Q-Dir (64-bit) 歷史版本列表
快速方便地訪問您的硬盤,網絡文件夾,USB-Stiks,軟盤和其他存儲設備。 Q-Dir 64 位是一個很好的文件管理器,具有驚人的 Quadro-View 技術。你不必放棄你的系統的平常,拖放,所有的視圖,和其他功能.Q-Dir 給你其他很好的功能,讓你快樂。人們可以節省許多手動,也可以節省時間! Q-Dir 不需要安裝,可以在桌面上輕鬆執行,並可以在一個小型的 USB 存儲設備或其他存儲設備上... Q-Dir (64-bit) 軟體介紹更新時間:2021-01-10
更新細節:
更新時間:2021-01-04
更新細節:
What's new in this version:
- Compiled effects are now cached to disk, so that subsequent loads can use the cached data to speed up loading significantly. By default the cache is stored in %TEMP%, so that it can be shared across all ReShade installations. To override the location, change the "IntermediateCachePath" option under "[GENERAL]" in ReShade.ini . There is a new button on the Settings tab to clear the cache (sometimes necessary to ensure changes to effect files are applied).
- Improved HLSL and GLSL loop code generation for simple condition expressions
- Improved general frame update performance slightly
- Changed editor window to support opening multiple tabs pointing to different files
- Changed logging to use Win32 API directly (to allow multiple editors to open the log simultaneously)
- Changed texture pooling to not share textures within the same effect file
- Renamed screenshot config section to "SCREENSHOT" instead of "SCREENSHOTS" (setup tool will update your config automatically)
- Renamed depth buffer detection related config options to all reside within a "DEPTH" section instead of separate "D3D9/10/11/12/OPENGL/VULKAN" sections
- Renamed all references to "shaders" to "effects"
- Cleaned up punctuation in log messages
Added:
- effect caching
- support for D3D12on7 (ReShade now works in Cyberpunk 2077 on Windows 7)
- depth buffer copy before clear in OpenGL (depth buffer detection now works in Minecraft)
- ReShade FX support for rectangular matrices and integer matrix multiplication
- error to log when trying to capture screenshot for 16-bit back buffer (which is not supported)
- option to move all techniques from an effect file simultaneously in the UI technique list by pressing the shift key
- text logging for some common back buffer formats
- debug names to D3D11 and D3D12 objects in release builds to simplify debugging with the debug layers
- option to filter application list in setup tool using custom search terms (start typing into the text box at the bottom of the application list to filter it)
- warning message box to setup tool when enabling global Vulkan layer
Fixed:
- local network traffic (on localhost) counting towards the network detection heuristic
- This means that depth buffer detection is no longer blocked in games that run local servers in single player, like in Minecraft
- mouse cursor being locked in a small portion of the screen in some games
- corrupted depth data in D3D12 apps (e.g. Cyberpunk 2077)
- ReShade not showing up in D3D9 apps that do not have an override window set for presentation (e.g. MPC-HC)
- progress bar for compiling effects not actually showing any progress
- enabling an effect not auto-selecting the relevant tab in the variable list if the tab UI is used instead of the tree UI
- disabling "Load only enabled effects" option not reloading skipped effects
- potential crash when an INI file is loaded while effects are still being loaded
- OpenGL context creation using incorrect profile flags when game is using OpenGL 3.0 or 3.1
- OpenGL compatibility flag not being set in some cases for legacy contexts
- global app config options being read from wrong section in DXGI
- D3D11 texture description not being overwritten for "ID3D11Device3::CreateTexture2D1" calls
- "vkDestroyDevice" hook not being called
- hook error logged on Windows 7 when "CreateDXGIFactory2" is called
- it being possible to move variable editor splitter outside window area
- preprocessor hanging when encountering macro with an unterminated argument list
- duplicate sample and storage references in effect passes
- crash if an invalid sampler or storage is referenced in effect pass
- setup tool exception when extracting repository without a dedicated "Textures" directory
更新時間:2020-12-10
更新細節:
更新時間:2020-10-31
更新細節:
更新時間:2020-10-12
更新細節:
What's new in this version:
Bug fixes:
- NPE in GamePieceOpImpl.getTileIndices()
- Dragging a card/piece off the top of a deck should not also band-select
- At-Start Stacks and Decks in board appear in wrong place if map padding specified
- Edited modules containing HTML img elements can't be saved on Windows
- At-Start Stack using Grid Location uses Location on first board, not chosen board (additional fix for 12576)
更新時間:2020-10-07
更新細節:
What's new in this version:
Fixed:
- Module Manager "Show Error Log" doesn't
更新時間:2020-10-06
更新細節:
What's new in this version:
Bug fixes:
- Backspacing in NamedHotKeyConfigurer will no longer shift focus
- Using BeanShell string functions in Calculated Property crashes Editor
- Always initialise Deck on New/Load game
- Reinstate behavior of floating point expression evaluation
- ClassCastException in SetPersistentPropertyCommand.execute()
- NegativeArraySizeException when receiving first private message
更新時間:2020-09-24
更新細節:
What's new in this version:
Bug fixes:
- Bundle Java 15 with Windows and Mac packages
- Add button for toggling password visibility
- Multiple scaling or rotation of SVG images failed to compound
- NPE in BoardPicker.getSelectedBoardNames() when changing owning Board of an At-Start Stack
- Allow Module Managers from different versions to run simultaneously
- "Bad Module Data" messages with less-than symbols misinterpreted as HTML when HTML turned on in module
- Clarify deprecation messages
- OBSCURED_BY_OTHERS property now returns null instead of a value in face down decks when tested using GKCs
- Pieces move too fast while "Repositioning stack" in HDPI monitors
- Cannot add or edit items when editing an Extension on Linux or Macs
- Use better color picker on Linux
- Player creates saveGame twice in a row when starting a log file
- Background transparency in Text Labels not working
- Improved error message for NoSuchElementException in Decorator.mergeState()
更新時間:2020-09-21
更新細節:
What's new in this version:
Added:
- option "numbers_style" has additional value for "relative" line numbers, almost like in VSCode
- Windows: top menu bar is themed
- dialog "File is too big" also shows file size (in Mb)
- dialog "File is maybe not text" must not appear at all for too big files
- for files bigger than 50Mb, editor won't detect file encoding and force UTF8 (reason: much slower loading for non-UTF8 encoding)
Fixed:
- few bugs in lexers C++, JavaScript
更新時間:2020-09-21
更新細節:
What's new in this version:
- Changed: Video pause will fire the OSD when in full screen mode now
- Changed: Updated the play / pause handling in the TV control and JRiver video engine to match the standard video engine