UltraVNC (32-bit) 歷史版本列表 Page4

最新版本 MongoDB Compass 1.40.4

UltraVNC (32-bit) 歷史版本列表

超 VNC 是一個功能強大,易於使用和免費的遠程 PC 訪問軟件,可以顯示另一台計算機(通過互聯網或網絡)在自己的屏幕上的屏幕。該程序允許您使用鼠標和鍵盤遠程控制其他 PC。這意味著您可以在遠程計算機上工作,就像坐在它的前面一樣,遠離您當前的位置。遠程幀緩衝器協議(RFB)允許通過 Internet 遠程查看和控制桌面。必須在共享桌面的計算機上運行 VNC 服務器,必須在將訪問共享桌面的計算機上運... UltraVNC (32-bit) 軟體介紹


Nexus Mod Manager 0.83.7 查看版本資訊

更新時間:2022-09-24
更新細節:

What's new in this version:

New features:
- No new features

Fixed:
- Fixed Cyberpunk 2077 installation of RED4ext and related mods

Verge3D for 3ds Max 4.0.1 查看版本資訊

更新時間:2022-06-20
更新細節:

What's new in this version:

Installation, Applications and Demos:
- The most important visible change with Verge3D 4.0 is that we separated user applications and settings, as well as stock demos, from the software installation. When starting the App Manager for the first time, it will suggest selecting a working folder for your applications (on Windows, this is usually inside Documents). This is where all your applications and the custom Puzzles library will now be stored.
- You can also choose between “Light” or “Dark” themes in the same dialog. Both preferences can be changed later in the App Manager settings.
- Having a separate folder for applications will make updating for new Verge3D versions easier. Also, you can now use different Verge3D flavors (Blender, 3ds Max, or Maya) with the same applications folder, rather than having to maintain a separate folder for each package.
- Next, after installing Verge3D 4.0, you won’t see any stock demos listed in the App Manager (thus the file size of the distribution is only about 100 Mb now). The demos can now be freely downloaded upon request from the store section of the App Manager.
- You can filter content by demos, tutorials, and libraries using small buttons on the right. We plan to add to this store various simple examples for more convenient learning how this or that feature works.
- Finally, the software itself is installed in a system directory (usually Program Files on Windows). This normally requires admin privileges – if you happen not to have them, simply select a folder that you are permitted to use. All third-party Verge3D plugins must also be copied to this directory.
- The personal settings for the App Manager are saved in another system folder (AppData/Roaming/Soft8Soft on Windows). This allows the system administrator to install Verge3D once for all users who can have their own settings each.

Texture Compression:
- Here goes one of the most important features of this release. Texture compression enables images to use 4x-6x less video memory, and speeds up rendering thanks to more efficient memory access. This feature is especially crucial to hardware-restricted Apple devices, since insufficient memory is the main reason for big scenes crushing on iOS.
- Texture compression is performed when you export a scene, if you enable the corresponding option.

Verge3D employs two compression algorithms which you can switch between:
- UASTC is a modern method which offers best quality. It is good for everything including normal maps, ORM textures, etc.
- ETC1S offers best compression and generates smallest files. However, it may cripple textures so you might use it only for non-contrast images (such as grass, wood, bricks, etc).
- You can tweak efficiency-vs-quality by choosing the compression algorithm for each individual texture.
- However, you don’t really need to choose between them and can safely leave the default Auto option, that corresponds to simply using UASTC in the current implementation (this behavior may change in the future).
- Besides genuine texture compression, all HDR images are now compressed with LZMA (i.e. same method used for glTF files). This makes the HDR files 4x-6x times smaller, although they still occupy the same amount of video memory. This feature is turned off when you set the texture compression setting to Disabled.
- We ensured that texture compression could be used with the puzzle replace texture. Also, the print performance info puzzle (as well as P-P-P hot keys) now outputs info about texture compression. Namely, it prints what exactly compression format is used internally by Verge3D on the target hardware (intended for advanced users).

Snowballs VR Revisited:
We have further upgraded our Snowballs VR demo. It now offers 3 types of controls:
- Desktop controls with mouse and pointer lock (now works on localized keyboards too)
- Mobile multi-touch controls
- VR controls optimized for Oculus Quest 1/2
- We also added more levels, more snowball guns, improved the graphics and UI, performed some performance optimizations, and streamlined the Puzzles logic.
- We believe this small game have become one of the most advanced Verge3D apps ever created so far. All in all, this demo inspired us to add various features to simplify the creation of such huge yet code-less applications, as well as to fix many bugs in the engine.

3ds Max-Specific Features:
- Verge3D is now compatible with 3ds Max 2023. The version 2019 is no longer officially supported and not recommended for use.
- The new glTF Material first appeared in 3ds Max 2023 is now supported by Verge3D, including all its settings.
- Line render is now available for splines which can be used to implement various graphics effects, wireframes, physical ropes, etc. You can adjust the color and width for lines.
- Controllers now properly work with Verge3D in localized variants of 3ds Max (e.g. German or Chinese).
- The parameter Cutout (Opacity) is now supported for Physical Materials.
- Animation of morph targets is now supported.
- The Viewport Fit option (Vertical or Horizontal) is now available for cameras. You can use it to properly adjust your 3D UI elements to the user’s screen resolution. Thanks for suggesting this feature.
- All Verge3D options in 3ds Max are now rolled up by default to make it more convenient for the users to use these options. We are thankful to Autodesk developers for advising us on how to properly implement this long awaited feature.
- We fixed the bug with intensity of the default light sources.
- We fixed the bug with anisotropic filtering for textures not working properly. Thanks for reporting this on the forums.
- Color space is now correctly assigned to ORM textures generated for gltf-compatible materials. Thus lighting is no longer crippled for such models.
- We fixed export crash when empty names are used for morph targets.

Other Improvements:
- We optimized loading of images by assigning them to textures asynchronously.
- The LZMA unpacker now works faster and occupies less memory thanks to using WebAssembly.
- Verge3D Network directory was simplified. It now displays one level less in the list of uploaded files (i.e. skips the “applications“ folder).
- All so called “player-based” demos that were causing much confusion among users were converted to “normal” apps, that is, are supplied with a mandatory .html file to run them.
- Clipping planes can now properly cut objects with skeletal animation. This feature was suggested through the enterprise support channel.
- The users of Verge3D DevKit (included in Enterprise and Ultimate packages) can now automate the updating of the engine and applications by running the Python script utils/keymanager.py.
- A descriptive message is now shown in the App Manager if the local server is down, instead of ‘This site can’t be reached / localhost refused to connect’.
- We implemented progressive loading of Asset Store entries which helps if Internet is slow. We also provided better titles and descriptions for the demos.
- You can now navigate to the URL localhost:8668/reset to clean up the settings of the App Manager. Intended for advanced users, this is a handy way to begin from scratch.

Fixed:
- We fixed the bug with the combination of puzzles not and in list check occurrence.
- Verge3D Puzzles - not and find in list
- We fixed banding artifacts with dynamic ambient occlusion
- We fixed the bug with Puzzles editor when new tabs had no access to all procedures used in a scenario. We also fixed some issues when a tab is deleted. Also tabs are now created faster.
- We fixed the bug with Puzzles editor’s context menu option Jump to Procedure Puzzle that didn’t work properly.
- Verge3D Puzzles - option Jump to Procedure
- We fixed the bug with disintegrating puzzles when a group of puzzles is being dragged (e.g. out of the library).
- We fixed crashes occurred upon exiting an AR session.
- Physics data are now properly cleaned up when the puzzle remove physics body is used.
- We fixed the bug when dynamic ambient occlusion (GTAO) is used together with reflections. Thanks for reporting this.
- The App Manager now properly works without Internet connection, which is needed for the Asset Store and Network Directory
- We fixed the bug with ambient occlusion not working in the AR/VR modes. Thanks for reporting this on the forums
- We implemented a workaround for a WebGL bug introduced in iOS 15.4. Thanks for reporting this
- Verge3D apps now work properly in WeChat browser on iOS 15.4. This issue was reported through the Enterprise support channel.
- We fixed crashes in the Puzzles editor sometimes happened when puzzles are deleted. Thanks for reporting this.
- We fixed rare export crashes related to case-sensitivity of file names (Windows-only).
- We fixed the issue with normal-mapping of planar light probes, occurred when they are scaled.
- We fixed z-fighting occurred on some non-Windows systems. This was achieved thanks to employing the 24-bit depth buffer which is part of WebGL 2.0.
- We fixed the Windows-specific issue with line endings in the multi-line text puzzle.
- We fixed the rare Puzzles bug caused by objects that: A) have morphing, B) have a clipping plane, and C) are multi-material, at the same time. This issue was reported through the Enterprise support channel.
- We fixed the issue with incorrect lighting on originally empty scenes, that is when models are added in run time later
- We fixed a bug in Verge3D WordPress plugin related to incorrectly determining of product IDs

Verge3D for 3ds Max 3.9.1 查看版本資訊

更新時間:2022-03-28
更新細節:

Verge3D for 3ds Max 3.9.0 查看版本資訊

更新時間:2021-12-09
更新細節:

What's new in this version:

- We are excited to announce the 3.9 release of Verge3D for Maya and Verge3D Ultimate. This update brings an easy way to create e-learning courses, transparent video textures, new texture-from-text puzzle, performance tweaks for adaptive rendering, further AO improvements, ORM optimizations, team collaboration via Verge3D Network, pointer lock for first-person games, VR quality upgrades, and our own URL shortener.

E-Learning and SCORM:
- Although one could create educational content with Verge3D since the beginning, the toolkit lacked specialized functionality required by the e-learning industry. It changes today as we roll out the integration module that embraces the SCORM standard. This is the technology through which web-based content is supplied to most training applications – also known as learning management systems (LMS).
- As a result, you can now convert your interactive 3D web application for use with any LMS by simply clicking a button in the App Manager! It will automatically create all the XML manifests according to the SCORM 1.2 specification. In the end, it will pack everything in a single zipped package ready for deployment.
- Verge3D puzzles that wrap LMS API calls according to SCORM 1.2 specification
- To make the LMS record the course progress, one would use the SCORM programming interface. As you can guess, where is no need to write any code with Verge3D, as we have puzzles for that! These puzzles are installed as the E-Learning plugin, similar to the E-Commerce puzzles. Using them, you can initialize a lesson, reward the student with scores, and set statuses—passed, failed or incomplete. You can even create multi-page courses that load different scenes for each lesson stage.
- Usage example of Verge3D puzzles that set student score to LMS according to SCORM 1.2 specification
- For more info on creating 3D web learning courses please refer to this doc page. See also the sources of our good old E-learning demo that we upgraded for use with LMS.

Afterimage Effect:
- For this release we implemented the so called afterimage effect, also known as ghosting or motion blur. This effect simulates remembering of visuals by the human brain.
- With a single puzzle, you can easily apply it to your scene—for example, to add the feeling of high speed
- Verge3D Network: Licenses and Team Collaboration
- From now on, those customers who renewed or upgraded their licenses are no longer required to re-upload their applications. Once you activate your Verge3D copy with a new license key, you will automatically restore the access to your Verge3D Network directory. This also means that all existing web links will remain unchanged even if you re-upload the apps.
- Here is the next important update: you can now download everything uploaded to Verge3D Network with a button. Beware – this operation overwrites local content!
- You can use this feature to organize collaboration between team members, so that you and your colleagues can work on the same project at the same time. You can also migrate your projects to another computer, or just do backups and store them in the cloud. Be sure to enable Upload app sources in the App Manager settings if you want to share 3D editor scenes and Puzzles’ save files.
- Another improvement with Verge3D Network is that you can now see the file size and upload date for your assets. You can find the total file size in the upmost line. This can help you to economize the cloud space and stay within the Network quotas.
- Finally, the dialog window that appears after uploading a project zip to the Network, no longer suggests sharing it on social media

Verge3D URL Shortener:
- What if after uploading to Verge3D Network you would obtain something like
- Sounds good? You got it!
- All apps newly uploaded to Verge3D Network will automatically obtain a nice short URL. You can visit v3d.net to make compact links for those of your apps that are already deployed on Verge3D Network.

Verge3D URL Shortener website:
- Actually, you can shorten any other web addresses with it. You are free to choose how your URL will look exactly, or just let it generate some link for you automatically. Enjoy!

VR Quality Improvements:
- Here comes a series of improvements that we made for the existing WebXR implementation in Verge3D
- First of all, we have enabled the anti-aliasing (MSAA) for all VR scenes which will surely boost the rendering quality
- Next, Verge3D no longer reduces the resolution artificially when working on Daydream or cardboards. This will result in much sharper imagery produced by these devices. Speaking of cardboards, we have removed the support of such headsets that worked (quite poorly) via the Legacy VR option. Cardboard devices now only work on Android via Google VR Services.
- We also fixed the issue with shadows from directional lights that were missing in VR mode
- And finally, we have greatly improved the VR experience for our Industrial Robot demo. Particularly, we made the UI more responsive, and optimized the performance specifically for the VR mode.

Pointer Lock for First-Person Games:
- You can now enable the browser’s pointer lock feature for the First-Person camera. When turned on, the user’s first click on the canvas hides the cursor, and enables camera controls as in first-person 3D games.
- Enabling pointer lock in Maya settings for first-person camera
- Pointer lock is crucial for the VR game demo we are preparing for this Christmas. Stay tuned!

Ambient Occlusion Upgrades:
- In a series of improvements, we further upgraded the real-time ambient occlusion feature introduced in Verge3D 3.8
- The first of them is that the AO effect is now applied in the main render pass. As a result, anti-aliasing now correctly applies for this effect which helped remove some artifacts. Moreover, ambient occlusion now properly mixes with Standard Surface materials (see comparison on the screenshot).
- The next upgrade relates to specular reflections which the AO now affects (besides the diffuse component). This technique is known by the name Ground Truth-based Specular Occlusion (GTSO), and Verge3D now leverages it to further improve the realism of your scenes.
- Maya to Verge3D export settings: bent normals option for ambient occlusion
- Then, we have implemented the Bent Normals option. When it is turned on, Verge3D uses modified (or “bent”) normals to sample the environment instead of the original ones. The modified normals represent the least occluded direction and make environment lighting a bit more realistic.
- Further, ambient occlusion now better works with alpha. Particularly, we fixed the ghosting issue with fully transparent materials. Also AO now works better with Hemi lights added with the Puzzles or JavaScript.
- Finally, we addressed this Android-specific issue, and made it possible to use ambient occlusion when the camera is switched. We also fixed an issue when AO is used with Ortho cameras.
- New Puzzles: Texture from Text, Selector, Camera Params
- We overhauled the puzzle texture from text. In fact, it is a completely new puzzle based on the Canvas-Txt library that only retained the name—yet the old puzzle will continue to work. This upgraded puzzle brings many important improvements: multi-line support, better justification, and the box parameters to flexibly position your text on the texture.
- Texture to text Verge3D puzzle
- A new puzzle is available in the Selectors category, called get by name. This puzzle will come in handy when referring to assets loaded in run-time. Prefer using it instead of Text puzzles to input objects, animations, or materials. This is also the recommended way to get a group by its name, without hacks.
- Another new puzzle we called unbind element. It does the reverse to the bind element puzzle, i.e. frees the HTML element from following a 3D object. Thanks for suggesting it.
- Finally, we implemented the puzzles get and set camera param. You can use them to adjust the camera by changing its FOV, speeds, limits, etc on the fly.

Performance Tweaks for Adaptive Rendering:
- We introduced some new features with the Puzzles to give you more control over the performance of your Verge3D apps
- First of all, the puzzle remove post effects has obtained a switch to remove effects either added with post-processing puzzles, or those enabled in the 3D editor—that is, outline and ambient occlusion.
- The puzzle set light param now has 3 options to tweak the shadows: use shadow, shadow map size, and shadow map filtering. You can play with these options to trade the quality for performance or vice versa.
- The puzzle print performance profile (also printed with P-P-P hot keys) now warns when asset compression is not enabled. It will also warn you about any 4k textures or shadow maps used in your scene. This is because in WebGL, a 4k image occupies near 90 Mb of memory each!

Verge3D performance profile output:
- Finally, we added another entry to the Puzzles library, called performance tweaks. This group of puzzles basically increases the resolution for powerful devices, or removes all post-effects and shadows for poor ones.
- Simply drag it out to the puzzles of your app to make it adaptive to user hardware. We ourselves have added this to our most graphics intensive demos.
- Upgraded Puzzles: Keyboard Controls, Fog, Video Alpha
- The get and set camera params puzzles obtained a new dropdown option, keyboard controls. You can use it to dynamically enable or disable WASD and arrows keys for the user.
- You can now add the linear fog to your scene with the fog puzzle. Before this update one could only use the exponential fog.
- The get event property puzzle has obtained a new option in its dropdown, target.checked. It can get the status of an HTML checkbox (true of false) after interacting with it.
- We added the beforeunload option to the dropdown of the event puzzle. This event is fired when the page closes. It may be particularly useful for finishing communication with a learning management system.
- Finally, the replace texture puzzle has obtained a new setting for using canvas/video alpha. Basically, once you turn it on, the alpha channel of a video or a canvas gets to work just like usual image alpha. Supported video formats include WebM and HEVC/MOV. Thanks for suggesting this feature.

Maya-Specific Improvements:
- We managed to improve the quality of ORM textures used in gltf-compatible materials by employing adaptive image scaling (that is, selecting the closest power-of-two size).
- You can now use the Normalize setting for Area lights.
- We fixed the bug with Influence Distance (a parameter of the reflection plane) which was not correctly interpreted in Maya viewport
- The App Manager now normally starts and the Sneak Peek button works on Fedora 35 and possibly other Linux distros with Python 3.10
- Finally, we fixed some minor UI issues with the Export Settings window

3ds Max-Specific Updates:
- We managed to improve the quality of ORM textures used in gltf-compatible materials by employing adaptive image scaling (that is, selecting the closest power-of-two size)
- Occlusion, roughness and metalness textures (ORM) in 3ds Max
- Also the images for ORM textures are now processed much faster. This was achieved by using the native 3ds Max API instead of the ImageMagick tool. The new approach has reduced the file size of the Verge3D distribution noticeably.
- Finally, we fixed some minor UI issues with the Export Settings window. We also fixed the export crash issue with polygons that have zero area, aka degenerate polygons. Thanks for reporting this.

Other Improvements and Fixed Bugs:
- We fixed a bug with dynamic loading when the 3D UI-related setting HiDPI Compositing is used
- We removed deprecation warnings printed by Verge3D WordPress plugin when this CMS is set to debug mode
- We documented the JavaScript API for constraints
- The converter to desktop applications now suggests “Windows (64-bit)” by default instead of “None”
- The App Manager setting for Verge3D Network cache age no longer permits negative values
- We fixed an UI issue with the puzzle get gamepad prop
- The legacy variant of the engine now works with IE11 again
- And finally, the puzzle get URL data now properly handles special symbols

Verge3D for 3ds Max 3.8.1 查看版本資訊

更新時間:2021-10-05
更新細節:

Verge3D for 3ds Max 3.7.1 查看版本資訊

更新時間:2021-06-22
更新細節:

UltraVNC 1.3.2 (32-bit) 查看版本資訊

更新時間:2020-12-06
更新細節:

What's new in this version:


UltraVNC 1.3.2 (32-bit)
- Change log not available for this version


UltraVNC 1.2.4.0 (32-bit)
- Change log not available for this version


UltraVNC 1.2.3.0 (32-bit)
- Change log not available for this version


UltraVNC 1.2.2.4 (32-bit)
- Cleanup compiler warnings
- Redraw full screen after fullscreen
- Mouse position correction multi monitor
- Uvnc_settings.exe ( check mirror driver)
- Delete race condition invers connection
- Using reconnect thread, better repeater behaviour
- Ddengine fix when screen resolution change online
- SDK win10 fix for VS 2017
- Security fixes: Thanks to Pavel Cheremushkin.
- Ddengine update flashing cursor + performance
- Added performance mode, activated when max cpu is set to 100


UltraVNC 1.2.2.3 (32-bit)
- Update jpeglib to 2.0.0
- Update zlib 1.2.11
- Accept box and UAC fix
- Header changes for gcc
- Save query accept settings
- Desktop size incorrect after service logon screen with multi monitors
- Secondary from ini not handled correctly after login screen
- Fixed File Transfer of mapped network drives. CreateFile called in different thread than ImpersonateLoggedOnUser
- Hang by secondary=1 in ini
- Window sizing by auto scaling correct
- Window update after fullscreen
- Ddengine systay hint, shows when when ddengine isn't used


UltraVNC 1.2.2.2 (32-bit)
- Fixed driver activation ( bug 1.2.2.1)
- Mirror driver “check driver” button fixed
- OS detection always detected win8 on win8>=, added new code to proper detect win10
- FT and repeater bug fix ( transfer broke on to slow connections)
- Faster initialization
- **multi monitor
- Change ddengine for multimonitor on single video card
- Dual screen / triple screen with mirror/ddengine/blit
- Mouse ccorinates
- added Delay query window after restart ( to avoid multiple querywinodw accepts), server option
- added server option to enable/disable uvnckeyboardhelper.exe in win8


UltraVNC 1.2.2.1 (32-bit)
- Win10 fixes
- Single exe for wp-win10
- Better multi monitor support
- Ultra2 encoder optimized
- Ddengine for win8>=
- Disconnect fixes


UltraVNC 1.2.1.7 (32-bit)
- Change log not available for this version


UltraVNC 1.2.1.6 (32-bit)
Fixes:
- Bad connection caused by clipboard transfer during connection
- Reconnect viewer failed


UltraVNC 1.2.1.5 (32-bit)
- Faster FT
- Fixed FT from winvnc to vncviewer if winvnc is running as service
- Better windows 10 support
- jpeg lib update


UltraVNC 1.2.1.2 (32-bit)
- Change log not available for this version


UltraVNC 1.2.1.1 (32-bit)

Vnchooks:
- make sure the correct versions are attached, some older crashed

Server:
- black screen on connection/ grey screen on connection and deadlock
- on disconnect server icon stayed yellow, blocking new connections
- black viewer with icons without file transfer
- fixed mem leaks/resource leak

Viewer:
- fix overrun crash
- timeout reconnect fix
- closing no reconnect fix
- auto refresh after idle
- update jpeg lib


UltraVNC 1.2.1.0 (32-bit)

- Viewer: added remember last location (host based)
- UVNC_LAUNCH: added
- Fixes

Server:
- added rdp session select
- added alternate shell when you use another shell the explorer.exe it doesn’t work correct

Artifacts on win8:
- Faster reconnect on session switch
- Repeater:reconnect, some port scanners could kick connections, stability


UltraVNC 1.2.0.9 (32-bit)
- Change log not available for this version


UltraVNC 1.2.0.6 (32-bit)
- fix timeout multiple viewers
- scale server window, also when directx is not available
- fix multiple initial screen sends
- fix win8 and w8hook loop/hung high cpu
- added dpi aware for viewer


UltraVNC 1.2.0.5 (32-bit)
- add viewer idle timer
- add server id to password box
- server deadlock fixed ( existed already for 2 years)
- server tray install/uninstall/start stop service
- minimize viewer and high cpu
- save plugin options corrected
- update uvnc_settings.exe ( added new settings, help pages, service buttons)
- update repeater (could be locked by port scans)

R-Studio 8.15 build 180015 查看版本資訊

更新時間:2020-12-06
更新細節:

What's new in this version:

R-Studio 8.15 build 180015
- Change log not available for this version


R-Studio 8.14 build 179693
Fixed:
- R-Studio may have sometimes failed to find NTFS partitions without boot records
- File previewer didn't correctly display filenames with right to left scripts
- Sometimes it was hard to distinguish between font and highlight colors


R-Studio 8.14 build 179675
- Change log not available for this version


R-Studio 8.14 build 179623
- Change log not available for this version


R-Studio 8.14 build 179611
New features:
- Fast search for lost partitions has been added.
- Support for the ISO9660 file system used in CDs/DVDs/ISO images has been added.
- Support for the UStar/Tar/CPIO/Pax file systems used in tape storage devices has been added (Technician version).

Improvements:
- Extended control over file preview has been added. Files can now be marked for recovery, recovered, etc., directly from the built-in File previewer.
- Extended control and display of scanned and unscanned disk areas has been added.
- A special mark has been added for a folder with marked files that are hidden by the applied mask.
- A complete overhaul of symbolic and other links processing has been made.
- An option to recover only marked files matching the applied file mask or all marked files has been added to the Recover dialog box.
- The algorithm that estimates chances for successful file recovery has been improved.
- Interface localizations have been improved.

Bug-fixes:
- R-Studio parsed only the GPT partition table, even when it was invalid, when both LDM/MBR and LDM/GPT were present on the disk. Fixed.
- The Recover marked command was inactive if marked files were invisible due to the applied file mask. Fixed.
- The Copy information command copied the information from the previous file when the information of the selected file didn't exist. Fixed.
- The Expand All command for the folder tree may have frozen on partitions with large numbers of folders. Fixed.
- The number of marked files may have been displayed incorrectly when the view was changed from Real, by Extension, by Time, etc. Fixed.
- Sometimes R-Studio may have crashed during file recovery. Fixed.
- Sometimes the built-in previewer may have frozen when showing damaged files. Fixed.
- Scan time and progress may have been displayed incorrectly while scanning several regions. Fixed.
- Disk scan may have crashed or frozen during the process and an attempt to stop it. Fixed.
- The Rescan the entire disk command may have failed for an already scanned disk. Fixed.
- The Scan dialog didn't size units when it was closed and then opened again. Fixed.
A lot of symlink processing bugs have been fixed, two being worst:
- If there was a symlink to another folder in a place to store recovered files, and there was a folder in the data for recovery which name coincided with that symlink's folder, the recovered data was written to the symlink's folder. That may have resulted in complete loss of files stored in the symlink's folder. Fixed. Now R-Studio saves recovered files only within the path(s) specified for storing recovered files.
- When files were marked and then umarked in a folder that was a symlink, the files in its target were unmarked, too. Fixed.
- Disс information wasn't renewed when the CD was ejected and the Refresh command was executed. Fixed.
- R-Studio tried to access an attached CD/DVD drive during device refresh which may have resulted in temporal freeze. Fixed. Now R-Studio accesses a CD/DVD drive only when it works with it. Fixed.
- Disk size wasn't shown for a CD/DVD disc under WIndows NT. Fixed.
- R-Studio may have temporally frozen while switching between the Real, Extension, XXX Time views for partitions with many folders. Fixed.
- Many internal bugfixes to improve program's efficiency.
- Hexadecimal editor may have frozen while opening a multi-volume image. Fixed.


R-Studio 8.14 build 179597
New features:
- Fast search for lost partitions has been added
- Support for the ISO9660 file system used in CDs/DVDs/ISO images has been added
- Support for the UStar/Tar/CPIO/Pax file systems used in tape storage devices has been added (Technician version)

Improvements:
- Extended control over file preview has been added. Files can now be marked for recovery, recovered, etc., directly from the built-in File previewer
- Extended control and display of scanned and unscanned disk areas has been added
- A special mark has been added for a folder with marked files that are hidden by the applied mask
- A complete overhaul of symbolic and other links processing has been made
- An option to recover only marked files matching the applied file mask or all marked files has been added to the Recover dialog box
- The algorithm that estimates chances for successful file recovery has been improved

Bug-fixed:
- R-Studio parsed only the GPT partition table, even when it was invalid, when both LDM/MBR and LDM/GPT were present on the disk. Fixed
- The Recover marked command was inactive if marked files were invisible due to the applied file mask. Fixed
- The Copy information command copied the information from the previous file when the information of the selected file didn't exist. Fixed
- The Expand All command for the folder tree may have frozen on partitions with large numbers of folders. Fixed
- The number of marked files may have been displayed incorrectly when the view was changed from Real, by Extension, by Time, etc. Fixed
- Sometimes R-Studio may have crashed during file recovery. Fixed
- Sometimes the built-in previewer may have frozen when showing damaged files. Fixed
- Scan time and progress may have been displayed incorrectly while scanning several regions. Fixed
- Disk scan may have crashed or frozen during the process and an attempt to stop it. Fixed
- The Rescan the entire disk command may have failed for an already scanned disk. Fixed
- The Scan dialog didn't size units when it was closed and then opened again. Fixed
A lot of symlink processing bugs have been fixed, two being worst:
- If there was a symlink to another folder in a place to store recovered files, and there was a folder in the data for recovery which name coincided with that symlink's folder, the recovered data was written to the symlink's folder. That may have resulted in complete loss of files stored in the symlink's folder. Fixed. Now R-Studio saves recovered files only within the path(s) specified for storing recovered files.
- When files were marked and then umarked in a folder that was a symlink, the files in its target were unmarked, too. Fixed.
- Disс information wasn't renewed when the CD was ejected and the Refresh command was executed. Fixed.
- R-Studio tried to access an attached CD/DVD drive during device refresh which may have resulted in temporal freeze. Fixed. Now R-Studio accesses a CD/DVD drive only when it works with it. Fixed.
- Disk size wasn't shown for a CD/DVD disc under WIndows NT. Fixed.
- Hexadecimal editor may have frozen while opening a multi-volume image. Top


R-Studio 8.13 build 176095
- Change log not available for this version


R-Studio 8.13 build 176093
- Change log not available for this version


R-Studio 8.13 build 176051
- Change log not available for this version


R-Studio 8.13 build 176037
New features:
-  Deleted partitions can be instantly found, without long scan
-  Files can be recovered or marked for recovery directly from File previewer
-  The number of read tries for bad sectors can be changed during a disk operation

Improvements:
-  DeepSpar Disk Imager sector status data is also used to estimate the chances of successful file recovery
-  FAT folders partially damaged within sectors are also enumerated

Bugfixes:
- No messages appeared in the log when a scan process was interrupted
- When R-Studio accessed data inside an already opened part of a multi-part image, a request to open this part may have appeared
- A multi-part image may have been opened incorrectly if the parts were small
- Log information may have been incorrect when recovery was interrupted
- When opening the next in turn part of a multi-part image, it was possible to click the OK button without entering the required file name. The part was lost and no more inquires were issued.
- Sometimes the program may have sent a wrong message about not enough space when the image was written to alternative paths
- The Advanced Scan dialog box may have been shown incorrectly
- R-Studio may have frozen or crashed while opening file systems
- The best copy of the FAT table for FAT12/16 file systems was determined incorrectly when it was determined sector-wise
- The path dialog box on the remote computer may have delayed for a long time if there were unaccessible connected network drives
- R-Studio may have found waste copies of GPT partitions if a GPT disk was reformatted to an LDM/MBR disk
- The program may have found some garbage GPT partition entries when those entries were re-written. Fixed. Now R-Studio checks their validity and cancels invalid r
- Partitions could not be copied to an HDD with several partition tables (i.g., a GPT table and some deleted ones)
- An extended debug file system snapshot could not be saved for disks with unsupported encryption methods

Text/hexadecimal editor:
- The offset field in the GoTo dialog box may have been shown incorrectly. Fixed.
- Strings may have been truncated on the Find Results panel. Fixed.


R-Studio 8.12 build 175721
New features:
- Support for the compression algorithms lzvn and lzfse has been added. They are used in the new HFS+/APFS versions.

Bugfixes:
- R-Studio may have crashed when creating an ext4 FS metadata image. Or it may have created it slowly. Fixed.
- R-Studio may sometimes have crashed when opening heavily corrupted file systems. Fixed.


R-Studio 8.12 build 175573
- Change log not available for this version


R-Studio 8.12 build 175481
New Features:
- Support for the APFS file system created by macOS Catalina has been added
- Support of the APFS Fusion Drive has been added
- Several paths can be immediately specified for multiple-volume images

Technician version:
- Alternative paths can be specified for places to store recovered files and images

Post Action options have been added for unattended operations:
- Automatic shutdown once lengthy operations have completed: file recovery, disk scan, and disk imaging. When this option is specified, R-Studio checks that all relevant information (scan info, RAID layouts, etc) has been saved and advanced recovery features specified
- Automatic email notification regarding operation success/failure.

Improvements:
- Search for deleted files has been improved for the Ext2/3/4 and UFS1/UFS2 file systems
- File system reconstruction has been improved for APFS partitions


R-Studio 8.11 build 175479
New features:
- Automatic recognition and assembly of complex disk manager objects whose components are also various disk manager objects. This may be useful for data recovery from various NAS devices
- Updated Windows driver that can mount R-Drive Image type (.rdr) images of hard drives, besides logical disks, as virtual hard drives in the system

Improvements:
- The Open folder when done option has been added to the Recover dialog box
- File enumeration speed has been increased by several dozen times for Ext2/3/4 and UFS1/UFS2 partitions
- Folder scan to improve folder tree reconstruction on recognized Ext2/3/4 and UFS1/UFS2 partitions
- Ext4fs extent reconstruction for large deleted files even if they are not in the file system journal
- Network data recovery speed has been increased by several dozen times

Bug-fixes:
- R-Studio may have opened some partitions with large numbers of files for a long time
- The path selection dialog box may have frozen if some network drives were connected to the system under a user account
- R-Studio may have crashed during performing recheck recovery chances
- Volume labels may have been detected incorrectly for UFS1 partitions
- Idle RAID sequences may have appeared when a custom RAID was created. Those sequences could not be deleted
- When an invalid RAID table was applied, the program didn't throw a warning
- An incorrect minimum number of RAID table lines may have appeared for RAID0 and RAID4
- The cursor may have moved incorrectly when editing the RAID table
- Unit fields (TB, GB, MB) in the RAID editor may have worked incorrectly
- The Refresh DDI command may have appeared even when the DDI device was not connected


R-Studio 8.11 build 175357
New features:
- Automatic recognition and assembly of complex disk manager objects whose components are also various disk manager objects. This may be useful for data recovery from various NAS devices.
- Updated Windows driver that can mount R-Drive Image type (.rdr) images of hard drives, besides logical disks, as virtual hard drives in the system.

Improvements:
- The Open folder when done option has been added to the Recover dialog box.
- File enumeration speed has been increased by several dozen times for Ext2/3/4 and UFS1/UFS2 partitions.
- Folder scan to improve folder tree reconstruction on recognized Ext2/3/4 and UFS1/UFS2 partitions.
- Ext4fs extent reconstruction for large deleted files even if they are not in the file system journal.
- Network data recovery speed has been increased by several dozen times.

Bug-fixes:
- R-Studio may have opened some partitions with large numbers of files for a long time. Fixed.
- The path selection dialog box may have frozen if some network drives were connected to the system under a user account. Fixed.
- R-Studio may have crashed during performing recheck recovery chances. Fixed.
- Volume labels may have been detected incorrectly for UFS1 partitions. Fixed.
- Idle RAID sequences may have appeared when a custom RAID was created. Those sequences could not be deleted. Fixed.
- When an invalid RAID table was applied, the program didn't throw a warning. Fixed.
- An incorrect minimum number of RAID table lines may have appeared for RAID0 and RAID4. Fixed.
- The cursor may have moved incorrectly when editing the RAID table. Fixed.
- Unit fields (TB, GB, MB) in the RAID editor may have worked incorrectly. Fixed.
- The Refresh DDI command may have appeared even when the DDI device was not connected. Fixed.


R-Studio 8.11 Build 175351
- Change log not available for this version


R-Studio 8.10 Build 173987
Improvements:
- LVM processing has been improved

Bugfixes:
- Empty sequences were generated in the Sequences window when the Custom RAID type was selected. Those sequences could not be deleted
- The last valid RAID block order table was saved rather than the current invalid table
- The Get Info window showed wrong file info when sorting had been changed
- Clicking an empty space on the Get Info window opened Hexadecimal editor
- Files remained marked when files were recovered with the Do not recover duplicate files from Extra Found Files option enabled
- Not all information on Overlapping files and Regions when saving file names
- The Find/Mark dialog box didn't preserve selections for the Look At Files/Folders option
- A file and folder may have the same ID on the time/extension sorting tabs. Clicking such object may have resulted in jumping to another object with the same ID. For example, to a file with an ID randomly coinciding with the ID of a folder
- Saving file names for marked files didn't save names for files with links in their paths. Only link name was saved without files in the related folder
- Some small interface and cosmetic bugs have been fixed


R-Studio 8.10 Build 173981
- Change log not available for this version


R-Studio 8.10 Build 173857
- Change log not available for this version


R-Studio 8.9 Build 173593
Bug-fixes:
- The program may have crashed when parsing damaged xattr on the UFS2 file system
- Some small internal bugfixes


R-Studio 8.9 Build 173589
New features:
- Estimation of chances for successful file recovery
- Recovery of names and paths for files deleted to Recycle Bin and Trash
- Support for ReFS 3.4 file system

Improvements:
- A complete redesign of the Find/Mark dialog box.
- The parsing and reconstruction of the FAT32 and NTFS file systems has been improved.
- The parsing of scanned APFS partitions has been improved, especially for large APFS file systems, for which the decrease of parsing time may reach several thousand times.

Bug-fixes:
- Large ext4 file systems (60+TB) may have been processed incorrectly. Fixed.
- Sometimes the program may have crashed or frozen during file enumeration and disk scan. Fixed.
- The program may have written data to network drives incorrectly. Fixed.
- Sometimes file systems on automatically created virtual RAIDs may have been created incorrectly when the RAID parents were disk images. Fixed.

UltraVNC 1.2.4.0 (32-bit) 查看版本資訊

更新時間:2020-02-20
更新細節:

What's new in this version:


UltraVNC 1.2.4.0 (32-bit)
- Change log not available for this version


UltraVNC 1.2.3.0 (32-bit)
- Change log not available for this version


UltraVNC 1.2.2.4 (32-bit)
- Cleanup compiler warnings
- Redraw full screen after fullscreen
- Mouse position correction multi monitor
- Uvnc_settings.exe ( check mirror driver)
- Delete race condition invers connection
- Using reconnect thread, better repeater behaviour
- Ddengine fix when screen resolution change online
- SDK win10 fix for VS 2017
- Security fixes: Thanks to Pavel Cheremushkin.
- Ddengine update flashing cursor + performance
- Added performance mode, activated when max cpu is set to 100


UltraVNC 1.2.2.3 (32-bit)
- Update jpeglib to 2.0.0
- Update zlib 1.2.11
- Accept box and UAC fix
- Header changes for gcc
- Save query accept settings
- Desktop size incorrect after service logon screen with multi monitors
- Secondary from ini not handled correctly after login screen
- Fixed File Transfer of mapped network drives. CreateFile called in different thread than ImpersonateLoggedOnUser
- Hang by secondary=1 in ini
- Window sizing by auto scaling correct
- Window update after fullscreen
- Ddengine systay hint, shows when when ddengine isn't used


UltraVNC 1.2.2.2 (32-bit)
- Fixed driver activation ( bug 1.2.2.1)
- Mirror driver “check driver” button fixed
- OS detection always detected win8 on win8>=, added new code to proper detect win10
- FT and repeater bug fix ( transfer broke on to slow connections)
- Faster initialization
- **multi monitor
- Change ddengine for multimonitor on single video card
- Dual screen / triple screen with mirror/ddengine/blit
- Mouse ccorinates
- added Delay query window after restart ( to avoid multiple querywinodw accepts), server option
- added server option to enable/disable uvnckeyboardhelper.exe in win8


UltraVNC 1.2.2.1 (32-bit)
- Win10 fixes
- Single exe for wp-win10
- Better multi monitor support
- Ultra2 encoder optimized
- Ddengine for win8>=
- Disconnect fixes


UltraVNC 1.2.1.7 (32-bit)
- Change log not available for this version


UltraVNC 1.2.1.6 (32-bit)
Fixes:
- Bad connection caused by clipboard transfer during connection
- Reconnect viewer failed


UltraVNC 1.2.1.5 (32-bit)
- Faster FT
- Fixed FT from winvnc to vncviewer if winvnc is running as service
- Better windows 10 support
- jpeg lib update


UltraVNC 1.2.1.2 (32-bit)
- Change log not available for this version


UltraVNC 1.2.1.1 (32-bit)

Vnchooks:
- make sure the correct versions are attached, some older crashed

Server:
- black screen on connection/ grey screen on connection and deadlock
- on disconnect server icon stayed yellow, blocking new connections
- black viewer with icons without file transfer
- fixed mem leaks/resource leak

Viewer:
- fix overrun crash
- timeout reconnect fix
- closing no reconnect fix
- auto refresh after idle
- update jpeg lib


UltraVNC 1.2.1.0 (32-bit)

- Viewer: added remember last location (host based)
- UVNC_LAUNCH: added
- Fixes

Server:
- added rdp session select
- added alternate shell when you use another shell the explorer.exe it doesn’t work correct

Artifacts on win8:
- Faster reconnect on session switch
- Repeater:reconnect, some port scanners could kick connections, stability


UltraVNC 1.2.0.9 (32-bit)
- Change log not available for this version


UltraVNC 1.2.0.6 (32-bit)
- fix timeout multiple viewers
- scale server window, also when directx is not available
- fix multiple initial screen sends
- fix win8 and w8hook loop/hung high cpu
- added dpi aware for viewer


UltraVNC 1.2.0.5 (32-bit)
- add viewer idle timer
- add server id to password box
- server deadlock fixed ( existed already for 2 years)
- server tray install/uninstall/start stop service
- minimize viewer and high cpu
- save plugin options corrected
- update uvnc_settings.exe ( added new settings, help pages, service buttons)
- update repeater (could be locked by port scans)

Verge3D for 3ds Max 2.17.0 查看版本資訊

更新時間:2019-12-27
更新細節: