Unity

最新版本 Unity 2019.3.6

Unity 2019.3.6

Unity 2019.3.6
Unity 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 成千上萬的質量,在資源商店和知識共享 community.

For 獨立開發者和工作室,Unity&rsquo 的現成的資產; S 民主化生態系統摔破的時間和成本障礙,創造獨特的美麗的遊戲。他們使用 Unity 打造民生做他們喜歡的事情:創建遊戲在任何 platform.

Unity 特點是鉤和喜悅的球員:

Workflow
Rapidly 組裝您的場景在一個直觀的,可擴展的編輯工作區。為對你的成品 game.

Quality
Create 與 AAA 視覺逼真度,音頻和全油門動作執行平整光潔任何 screen.

2D 和放大器遊戲快速迭代播放,測試和編輯; 3D
Get 專用於 2D 和 3D 內容創建與利用共享 conventions.

Animation
Unity&rsquo 的高效的工作流程工具; S 唯一強大和靈活的動畫系統帶來生命的任何字符或物體與難以置信天然和流體 movement.

Performance
Reliable 性能,光滑幀率,和高超的遊戲跨越目標 platforms.

Multi-platform
No 其他遊戲引擎發揮的經驗給你這麼多的發布平台與近費力 deployment.

Unity 雲 Build
Get 選擇你的構建與新的雲服務構建的簡單方法。檢測項目中的變化,你的工作,並建立對您的設備自動傳送,或可玩的 Web.

Note:Unity 是免費的,自帶 Unity Pro.

Also 提供全功能的 30 天試用版:下載 Unity 為 Mac

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軟體資訊
檔案版本 Unity 2019.3.6

檔案名稱 UnityDownloadAssistant-2019.3.6f1.exe
檔案大小 204.8 KB
系統 Windows XP / Vista / Windows 7 / Windows 8 / Windows 10
軟體類型 免費軟體
作者 Unity Technologies
官網 http://unity3d.com/unity
更新日期 2020-03-19
更新日誌

What's new in this version:

Fixes:
- AI: Fixed path-finding bug in which floating point errors would cause agents to take potentially large, spurious detours
- Android: On screen keyboard is closed when focusing different InputField
- Animation: Fix for Go to Previous keyframe button/shortcut does not work in the Animation Window
- Asset Import: BumpMap check window does not flag textures as possible NormalMap when they are not used in the Material
- Asset Pipeline: Fixes AssetBundle Recompression not verifying the CRC of bundle contents when requested
- Audio: Fix applying lowpass filter custom cutoff curve from scripts
- Audio: Fix hang after failing to load audio assets from asset bundles
- Audio: Fix SpatialBlend application when AudioSource and Rigidbody are attached to the same game object
- Audio: Fixed an issue where audio sources failed to play when there are more than 250 sources playing or previously playing sources in
- Audio: Fixed an issue where the audio clip UI prevented the compression quality slider to be set to to certain values
- Audio: Fixed errors during project import when the project contains around 10000 audio assets
- Audio: Fixed incorrect mix levels in audio mixer with adjacent effects that both use wet-mixing
- DX12: Fix memory leaks caused by RayTracingAccelerationStructures when Mesh objects that were used to build the acceleration structure are deleted
- Editor: Fix the search location of the CA store for CentOS
- Editor: Fixed crash when setting invalid Game resolution in the Editor
- Editor: Fixed Humanoid Configuration editor not drawing bone scene handles when Gizmos are disabled
- Editor: Fixed New InputSystem not handling absolute mouse positions including those sent over RDP
- Editor: Fixed the issue foldout icon under the Mesh renderer preset editor
- Editor: Fixing console search when closing and reopening the console window
- Editor: Fixing console search when going in a maximized playmode
- Graphics: Add back immediate present mode to Stadia
- Graphics: Fix crash on VFXTextureGenerator::ComputeSignalCurve
- Graphics: Fix issue where motion vector texture would contain incorrect values for object that stopped moving
- Graphics: Fix issue where skinned mesh renderers with custom bone weights and that contained unreferenced vertices would crash when optimizing the mesh and reordering the vertices
- Graphics: Fixed AsyncGPUReadback on Vulkan
- Graphics: Fixed global texture properties to handle multisampling textures properly
- Graphics: Fixed Metal editor text corruption issue that happened on some hardware but not all
- Graphics: Fixes incorrect gamma decoding at import of LDR textures that target a HDR graphics format in a gamma colorspace project
- Graphics: Fixes two issues related to counterbuffers in Vulkan - If one only uses the counter the buffer is now correctly bound; Updating the data on the buffer does not invalidate the counter
- Graphics: Metal: Disable Graphics Jobs support for Nvidia GPUs
- IL2CPP: Correct the behavior of the InitMessage icall
- IL2CPP: Use the proper timeout unit for calls to Socket.Select
- iOS: Fixes an issue that stopped emojis appearing on textfields with no limit
- macOS: IME works in both editor and player in the proper location
- Package Manager: Fixed an issue where the package version would not get updated when the version was changed in the package.json file
- Particles: - Fixed Mesh that contains blend shapes sometimes not being marked as read/write enabled when it is used by a ParticleSystems ShapeModule
- Fixed crash when assigning a Mesh with blend shapes to a ParticleSystems ShapeModule through a script in a Player build. A warning will now be thrown to report that the Mesh must be read/write enabled
- Particles: Fixed Sub Emitter fields having too much vertical separation and the Object Field selector button being too large
- Physics: Rigidbody2D MovePosition/MoveRotation now result in the correct target position/rotation when using manual simulation with time-step that isn't Time.fixedDeltaTime
- Playables: Fixed out of order evaluation of Control Tracks in Timeline when using multiple nested timelines
- Profiler: Profiler: Fixed -profiler-maxusedmemory cmdline parameter for standalone players
- Profiler: Increased maximum memory that can be used by profiler to 128MB
- Scripting: Fixed editor freeze/crash when interacting with Native Audio Plugin SDK's Audio Mixers
- Shaders: Fixed Editor crash when calling ShaderUtil.ClearCachedData() while still async compiling shader variants
- Timeline: Fix issues related to recursive control tracks
- Timeline: Fixed adjacent recording clips highlighting the wrong clip
- Timeline: Fixed avatar mask reassignment not causing immediate re-evaluation
- Timeline: Fixed issue where changes to a Signal Receiver component in a prefab were reverted
- Timeline: Fixed issue where using the HideInMenu attribute in combination with a class inheriting from Marker would not hide the marker from the Timeline context menus
- Timeline: Fixed Performance issue where Control Tracks would resimulate during the tail of a non-looping particle clip
- Timeline: Fixed SignalReceiver.ChangeSignalAtIndex incorrectly throwing exception when multiple entries are set to null
- Timeline: Fixed timescale drawing to only draw visible lines which avoids a hang with very large clips
- UI: IME properly works and is in the correct location
- UI Elements: Fixed bug making docked EditorWindow hard to resize if their content near the borders react to MouseDownEvent
- UnityLinker: Prevent engine code stripping from removing the legacy input system module when any input magic methods are defined on MonoBehaviours
- Video: [Mac] Video-heavy project does not get successfully imported when launching the project in batchmode
- Windows: Fix race condition in plugin loading code when P/Invoking into libraries from multiple threads at once
- Windows: Fix VSync breaking when changing it from OnApplicationFocus handler
- Windows: Fixes incorrect parsing of Application name from command-line arguments
- Windows: GPU Performance Markers are no longer absent in the Nvidia NSight range profiler view when launching the Unity editor, using DX12, from Nsight
- XR: Fix crash when you connect to a Hololens 2 using the HolographicRemoting scripting api and then enable Windows Mixed Reality

API Changes:
- Particles: Added: Added NativeArray overloads to SetParticles and GetParticles
- XR: Added: Exposed XRSDK znear, zfar, srgb to script.

Changes:
- XR: Temporarily disabling runtime MSAA level changes if running with Vulkan and XR Management

Improvements:
- 2D: Update 2D Template to include 2D verified packages

Unity 2019.3.6 相關參考資料
Download Archive - Unity

Unity 2019.3.6. 19 Mar, 2020. Release notes. Downloads (Mac). Unity Installer · Unity Editor · Cache Server · Built in shaders · Torrent download (Win+Mac).

https://unity3d.com

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