture 'format' getter and was incapable of determining the depth-related RenderTextureFormat when 'graphicsFormat' was 'None'
- Graphics: Fixed an issue where the RenderTextureFormat 'format' getter on AttachmentDescriptor would not return RenderTextureFormat.Depth when the 'graphicsFormat' was a depth-stencil format
- Graphics: Fixed instances where the RenderTextureDescriptor sRGB setter would sometimes 'corrupt' or unintentionally modify the descriptor's GraphicsFormat
- Graphics: GraphicsFormat.None is now correctly permitted as a color format on all RenderTexture constructors, enabling the use of the new approach for creating depth-only RTs across all constructors (GraphicsFormat.None as a color format)
- HDRP: Fixed color pyramid history buffer logic when history is reset and the color pyramid is not required
- HDRP: Fixed fireflies in path traced volume scattering using MIS. Add support for anisotropic fog
- IL2CPP: Fixed field alignment of generic struct fields
- IL2CPP: Fixed issue with Managed code stripping when inlining setters with a backing type located in a different assembly
- IL2CPP: Process.getProcessName will now return the process name only rather than the full path to the process
- Linux: Fixed GUIView's invalid memory access when EditorWindow closed within OnGUI
- Mono: Avoid an incorrect TypeLoadException when a generic type has a field which is a 2D array of itself
- Mono: Fixed crash when attempting to access a field of a null valuetype object
- Mono: This fixes string initialization when creating a new string with the intention of all characters getting set to null. Removes the optimization that assumes the memory is clean
- Player: Fixed memory regression in Player
- Prefabs: Fixed "Prefab mismatch: The instance object in the scene is referencing a corresponding source object in the Prefab of a different type." thrown when applying added GameObject to a Prefab
- Serialization: Make sure that the class name of an inflated type does not include the namespace in it
- Shaders: Fixed replacement shaders not picking up keywords enabled on the material that are not valid for the shader assigned to the material
- TextCore: Added Nirmala UI as global fallback font for Hindi script on Windows
- TextCore: Fixed crashed when upgrading materials
- UI: Fixed incorrect UV calculated on UI sprites when texture is a crunched-compressed format
- UI Toolkit: Added an option to the library's settings that will allow the user to use a blank VisualElement by default when adding from the library
- UI Toolkit: Fixed a NullReferenceException thrown when instantiating a VisualElement created from a visualTreeAssetSource and there are multiple UI Documents in the Scene
- UI Toolkit: Fixed an exception when calling RemoveFromHierarchy during detatchFromPanel events
- Universal Windows Platform: Fixed use of ReadOnlyAttribute in certain managed plugin scenario
- URP: 2D - Fix additional draw call when Foremost Sorting Layer is enabled during unlit
- VFX Graph: Fixed potential infinite loop when opening VFX Graph due to space issue
- Video: Fixed WebCamTexture throws error when asking a different configuration than the one specified in NVIDIA Broadcast
- Video: [WebPlatform] Forwarding video, moves to start on Mac OS Chrome browser when "Build and Run"
- Windows: Fixed for preserving escaped double quote in a quoted command line argument
- XR: XR: Fixed an issue with XR Input -> Input System that caused Input System's TrackedPoseDriver rotation to drift between Update / BeforeRender calls


Unity 2023.1.4
Changed:
- Package: Package: Updated Localization package to 1.4.4

Fixed:
- 2D: Fixed Sprite previews of Sprites which have a side smaller than 64 pixels and have an aspect ratio of more than 2x in difference
- Android: Fixed GPU skinning on remaining Adreno devices
- Asset Import: Fixed bug with BC7 texture encoding upon import crashing on older Penryn (Core 2 Duo) CPUs
- Build Pipeline: Improved build time when preparing the splash screen. The first build will still be the same, however subsequent will be reduced significantly
- Documentation: Updated docs to reflect how the engine works
- Editor: Entities are not displayed with OpenGL on some mobiles
- Editor: Fixed "Busy Progress Delay" not saving the new value when clicking to other tabs in the Preferences window
- Editor: Fixed an issue related to BRGs and Ambient Light
- Editor: Fixed an issue where some rendered gizmos, graph elements, handles, etc would be rendered with a final alpha value of less than 1
- Editor: Fixed createassetmenu attribute menu name with space won't work
- Editor: Fixed Debug Error logs in Prefab Overrides window
- Editor: Fixed Editor freezes for some time when moving a group of GameObjects in the Hierarchy
- Editor: Fixed enum values binding incorrectly when the enum contained obsolete values
- Editor: Fixed issue with font asset being re-created every domain reload
- Editor: Fixed last line of object picker sometimes being cut off
- Editor: Fixed nullref occurring when font references have not been initialized properly
- Editor: Fixed PlayerPrefs API in case registry keys has been manually deleted
- Editor: Fixed UI Toolkit Debugger upward search with SHIFT+F3 on keyboard with Fn key
- Editor: Fixed xdg-open fallback
- Editor: Switching to the Simulator view from the Game view will no longer change the Simulator view dimensions to be the same as the Game view
- Editor: Updated libcurl to 8.1.1
- Graphics: Fixed an issue where creating an sRGB texture using one of the TextureFormat constructors in gamma project color space would produce a texture with an incorrect "Texture.isDataSRGB" value (false)
- Graphics: Fixed an issue where textures imported as ETC1 Crunched sRGB would appear too bright in linear projects
- Graphics: Fixed shadow render issues on Built-in Render Pipeline when using Metal
- Graphics: Fixed vertex color input when frame buffer fetch is used on GLES
- Graphics: Renderer.SetMaterials() and Renderer.SetSharedMaterials() will set the correct number of elements when list capacity is larger than count
- iOS: Fixed PlayerSettings.iOS.hideHomeButton not reading/modifying actual PlayerSettings
- Licensing: Fixed performance issue in IPC comms under heavy thread load
- N/A (internal): Fixed small performance regression in the player in specific cases
- Package Manager: Fixed an issue where the whole project directory was deleted when removing a package with a non-existent file path
- Prefabs: Fixed Prefab Asset FileIDs are changed after building a player and saving assets. The build pipeline did change the fileIDs and did not properly clean up afterwards
- Serialization: Fixed Missing ScriptableObjects do not throw NullReferenceExceptions when accessing their properties in Play Mode
- Serialization: Make sure double-s are parsed correctly in MiniJSON ParseNumber
- Serialization: Throw an exception when trying to access struct that has an empty SerializeReference list field with boxedValue, as this is not supported by Unity
- Shaders: Fixed duplicate compilation when using dynamic_branch keywords
- Shaders: Forcing the smoke test to process the jobs asynchronously all the time regardless of the shader possible usage of #pragma editor_sync_compilation. Hence, making the smoke test shader compilation process faster
- SRP Core: Fixed console errors when debug actions are removed from Input Manager during play mode
- UI Toolkit: Fixed ListView reorderable and reorderMode being ignored when used with editor binding
- Universal RP: Added missing G-buffer normal decoding for the "URP Sample Buffer" node in Fullscreen shadergraphs when using "Accurate G-buffer normals" in the deferred renderer (not background pixels will not match)
- Universal RP: Fixed Native RenderPass errors when using RendererFeature which is executed in between GBuffer and Deferred Lighting passes
- Video: Video from Video Player is not updated immediately in the Edit Mode when changing its time in the Inspector window
- Video: Video has a delay, random freezing, and speeding up when using VideoPlayer
- Windows: Fixed PlayerPrefs API in case registry keys has been manually deleted


Unity 2023.1.3
Improved:
- HDRP: When HDRP is disabled, Compute Shaders are being stripped

Fixed:
- Android: Fixed Unity allocator crash when forcing -systemallocator on ARM64 with Android 10/11 or higher
- Documentation: Fixed Renderer2DData docs link
- Editor: Duplicated or copied GameObjects get pasted next to the original object or paste-target instead of at the end
- Editor: Fixed an issue where dragging an asset from the Packages folder to an empty Assets folder could cause a crash
- Editor: Fixed crash in Transform::RemoveFromParent
- Editor: Fixed menu missing after domain reload
- Editor: Fixed the ExposedReference property drawer ObjectField not updating when undo/redo is performed
- Editor: Updating outdated and broken links in the Help toolbar for Unity Discussions (old Unity Answers) & Unity Feedback
- GI: Fixed off-by-one error in version number used for margin method upgrade path
- Graphics: Fixed CustomRenderTexture depth test results failing on some platforms
- Graphics: Fixed Light movement and artifacts when multiple vertex lights are interacting
- Graphics: Fixed object motion vectors not rendering when drawing objects using the Graphics.Render* functions
- HDRP: Fixed wrong metapass when using planar/triplanar projection in HDRP
- Particles: Fixed incorrect simulation when using the Simulate Layers option on effects that contain non-looping sub-emitters
- Particles: Fixed potential crash when using systems relying on GeometryJobs
- Physics 2D: Fixed an issue where contacts are not solved correctly on iOS leading to tunnelling and random impulses.
- Prefabs: Fixed PrefabModificationsForSerializedObject::DoPrefabModificationsNeedUpdate() is unnecessarily slow
- Scene/Game View: Fixed overlay menu position when mouse cursor is hovering another EditorWindow
- Scripting: Added a validation error when a user's Roslyn analyzer or Source generator references a version of .net standard incompatible with Visual Studio
- Scripting: Fixed performance regression on some API that take array parameters
- Scripting: Fixed Unity SourceGenerator to be loadable by Visual Studio
- SRP Core: Removed some unexpected SRP changed callback invocations
- UI Toolkit: Fixed BezierCurveTo() rounded caps when control points are very short
- UI Toolkit: Fixed Painter2D.BezierCurveTo() missing polygons when very far from the origin
- UI Toolkit: Fixed useless repaint when modifying the color for the first time of a VisualElement with the DynamicColor hint
- UI Toolkit: Fixed Vector Image scaling issue with scale-to-fill
- URP: Fixed Screen space Overlay UI rendered at the wrong size for scaling mode "Constant Pixel Size" or "Constant Physical Size", when HDR output is active
- VFX Graph: Fixed OutputUpdate warnings about spaces after end of line


Unity 2023.1.2
Improved:
- Burst: Added proper license attribution for MUSL and SLEEF libraries

Changed:
- Burst: Changed focus for initial Burst Inspector focus to actually get the search hit in focus
- Physics: Added tooltips to the properties of the PhysicMaterial component
- Services: Rebranded Unity Cloud Build service to Build Automation

Fixed:
- Android: Bump Game Activity package to 2.0.2, it fixes issues with touch historical values
- Android: Updated that the text inputfield to appear and disappear with the "Enter" key
- Asset Bundles: Fixed an issue where AssetBundles didn't build correctly for intel_32 architecture when the denoising package is active in the project
- Burst: Fixed "The specified path is not of a legal form (empty)" error.
- Burst: Fixed a hashing error that could occur when an operator overload method is used as a Burst entry point.
- Burst: Fixed a warning that occurred when opening Burst AOT Settings while in Play Mode.
- Burst: Fixed an issue causing source file handles to be left open (preventing saving in an ide, if in debug scripting mode and the file is used in the burst path).
- Burst: Fixed an issue that calls to methods with multiple [Conditional] attributes are now kept if any one of the conditions are met.
- Burst: Fixed an issue that caused builds to fail due to the System.Diagnostics.Tracing assembly not being found.
- Burst: Fixed an issue that caused the digits and MidpointRounding parameters of Math.Round be ignored.
- Burst: Fixed an issue when targeting multiple cpu architectures (e.g. SSE2 & AVX2) that under some circumstances would lead to code attempting to execute paths not designed for that cpu.
- Burst: Fixed Burst implementation of IntPtr.GetHashCode() being different than .Net.
- Burst: Fixed crash on linux if debug logging was enabled.
- Burst: Fixed QNX builds using the qnxInstallationPath editor build setting.
- Core: Fixed APV first bake.
- Core: Fixed missing open button on APV help boxes.
- Editor: Added support for subscene and ensure SceneAsset supports changing its instance/reference
- Editor: Avoid quadratic indexing time when indexing scenes with prefabs
- Editor: Component Help button tooltip are generated with a nicify type name
- Editor: Ensure ModeService does a EnumerateAllAssets once (in startup) and never again during domain reload
- Editor: Ensure Selection is properly synced when items are deleted
- Editor: Fixed a bug in Native Leak Detection that could cause the Unity Editor to crash on some platforms. (DOTS-8743)
- Editor: Fixed a case where an object change event for object destruction would not contain a valid parent instance id
- Editor: Fixed an issue that AdbProvider doesn't add errors when displayed in the Project tab
- Editor: Fixed an issue that text based QueryBlock now work correctly when typing text
- Editor: Fixed an issue that the Custom indexers are now properly refreshed on Domain reload
- Editor: Fixed an issue to not allow adding the same column twice
- Editor: Fixed an issue to properly cut text with ellipsis in Saved Search Query Panel
- Editor: Fixed build issue on Linux
- Editor: Fixed for crash when disconnecting bluetooth audio device
- Editor: Fixed hover and tooltip of Scene Template Pipeline help button
- Editor: Fixed issue where selecting text that is not a TextField in IMGUI would flicker
- Editor: Fixed Native Leak Detection warning message to indicate the correct menu location
- Editor: Fixed resize minimum size on undocked window
- Editor: Fixed scrollbar in scene template dialog
- Editor: Refresh of SearchQueryListView happens on demand by pressing the newly added Refresh button
- Editor: Removed useless description from None Search Item
- Editor: Support DOTS_INSTANCING in DebugReplacement shader
- Editor: Tagstring is considered a default filter for Asset/Project
- GI: Fixed mem label in LightBaker to not cause warnings about allocation lifetime
- Graphics: Avoid mainthread stalls when QualitySettings are updated but no mipmap limits have changed
- Graphics: Corrected UI behavior when selecting multiple lights of different types
- Graphics: Fixed crash when loading a zero-sized Texture2D asset
- HDRP: Added a new custom pass injection after opaque and sky finished rendering
- HDRP: Added an helpbox for local custom pass volumes that doesn't have a collider attached
- HDRP: Fixed baked light being wrongly put in the cached shadow atlas
- HDRP: Fixed D3D validation error for area lights in HDShadowAtlas
- HDRP: Fixed inconsistent documentation about hardware supporting raytracing
- HDRP: Fixed scene template dependencies
- HDRP: Fixed Virtual offset being computed if distance was 0.
- HDRP: Improving DLSS ghosting artifacts a little bit, by using a better pre-exposure parameter. Fixing reset history issues on DLSS camera cuts
- HDRP: Minor fix to HDRP UI when Raytraced AO is enabled
- HDRP: Respect the transparent reflections settings when using raytracing
- HDRP: Show base color texture on decal materials if Affect BaseColor is disabled
- IL2CPP: Fixed build failure on Windows systems using Turkish as the primary system display language
- iOS: Fixed Screen.orientation returns wrong values when switching from Landscape orientation to AutoRotation at runtime on iOS 16
- Package Manager: Fixed null Exception when manually installing com.unity.ui.builder
- Physics: Fixed physics simulation mode not being upgraded correctly from an older project that lacked the auto simulation option in DynamicsManager.asset
- Prefabs: Fixed for an unparented GameObject is created when duplicating a Prefab with a child that has HideFlags.DontSave
- Shadergraph: Fixed Texture Size node causing compilation error in the Fullscreen ShaderGraph target
- SpeedTree: Added motion vector rendering for SpeedTrees for HDRP. This will help with fixing visual issues with effects that use motion vectors such as Temporal Anti Aliasing (TAA), Motion Blur, or similar
- SRP Core: Fixed Rendering Debugger runtime UI getting occluded by user UI with sorting order larger than 0
- UI Toolkit: Fixed the multi-selection of list views in the Inspector window when using the shift or alt key
- Universal Windows Platform: Fixed an issue that Capabilities are not changed when rebuilding the project
- VFX Graph: Fixed crash when loading a subscene with VFX in DOTS
- VFX Graph: Removed an error message when a point cache asset is missing, added an error feedback instead


Unity 2023.1.1
Featured:
- Test Framework: Added TestFileReferences.json to be generated on build step of the player, so can be consumed later by Test runners to enrich data for run part.
- Test Framework: By using the editor command line new argument -randomOrderSeed x you can run the tests in a randomized order, where x is an integer different from 0. If a new test is added in the project the random order passing the same seed will be kept, and the new test will be placed in the random list accordigly.
- Test Framework: The UTF version now automatically updates for SRP tests

Improved:
- Editor: Fixed an issue where RFloat / RGFloat / RGBAFloat formats were not useable in the Texture Importer Inspector even though they already could be applied through, for example, an AssetPostprocessor.
- Graphics: Graphics.Blit now supports source signed textures (no remapping if blitting from signed to unsigned)
- VFX Graph: Allows texture types to be used in branch operators
- VFX Graph: VFX systems receiving GPU events can now go into sleep state

Changed:
- Build Pipeline: Will now use -filelist when running libtool for MacOS/iOS builds to prevent command lines from becoming too long

Fixed:
- Asset Pipeline: Fixed an issue where the AssetImportManager could crash while registering scripts if a script became unreachable during a domain reload
- Asset Pipeline: Fixed an issue where the AssetImportManager could crash while registering scripts if a script became unreachable during a domain reload
- Build Pipeline: Fix ability to complete build when using Multi-process option to build AssetBundles when Visual Effect Asset has missing references
- Build Pipeline: Fixes edge case where using the BuildPipeline.BuildPlayer APIs on Windows can fail, when a previously used build folder has been deleted
- Core: Fixed an issue where "Burst error BC1091: External and internal calls are not allowed inside static constructors: Unity.Jobs.LowLevel.Unsafe.JobsUtility.get_ThreadIndexCount()" may have been thrown when Burst compiling certain codepaths
- Core: Fixes crash that could occur when scheduling many jobs that have many NativeContainers such that the job debugger might run out of room for debug information
- DX12: Fixes a crash caused by too early release of a texture
- DX12: Fixes issues in constant buffer offset binding with e.g. terrain painting
- Editor: Disable blitting to same texture error message when the destination texture is not used as input texture in specified pass in Graphics.Blit
- Editor: Fix crash when previewing certain animation curves in the inspector which contain infinite tangents
- Editor: Fix Prefab item in Hierarchy does not expand until second click
- Editor: Fix the problem of selectedPlatform being serialized in ProjectSettings.asset
- Editor: Fixed an issue where previews for Textures using signed formats looked incorrect
- Editor: Fixed GameAssembly build script for Xcode project generated on Windows
- Editor: Fixed Left Alt is recognized as pressed when switching to a different window and back
- Editor: Prevent particle system buffer pre-mapping in editor if RenderDoc is present
- GI: Lighting bake stops with error 2 ('AddGeometry' failed with exit code: 4)". Error is thrown without telling which mesh is problematic
- Graphics: Fixed an issue where, in some instances, specific GraphicsFormatUtility API such as "HasAlphaChannel" were returning incorrect results for signed TextureFormats
- Graphics: Fixed DOTS instancing support for Universal2D in the URP/Lit shader
- Graphics: Fixed excessive Metal memory allocation under some scenarios
- Graphics: Fixed foveated rendering for y-flip render targets on metal
- Graphics: Fixed VVL-01913 error when trying to end too many debug markers in a secondary command buffer scope
- Graphics: Strip shader variants with both procedural instancing and DOTS instancing
- HDRP: Fixed HDProbes to support custom resolutions for all rendering modes
- HDRP: Fixed shaders stripping for Lens Flares
- HDRP: Various space transform fixes
- HDRP: [Backport] Fix the incorrect base color of decals for transparency
- iOS: Delete unneeded files when replacing the build
- iOS: Fix assert error in iOS.Device.systemVersion and tvOS.Device.systemVersion. Also make there properties only return values on respective OSes
- Linux: Fixed Unity Editor does not send exit code until Bug Reporter is closed
- Linux: Fixed Unity runtime printing stack trace more than once in Entities package + IL2CPP crashes
- Particles: Fix sub-emitter preview incorrectly pausing if parent particles are finished
- Particles: Fix subemitter crash if effect is referenced more than once in effect hierarchy
- Serialization: It is not possible to instantiate abstract class, which is happening in this case. The fix for editor crash is to make sure that the abstract StatusEffect class is not instantiated in SerializedReference fields. You can achieve this by either changing all the occurrences, or add [MovedFrom(true, sourceClassName:"StatusEffect")] attribute to StatusEffectComplex class
- Serialization: When serializing empty managed object reference we are not adding the data node in the YAML, which is causing problems after some fields are added to the script and the YAML is being de-serialized. In this case, as there still is not any data node in the YAML, the deserialization process is not instantiating the managed object correctly
- Shaders: Fix interpolator parameter GLSL generated code for EVAL_SAMPLE_INDEX, EVAL_SNAPPED, EVAL_CENTROID
- Shaders: Fixed "State comes from an incompatible keyword space" error when using dynamic branching with use pass or fallbacks
- Shaders: Fixed progress bar sometimes not appearing when "Compile and show code" button is pressed in the shader inspector
- Test Framework: Fix for WebGL platform target to close the browser tab when the run is completed.
- TextCore: Corrected the improper ratio between character spacing and word spacing for justified alignment. We intend to introduce an adjustable property to allow for fine-tuning of this ratio
- TextCore: Ensure tag affects the preferred height values
- TextCore: Fix "NullReferenceException" thrown when renaming Sprite in the Sprite Character Table
- TextCore: Fix exception thrown when parsing an invalid tag
- UI: Fixes the UI rendering to use the render-target dimensions instead of the display buffer dimensions when calling ScriptableRenderContext.DrawUIOverlay from an SRP
- UI Toolkit: Fixed issue where sprites used incorrect indexes
- UI Toolkit: Fixed selection when the carriage return (r) is being used
- UI Toolkit: Fixed UI Toolkit not rendering in render texture when launched in batch mode
- URP: Fixed redundant blit is used due to postFX, although it is disabled in rendererData
- VFX Graph: Fix a potential crash with particle strips
- VFX Graph: Fix an editor only memory leak with VFX Graph objects
- VFX Graph: Fix data serialization that could lead to corrupted state
- VFX Graph: Fix VFX assets being considered modified after creation
- WebGL: - Fixed webCamTexture.DidUpdateThisFrame not getting correctly updated
- Windows: Fixed a bug with multi-channel audio input on Windows. If we tried to capture from a microphone with more than 2 channels, Microphone.Start would fail and an "Unsupported file or audio format" error would appear in the console


Unity 2023.1.0
Improved:
- HDRP: Improved CPU performances by disabling "QuantizedFrontToBack" sorting in opaque rendering

Fixed:
- 2D: Fixed a Nullptr lens flare data driven 2d bis
- 2D: Fixed an issue where the MainTexTexelSize property is not being set when compiling a Shader
- First seen in 2023.1.0b4
- 2D: Fixed bug with placement of the Tilemap Instantiated Object when the Tilemap orientation is set
- 2D: Fixed case where sprite Packer does not re-pack folder when texture type is changed to sprite when inside a target folder
- Asset Pipeline: Fixed an issue with async unloading which could cause errors and crashes in AssetDatabase.CreateAsset()
- Burst: Fixed incorrect Burst stacktraces in Windows player builds
- Editor: Added Bee build recipes for LAME and Vorbis encoders
- Fix LAME vulnerability CVE-2017-8419
- First seen in 2023.2.0a1
- Editor: Fixed an issue that caused some packages to remain visible in the Project Window when the visibility button was toggled
- Editor: Fixed an issue that caused the assets of some packages to remain visible in the Object Picker when the visibility button in the Project Window was toggled
- Editor: Fixed an issue where a UnityException ("Could not find the requested Platform Texture Settings. This is incorrect, did initialization fail?") would sometimes be thrown when inspecting multiple texture importers at the same time
- Editor: Fixed an issue where users would sometimes be prompted to save their changes by the Texture Importer Inspector despite having not changed any of the importer settings
- Editor: Fixed for editor freeze on macOS
- Editor: Fixed for editor hang that could happen, when an import in worker process fails because of asset being changed during the import. Any following sync import (using ProduceArtifact API) request for this asset, would cause editor to hang
- Editor: Fixed meshes from 2019 LTS and older being upgraded to use an incorrect "Margin Method" setting for Lightmap UV generation
- Editor: Fixed the flickering of icons in the Hierarchy window
- Editor: For URP and HDRP moved the Realtime GI CPU Usage setting to the Quality tab in Project Settings
- Graphics: Avoid false warnings about RenderTexture format when switching colorspace
- Graphics: Fixed flickering issue with gpu batched skinning on D3D11 graphics api.
- Graphics: Improved performance when initially loading async uploaded textures
- First seen in 2023.1.0b3.
- HDRP: Added check to ensure gismos arent rendered when they shouldnt be
- HDRP: Fixed cloud layer rotation does not allow for smooth rotation
- HDRP: Fixed GetScaledSize when not using scaling
- HDRP: Fixed quad overdraw debug at high resolution

HDRP: Fixed TAA aliasing edge issues on alpha output for recorder / green screen. This fix does the following:
- Removes history rejection when the current alpha value is 0. Instead it does blend with the history color when alpha value is 0 on the current plane.
- The reasoning for blending again with the history when alpha is 0 is because we want the color to blend a bit with opacity, which is the main reason for the alpha values. sort of like a precomputed color
- As a safety, we set the color to black if alpha is 0. This results in better image quality when alpha is enabled
- HDRP: Fixed VT init to avoid RTHandle allocation outside of HDRP rendering loop
- HDRP: Upgrading from DLSS 2.4 to DLSS 3.0 for upscaling part
- IL2CPP: Fixed LineNumberMapping.json not ending up in exported projects when --emit-source-mapping is used
- IL2CPP: Fixed Marshal.OffsetOf returning the wrong offsets for explicit layouts
- iOS: Fixed "Screen.orientation" is not changing orientation in the UaaL
- iOS: Fixed BuildCanBeAppended returning Unsupported when used on Windows
- iOS: Fixed Images.xcassets not being added to the xcode project (resulting in icons not being set)
- iOS: Fixed low memory usage event not triggered when using Unity as a library
- macOS: Fixed BuildCanBeAppended returning Unsupported when used on Windows
- Mono: Corrected handle generic parameter attributes in the .Net Framework Api Compatibility Level
- Package Manager: Fixed a bug where removing an invalid local package would delete your project folder
- Prefabs: Fixed an issue so that PrefabUtility.ApplyRemovedComponent now removes the associated removed component override
- Scripting: Fixed ApiUpdater not applying updates to types moved to a new namespace in some alias scenarios
- First seen in 2023.1.0a13.
- Scripting: Fixed ApiUpdater not applying updates to types moved to a new namespace in some scenarios
- First seen in 2023.1.0a13.
- SRP Core: Fixed a crash on keywords::LocalKeywordState::ResetWithSpace when shader contains Grab Pass
- SRP Core: Fixed potentially broken rendering and errors after renaming a VolumeProfile asset
- uGUI: Fixed an issue that the Slider Component Normal Color property does not change in Scene and Game view when changed with an Animation
- UI Toolkit: Fixed the slider's value retention when interacting with the text field
- Universal RP: Changed the ScreenSpace Decals sorting criteria to None to fix flickering issues
- Universal RP: Fixed an issue where assets were incorrectly being save

Topaz Photo AI 2.0.1 查看版本資訊

更新時間:2023-09-13
更新細節:

Topaz Photo AI 2.0.0 查看版本資訊

更新時間:2023-09-08
更新細節:

What's new in this version:

Added:
- v2 of the Sharpen Standard model
- v2 of the Remove Noise RAW models
- Adjust Lighting enhancement
- Balance Color enhancement
- automate plugin for Photoshop, which allows for cropping and upscaling
- many new configuration options over how Autopilot works
- new panel displaying the status of Autopilot

Fixed:
- tiling artifacts
- right panel scroll position not resetting when switching images
- inconsistent behavior regarding the enhancement being collapsed or not when toggling on by clicking the label (not the switch)
- some Panasonic & Minolta images having incorrect orientation
- some Sony images having incorrect orientation on export
- some exported non-RAW files opening in Camera RAW
- noise levels sometimes being “undefined” in Remove Noise tooltip
- crash when detecting faces
- Autopilot not enabling Remove Noise when it should

- Access the plugin within Photoshop by going to File > Automate > Topaz Photo AI
- Hover over the status bar to review the completed steps
- Updated design of the different panels of the app
- Updated status bar and autopilot section to use less space
- Updated design of sliders
- File size estimates are now cached
- Improved performance when opening many images at once
- Updated lensfun

EF Commander 23.09 查看版本資訊

更新時間:2023-09-07
更新細節:

Topaz Photo AI 1.5.4 查看版本資訊

更新時間:2023-09-01
更新細節:

What's new in this version:

- Added resolution controls to autopilot preferences
- –Under Upscale > Set Output Size (Width, Height, Longest/Shortest Edge) for IN/CM
- Added new options for auto upscaling by the shortest or longest edge
- Right panel remembers scroll position and uncollapsed filters after running autopilot
- Clicking “Edit Subject” button in Sharpen enhancement will toggle on “Subject Only”
- Improved performance of welcome screen by caching recent files’ thumbnails

Fixed:
- Fixed some Sony images having incorrect orientation
- Fixed PS plugin not working on Mac if installing to a different drive
- Fixed PS plugin not enabling Enhance at 1x when specified in the preferences
- Fixed some text fields not showing red box when input is invalid
- Fixed some UI bugs with face selection
- Fixed resolution appearing as infinity if the file’s resolution is 0
- Improve error message for authentication edge case
- Tweaked status bar UI/X
- Updated lensfun