Rapid PHP Editor 歷史版本列表 Page1

最新版本 Rapid PHP Editor 2022 17.1

Rapid PHP Editor 歷史版本列表

Rapid PHP Editor 是一個速度更快,功能更強大的 PHP 編輯器,它結合了一個完整的 PHP IDE 和記事本的速度。用於 PC 的 Rapid PHP 是用於編碼 PHP,HTML,CSS,JavaScript 和其他 Web 開發語言的最完整的一體化軟件,具有調試,驗證,重用,導航和格式化代碼的工具。與 Rapid PHP Editor 的桌面,你可以更聰明的代碼,節省時間,提高... Rapid PHP Editor 軟體介紹


Rapid PHP Editor 2022 17.1 查看版本資訊

更新時間:2022-01-30
更新細節:

What's new in this version:

- Added popup menu on minimap for those failing to look in the Options menu to hide minimap
- Improved minimap separation from code (shadow border)
- Fixed range check error
- Fixed zero length file causing SFTP error
- Other minor fixes

SnapGene Viewer 6.0.2 查看版本資訊

更新時間:2022-01-15
更新細節:

What's new in this version:

Enhancements:
- Updated common features database

Fixed:
- Fixed a regression that resulted in stability issues when opening files with primers.

Rapid PHP Editor 2022 17.0 查看版本資訊

更新時間:2022-01-15
更新細節:

What's new in this version:

- Version 2022 introduces several major productivity-boosting features such as code minimap, built-in full-fledged FTP client with side-by-side local and remote panels and the long awaited inline color preview for CSS. Other updates include support for PHP 8 and many smaller refinements.

Code minimap:
- Code minimap allows quick navigation based on visual representation of all code in the file

Side-by-side FTP client/explorer:
The editor now comes with a full fledged FTP client that you can run in parallel with code editing. It offers some very helpful features:
- Side-by-side local and remote panels
- Tree view for directories
- Synchronized browsing
- Forward/Back navigation memory
- All essential FTP file management features
- Now remembers View mode and panel sizes
- Inline CSS color preview:
- Optional inline CSS color preview can greatly speed up work with web design and colors

React and Vue.js framework support:
- It is now easier to work with React and Vue.js code. This feature is also found in late 2020 releases, but it was initially not available for 2020.

PHP 8 support:
- Improved auto complete
- Named parameter support in hints
- Number format support
- Promoted property support in code explorer
- New keywords fn and match

Performance improvements:
- Faster application launch and exit when multiple tabs are kept open
- Slightly improved code explorer performance

Visual improvements:
- Customizable error line color
- Updated all color schemes to work better with error lines, bookmark lines, hidden character display
- Smoother menu drawing in dark themes on Windows 11

Preview improvement:
- Updated built-in Chromium version to support latest HTML and CSS features
- Removed legacy IE preview (can turn on with an option)

Usability improvements:
- New actions Next Tab and Previous Tab that you can assign shortcuts to
- Preview now remembers scroll position
- Improved auto complete behavior with functions
- Reopen Closed Tab feature that reopens last closed tab
- Language, coding and other improvements:
- Support for CSS variables
- New framework - Bootstrap 5
- Updated Google Fonts library
- Improved JavaScript code parser
- Updated PHP function and class definitions
- Easy PHP installer package updated to 7.4

NumPy 1.22.1 查看版本資訊

更新時間:2022-01-15
更新細節:

What's new in this version:

Fixed:
- f2PY docstring problems (SciPy)
- reduction type problems (AstroPy)
- various typing bugs

GDevelop 5.0.0 Beta 126 查看版本資訊

更新時間:2022-01-15
更新細節:

What's new in this version:

Game building and publishing:
Publishing to the web is now giving you a stable, unique URL to your game:
- A unique URL is now available for each game, hosted on liluo.io (more about it later!)
- The list of "builds" has been improved to allow opening web builds and decide which one to publish live on the stable url. This allows to continue making regular exports (you will get an "instant-build" URL) to the web and choose which one to show to your players (the unique URL).
- The list of builds per game is now in the game dashboard

Engine improvements:
- Add a condition to the Platformer character behavior to check if a control is pressed (or simulated)
- Improve calculations for the Top Down movement, the Platformer and the Pathfinding behaviors to make them more precise when accelerating or decelerating
- This makes the movement less prone to approximations when there is a drop in your game framerate, making your game more precise.
- Add support for rotating, scaling and flipping a Shape Painter object
- A custom center point can be set (and will be at the center of the drawing if not specified)
- The collision mask is now a rectangle surrounding what is drawn on screen
- If this changes something in your game, or you want another collision mask, you can use the action to set a custom rectangle as the collision mask of the object
- Improve the timer conditions to allow to check if the value of the timer is greater or less than a value

Extension discovery:
- Add buttons to add an extension, or a behavior to an object, when adding a condition or an action in the event sheet
- Open extension details first when clicking on an extension imported from the extensions library, in the project manager
- This is useful to read again the extension description and learn how to use it
- Change the way filters are applied when searching for extensions/behaviors/examples in the stores (you can now search them by typing in the search box, and click one to apply it)

Miscellaneous:
- Add logs to audio actions when trying to manipulate a sound/music on a non-existing channel
- Add autocompletion for fields and expressions asking for a function parameter name
- Update the new behavior method dialog "step icon" to be hollow
- Make the GDevelop Windows version signed with a certificate to avoid warnings when opening the installer
- The Windows warning should be gone once a sufficient number of people install the app ????
- Improve the mouse conditions to autocomplete possible values
- Add possibility to use Cmd+Enter/Ctrl+Enter to apply changes or validate a dialog.
- Show objects position instead of origin in the in-game debugging view
- Still show the "origin" point for rotated/scaled Sprite objects.
- Add missing keys in the keyboard expression autocomplete
- Allow multi-selection and sorting in the instances list
- Also allow to lock/unlock by clicking on the lock icon
- Add context menu items to collapse all events and expand events to certain levels
- Group properties in some behaviors for enhanced clarity
- Also allow custom behaviors made in the editor to define property groups
- Also allow actions/conditions/expressions created in the editor to be sorted in groups
- Add notification badge on user chip and achievements (to know when you get a new achievement)
- Improve the homepage layout to make the "Create blank project" easier to find

Extensions, assets and, examples:
- Update flexbox extension with various improvements
- Show the options in the parameters of the Gamepad extension
- [SpriteMasking] Fix unmasking being limited to sprites
- [Noise] Add octaves handling to make procedural generation easier
- [MarchingSquare] Various improvements:
- Add an action to set the field value of a grid point.
- Add expressions for the grid dimension (the number of rows and columns)
- Add an action to "clamp" the field with an upper and lower bound
- Add the "Multiplication" and "Division" operations for the "merge" action
- Fix: the field is cleared if its size is changed so that its size actually updates
- Add DiscordRichPresence extension
- Add space-asteroids example from GDevelop's Youtube tutorial
- Update IAP example to 1.1.0
- Mainly a simplification of the example
- Add circular pong example
- Paint example

Fixed:
- Display timed out builds instead of infinite loader
- Fix crash on web-app for users using automatic page translations
- Fix some typo in the interface or codebase
- Fixes presence of ghost collision masks for objects with platform behavior
- Fix the special 'Not' condition not working with some conditions related to objects
- Fix the expression to get the user home path
- Fix toolbar not centered on the extensions screen
- Fix wrong network preview address shown when running in VirtualBox/VMware

GDevelop 5.0.0 Beta 125 查看版本資訊

更新時間:2022-01-14
更新細節:

What's new in this version:

Game building and publishing:
Publishing to the web is now giving you a stable, unique URL to your game:
- A unique URL is now available for each game, hosted on liluo.io (more about it later!)
- The list of "builds" has been improved to allow opening web builds and decide which one to publish live on the stable url. This allows to continue making regular exports (you will get an "instant-build" URL) to the web and choose which one to show to your players (the unique URL).
- The list of builds per game is now in the game dashboard

Engine improvements:
- Add a condition to the Platformer character behavior to check if a control is pressed (or simulated)
- Improve calculations for the Top Down movement, the Platformer and the Pathfinding behaviors to make them more precise when accelerating or decelerating
- This makes the movement less prone to approximations when there is a drop in your game framerate, making your game more precise.
- Add support for rotating, scaling and flipping a Shape Painter object
- A custom center point can be set (and will be at the center of the drawing if not specified)
- The collision mask is now a rectangle surrounding what is drawn on screen
- If this changes something in your game, or you want another collision mask, you can use the action to set a custom rectangle as the collision mask of the object
- Improve the timer conditions to allow to check if the value of the timer is greater or less than a value

Extension discovery:
- Add buttons to add an extension, or a behavior to an object, when adding a condition or an action in the event sheet
- Open extension details first when clicking on an extension imported from the extensions library, in the project manager
- This is useful to read again the extension description and learn how to use it
- Change the way filters are applied when searching for extensions/behaviors/examples in the stores (you can now search them by typing in the search box, and click one to apply it)

Miscellaneous:
- Add logs to audio actions when trying to manipulate a sound/music on a non-existing channel
- Add autocompletion for fields and expressions asking for a function parameter name
- Update the new behavior method dialog "step icon" to be hollow
- Make the GDevelop Windows version signed with a certificate to avoid warnings when opening the installer
- The Windows warning should be gone once a sufficient number of people install the app ????
- Improve the mouse conditions to autocomplete possible values
- Add possibility to use Cmd+Enter/Ctrl+Enter to apply changes or validate a dialog.
- Show objects position instead of origin in the in-game debugging view
- Still show the "origin" point for rotated/scaled Sprite objects.
- Add missing keys in the keyboard expression autocomplete
- Allow multi-selection and sorting in the instances list
- Also allow to lock/unlock by clicking on the lock icon
- Add context menu items to collapse all events and expand events to certain levels
- Group properties in some behaviors for enhanced clarity
- Also allow custom behaviors made in the editor to define property groups
- Also allow actions/conditions/expressions created in the editor to be sorted in groups
- Add notification badge on user chip and achievements (to know when you get a new achievement)
- Improve the homepage layout to make the "Create blank project" easier to find

Extensions, assets and, examples:
- Update flexbox extension with various improvements
- Show the options in the parameters of the Gamepad extension
- [SpriteMasking] Fix unmasking being limited to sprites
- [Noise] Add octaves handling to make procedural generation easier
- [MarchingSquare] Various improvements:
- Add an action to set the field value of a grid point.
- Add expressions for the grid dimension (the number of rows and columns)
- Add an action to "clamp" the field with an upper and lower bound
- Add the "Multiplication" and "Division" operations for the "merge" action
- Fix: the field is cleared if its size is changed so that its size actually updates
- Add DiscordRichPresence extension
- Add space-asteroids example from GDevelop's Youtube tutorial
- Update IAP example to 1.1.0
- Mainly a simplification of the example
- Add circular pong example
- Paint example

Fixed:
- Display timed out builds instead of infinite loader
- Fix crash on web-app for users using automatic page translations
- Fix some typo in the interface or codebase
- Fixes presence of ghost collision masks for objects with platform behavior
- Fix the special 'Not' condition not working with some conditions related to objects
- Fix the expression to get the user home path
- Fix toolbar not centered on the extensions screen
- Fix wrong network preview address shown when running in VirtualBox/VMware

SnapGene Viewer 6.0.1 查看版本資訊

更新時間:2022-01-13
更新細節:

What's new in this version:

Fixed:
- Improved stability when showing context menus in Sequence view
- Fixed an issue where some mirrored files on Windows were not shown in collections
- Retain the order in which files were selected when aligning them to a reference sequence
- Corrected an issue where selected feature types were not visible in the Manage Feature Types dialog on Windows
- Fixed an issue that could result in duplicate primer binding sites or binding sites shown at the wrong location
- Added a warning if the maximum file path on Windows would be exceeded in order to convert a multi-sequence FASTA archive with very long sequences names to a Collection
- Fixed an issue where "Copy Top Strand Bases" was not shown when viewing a Collection
- Sped up loading sequences in agarose gels
- Fixed the keyboard shortcut for find protein sequence
- Fixed an issue that prevented opening documents from Signals Notebook with non-Latin characters in their filename
- Improved stability when closing windows and quitting
- Fixed an issue where the application logo was clipped in the launch dialog on Linux
- Improve spacing of fragment controls in cloning windows
- Corrected messages in the New DNA/RNA file window that at time incorrectly indicate the topology of the sequence that will be created
- Fixed an issue where some pull down controls were too narrow on Windows
- Improved stability when mousing over stop characters (*) in protein alignments
- Corrected an issue where collection folders were at times expanded automatically by mistake
- Fixed a crash when trying to open a mirror to a mirror file in a Collection
- Fixed an issue with importing some PubMed references that include Unicode characters
- Fixed a stability issue when switching between sequence trace and other window types on Windows or Linux
- Fixed importing a Vector NTI Express database with an atypical Java installation
- Fixed an issue with printing genetic codes
- Fixed an issue where an agarose gel fragment list could be clipped on Windows
- Numerous other stability improvements
- Fixed an issue where feature annotations could be lost when adding a restriction site via silent mutation
- Corrected an issue that prevented detecting a converted or extended trial license
- Corrected an issue with clipped content at the top of the Keyboard Shortcuts and Gestures dialogs on Windows and Linux

NumPy 1.22.0 查看版本資訊

更新時間:2022-01-02
更新細節:

What's new in this version:

- Annotations of the main namespace are essentially complete. Upstream is a moving target, so there will likely be further improvements, but the major work is done. This is probably the most user visible enhancement in this release.
- A preliminary version of the proposed Array-API is provided. This is a step in creating a standard collection of functions that can be used across application such as CuPy and JAX.
- NumPy now has a DLPack backend. DLPack provides a common interchange format for array (tensor) data.
- New methods for quantile, percentile, and related functions. The new methods provide a complete set of the methods commonly found in the literature.
- A new configurable allocator for use by downstream projects

NumPy 1.21.5 查看版本資訊

更新時間:2021-12-20
更新細節:

What's new in this version:

- NumPy 1.21.5 is a maintenance release that fixes a few bugs discovered after the 1.21.4 release and does some maintenance to extend the 1.21.x lifetime. The Python versions supported in this release are 3.7-3.10. If you want to compile your own version using gcc-11, you will need to use gcc-11.2+ to avoid problems.

GDevelop 5.0.0 Beta 124 查看版本資訊

更新時間:2021-12-15
更新細節:

What's new in this version:

Improved:
- The homepage has been completely reworked! Now, it displays starters, tutorials and the game showcase.

Additionally:
- Add button with split menu to open recent projects
- The project name can now be selected before the creation of the game. By default it's a fun, automatically generated name.

Improve the whole export flow:
- The Preview & Publish buttons are now centred in the interface
- The one click export to a web link is put forward in the interface, allowing to easily share your game
- The other exports has been reworked to be split into "Automated" and "Manual' exports
- Sharing options have been added
- Improve layer visibility toggle with an explanation text
- Add minor UI improvements to the profile dialog

Extensions, assets and, examples:
- Fix a crash sometimes happening with the "Render to sprite" extension
- Fix the "Map" function in ExtendedMath extension
- Add an expression to get the weighted mean between 2 RGB colors to the Color Conversion extension
- Fix distance tolerance handling in Idle object tracker
- Add actions to make hills and evaluate the field normals to MarchingSquares extension
- Add automatic rules to ensure extensions are following proper punctuation rules
- Add split screen example
- Add a "Platform painter" example based on the Marching Squares extension
- Fix examples not showing in the list
- Improve the isometric example to allow to use the grid to place new tiles
- Add an example showing how to simulate a landscape (top-down "terraforming") and associated physics
- Add a QIX like game example

Fixed:
- Fix videos wrongly removing unused resources in the resources editor
- Fix light textures sometimes not behaving properly when close to an obstacle

Internal changes (for developers):
- Allow grid based object to optimise collision checks
- Allow to get the hit boxes for a given area
- Also remove useless array and wrong sharing of vertices in Light object renderers