Tresorit 歷史版本列表 Page27

最新版本 Tresorit 3.5.4603.4010

Tresorit 歷史版本列表

Tresorit 是一個端到端的加密,安全的雲存儲和共享設計,以存儲,同步和共享機密數據.只需將任何類型的文件放入 Tresorit 文件夾,它們將自動與連接到同一帳戶的每台計算機同步。文件在上傳到雲中之前被加密。解密只有經過所有者的許可才可以。無需重新加密即可共享加密內容.無論身在何處,都可以安全地與您的團隊進行協作 在辦公室或路上進行協作。來自任何瀏覽器,台式機,Android,iOS,黑莓... Tresorit 軟體介紹


RazorSQL 8.5.2 (64-bit) 查看版本資訊

更新時間:2019-10-24
更新細節:

What's new in this version:

Changes:
- Edit -> Copy History and Edit -> Paste History: Duplicate entries no longer shown
- MySQL to HSQLDB Database Conversion: Unique indexes are included in conversion

Bug Fixes:
- PostgreSQL Backup Table: Index DDL does not always include the statement separator
- Javascript Validator: macOS Catalina: Javascript Validator not working on macOS Catalina
- HSQLDB: Import from XLSX: Date Values include timestamp on generated inserts
- Query Results: Add Row: For tables with 0 rows, 2 rows blank rows are appearing in the edit table tool instead of one

Ocenaudio 3.7.6 (64-bit) 查看版本資訊

更新時間:2019-10-24
更新細節:

What's new in this version:

- Fix memory leak

GameMaker Studio 2.2.4 Build 464 查看版本資訊

更新時間:2019-10-18
更新細節:

RazorSQL 8.5.1 (64-bit) 查看版本資訊

更新時間:2019-10-18
更新細節:

What's new in this version:

Enhancements:
- Backup Table: Added certain index DDL to the backup single table output

Bug Fixes:
- DynamoDB Export Query Results - invalid cursor state in certain situations
- Mac Catalina: Import Tool: Unable to import XLSX files
- Mac Catalina: Crash when bringing up Finder window with preview enabled for certain file types

Ocenaudio 3.7.5 (64-bit) 查看版本資訊

更新時間:2019-10-11
更新細節:

What's new in this version:

- Add effects to Quick Open
- Add region/loop to markers conversion
- Other fixes

RazorSQL 8.5.0 (64-bit) 查看版本資訊

更新時間:2019-10-09
更新細節:

What's new in this version:

Enhancements:
- Query Results: Added an Add Row button to the toolbar, and Add Rows options to the Results menu, and right-click menus
- Query Results: Added a Delete Row button to the toolbar and Delete Row options to the Results menu and right-click menus
- Added an Edit -> Copy History menu that displays recent text that has been copied to the clipboard from the editor
- Added an Edit -> Paste History menu that displays recent text that has been pasted to the clipboard from the editor
- SQL Editor: Auto Completion: After selecting a table name after typing insert into, an option for generating an insert statement with the table column names and value place holders for the selected table displays
- SQL Editor: Auto Completion: After selecting a table name after typing update, an option for generating the set column name clause of the update statement is presented
- SQL Editor: Auto Completion: After selecting a table name after typing delete or delete from an option for generating the column name clause of the delete statement is presented

Changes:
- SQL Editor: Auto Completion: If table name is selected after the keyword delete, "from" is automatically inserted between the delete and the table name
- Upgraded DB2 JTOpen JDBC driver to the latest version
- Increased the max number of files in the recent files menu option

Bug Fixes:
- Call Procedure Tool: If the procedure called returns a result set, the call procedure tool was executing the procedure twice in certain situations

GameMaker Studio 2.2.4 Build 458 查看版本資訊

更新時間:2019-10-08
更新細節:

What's new in this version:

Updated Licensing to Remove GPU Checks:
- Some customers had issues where dual-GPUs in their machines meant moving the IDE between displays or toggling power-saving modes could cause their licence to be invalidated
- This GPU check has been removed, but now everyone needs to refresh their licence the first time they run 2.2.4 - please remember you will need an internet connection to achieve this
- Note, if you're using 2.2.4 on the same machine as 2.2.3 or older (e.g., you have a Steam install and a standalone), then be aware you will be asked to log-in again each time you start the IDE
- Changed the "clean" button to confirm if you need elevated permissions in order to clean files in your build folder (e.g., Apple Sign-In information) and then prompt you on the Mac if required
- Changed behaviour around saving empty code files
- Code files are now only created on disk if there is actually something to save when the editor is closed the first time after creating the resource
Now, if you create a new Script/Event/Shader/Instance Creation Code/Room Creation Code/Timeline moment/Note and then close the Code Editor without typing anything, no empty file will be created
- Stops redundant file watcher notifications that your project has changed on disk
- Extra Name Verification For Included Files;
- Building for Apple platforms and Android/Amazon, you will now get an error if you try to export an Included File which has a name starting with a number
- These device OSes do not allow filenames starting with a number, so this stops you wondering why the file can't be found in-game later on
- Until you fix the incorrect filename or disable the Included File from being exported into your package, you will see this error each time
- Removed redundant in-game analytics checkbox in Game Options
- The runner no longer requests analytics information when players run games, following the previous de-activation of the server, so this redundant checkbox has now been removed
- Extended HTML5 Browser Launch Settings
- Added Preferences for you to specify the default webserver URLs and port
- Added Device Manager support to pass command line arguments to the browser (e.g., start with the dev tools open)

Misc:
- General: Changed GPU memory allocation for editor windows, which should result in better performance when moving between workspaces and/or running GMS2 for a while
- General: Fixed Help > Release Notes / Runtime Release notes link to be https versions, not http, to avoid issues where some users could not see the contents of the notes
- General: Fixed those above two links to send you to the correct versions of the notes if you're currently using a beta release without actually having opted-in
- Build Windows: Fixed Windows VM Steam builds to use the correct Steamworks dll version from your Steamworks install folder (YYC was fine)
- Code Editor: Fixed that custom snippets were only appended to the defaults, they couldn't replace a default - snippets will now override if a duplicate keybinding is found
- Compiling: Fixed on some platforms the build timer didn't stop at the end of the build, instead it kept going until the game was also closed
- Compiling: Fixed an issue where changing the creation order of instances in the Room Editor could make double-clicking compiler errors open the wrong instance's code
- Compiling: Added a Compiler Error for the "Missing or corrupt build tools" message to better highlight this installation issue - some users were missing this in their compiler log because they only read the last line
- Device Manager: iOS/tvOS "Detect Devices" now returns all physical devices of that type currently connected to the Mac, rather than just the first one found
- Extension Editor: Fixed an issue with newline characters in Gradle injection text boxes could cause Android builds to fail in the Mac IDE
- Game Options: Added support for specifying a game description value for UWP packages
- Game Options: Added support for specifying an Amazon TV banner image and have this packaged correctly in-game
- Game Options: Added support for injecting text into the Android "application tag" during builds (this allows you to set android:usesCleartextTraffic="true", which some extensions need for allowing http traffic in Android API 28+)
- Game Options: Removed checkboxes to enable Google Play Services and Google Play Licensing on Android. These have worked for a few releases simply via the extension being in the project or not, and so the checkbox was misleading
- Importing Projects (1.x): Fixed an issue where the "type" of instance creation code wasn't being set automatically, leading code to be missing in the IDE unless you fixed the .yy manually
- Room Editor: Fixed an issue where two room's Layer Properties windows could be drawn at the same time if both rooms were open and had layers of the same name selected
- Room Editor: Fixed a couple of issues where the visibility of layers in a group was not being passed correctly to the game if the group folder/parent was set as invisible
- Note: In the room editor you need the parent/folder set as visible in order to have any child set as visible, and you then turn off visibility for any child layers you don't want to show
- Sound Editor: Fixed that imports of 1.4 projects were not setting the new sound to the correct bitrate value
- Source Control: Double clicking on a file will now start the diff tool defined in

Preferences:
- UI: Fixed a 2.2.3 issue with Mac IDE keybindings when there were multiple bindings for the one action, so all keybindings now work again (e.g., Cmd+Y and Cmd+Shift+Z to redo actions)

BackBlaze 7.0.0.383 查看版本資訊

更新時間:2019-10-08
更新細節:

Jaspersoft Studio 6.10.0 查看版本資訊

更新時間:2019-10-01
更新細節:

RazorSQL 8.4.7 (64-bit) 查看版本資訊

更新時間:2019-09-26
更新細節: