Unity

最新版本 Unity 2019.1.6

Unity 2019.1.6

Unity 2019.1.6
Unity 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 成千上萬的質量,在資源商店和知識共享 community.

For 獨立開發者和工作室,Unity&rsquo 的現成的資產; S 民主化生態系統摔破的時間和成本障礙,創造獨特的美麗的遊戲。他們使用 Unity 打造民生做他們喜歡的事情:創建遊戲在任何 platform.

Unity 特點是鉤和喜悅的球員:

Workflow
Rapidly 組裝您的場景在一個直觀的,可擴展的編輯工作區。為對你的成品 game.

Quality
Create 與 AAA 視覺逼真度,音頻和全油門動作執行平整光潔任何 screen.

2D 和放大器遊戲快速迭代播放,測試和編輯; 3D
Get 專用於 2D 和 3D 內容創建與利用共享 conventions.

Animation
Unity&rsquo 的高效的工作流程工具; S 唯一強大和靈活的動畫系統帶來生命的任何字符或物體與難以置信天然和流體 movement.

Performance
Reliable 性能,光滑幀率,和高超的遊戲跨越目標 platforms.

Multi-platform
No 其他遊戲引擎發揮的經驗給你這麼多的發布平台與近費力 deployment.

Unity 雲 Build
Get 選擇你的構建與新的雲服務構建的簡單方法。檢測項目中的變化,你的工作,並建立對您的設備自動傳送,或可玩的 Web.

Note:Unity 是免費的,自帶 Unity Pro.

Also 提供全功能的 30 天試用版:下載 Unity 為 Mac

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軟體資訊
檔案版本 Unity 2019.1.6

檔案名稱 UnityDownloadAssistant-2019.1.6f1.exe
檔案大小 768 KB
系統 Windows XP / Vista / Windows 7 / Windows 8 / Windows 10
軟體類型 免費軟體
作者 Unity Technologies
官網 http://unity3d.com/unity
更新日期 2019-06-11
更新日誌

What's new in this version:

Improvements:
- XR: Updated Vuforia to version 8.1.11

Fixes:
- Animation: Fixed Bezier curve segments conversion to Hermite when evaluating Animation Curves with weighted tangents
- Asset Import: Fixed alpha transparency enabling itself in import settings
- Asset Import: Fixed assetBundle.LoadAsset returning null when the .asset bundle file is in the same folder as all its assets
- Editor: Fixed calling FrameTimingManager.GetVSyncsPerSecond() crashing the Editor
- Editor: Fixed several Inspector window layouting issues
- Editor: Fixed Sorting Groups were not properly displayed in the Inspector Window
- Editor: Fixed XR SDK list custom options collapsing when selected without pressing the drop down arrow
- Graphics: Fixed hang during shutdown which could happen when running C# Jobs within a ScriptableRenderPipeline
- IL2CPP: Corrected handling of exceptions in some try/finally situations
- IL2CPP: Fixed a performance issue with lumped builds
- IL2CPP: Fixed AppleTlsProvider error on iOS when Strip Engine Code is enabled caused by incorrectly falling back to AppleTlsProvider
- IL2CPP: Handled the this reference passed to a method via an in parameter
- Input: Fixed a button on knuckles controller not reporting
- OpenGL: Fixed Video Player Leaks GfxDriver Memory
- Package Manager: Fixed issues with samples display overlaps
- Particles: Added error when calling Gradient.Evalute with a NaN
- Particles: Ensure Force Fields belonging to disabled Game Objects do not affect any Particle Systems
- Particles: Ensure particle trails start from exact particle spawning position
- Particles: Ensured curve previews are updated when pasting component value
- Particles: Fixed a crash when a Particle System destroys itself with stop action "Destroy"
- Particles: Fixed an assert in debug builds due to invalid sampling of an Animation Curve in a rare edge case
- Particles: Fixed flickering sub-emitter trails if sub-emitter particles are cleared before Particle System finishes playing
- Particles: Fixed the jitter when updating position in LateUpdate and using Custom Simulation Space
- Particles: Fixed the glitches when rendering trails and using Custom Simulation Space together
- SceneManager: Fixed Scene view skybox toggle not working in Prefab Mode if no Prefab editing environment scene is specified
- SceneManager: Fixed Skybox and lighting for Prefab Mode environment scenes not working correctly. This requires the lighting settings of the environment scene to have Auto Bake disabled
- Scripting: Fixed an issue where references to UnityEditor.iOS.Xcode might not be added to Visual Studio project file
- Scripting Upgrade: Fixed AssemblyUpdater.exe failing silently if Unity is installed to a path with space
- Timeline: Fixed copying a Control Clip during play mode throwing exceptions
- Timeline: Fixed director controls being disabled in subtimelines
- Timeline: Fixed invalid assets in the Timeline Clipboard not being cleared when going into or out of PlayMode
- Timeline: Fixed issue where a Signal Emitter placed at the start of a timeline would be fired twice
- Timeline: Fixed issue where an exception was thrown when clicking on a SignalEmitter with the Timeline window in asset mode
- Timeline: Fixed issue where the Emit Signal property on a Signal Emitter would not get saved correctly
- Timeline: Fixed playhead being drawn above bottom scrollbar
- Timeline: Fixed resizing timeline window affecting its zoom value
- Timeline: Fixed Signal Asset creation dialog throwing exceptions when canceled on macOS
- Timeline: Fixed snap relaxing not responding to Command on Mac, instead of Control
- Timeline: Fixed timeline not being played correctly when building a player with Mono and Managed Stripping Level set higher than Low
- UI: Fixed performance issue with CanvasGroup getting notifications all the time
- UI Elements: Fixed PropertyField layouting issue with vector data types
- UI Elements: Fixed UIElements not rendering on OpenGL Core 4.3 and 4.4
- Version Control: Fixed Script Execution Order inspector "Apply" button in some cases throwing errors under Perforce
- XR: Fixed source state assert if there are no source states to get in Windows MR Gesture Recognizer

Unity 2019.1.6 相關參考資料