TinyButStrong Error in field [var.version...]: the key 'version' does not exist or is not set in VarRef. (VarRef seems refers to $GLOBALS) This message can be cancelled using parameter 'noerr'.

TinyButStrong Error in field [var.version...]: the key 'version' does not exist or is not set in VarRef. (VarRef seems refers to $GLOBALS) This message can be cancelled using parameter 'noerr'.
 Unity Web Player 軟體歷史版本 Download Page2 :: 軟體兄弟

Unity Web Player 歷史版本列表 Page2

最新版本 [var.version]

Unity Web Player 歷史版本列表

Unity Web Player 使您能夠在瀏覽器中直接查看使用 Unity 創建的熾熱 3D 內容,並根據需要自動調整. 有興趣創建自己的遊戲? Unity 讓你可以用動畫角色,炙熱的圖形,逼真的物理場景來製作豐富的 3D 遊戲。然後,您可以將游戲交付給網絡或作為獨立的玩家。 Unity 是一款免費的遊戲引擎,旨在提供開發出色遊戲所需的全部功能.8997423 選擇版本:Unity Web Pl... Unity Web Player 軟體介紹

Unity Web Player (32-bit)Unity Web Player (64-bit)


Unity Web Player 5.3.3 (32-bit) 查看版本資訊

更新時間:2016-02-24
更新細節:

Unity Web Player 5.3.3 (64-bit) 查看版本資訊

更新時間:2016-02-24
更新細節:

Unity Web Player 5.3.2 (32-bit) 查看版本資訊

更新時間:2016-01-29
更新細節:

What's new in this version:

- Analytics: Added support for fetching GoogleAdsId via new API RequestAdvertisingIdentifierAsync.
- tvOS: Added Apple TV support. Look for tvOS build target to try it. Enjoy!
- VR: Added support for VR Application Focus. All VR Players are now forced to Run in the background.
- Graphics: Optimized performance of setting up shader blend/depth/raster/stencil states. This is mostly visible when using deferred rendering.
- Graphics: Added client/worker multithreaded rendering support to OS X Metal.
- IL2CPP: Added support for the MethodImplOptions.NoInlining option to prevent methods in the generated C++ code from being inlined.
- iOS: Use new Game Center APIs when possible.
- JsonUtility: Serialize Color32 fields as separate RGBA values instead of a binary blob.
- Networking: Added a warning for NetworkIdentity on child game objects.
- Networking: Added dontListen flag to NetworkServer. This is useful when running in single-player or offline mode, but as a Network Host. RuntimeInitializeOnLoad now fires more consistently when entering playmode in the Editor and playing at Runtime.
- SceneManagement: Added SceneManager.UnloadScene(Scene) making it easier to unload a scene if you already have a reference to it.
- Substance: Substance textures cached to disk/flash are now LZ4-compressed, old caches are discarded.
- Substance: SubstanceImporter.ExportBitmaps is now public.
- Substance: ExportPreset was added to the ProceduralMaterialInspector's context menu.
- Substance: When importing a SBSAR file, the metallic workflow is now picked up by default if the material has the right outputs, even if it also has the right outputs for the specular workflow. Previously, if the material had the right outputs for the metallic and the specular workflows, then the specular workflow would be selected.
- VR: Optimized Oculus to start CPU work for next frame while Rendering the current frame.

Unity Web Player 5.3.2 (64-bit) 查看版本資訊

更新時間:2016-01-29
更新細節:

What's new in this version:

- Analytics: Added support for fetching GoogleAdsId via new API RequestAdvertisingIdentifierAsync.
- tvOS: Added Apple TV support. Look for tvOS build target to try it. Enjoy!
- VR: Added support for VR Application Focus. All VR Players are now forced to Run in the background.
- Graphics: Optimized performance of setting up shader blend/depth/raster/stencil states. This is mostly visible when using deferred rendering.
- Graphics: Added client/worker multithreaded rendering support to OS X Metal.
- IL2CPP: Added support for the MethodImplOptions.NoInlining option to prevent methods in the generated C++ code from being inlined.
- iOS: Use new Game Center APIs when possible.
- JsonUtility: Serialize Color32 fields as separate RGBA values instead of a binary blob.
- Networking: Added a warning for NetworkIdentity on child game objects.
- Networking: Added dontListen flag to NetworkServer. This is useful when running in single-player or offline mode, but as a Network Host. RuntimeInitializeOnLoad now fires more consistently when entering playmode in the Editor and playing at Runtime.
- SceneManagement: Added SceneManager.UnloadScene(Scene) making it easier to unload a scene if you already have a reference to it.
- Substance: Substance textures cached to disk/flash are now LZ4-compressed, old caches are discarded.
- Substance: SubstanceImporter.ExportBitmaps is now public.
- Substance: ExportPreset was added to the ProceduralMaterialInspector's context menu.
- Substance: When importing a SBSAR file, the metallic workflow is now picked up by default if the material has the right outputs, even if it also has the right outputs for the specular workflow. Previously, if the material had the right outputs for the metallic and the specular workflows, then the specular workflow would be selected.
- VR: Optimized Oculus to start CPU work for next frame while Rendering the current frame.

Unity Web Player 5.3.1 (32-bit) 查看版本資訊

更新時間:2015-12-21
更新細節:

Unity Web Player 5.3.1 (64-bit) 查看版本資訊

更新時間:2015-12-21
更新細節:

Unity Web Player 5.3.0 (32-bit) 查看版本資訊

更新時間:2015-12-05
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Unity Web Player 5.3.0 (64-bit) 查看版本資訊

更新時間:2015-12-05
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Unity Web Player 5.2.3 (32-bit) 查看版本資訊

更新時間:2015-11-20
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Unity Web Player 5.2.3 (64-bit) 查看版本資訊

更新時間:2015-11-20
更新細節: