Remote Desktop Manager Enterprise 歷史版本列表
遠程桌面管理器是一種流行的應用程序,專業用戶,網絡管理員和 IT 部門使用該應用程序來管理虛擬機和所有類型的遠程連接。它使用直觀的界面,並支持所有的連接標準,如 VPN,FTP,SSH,Telnet 等。通過在您的 PC 上安裝“遠程桌面管理器”,用戶可以輕鬆創建虛擬映像和連接的網絡,不僅可以滿足幾個要求不高的用戶的需求,還可以滿足需要對網絡資源進行精確控制的遠程處理功能,協作,異地備份,安全性,... Remote Desktop Manager Enterprise 軟體介紹更新時間:2016-04-08
更新細節:
What's new in this version:
- Added a Is Virtual Machine column in the tree list
- Added more diagnostic information
- Added support for 2FA in Screen Connect
- Improved for the SQL Server cache refresh
更新時間:2016-04-05
更新細節:
What's new in this version:
Added:
- a refresh in the check is online dialog
- an option to start the application in offline
- auto sync clipboard in ARD
- option to hide macro/script/tool from tree view
- RoyalTS 3 file format import support
- support for plaintext in SecureNote
- support for private vault with the expiration notifications
Improved:
- the check is online dialog to no longer be modal
- the performance in the refresh
- the Citrix web console
更新時間:2016-03-30
更新細節:
What's new in this version:
Improvements:
- Added an advanced UI option to start credenital selection dialog with collapsed folders
- Added private key as a credential entry
- Added private vault support with Devolutions Cloud
- Improved the KeyAgent to load keys from private vault, my personal private key and my personal credentials
Fixed:
- Fixed issue with VPN add-ons not considering the "go online on disconnect" option
更新時間:2016-03-22
更新細節:
What's new in this version:
New Feature:
- Added an option to enable the High DPI support in the application
Improvements:
- Added Copy Domain for data entries (web and account)
- Added in KeePass entry an options for case sensitivity, contains or exact match filtering
- Added LINKED_OWNER variables for credentials and a ROOT_GROUP variable
- Added variables resolving in private vault search now
- Improved the user specific setting refresh performance
Fixed:
- Added a new default Group double click action
- Fixed an issue with the private vault search
- Fixed some issue with VNC and Ctrl+Alt+DeleteFixed: a potential vulnerability issue
更新時間:2016-02-26
更新細節:
更新時間:2016-02-02
更新細節:
What's new in this version:
New features:
- Added a setting to execute a remote program after the RDP login
- Added the possibility to delete entry with the synchronizer
- Added the report export with the command line
Improvements:
- Added a clear color button
- Added a date for the last load from inventory
- Added a detail view in the DVLS console with some diagnostic
- Added a Linux custom image
- Added default template settings for sub types
- Added default template settings for the data entry, macro/script/tool and synchronizer types
- Added DirectX optimization for ARD and VNC embedded
- Added global option for application keypad mode in ssh terminal
- Added iDrac remote management in tools
- Added Import from ScreenConnect
- Added more keyboard mapping for some missing ribbon button like Macro
- Added regex with full url for the web browser extension linker
- Added RunAsNetOnly support in cmd sessions & cmd tools
- Added the ILo v2 and v4 specific settings
- Added the Locked column in the AD Console
- Added the Open VPN action for a group entry
- Added the OS in the column chooser
- Added the policy list in the diagnostic
- Added the possibility to leave the credentials empty in the SQL Server data source and remember it on first use.
- Added the possibility to prompt for the host name in the Host entry
- Added the possibility to specify the virtual machine type in information
- Added the selected templates list in host entry
- Changed the default behavior to resolve the IP variable when only the host is specified
- Changed the embedded VNC engine for our own optimized implementation
- Changed the way the web submit is executed (UseLegacyClick to revert back to the previous method)
- Improved the cache performance with some specific refresh scenarios
- Improved the macro (support for Ctrl {CTRL}, Alt, Shift and Win key)
- Improved the template host replacement to support the $HOST$ mixed with fix values
Fixes:
- Added a synchronizer for ScreenConnect
- Fixed a password variable issue with the + not resolved
- Fixed a possible bug with PowerShell user creation
- Fixed a possible issue with an entry image not saved
- Fixed a possible issue with Load from Inventory in the Hyper-V console
- Fixed a possible issue with the $TOOL_PASSWORD$ variable
- Fixed a possible issue with the Agent not found
- Fixed a possible issue with the DVLS data source information
- Fixed a possible issue with the Open with Enter in the filter box when the magnet is enabled
- Fixed a possible setting lost with the ribbon disabled
- Fixed a possible Team Viewer import issue
- Fixed a shortcut creation issue in the private vault
- Fixed an "Unable to create user or change role" issue
- Fixed an error with Chocolatey and the installation path
- Fixed an issue where the session comment was lost in offline mode
- Fixed an issue with ARD and the multi screen when not using Retina
- Fixed an issue with ARD and VNC
- Fixed an issue with EndDateTime UTC in log
- Fixed an issue with re-open tab page in the original order
- Fixed an issue with Telnet in 64bit
- Fixed an issue with the AD Console that prevented actions when the common name and the SAMAccountName are different
- Fixed an issue with the batch edit and the site
- Fixed an issue with the DVLS unlock
- Fixed an issue with the macro script dialog filter
- Fixed an issue with the minimize ribbon missing button
- Fixed an issue with the MobaXTerm importer
- Fixed an issue with the Notes not scrollable
- Fixed an issue with Wake on Lan port max value
- Fixed issue with log mode option in the Terminal
- Fixed the navigation in the selection connection dialogs
- Internal beta fixes
- Small UI fixes
更新時間:2016-01-28
更新細節:
What's new in this version:
Improvements:
- Added RunAsNetOnly support in cmd sessions & cmd tools
- Added the possibility to specify the virtual machine type in information
- Added the selected templates list in host entry
- Improved the template host replacement to support the $HOST$ mixed with fix values
Fixes:
- Fixed a possible bug with PowerShell user creation
- Fixed an "Unable to create user or change role" issue
- Fixed an issue with re-open tab page in the original order
- Fixed an issue with the batch edit and the site
更新時間:2016-01-12
更新細節:
What's new in this version:
New features:
- Added the report export with the command line
Improvements:
- Added a detail view in the DVLS console with some diagnostic
- Added global option for application keypad mode in ssh terminal
- Added iDrac remote management in tools
- Added more keyboard mapping for some missing ribbon button like Macro
- Added regex with full url for the web browser extension linker
- Added the OS in the column chooser
- Added the policy list in the diagnostic
- Improved the cache performance with some specific refresh scenarios
Fixes:
- Fixed a shortcut creation issue in the private vault
- Fixed an issue with EndDateTime UTC in log
- Fixed an issue with the AD Console that prevented actions when the common name and the SAMAccountName are different
- Fixed an issue with the macro script dialog filter
- Fixed an issue with the minimize ribbon missing button
- Fixed an issue with the MobaXTerm importer
- Fixed an issue with the Notes not scrollable
- Fixed issue with log mode option in the Terminal
- Fixed the navigation in the selection connection dialogs
更新時間:2016-01-08
更新細節:
What's new in this version:
Debugger:
- The new debugger features a live disassembly view and allows developers to debug games way easier than before while being very useful feature in assisting the debugging of games which aren't working properly. Its main purpose is aiding in game hacking, translation patches for example list of Keyboard shortcuts for the debugger functions can be found at docs/debugger.txt
Folder memory cards:
- The new Folder memory card feature allows users to easily share single game saves instead of the whole memory cards by simply sending the folder of the specific game. This method also allows easier backup of the save files and allows deletion of game saves without even going into the PS2 bios or the game. You even convert your older memory cards to a folder using the built-in convert feature!
- Another neat advantage is that it provides unlimited storage capacity for save files as games will only see their own saves and the rest of the perceived 8MB memory card as free space. This allows you to create as many saves as would fit onto a whole empty memory card in a single game, without concerns about leaving enough space for other games or ever running into the problem where you start a new game and only later realize you don't have enough free space on the memory card to save, and without the incompatibility issues of emulating bigger third party memory cards.
EE Overclock:
- You can now manipulate the EE Cyclerate to overclock and underclock the Emotion Engine's R5900 Core CPU clock speed, The negative values on the slider allow you to reduce the clock speed and conversely the positive values effectively increase the clockspeed.
Recompiler Improvements and Core Refactors:
- GIF: Better Handling for Finish Interrupt request signal
- MicroVU: General Improvements
- SIF: Limit/Mask transfer size to 1mb-16bytes
- VIF: Better handling of IRQ and MFIFO Timing improvements
- EE Interpreter: Improved TLB miss exception handling
Support for loading Gzip and CSO compressed ISO's:
- PCSX2 can now directly load compresed ISO images, so you can save your precious HDD space!
GSDX
Programmable blending to reproduce GS blending unit output:
- The source of the issues on GPU blending unit is due to the fact that the raster operations pipeline (ROP) differ from the GS and the GPU which means that the GPU ROP's don't support the equations which are supported by the GS ROP's and hence it leads to wrong blending which causes situations like horizontal black lines or missing effects on some games.
- Hardware implementations are usually limited to only a subset of all possible equations. A software implementation based on a CPU (such as a shader) would be able to do any operation at the cost of performance.
- The new option (Blending Unit Accuracy), which is an OpenGL renderer exclusive, moves the computing of the ROP to the shader. This way it is more accurate but considerably slower. You can try different levels of the option "Blending Unit Accuracy" to check out the impact on the accuracy and performance.
Improved CRTC output size handling:
- There were few rare cases on games running at NTSC video mode where the detected frame buffer height was too large and eventually caused the whole screen to have a weird format with unexpected bottom black bars on the screen. A few games which suffered similar issues are Skyrunner, Devil may cry 3, Tribes: Aerial Assault. This eventually got fixed by proper saturation limit for height in case of NTSC video mode.
Software renderer improvements:
- Silent Hill outputs a nan in Q to emulate the flashlight - an unsupported NaN (not a number) on the projection value (Q). Gregory used an isnan test to find such instances and emulate the flash light effect. Gabest later decreased the speed impact by using inlined ASM. Fixes Flash light effects on Silent Hill 3.
- Better texture size management in software mode, fixes Horsez and Stolen memory issue and also lowers memory usage in general.
- Better handling of textures addressing outside the limits by extending the cached texture size to the upper limits of the region clamp values: Fixes Lupin the 3rd
Accurate destination alpha testing:
- Better behavior to replicate one of the GS functions where the Graphics Synthesizer can discard a pixel based on the destination output. In order to emulate this function properly you need in-order RW texture. Unfortunately standard GPU only has either an in-order RO texture or an out-of-order RW texture, to circumvent around this limitation accurate date implements a two pass algorithm to implement the effect. The 1st pass searches the valid primitive ID and the 2nd pass will do the draw based on the previous pass.
Improved read of depth / color:
- A standard GPU has separate textures for the color and the depth information. The GS doesn't enforce such separation between color/depth information. So it is allowed to read depth as color or write color into depth. You could even write depth in the color render target. It is used for effects such as "depth of field". The new option "Hardware depth", which is an OpenGL renderer exclusive, allows to convert depth/color into color/depth respectively. Now you can enjoy accurate reproduction of such effects. However these conversions require additional resources from your GPU which might gradually decrease performance in cost of accuracy.
SPU2-X
Per channel volume adjustment:
- A.K.A Room Correction. This feature is present in the control panel of some audio chips, but often enough, the settings that work well for the system in general, don't match the settings that you prefer for emulated games, due to the intrinsic differences of the emulated machine.
- It does exactly what it sounds like: lets you adjust each output channel independently, to compensate for things such as distance of the speakers to the chair, or to emphasize the vocals (center channel) or the surround sound (side/back channels) when the game's balance is not fully to your liking.
- You'll find the values hidden in the SPU2-X.INI file, under the MIXING section (VolumeAdjust series of keys). The values are in decibels, which means writing 1 in one of the volumes will make the amplitude 10x larger, 2 will blow it up to 100x, and -1 will make it 1/10th of the original. Smaller values in the range of -1 to 1 are recommended for testing, as it's easy to cause unwanted clipping in the output.
Time Stretcher:
Improvements to tempo adjustments:
- Previously latency values higher than 200ms will make the stretcher adjustments overshoot the target
- equilibrium back and forth, in effect never stabilizing. This bug was fixed by lowering the tempo adjustments to avoid potential overshoots on bigger buffers.
- The latency slider will now allow a minimum value of 15ms. Providing choices of choosing from values between 15 to 29ms on the slider.
GUI:
Configurable template on GSFrame titlebar:
- There was some discussion among the users about the elements which should be displayed on the title bar of the rendering window, some of them disagreed with the placement of the elements and suggested to replace them in different order and have certain elements prioritized. While our users opinions are respected, all of them had very different ideas and it was impossible to satisfy everyone. Hence a consensus was never reached.
- So Avih decided to create a general template system to allow customization of the elements on the title bar. The following template is located in the inis_1.4.0/PCSX2_ui.ini file though lacks a user interface for easier customization.
Revamped Core and GSDX plugin dialogs:
- The Core and GSDX dialogs have undergone quite a deal of changes like converting the three-state checkboxes to a combobox, inclusion of tooltips on GSDX dialogs and further simplification / categorization which eventually lead to the Shader configuration dialog which includes all the Shader based options. (Shade Boost , FXAA , TV Shader and External shader) on the core side, there was a recent WX update from 2.8 to 3.0 which eventually caused a few issues but all of them got fixed eventually by our WX Expert Turtleli and there has also been support for DPI scaling added for all the dialogs. The Emulation settings dialog has also been changed slightly to be more consistent with the Linux GUI.
更新時間:2015-12-25
更新細節:
What's new in this version:
Fixes:
- Fixed a possible issue with the code editor
- Fixed an issue with the AD Console that prevented actions when the common name and the SAMAccountName are different
- Fixed another issue with offline and DOD