Skype

最新版本 GDevelop 5.0.0 Beta 122

GDevelop 5.0.0 Beta 122

GDevelop 5.0.0 Beta 122
Skype 是使您能夠在世界任何地方撥打免費電話的軟件。 Skype 使用 P2P(點對點)技術將您與其他用戶連接起來。它提供了幾個功能,包括 Skype 從 Skype 撥打全球的普通和移動電話,電話會議和安全的文件傳輸。您現在也可以與其他用戶共享您的屏幕。 Skype 調用專注於視頻和音頻質量,並確保與端到端的加密調用。所有你需要開始的是 Windows XP SP3,Vista,7,8 或 10,視頻通話和麥克風的網絡攝像頭。您可以點擊免費下載按鈕,從我們的網站下載 Skype PC 離線安裝程序.



Skype 功能:

Skype 至 Skype 調用
視頻或語音撥打世界上任何人,免費。了解 Skype 電話如何使您接近,即使是在一個群組中.

群組視頻電話
讓家人和朋友聚在一起免費的群組視頻電話。了解它如何在移動設備,平板電腦和計算機上工作.

即時消息傳遞
與您的合作夥伴分享消息,或與朋友組一起制定計劃。看看我們的新表情符號和 Mojis.

致電電話號碼
看到這是多麼容易到達本地企業或朋友誰不在線。以可承受的價格撥打移動和固定電話號碼。下載 Skype 離線安裝 PC 安裝程序!

屏幕共享
在線觀看精彩的演示或展示使用 Skype 的簡單方法。發現與屏幕共享協作的新方法.

還提供:下載 Skype 為 Mac

ScreenShot

軟體資訊
檔案版本 GDevelop 5.0.0 Beta 122

檔案名稱 GDevelop-5-Setup-5.0.122.exe
檔案大小
系統 Windows XP / Vista / Windows 7 / Windows 8 / Windows 10
軟體類型 免費軟體
作者 Microsoft Corporation
官網 http://www.skype.com/en/download-skype/skype-for-computer/
更新日期 2021-11-25
更新日誌

What's new in this version:

GDevelop 5.0.0 Beta 122
Improvements:
- Move the object variables editor into the objects editor (easier to find and faster to access) (Thanks @Midhil457!)
- Also rework the other variables editor dialogs to have the toolbar buttons always at the bottom of the window.
- Add multiple achievements ("badges") that can be earned while using GDevelop.
- These achievements are visible in your user profile.
- They are all for now fairly simple to collect, but we'll also later add some a bit more complex to win, to reward contributors, people invested in the community and people building great games!
- Add conditions and expressions to compare the coordinates of the bounding box of an object.
- Scene editor improvements:
- Improve scene editor scrolling speed to be faster/slower according to the zoom level.
- Improve locked objects in the editor: the objects are now selectable with a different color, making it simpler to unlock them!
- Add a checkbox in your profile to receive statistics about your games.
- This checkbox is in your user profile. It's useful to receive weekly game stats via email (like the number of sessions from the last week sessions and the total from the current year to date).
- Various minor UI changes

as well as the improvements from the beta version:
- Add major improvements to the platformer engine to better handle slopes and moving platforms
- Add an option in the Sprite editor to allow animations to play even when the object is hidden/outside the screen
- Add support for using arbitrary URLs for images/sounds/resources in the web-app
- Improved previews and implement support for the Debugger in the web-app
- Clarify names of particle types in the Particle Emitter editor
- Update naming of events in the menus to make them easier to understand
- Show the preview window, when corresponding preference is enabled, above the editor but not above all windows on the screen
- Add CrazyGames.com in the links where to publish a HTML5 game

Fixed:
- Fix Tiled Sprite being incorrectly displayed (pixelated) when the X/Y offset was too large
- Fix the display of the decreased build limits after exporting a game
- Fix arrow keys wrongly triggering page scroll when playing a game embedded in a web page
- Don't list the current scene/external event name in a Link event when choosing what to include
- This prevents an infinite loop/crash if launching a preview after selecting the current scene/external events in a link of the same scene/external events
- Fix platforms sometimes not properly detected when rotated and at the edge of the scene
- Fix TimeScale expression not shown in expressions autocompletion
- Also fix inconsistent naming of time scale related actions/conditions and expressions
- Fix a typo for rotate toward angle and position in the event sheet sentence
- Fix a typo for rotate action in the event sheet sentence

as well as the improvements from the beta version:
- Fix a glitch where a sound being played at a low volume can actually be heard at a high volume for a split second.
- Fix contributors list
- Fix user not always logged when opening export after relaunching the app
- Fix potential crash in the scene editor

Internal changes (for developers):
- Refactor the implementation of the Tween behavior
- Avoid fetching again a JSON in the game engine when it's already being fetched

as well as the improvements from the beta version:
- Update esbuild and enable minification
- Refactor gdjs.Logger to allow disabling specific log groups in the console


GDevelop 5.0.0 Beta 121
- Add a console to the Debugger
- When launching the Debugger to inspect a game, open the console to see internal messages sent by the game, JavaScript code or the game engine
- This is an advanced feature that is useful to find issues in your game or to see if your game is displaying any internal error
- Improve scene selection and help text for an external layouts
- Improve autocomplete when typing an expression
- Add possibility to search in events sentences (rather than just in parameters)
- Also improve highlighting of search results and the index of the currently focused result
- Only show the operators that can be actually used in actions/conditions for strings
- For strings/texts, only = an…

GDevelop 5.0.0 Beta 122 相關參考資料
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Releases · 4ianGDevelop - GitHub

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