Unity

最新版本 Unity 2019.4.5

Unity 2019.4.5

Unity 2019.4.5
Unity 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 成千上萬的質量,在資源商店和知識共享 community.

For 獨立開發者和工作室,Unity&rsquo 的現成的資產; S 民主化生態系統摔破的時間和成本障礙,創造獨特的美麗的遊戲。他們使用 Unity 打造民生做他們喜歡的事情:創建遊戲在任何 platform.

Unity 特點是鉤和喜悅的球員:

Workflow
Rapidly 組裝您的場景在一個直觀的,可擴展的編輯工作區。為對你的成品 game.

Quality
Create 與 AAA 視覺逼真度,音頻和全油門動作執行平整光潔任何 screen.

2D 和放大器遊戲快速迭代播放,測試和編輯; 3D
Get 專用於 2D 和 3D 內容創建與利用共享 conventions.

Animation
Unity&rsquo 的高效的工作流程工具; S 唯一強大和靈活的動畫系統帶來生命的任何字符或物體與難以置信天然和流體 movement.

Performance
Reliable 性能,光滑幀率,和高超的遊戲跨越目標 platforms.

Multi-platform
No 其他遊戲引擎發揮的經驗給你這麼多的發布平台與近費力 deployment.

Unity 雲 Build
Get 選擇你的構建與新的雲服務構建的簡單方法。檢測項目中的變化,你的工作,並建立對您的設備自動傳送,或可玩的 Web.

Note:Unity 是免費的,自帶 Unity Pro.

Also 提供全功能的 30 天試用版:下載 Unity 為 Mac

ScreenShot

軟體資訊
檔案版本 Unity 2019.4.5

檔案名稱 UnityDownloadAssistant-2019.4.5f1.exe
檔案大小 307.2 KB
系統 Windows XP / Vista / Windows 7 / Windows 8 / Windows 10
軟體類型 免費軟體
作者 Unity Technologies
官網 http://unity3d.com/unity
更新日期 2020-07-24
更新日誌

What's new in this version:

Fixed:
- 2D: Update SortingGroup when a new Sorting Layer is added between existing Sorting Layers
- Android: Fixed failing texture compression in Linux Editor
- Animation: Fixed animation does not play correctly when Optimized Game Object functionality is used
- Asset Pipeline: Fixed for infinite loop when importing a project with files that have same name, different casing, and are in the same folder
- Asset Pipeline: Native plugins are imported together with scripts
- Editor: Fixed editor performance regression due to too many GetTreeViewFolderSelection calls
- Editor: Fixed rendering getting stuck with the async compilation replacement material on certain corner cases
- Editor: The Unity editor now and related tools now make use of logical processors beyond CPU group 0. To be impacted, you must be using a machine with at least 32 total cores
- Graphics: Fixed occasional "Invalid memory pointer" error when a GPU instanced mesh particle system is visible
- IL2CPP: Corrected Array.CreateInstance(Type, int[], int[]) to create an SZ_ARRAY when passed rank of {1} and lower bounds of {0}
- IL2CPP: Correctly convert delegates that have reference return types
- IL2CPP: Fixed ArgumentException thrown in Socket constructor when using Windows SDK 10.0.19041.0
- IL2CPP: Fixed ARM64 release build failure that could occur in some circumstances
- IL2CPP: Fixed GC performance regression on Android and Linux
- IL2CPP: Fixed managed stacktrace resolving on old Android devices (5.0 and lower), previously stacktrace resolving would fail and would show zero frames, now it should show proper managed stacktrace
- IMGUI: Fixed an issue where UGUI Components receive MouseOver events when the Player is in Windowed Mode, focused and the mouse is outside the window
- iOS: Fixed occasional crash on exit coming from iOS calling [UIViewController prefersHomeIndicatorAutoHidden] or [UIViewController preferredScreenEdgesDeferringSystemGestures] after unity have b
- iOS: Fixed occasional crash on exit pointing to ViewInfo_OnDisplayCutoutsChanged
- iOS: On iOS13 it is now possible to customize launchscreen viewcontroller, so it will adhere to unity settings for statusbar appearance and enabled orientations
- Mobile: Fixed 109 error message appearing on mobile
- Multiplayer: Fixed NetworkTransport.LoadEncryptionLibrary to accept paths with non-ASCII characters on Windows
- Package Manager: Fixed an issue preventing player builds to succeed when burst compilation i
- Package Manager: Fixed compatibility issues between burst and older lin
- Physics: Fixed an issue where the 2D Capsule in a CapsuleCast query using Horizontal capsule alignment did not correctly size the capsule
- Physics: Fixed an issue with cloth not updating its skinned mesh properly on the first frame it becomes visible
- Physics: Fixed an issue with cloth where having all particles pinned would cause the the bounds of its related SkinnedMeshRenderer to get corrupted
- Physics: Fixed an issue with Cloth.SetSelfAndInterCollisionIndices where setting a 0 length List would cause cloth to not clear it's internal array of indices
- Prefabs: Fixed 'Cannot edit components on prefab' popup appears multiple times when multiple prefabs are selected and moving component
- Prefabs: Fixed Constraint Setting foldout gets closed automatically while editing properties under Scale Constraint on a Prefab Asset
- Profiler: Fixed an issue that could cause the Editor to crash when selecting batch thumbnails in the UI Details Profiler module
- SceneManager: Fixed that creating a Scene Asset fires EditorSceneManager.sceneSaving callback with an invalid Scene struct
- Scripting: Fixed a deadlock on domain unload when a Burst job is calling back to managed via function pointers
- Scripting: Fixed engine code stripping bug when a user assembly was named InputModule.dll or matched any of the other engine module names
- Shaders: Fixed an issue which was causing Shaders build on newer versions of Unity not to load on an older version within the same Minor Version patch set
- UI Elements: Inline style getter return the correct unit
- XR: Add more details to error message when Hololens remoting fails to load the dll
- XR: Fixed assert due to invalid camera pose on first frame of Hololens remoting connect
- XR: Fixed issue with package list requests causing delays and error reports in console

Changes:
- Package Manager: Output of Debug.Log is temporarily disabled when used in Burst Function Pointers/Jobs to avoid a deadlock on a domain reload. A fix for the Unity editor is being developed

Unity 2019.4.5 相關參考資料
Download Archive - Unity

Unity 2019.4.5. 23 Jul, 2020. Release notes. Downloads (Mac). Unity Installer · Unity Editor · Built in shaders · Unity Accelerator · Torrent download (Win+Mac).

https://unity3d.com

What's new in Unity 2019.4.5 - Unity

Install this version with [Unity Hub](unityhub://2019.4.5f1/81610f64359c). ### Additional downloads Select the runtime platforms of your choice from the list ...

https://unity3d.com