Sticky Password 歷史版本列表 Page22

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Sticky Password 歷史版本列表

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Sticky Password 8.1.0.108 查看版本資訊

更新時間:2018-03-13
更新細節:

What's new in this version:

Sticky Password 8.1.0.108
- Various stability improvements and bug fixes


Sticky Password 8.1.0.103
- Fixed http authorization issue in Firefox and Internet Explorer
- Fixed Opera integration issue
- Fixed issue with high DPI on Windows 7
- Fixed issue with launching on Windows Vista
- Fixed import from Roboform
- Added hotkey for password generator
- Various stability improvements and bug fixes


Sticky Password 8.1.0.100
- Fixed http authorization issue in Firefox and Internet Explorer
- Fixed Opera integration issue
- Fixed issue with high DPI on Windows 7
- Fixed issue with launching on Windows Vista
- Fixed import from Roboform
- Added hotkey for password generator
- Various stability improvements and bug fixes


Sticky Password 8.0.12.127
- New browser extension menus for Chrome, Firefox, Opera, Comodo Dragon and Yandex
- Various stability improvements and bug fixes


Sticky Password 8.0.12.125
- New browser extension menus for Chrome, Firefox, Opera, Comodo Dragon and Yandex
- Various stability improvements and bug fixes


Sticky Password 8.0.12.122
- New browser extension menus for Chrome, Firefox, Opera, Comodo Dragon and Yandex
- Various stability improvements and bug fixes


Sticky Password 8.0.11.49
- Stability improvements and bug fixes


Sticky Password 8.0.11.46
- Added easy access to password health indicators with the new Security Dashboard (formerly called Warnings)
- Added support for Intel SGX technology


Sticky Password 8.0.10.54
- Change log not available for this version


Sticky Password 8.0.10.53
- Improved unlock dialog look and feel
- Improved installation of Google Chrome extension
- Improved first run wizard


Sticky Password 8.0.9.45
- Support of two-factor authentication (2FA) has been added. When enabled by the user, two-factor authentication adds an extra layer of security to Sticky Password by requiring an automatically generated access code in addition to the Master Password to unlock the database. Google Authenticator - the Time-Based, One-Time Password (TOTP) application - is supported


Sticky Password 8.0.9.41
- Improved UI for extensions related dialogs
- More intuitive autofill feature

Serato DJ Pro 2.0.1 (64-bit) 查看版本資訊

更新時間:2018-03-06
更新細節:

What's new in this version:

- Added support for the Pioneer DDJ-SB3
- Stop time functions added for the Allen & Heath 43C, DB2, DB4 and Akai AMX
- Tracks instant doubled on motorised platter controllers no longer ignore platter movements
- Keylock and pitch indicator icons are now always present on NS6II displays
- Added drivers for the Pioneer DDJ-SB and DDJ-SB2 in Lite and Pro

Serato DJ Pro 2.0 (64-bit) 查看版本資訊

更新時間:2018-02-27
更新細節:

What's new in this version:

New Features:
- Added 64-bit support for Mac and Windows
- Updated look with new colours and scalable interface
- Added Practice Mode - test your mix without hardware connected
- Added 'Hi-Res Screen Display' option - Display in high resolution on Retina, 4K and HD monitors
- Added new 'Help' menu including Support Knowledge Base search
- Added 'Performance Pad Cue Layout' option
- Added headphone PFL 'Auto Cue' option (for supported controllers only)

Other Changes:
- Added play/pause keyboard shortcuts for Practice Mode - [Space] for left deck, [Enter] for right deck
- Added support for 'iTunes Library.xml' - If no iTunes Music Library.xml is found it will look for a iTunes Library.xml instead
- Changed audio decoding from video files (previously Quicktime) to the native OS decoder
- Added Mix + Mic + TR recording options for the Roland DJ-202
- Added 'Clean Echo Out' for Wolf Pack FX pack
- Set Temp Cue logic updated
- Fixed Favourite FX list not saving between sessions
- Fixed Ctrl+Z not working correctly in Offline player
- Fixed 'Error Communicating with device' message showing when DDJ SR2 is connected
- Fixed Windows DPI scaling restricting application from opening due to minimum screen resolution
- Fixed Analysis Settings popup not allowing tooltip to be open at the same time
- Fixed an issue where the Roland DJ-808 could not connect to Serato DJ on macOS High Sierra
- Fixed a potential hang when connecting Rane SL4 with no drivers installed
- Fixed 'Error Communicating with device' error message showing when connecting Pioneer DJ DDJ-SR2
- Fixed Roland TR-S not correctly aligning with the beatgrid
- Fixed Temp Cue not drawing at correct position when the beatgrid is at a negative value
- Fixed Temp Cue remaining after track is ejected
- Fixed Temp cue jumping to start of active loop
- Fixed cursor flickering while dragging from Deck/Sample slot (MacOS)
- Fixed Play From Start not being respected when Sticker Lock is enabled
- Fixed album art box being too long in horizontal and vertical view
- Fixed an issue where the album art would stay visible
- Fixed track starting from playhead position of last loaded track when no song load options are set
- Fixed an issue being unable to jump to a letter when inside a crate
- Fixed an issue turning MIDI output lighting ON when mapping Sync
- Fixed a possible dropout switching between Fav FX banks before FX are turned on
- Fixed MIDI Output lighting not toggling for Sampler midi mappable controls
- Fixed MIDI Mapped Video upfader not working unless upfader link is enabled
- Fixed Sampler panel height not returning correctly when closed
- Fixed bloated iTunes XML causing a crash
- Fixed a potential crash when resizing application window continuously
- Fixed a potential crash on exit
- Updated the auto backup message on exit screen
- Updated various tooltips and translations
- Updated application icons

Sticky Password 8.1.0.103 查看版本資訊

更新時間:2017-11-30
更新細節:

What's new in this version:

Sticky Password 8.1.0.103
- Fixed http authorization issue in Firefox and Internet Explorer
- Fixed Opera integration issue
- Fixed issue with high DPI on Windows 7
- Fixed issue with launching on Windows Vista
- Fixed import from Roboform
- Added hotkey for password generator
- Various stability improvements and bug fixes

Sticky Password 8.1.0.100
- Fixed http authorization issue in Firefox and Internet Explorer
- Fixed Opera integration issue
- Fixed issue with high DPI on Windows 7
- Fixed issue with launching on Windows Vista
- Fixed import from Roboform
- Added hotkey for password generator
- Various stability improvements and bug fixes

Sticky Password 8.0.12.127
- New browser extension menus for Chrome, Firefox, Opera, Comodo Dragon and Yandex
- Various stability improvements and bug fixes

Sticky Password 8.0.12.125
- New browser extension menus for Chrome, Firefox, Opera, Comodo Dragon and Yandex
- Various stability improvements and bug fixes

Sticky Password 8.0.12.122
- New browser extension menus for Chrome, Firefox, Opera, Comodo Dragon and Yandex
- Various stability improvements and bug fixes

Sticky Password 8.0.11.49
- Stability improvements and bug fixes

Sticky Password 8.0.11.46
- Added easy access to password health indicators with the new Security Dashboard (formerly called Warnings)
- Added support for Intel SGX technology

Sticky Password 8.0.10.54
- Change log not available for this version

Sticky Password 8.0.10.53
- Improved unlock dialog look and feel
- Improved installation of Google Chrome extension
- Improved first run wizard

Sticky Password 8.0.9.45
- Support of two-factor authentication (2FA) has been added. When enabled by the user, two-factor authentication adds an extra layer of security to Sticky Password by requiring an automatically generated access code in addition to the Master Password to unlock the database. Google Authenticator - the Time-Based, One-Time Password (TOTP) application - is supported

Sticky Password 8.0.9.41
- Improved UI for extensions related dialogs
- More intuitive autofill feature

PCSX2 1.4.0 查看版本資訊

更新時間:2016-01-08
更新細節:

What's new in this version:

Debugger:
- The new debugger features a live disassembly view and allows developers to debug games way easier than before while being very useful feature in assisting the debugging of games which aren't working properly. Its main purpose is aiding in game hacking, translation patches for example list of Keyboard shortcuts for the debugger functions can be found at docs/debugger.txt

Folder memory cards:
- The new Folder memory card feature allows users to easily share single game saves instead of the whole memory cards by simply sending the folder of the specific game. This method also allows easier backup of the save files and allows deletion of game saves without even going into the PS2 bios or the game. You even convert your older memory cards to a folder using the built-in convert feature!
- Another neat advantage is that it provides unlimited storage capacity for save files as games will only see their own saves and the rest of the perceived 8MB memory card as free space. This allows you to create as many saves as would fit onto a whole empty memory card in a single game, without concerns about leaving enough space for other games or ever running into the problem where you start a new game and only later realize you don't have enough free space on the memory card to save, and without the incompatibility issues of emulating bigger third party memory cards.

EE Overclock:
- You can now manipulate the EE Cyclerate to overclock and underclock the Emotion Engine's R5900 Core CPU clock speed, The negative values on the slider allow you to reduce the clock speed and conversely the positive values effectively increase the clockspeed.

Recompiler Improvements and Core Refactors:
- GIF: Better Handling for Finish Interrupt request signal
- MicroVU: General Improvements
- SIF: Limit/Mask transfer size to 1mb-16bytes
- VIF: Better handling of IRQ and MFIFO Timing improvements
- EE Interpreter: Improved TLB miss exception handling

Support for loading Gzip and CSO compressed ISO's:
- PCSX2 can now directly load compresed ISO images, so you can save your precious HDD space!

GSDX

Programmable blending to reproduce GS blending unit output:
- The source of the issues on GPU blending unit is due to the fact that the raster operations pipeline (ROP) differ from the GS and the GPU which means that the GPU ROP's don't support the equations which are supported by the GS ROP's and hence it leads to wrong blending which causes situations like horizontal black lines or missing effects on some games.
- Hardware implementations are usually limited to only a subset of all possible equations. A software implementation based on a CPU (such as a shader) would be able to do any operation at the cost of performance.
- The new option (Blending Unit Accuracy), which is an OpenGL renderer exclusive, moves the computing of the ROP to the shader. This way it is more accurate but considerably slower. You can try different levels of the option "Blending Unit Accuracy" to check out the impact on the accuracy and performance.

Improved CRTC output size handling:
- There were few rare cases on games running at NTSC video mode where the detected frame buffer height was too large and eventually caused the whole screen to have a weird format with unexpected bottom black bars on the screen. A few games which suffered similar issues are Skyrunner, Devil may cry 3, Tribes: Aerial Assault. This eventually got fixed by proper saturation limit for height in case of NTSC video mode.

Software renderer improvements:
- Silent Hill outputs a nan in Q to emulate the flashlight - an unsupported NaN (not a number) on the projection value (Q). Gregory used an isnan test to find such instances and emulate the flash light effect. Gabest later decreased the speed impact by using inlined ASM. Fixes Flash light effects on Silent Hill 3.
- Better texture size management in software mode, fixes Horsez and Stolen memory issue and also lowers memory usage in general.
- Better handling of textures addressing outside the limits by extending the cached texture size to the upper limits of the region clamp values: Fixes Lupin the 3rd

Accurate destination alpha testing:
- Better behavior to replicate one of the GS functions where the Graphics Synthesizer can discard a pixel based on the destination output. In order to emulate this function properly you need in-order RW texture. Unfortunately standard GPU only has either an in-order RO texture or an out-of-order RW texture, to circumvent around this limitation accurate date implements a two pass algorithm to implement the effect. The 1st pass searches the valid primitive ID and the 2nd pass will do the draw based on the previous pass.

Improved read of depth / color:
- A standard GPU has separate textures for the color and the depth information. The GS doesn't enforce such separation between color/depth information. So it is allowed to read depth as color or write color into depth. You could even write depth in the color render target. It is used for effects such as "depth of field". The new option "Hardware depth", which is an OpenGL renderer exclusive, allows to convert depth/color into color/depth respectively. Now you can enjoy accurate reproduction of such effects. However these conversions require additional resources from your GPU which might gradually decrease performance in cost of accuracy.

SPU2-X

Per channel volume adjustment:
- A.K.A Room Correction. This feature is present in the control panel of some audio chips, but often enough, the settings that work well for the system in general, don't match the settings that you prefer for emulated games, due to the intrinsic differences of the emulated machine.
- It does exactly what it sounds like: lets you adjust each output channel independently, to compensate for things such as distance of the speakers to the chair, or to emphasize the vocals (center channel) or the surround sound (side/back channels) when the game's balance is not fully to your liking.
- You'll find the values hidden in the SPU2-X.INI file, under the MIXING section (VolumeAdjust series of keys). The values are in decibels, which means writing 1 in one of the volumes will make the amplitude 10x larger, 2 will blow it up to 100x, and -1 will make it 1/10th of the original. Smaller values in the range of -1 to 1 are recommended for testing, as it's easy to cause unwanted clipping in the output.

Time Stretcher:

Improvements to tempo adjustments:
- Previously latency values higher than 200ms will make the stretcher adjustments overshoot the target
- equilibrium back and forth, in effect never stabilizing. This bug was fixed by lowering the tempo adjustments to avoid potential overshoots on bigger buffers.
- The latency slider will now allow a minimum value of 15ms. Providing choices of choosing from values between 15 to 29ms on the slider.

GUI:


Configurable template on GSFrame titlebar:
- There was some discussion among the users about the elements which should be displayed on the title bar of the rendering window, some of them disagreed with the placement of the elements and suggested to replace them in different order and have certain elements prioritized. While our users opinions are respected, all of them had very different ideas and it was impossible to satisfy everyone. Hence a consensus was never reached.
- So Avih decided to create a general template system to allow customization of the elements on the title bar. The following template is located in the inis_1.4.0/PCSX2_ui.ini file though lacks a user interface for easier customization.

Revamped Core and GSDX plugin dialogs:
- The Core and GSDX dialogs have undergone quite a deal of changes like converting the three-state checkboxes to a combobox, inclusion of tooltips on GSDX dialogs and further simplification / categorization which eventually lead to the Shader configuration dialog which includes all the Shader based options. (Shade Boost , FXAA , TV Shader and External shader) on the core side, there was a recent WX update from 2.8 to 3.0 which eventually caused a few issues but all of them got fixed eventually by our WX Expert Turtleli and there has also been support for DPI scaling added for all the dialogs. The Emulation settings dialog has also been changed slightly to be more consistent with the Linux GUI.