What's new in this version: GDevelop 5.3 Beta 189 Improved: - Changes on 3D models and objects - Keep 3D model origin as part of the object when used as the object origin
In case you choose "Model origin" for the "Origin point" property and the model origin is outside of the model, the model size may be smaller than in previous releases. To solve the issue you can: - Choose one of the other options for the "Origin point" property - Reset the "Scaling factor" to its previous value to get back the same size as before - Modify the model to set the origin nearer to the geometry
- Also fix the scaling of flat 3D models - Select the highest 3D objects first
Other improvements: - Allow to set the text outline and shadow from the object editor - Avoid the shadow to be cut out - Fix the shadow angle action - Collapse advanced behavior properties - Add new preference for resource importation in the project folder (for desktop projects) - Allow to select instances with a selection rectangle starting from within another instance holding Shift - Add possibility to cancel edition with Piskel/Jfxr/Yarn from the editor - Hide play tab for student profiles - Put Instances list search bar at the same place as the other panels in Scene editor - Improve game templates and examples display on build page - Add autocompletion for "input type" action of text input objects - Avoid event-functions to be selected when their menu is shown - Avoid showing a loader on profile and user chip on subsequent loads - Use the object name as the default new image name in Piskel - Show installed version in the extension detail dialog
Fixed: - Fix add assets button from shop being always visible - Fix a crash when exporting assets sharing the same resources - Fix particle emitters not deleting itself when all their particles die before being displayed - Fix game template/example search when there are only game templates matching - Fix a missing parameter in the sentence of the tween progress condition - Fix version history displaying loader on locally-stored projects - Fix action/condition selector not updating on object change - Fix behavior function renaming - Fix the orthographic camera zoom update and its default Z position
Extensions: - [Reviewed] [Mouse pointer lock] Fix an error when used with Safari on iOS - Avoid errors when running the "Request Pointer Lock" and "Exit pointer lock" actions in Safari on iOS - [Community] [3D raycaster] Fix a typo in a parameter name - [Community] [3D walk] Turn and move objects forward and sideway - [Community] [3D collision] Check collision and distance between 3D objects - [Community] [3D jump] Jump and fall along Z axis
GDevelop 5.3 Beta 188 Improved: - Add possibility to sign up using Google, GitHub and Apple Single Sign On (SSO) - You can now subscribe to GDevelop plans paying with US dollars - Users from the Euro zone will still be presented with Euro prices
Import several animations to a sprite object in one go: - Sprite animations are automatically created when several image files are selected and they ends with an animation name and an optional frame index (most naming conversions should work).
- Allow to use orthographic camera in 3D layers. This is perfect to make "isometric 3D" games. - Add expression to read the authenticated user unique identifier - This is useful if you want to interface with a third party or in-house solution to store user data - Add tween actions (position, rotation and depth) for 3D objects - Add variables autocompletion for groups in variable fields - Show premium game templates from the same author on a template's page - Handle export of assets with animations sharing frames - Avoid creating multiple canvas for ThreeJS - Add a button to export all the objects of a scene to submit them to the asset store - The dialog can be reached from the hidden drop-down menu of "Scene objects" - See on the documentation how to submit a pack for the asset store
UI improvements: - Allow confirming and canceling confirmation dialogs with keyboard shortcuts - Display events functions of extensions in a more efficient, simple tree view - Show a drop-down list for string with choices parameters - Add new icon for 3D model objects - Remove game dashboard from profile dialog as it is now accessible from the "Manage" section on the homepage - Improve the platformer character behavior properties display - Hide deprecated properties behind a button - Move some properties in 2 columns - Make the function property editor better adapt to small screen sizes - Add pagination to asset store results
Fixed: - Fix platformer characters turn back speed when the deceleration is greater than the acceleration - Fix scale and camera zoom tweens from setting NaN when the initial value was 0 - Fix the cameras position to keep them centered on the object they follow when the game resolution is changed - Also fix the camera position for pixel-art games when a zoom and a game resolution change is used to have big pixels - Fix game crashing at loading when video files are missing - Fix the indentation of extensions exported from the web-app - Fix correctly taking folders into account when adding assets from the Home Store - Fix crash when trying to access a child of a non existing structure child in an expression - Fix renaming a layer with external layouts - Instances of external layouts and of the attached scene are now all moved properly to the renamed layer - Fix missing collision masks on new Sprite objects - Fix legacy plans not showing in the user profile - Also, adds back the possibility to cancel a legacy subscription - Fix a memory leak in the 2D particle emitter - Also, generate particle textures only once to reduce work load when garbage collecting - Fix focus not set in deletion confirmation dialog - Fix the 2 columns layout that may show hidden properties - Fix a crash when displaying the contextual menu of titles in object group lists - Fix a crash in the sprite editor of a child-object - Fix a crash when the scale tween action is used in a 2D game - Fix: Forbid life-cycle functions to be renamed
GDevelop 5.3 Beta 187 - To help your game gain visibility and reach an interested audience, you can promote your game on gd.games, on GDevelop social media/newsletters or even within GDevelop itself. This can be done by buying credits and then using these credits to unlock a marketing package. - In the upcoming months, credits will also be useful to unlock services or additional features in the app
Improved: - You can now subscribe to GDevelop plans paying with US dollars - Users from the Euro zone will still be presented with Euro prices
Import several animations to a sprite object in one go: - Sprite animations are automatically created when several image files are selected and they ends with an animation name and an optional frame index (most naming conversions should work)
- Allow to use orthographic camera in 3D layers. This is perfect to make "isometric 3D" games. - Add expression to read the authenticated user unique identifier - This is useful if you want to interface with a third party or in-house solution to store user data. - Add tween actions (position, rotation and depth) for 3D objects - Add variables autocompletion for groups in variable fields - Add pagination to asset store results - Show premium game templates from the same author on a template's page - Add a button to export all the objects of a scene to submit them to the asset store - The dialog can be reached from the hidden drop-down menu of "Scene objects". - See on the documentation how to submit a pack for the asset store.
UI improvements: - Allow confirming and canceling confirmation dialogs with keyboard shortcuts - Display events functions of extensions in a more efficient, simple tree view - Show a drop-down list for string with choices parameters - Add new icon for 3D model objects - Remove game dashboard from profile dialog as it is now accessible from the "Manage" section on the homepage - Improve the platformer character behavior properties display - Hide deprecated properties behind a button - Move some properties in 2 columns - Make the function property editor better adapt to small screen sizes
Fixed: - Fix platformer characters turn back speed when the deceleration is greater than the acceleration - Fix scale and camera zoom tweens from setting NaN when the initial value was 0 - Fix the cameras position to keep them centered on the object they follow when the game resolution is changed - Also fix the camera position for pixel-art games when a zoom and a game resolution change is used to have big pixels - Fix game crashing at loading when video files are missing - Fix the indentation of extensions exported from the web-app - Fix correctly taking folders into account when adding assets from the Home Store - Fix crash when trying to access a child of a non existing structure child in an expression - Fix renaming a layer with external layouts - Instances of external layouts and of the attached scene are now all moved properly to the renamed layer
GDevelop 5.3 Beta 186 Improved: Restore previous versions of your cloud projects: - It is now possible to browse all the previous versions of your cloud projects and come back to any version you need to. Open a version, inspect any element of your project and restore it if you wish to.
Other improvements: Objects list: - Add an item menu to add sub-folders in object folders - Add new objects under the selected one in the list - Rework subscriptions display in Profile
Fixed: - Prevent crash on new object dialog - Fix changes done in an extension not applied when clicking on 'Share' immediately without a preview or navigation in the editor - Fix parameter value choices autocompletion - Fix prefabs thumbnails in objects list not being replaced by the "unknown placeholder" when empty
Extensions: [Reviewed] [CrazyGamesSDK] Update: Add new actions: - Display ad banner - Display video mid-game, and rewarded video ads - Display and generate an invite link button - Display an Happy time - Hide the invite button - Hide banner(s)
GDevelop 5.3 Beta 185 Improved: - The games dashboard is now more accessible, you can open it from the app home page and the project manager - Add actions to tween effect properties - Use a drop-down list for object effect parameters - Add an action to draw a torus with the shape painter object - Improved structure and array variables completion: when a structure variable name is entered in an expression, completions will also be provided for children variables - In extensions, the new variable syntax is now used when generating expressions and actions for properties - The Fling Game tutorial is back in the Learn section - Improve navigation for extensions in the documentation - Allow to increment position of points of sprites and vertices of collision masks by 0.5 in the editor - Allow to set 3D models dimensions with a scaling factor - It allows to keep consistent dimensions for a set of 3D models
Fixed: - Fix 3D light rotation angle calculus when Y is the top - In order to get back the same light result as before, 27° should be subtracted to the rotation angle - Fix suggestion to add missing object variable that is used in events - Fix property name case in action sentences - Fix possible crash in the New Object Dialog - Fix empty sub-menu: add placeholder in desktop main menu when no recent project file - Do not change homepage tab at opening if an item from the asset store is requested - Prevent crash when receiving an unexpected response when fetching user cloud projects
GDevelop 5.3 Beta 181 Improved: - Personalized Get Started page
- A New Get Started page has been added to GDevelop - After a few questions, it will now suggest Tutorials, Articles, Guided lessons and more, based on your usage of the platform - Screenshot of the survey used to personalize the Get Started section
Other improvements: - Improve resources watching performance - Remove file watching unnecessary redefinifition when switching tabs - Remove any .git folder from being watched (for project using versioning with git) - Exclude project files (when configured to save scenes and events in different files) from being watched
Improve condtions/actions listing: - Fix some objects actions and conditions not being under the right category - Define groups for some behavior actions and conditions - Use the description to match actions/conditions when using the search - Move the deprecated actions and conditions to the bottom of the list
Objects list improvements: - Remove spell check on inputs - Unselect item when a parent is closed (and the item becomes not visible) - Allow to remove folder with all the objects contained in it (recursively) - Improve selected row color on all themes - Add hover effects on rows - Allow using resources as behavior properties
Fixed: - Fix camera flickering when "pixel rounding" is enabled - Fix the grid/mask checkbox not updated when toggled on the web-app - Fix some memory leaks in the scene editor - Fix a possible crash of the instance editor when updating a sprite - Fix calling methods on Texture frame which can be null when an image is updated - Fix a broken link in the extension list page - Fix objects dragging preview by putting back previous behavior: only show object thumbnail and hide it when hovering the scene - Fix dragging of objects list placeholder row crashing the objects list - Fix a memory and CPU leak when a finished tween is replaced - Fix crash with 'Put the object around another' action when target object was not existing - Hide "Open Project folder" button in Resources tab when not a local projec
GDevelop 5.3 Beta 180 Improved: - Update Solarized Dark theme mosaic toolbar color - Add 2 new shapes in the shape painter object actions - Polygon - Rectangle with chamfers - Remove possibility to rename item on click a short delay after item has been selected - Add the 3D particle emitter in the object list - Move the Z-order action and condition to the "Layer" group - Improve the action/condition search to give as many results as possible - Improve descriptions for impulse and force actions of the Physics behavior - Allow installing up to 200 assets at the same time
Extensions: - [Reviewed] [3D particles] - Fix a crash when there is no model or box in the project - Fix wrong position of the 1st particle - [Community] [3D raycast] Fix the camera raycast when there is no object instance
Fixed: - Fix cloud projects preview not working - Fix some memory leaks in 2D object renderers - It should reduce a game memory use when switching scenes - Fix "Scale Z" group in actions/conditions editor - Fix scale actions group - Fix a crash when only the Ease expression is used from Tween extension - Fix videos not restarting when coming back to a scene that was unloaded - Fix loading screen not displaying custom background - Fix objects list search feature crashing the editor - Fix a crash in games when objects are used after being deleted
GDevelop 5.3 Beta 179 Improved: - Update Solarized Dark theme mosaic toolbar color - Add 2 new shapes in the shape painter object actions - Polygon - Rectangle with chamfers - Remove possibility to rename item on click a short delay after item has been selected - Add the 3D particle emitter in the object list - Move the Z-order action and condition to the "Layer" group - Improve the action/condition search to give as many results as possible - Improve descriptions for impulse and force actions of the Physics behavior
Extensions: - [Reviewed] [3D particles] - Fix a crash when there is no model or box in the project - Fix wrong position of the 1st particle - [Community] [3D raycast] Fix the camera raycast when there is no object instance
Assets: Free packs: - Add new animated characters into GrafxKid's Pack - [New] 3D particles
Premium packs: - [New] Galactic Echoes by AyItsMatt - [New] Table Top Chess by GDevelop
Examples: - [Platformer with tilemap] Add a comment to explain camera settings for pixel art
Fixed: - Fix cloud projects preview not working - Fix some memory leaks in 2D object renderers - It should reduce a game memory use when switching scenes - Fix "Scale Z" group in actions/conditions editor - Fix scale actions group - Fix a crash when only the Ease expression is used from Tween extension - Fix videos not restarting when coming back to a scene that was unloaded
GDevelop 5.2 Beta 176 Improved: - Animation names in a dropdown are not sorted by name anymore for consistency - Add possibility to set Z offset when creating instances from external layout - Allow to properly use variables/properties/parameters in brackets to access a structure variable - This means expressions like MyStructure[SomeIndexVariable] will work properly for a structure if SomeIndexVariable is a string variable. Gdevelop now properly uses the type of the variable/property/parameter (to avoid considering what's inside the brackets as a number if it's a string). Remember to declare your variables in the variables editor so that you can use them in expressions. - Allow to use the new variable syntax for groups - You can write MyObjectGroup.SomeVariable in the expressions as long as all the objects of the groups have this variable declared in the objects variable editor.
Extensions, assets and examples: - [Community] [Movement animator] Fix the animation changes with GDevelop 5.2.172+ and update examples accordingly - [Downhill bike] Fix game reset button to avoid to reload the game more than once
Fixed: - Fix a bug where mouse events where triggered on mobile, introducing unwanted interactions like vibrations - Fix adding multiple assets after navigating into a pack folder, correctly taking the assets into account - Fix Ctrl+Z closing project on Azerty keyboards - Fix particle emitter rotation speed not being taken into account - Fix completions in expressions not being case insensitive and limited for objects/variables/properties/parameters - Fix shape painter drawing stars crashing games - Fix usage of string properties and parameters wrongly interpreted as a number using the new simplified syntax
Developer changelog: - Deactivate PixiJS accessibility plugin in the Editor and Runtime. - This isn't used and adds unnecessary elements in the Dom, which can cause crashes of the editor when Pixi tries to manipulate them.
GDevelop 5.2 Beta 175 Classrooms team view: Administrators with an education plan can now have a view of their team and its groups (classrooms): - They can move students in different teams, for organisation purpose - The admin can also open the project of their students, in read-only, to check their progress and help them
Improved: The variables editor has been reworked so that it's more performant and comfortable to use: - The editor is now way faster to open when lots of variables are present. It's also way faster when editing and when lots of variables are present. - Variable names that have forbidden characters are automatically fixed, not breaking your workflow - Allow editing text variables in a separate window (more comfortable and faster)
Add missing text parameter types for event-based extensions: - Replace "effect parameter" with "effect property" in the UI and documentation - Inline property fields for effect name and property
- Add an expression, a condition and an action for objects center on Z axis - Upgrade games 2D rendering engine (PixiJS) to version 7.3.0. This opens the path to multiple performance improvements (faster WebGL rendering, and then WebGPU rendering) as well as optimised resources loading in the future. - Allow sprite animations to play backward with a negative speed scale - Improve documentation in the wiki of expressions - The editor now remembers collapsed state of object behaviors configuration panels - Improvement for mobile and small screens: the navigation bar of the homepage is now displayed at the bottom. - Display a message if a subscription is valid but will expire in the future - The Debugger is now more resilient to errors - Deprecate "Always" condition, which was considered misleading - Improve autocomplete options height on mobile
Extensions: Reviewed: - [Curved movement] Add a condition to check the number of loop - [Platformer character animator] Handle 3D models - [Button states and effects] New behaviors added that change the way a button looks based on the state of the button - [Object Picking Tools] Add actions and conditions to pick objects with the highest or lowest value of an object variable - [Values of multiple objects] Updated to include min/max z-order - [Object Spawner] Updated to include a property for capacity - [Marching squares] Fix the mode that only draws the visible part for portrait screens - [3D object shake] Unify the behaviors for 3D models and 3D boxes and allow the shake to start automatically - [Mouse pointer lock] Add handling of touches - [Recolorizer] Avoid to process transparent pixels - [ArrayTools] Update extension to v2 - Use scene variable parameters instead of string parameters (allows using nested arrays) - Add actions/conditions for Global and Object variables - Multiple UX/UI improvements (icon, categories, wordings) - [InAppPurchase] Upgrade in-app-purchase version to use cordova-plugin-purchase:13.8.0, which uses Google Play Billing v5 - [FaceForward] Update to allow an angle offset (for images that don't face right)
Community: - New extension: SecretCode - An extension to trigger a condition when a sequence of keys have been pressed - New Extension: Maze Generator
[WithThreeJs] Upgrade to 1.0.0: - Supports built-in 3D - Add support for lighting - Support PixiJS v7.3.0
- [3D particle emitter] Handle layers and fix the size of particles that were 3 times too small - [Top-down movement animator] Change the animation according to the top-down movement direction - Misc. fixes to the submission pipeline - Allow creating a new extension submission from a GitHub issue even when some quality checks fail - New extension: GamePix SDK
Assets: Free: - 5 3D packs from Quaternius (Ships, Classical Buildings, Sushi Restaurant, Space Station, Animated Robots) - 3D City Kit (Roads) - Tileable Ground Textures - Objects have been simplified in the pack "Rolling Ball Pack"
Premium packs: - Add 11 premium volumes of audio and sound effects - Add a bundle: Bestiary Bundle - Add Dungeon Castle Mighty Bundle, Dungeon Castle Cave and Castle Dungeon Stone & Plank - Add City Tileset - Add Puppet Farmer
Examples: - [Button effects] Show new behaviors to make juicy buttons with animated responses to user input - [Object Spawner] Learn how to use the Object Spawner extension to spawn waves of enemies in stages in this new example - [InAppPurchase] Update InAppPurchase example with latest extension version
GDevelop 5.2 Beta 172 Improved: - Reduce "layout shifts" in Events Sheet when adding events or modifying them - Browsing the events sheet and editing events should be a bit more comfortable now
Fixed: - Fix link in disabled events still processed internally - This could generate infinite loop crashs even when a link is included as - a sub event of a disabled event. - Fix missing effect tab on some objects - Fix a performance regression on scenes with a lot of sprites - Fix scene editor window rectangle color
GDevelop 5.2 Beta 170 Improved: Improvements for 3D: - When resizing a 3D object with Shift pressed (or when resizing multiple objects), the depth of the object is also scaled proportionally This will make the authoring of 3D levels easier. - Add a default 3D light on any new layer (this won't affect performance for 2D games)
UX improvements: - At project opening, reopen the tabs that were opened when it was closed - The editor will now automatically fix object, group, function, behavior, or property names when an incorrect one is entered - instead of displaying an error message and losing the name that was entered. Same for scenes, external events, external layouts and extension names in the project manager - This is easier to understand and avoids breaking the creative workflow (for example: if you enter a space, it will be automatically removed without asking you to rewrite the entire name) - Improve asset store with asset pack search, filters and navigation - Simplify the context menus in the Events Sheet. Also display shortcuts for the most used commands, both in the menus and in the toolbar - Simplify confirmation of deletion of leaderboards by asking to type "delete" instead of the full leaderboard name - Filter autocompleted tags according to community visibility setting. This avoids to show tags that gives no results - Allow JavaScript extensions to use resource parameters - Deprecate actions that uses an expression for resources (instead, a field will be shown to select a resource, like in an object) - Move some Tween actions in "Size" and "Visibility" groups - Improved autocompletions of behavior functions on object in expressions: the behavior icon is now shown
Extensions: - [Sticker] Allow to destroy stuck objects with their parent - [Screen wrap] Fix physics version that had copy/paste errors from non-physics version - [Flash] Removed deprecated lifecycle function - [Object Slicer] Fix bug in parameter name for condition to delete object - [Flash object] Add ability to flash color tint, object effect, and opacity (fade) - Added FlashColor, FlashEffect, and FlashOpacity behaviors - When "Flash object" action is used during a pre-existing flash, simply extend the duration of the flashing. Previously, it always performed "hide object", potentially causing the object to be hidden too much. - [Rectangle Movement] Update: Add option to select the position on the border (inside, center, outside)
Community: - [Advanced HTTP] A new extension for creating advanced HTTP requests, with FormData/JSON requests, Custom Headers, CORS Bypass, advanced response handling, and more! - [3D particle emitter] This add a new object that display a large number of particles to create visual effects in 3D
Assets: - Add a new premium 3D pack: KayKit Dungeon Remastered by Kay Lousberg - Add Mega Bundle By Reactocore - Add a panel sprite object in the free Western RPG pack
Examples: - [3D Lane Runner] Add leaderboards - [3D Car Coin Hunt] Add leaderboards - [Object Slicer] Fix a bug in parameter name in the condition to delete an object - [Load Testing] Add ability to drag red hero and to change scenes repeatedly - [Flash Object] Learn how to use the "Flash object" extension
Fixed: - Fix project file name when creating a new project - Fix effects on oobjects composing custom objects that weren't displayed at runtime - Fix 3D filters making 2D games crash - Fix actions disappearing when wrongly translated with the same name in a non english language translation - Fix "Share your extension" not redirecting to the proper page on the documentation - Fix unused resources clean up to keep resources used in effects - Fix missing tags for installed extensions in the behavior list - Fix layers deletion when instances are in several external layouts - Fix the "Select instances on scene" menu action in external layouts - Fix the information icon color in the new behavior dialog - Show warning and revert to automatic collision mask if deleting the last frame of a sprite object - No longer automatically fill the behavior parameter from "activate behavior" actions when there are multiple choices
GDevelop 5.2 Beta 169 Improved - Prevent saving in the same folder as GDevelop's executable - Some users have mentioned their project disappear after a GDevelop's update. This is a safe-guard to avoid projects from being saved in the executable folder, as it gets deleted on every update. - Rework the asset store to show bundles and owned packs first - Also slightly improve the size of dialogs on large screens
Fixed: - Fix multiple flaws in collision masks & points management: - Adding a new sprite in a new animation will now correctly copy points and collision masks defined in others if "sharing with all animations" is toggled - Automatic collision mask will now be automatically applied when adding multiple sprites, or when editing with piskel - Collision mask will be applied correctly for new sprites, when the default (full image mask) is set - Fix a bug where renaming project elements wouldn't work when an action is using the default layer
Extensions
[FPS] Update: Provide more accurate values for frames per second Improved FPS accuracy by using a sliding window [Community][CheatCode] A condition to check if a specific cheat code was entered
Assets: - Add a new pack: Bloody Babe Character by Barely Apes - Add two free packs by Reactorcore! - RC Art - Water Aqua System - RC Art - Muzzle Effects - Add a lot of premium packs by Reactorcore! - Base Modules - Big Weaponry - Core Machines - Fire Smoke Animations - Foxwing Starfighter - Gore Blood Gibs - Reactorcore Lamps - Melee Bludgeon - Motocross Bike - Nature Aquatic - Nature Surface - Orbital Cannon - Plasma Electric Animations - Ragdoll Human - Rocket Thruster Animations - Rough Props - Smooth Civilian Vehicles - Smooth Physics Props - Turbojet Fighter - Vehicles Aerial - Vehicle Dropship - Vehicles Ground - Vehicle Tank
Examples: - [load-testing] New example: Test how GDevelop performs under load - Create thousands of objects to see how they impact the performance of the game
GDevelop 5.2 Beta 168 Improved: - Show extensions from the store at the end of the behavior list, with information about their authors - Separate 2D and 3D effects in 2 lists - Improve leaderboard score handling - Leaderboards will now display the score of the player, if a score was just sent before displaying the leaderboard - If the score is being sent, the leaderboard will wait for it to be sent before showing the leaderboard - Important change: a player name can now be empty when a score is sent. In this case, the leaderboard will auto-generate a name. - Leaderboard administration was improved to allow to customise the prefix used to generate automatically player names (when no name is entered by the player). You can also now choose to disallow any custom player name to prevent abuse (in this case, all non-connected player names will be auto-generated) - Allow to use custom CSS to fully customize the leaderboard - only for business users (reach out if you need this). Play with it here. - Add possibility to insert a function parameter when editing an extension's function - Enable search and replace in For each object events and Javascript events
Extensions: Reviewed: - [Curved Movement] The extension is now reviewed! - Fix the action to append paths - Add an action to duplicate a path. - Add expressions for the origin position of a speed-based movement - [Object stack] Add quality of life features - Add an action to check an object at an exact height - Add an action to insert the content of a stack into another stack - Add an operator to the stack height condition
Fixed: - Fix automatic collision mask not working when adding a new sprite - Fix options in Points Editor disappearing when automatic collision mask is activated - Fix Safari not being able to open .glb files on iPad/iPhone - Fix: Avoid purchasing twice the same asset pack - Fix keyboard undesired openings on mobile - Prevent installing too many assets at a time - Installing more than 100 assets from a pack can cause failures on some low connections
GDevelop 5.2 Beta 167 Improvements: - Improved scene editor on mobile - Automatic collision mask
Extensions: - New extension: Share extension
Assets: - New premium asset packs - New free asset packs
Bug fixes - Fix the editor hanging when opening a scene with hundreds of instances of 3D model objects - Fix SetPosition action that was missing parenthesis creating math errors - Fix autofocus of searchbar on tablets in landscape - Fix images selectors not updating on Box 3D editor after an image has been created with Piskel
GDevelop 5.2 Beta 166 Improved: - Enable the 3D editor by default for every user - 3D models are coming to the asset store, the technical details have been prepared in this release
Improvements for guided lessons: - Improved tooltip placement on mobile - Fix a step (Z order change) sometimes being blocked
- Suggest the authenticated user's username by default in inputs showing usernames - Display more information when a missing action/condition is found in the events sheet
Fixed: - Remove 3D animation name errors when they are moved - Fix creating project from example not using the example screen properties - Fix scroll on autocompletion displayer on mobile - Fix out-of-limits dragging of animation in sprite editor - Fix animation name duplicated errors to not use a popup but to display directly on the concerned field
GDevelop 5.2 Beta 165 Improved: - Use the project name when creating a new project file stored locally on the desktop app - Automatically set a default operator when adding a new condition or action - Start over from the suffix number when generating a new name
Fixed: - Fix users autocomplete dropdown taking all the available space - Fix markdown tables rendering (for extension description for instance) - Fix initializing received assets correctly when user is not authenticated - Asset pack web links were not working because of this - Fix default depth of 3D object on scene being correctly initialised - Fix showing cancel subscription button for legacy plans - Fix dialogue tree loading from scene variable action sentence - Fix some extension descriptions in the wiki not having properly formatted lists - Update new forum URL - Fix sprite images selection when opening up the options menu - Fix an issue where opening the options menu of a sprite of a non-selected image would not take it into account for the actions. - A fix has been made regarding some weird behavior around the "Custom size" checkbox in instance properties
GDevelop 5.1 Beta 164 Improved: 3D handling improvements and fixes: - Display a magenta box when no model is specified for a 3D model object - Add missing default names for the new 3D objects - Use instance default size as default custom size
Fixed: - Fix the "Debug draw" action in games with 3D - Fix inspector not working on 3D objects with Z = 0 - Fix Z position tween not working on 3D model objects - Fix broken icon for 3D model resource in the resources tab of the project - Fix a wrong, random color (usually pink) used on semi-transparent 2D sprites when rendered on top of 3D objects. The scene background color is now used. - Fix default value for the "3D world top" property of directional lights - Fix 3D model object not showing in preview when working on the web or mobile app
Other improvements: - Show a QR code when doing a network preview to make it easy to open it on a mobile phone - Add a warning when a function only call itself (to prevent mistake creating infinite loops) - Force the expression mode for parameter fields within an extension - Prevent creating a global group with the same name as a scene group and vice versa - Improve the UX when editing a build name in a game's builds list - Make more visible the actions and condition to Save and Load the of a game - Replace the actions and conditions "Write a value" by "Save a value", and "Read a value" by "Load a value". - Make sure dialogs are displayed full screen on landscape-oriented mobiles to prevent losing space - Use the native selector to select an object on mobile - This should fix issues happening on mobile where the keyboard unnecessarily opens when one wants to select an object from the parameter of an event
Fixed: - Fix object group duplication crashing the app - Fix outline style when drawing a path with the shape painter - Fix default game URL on gd.games creating confusing errors when not long enough
GDevelop 5.1 Beta 162 Improvements: Efficiency and UX improvements: - Allow to copy and paste effects from one object (or layer) to another object (or layer) - Allow to copy and paste behaviors from one object to another - Allow drag and drop or copy and paste of properties in the extension editor - Rework multiple fields to allow a quick selection (external layouts, animations, effects and effect parameters) - Show invalid resources errors in the event sheet - Add possibility to close preview window with Cmd/Ctrl + W - Allow to lock layers in the editor
New actions, conditions and expressions: - Add an action to focus a text input object - Useful to let the player type something without having them manually clicking/touching the input on the screen - Add support for mouse "Forward" and "Back" buttons - Add 2 expressions for the Tiled Sprite to get X & Y offset of the displayed image
Improvements for extensions: - Add a button to report extension issues - Allow event extensions to declare variable parameters - Add a special object parameter to handle object creation in extensions - It allows extension users to apply actions to the created objects
Other improvements: - Add some tooltips in the Events Sheet - Update to the new forum URL in some part of the interface - Add possibility to open events context menu on iOS devices - Improve command palette on mobile - Add text field to search in documentation on home page learn section - In the collision mask and points editors, press space to grab the whole canvas and pan around. - It also fixes the Physics2 polygon editor that wasn't refreshed when dragging a vertex. - Allow deleting your account from the profile, if you want to leave the GDevelop community forever (this can't be undone). - Set collision mask zoom bounds relatively to the default zoom - Improve errors when registering game with translations - Check other scenes for conflicts when creating or manipulating global objects and groups - Allow to open or download resources of a cloud project from the Resources tab of a project
Fixed: - Fix the tile map scale action - Operators +=, -=, *= and /= were making previews crash - Fix TextInput having extra margins on iOS - Fix generated .exe not working if the project name contains special characters - Fix collision mask editor image border size - Fix long touch not working on the project list on iOS - Prevent loss of focus when editing the value of an object variable in the instance properties panel - Correctly detect project manager open to fix some stall guided lessons - Fix editor crashing when deleting an object or a layer for which an instance was selected - Fix layers being locked off when adding a new one - Fix 3D objects being cut off around Z = 0
GDevelop 5.1 Beta 160 Improved: - Customize your gd.games profile so that it's really yours - Community links can now be entered (Twitter, Reddit, Discord, etc...) - Those links will be displayed on your GDevelop profile as well as your gd.games profile page!
New features: - The command palette now returns documentation from the wiki for an easy search into key concepts - Try this out with Ctrl+P (or Cmd+P)! - Two new guided lessons are available. One will familiarize you with timers, the other with the Joystick prefab. - Guided lessons have also been adapted so that they can be completed on mobile. - Allow setting anti-aliasing on shape drawer - defaulted to "none", it allows 3 anti-aliasing options, from "low" to "high" increasing quality of the drawings
Improve various aspects of the Firebase extension: Update Firebase SDK to v8.10.0: - Fix small firebase usability issues - Fix tracer stopping - Fix a crash when using tracers - Add password reset action to authentication
UX Improvements: - When using an action/condition that uses a layer or a scene in its parameters, the selection is now done via a dropdown by default, with the possibility to switch to an expression - Make sure the editor tab is visible when a new tab is activated or opened - Improve the UI of the alert messages so that they are more noticeable (and pretty!)
Other improvements: - Add a property to particle emitter object to "Jump the emitter forward in time" when it's created - This works like the action of the same name, and allow newly created particle emitters to act as if they were emitting since a bit of time - useful when starting a scene for example to avoid seeing the initial particles being emitted. - Add a warning about installing an extension from the store if it replaces an extension manually created - Increase allowed time to load the game in memory on Android before failing - This should help old or constrained devices to better run large games. - Add a new expression to get the maximum of an inventory item
Fixed: Situations where cloud project are corrupt have been observed over the last weeks: - When saving a cloud project, a sanity check is now made before the new version is uploaded This should reduce the occurrence of those corrupt projects - Should this still occur, an interface has been added so that one can autonomously revert the project to the last sane version - [Tilemap] Fix collision name between tilemap object and collision mask object - Projects that use actions and conditions of the wrong object should still work. To fix the red underling of object names, actions for the right object can now be selected. - Update properties panel after paste or duplication of instances - Fix Fling game tutorial being properly closed and restarted on the saved step - Fix Objects Panel button to show correct tooltip - Fix errors not being displayed in expressions when an object or a behavior doesn't exist - GDevelop will now warn when an object (or group of objects) written in an expression is misspelled or does not exist in the scene - Fix the Not condition to handle its last sub condition correctly - Fix the behavior fields crashing the app when edited inline in the Events Sheet - Fix images of assets sometimes not appearing on Chrome - Fix the default image name suggested to Piskel when the animation name is empty - The resource name was given with the extension which resulted to a file names with twice the extension - Fix: Prevent tweens from being applied when a scene is resumed - When renaming or removing an object, only refactor associated external events - The editor used to refactor every events that were used in the object layout even if they were associated to another layout which could result to errors - Block auto-translate tools to avoid unfixable crashes on the web app
GDevelop 5.1 Beta 159 Improved: - New guided lessons: - Guided lessons are now available in the app, from the Get Started or Learn screen. - They are small lessons doable entirely within the app - They focus on a small concept of game development, that can be grasped within 2-5 minutes.
UX Improvements: - Automatically update events when project elements are renamed - Project elements are: scenes, external layouts, external events, layers, layer effects, object effects, sprite animations and sprite points. - Improve preview of dragged items - This works for Groups & Objects, it removes the default preview when hovering the canvas to see where the item is placed - This also allows having a preview visible on touchscreens while dragging an item with your finger - Always scroll to the newly created items across the app - This allows always seeing the element that was just added - Works for Object/Group/Behavior/Effect/Animation/Function - Rework sprites list to make button always visible and improve view on mobile - Round dragged points and collision masks vertices of sprites - Allow opening the properties panel directly from the canvas, with a right click on the object - Improve Scene canvas interactions - Increase canvas FPS to 60 when interacting - Reduce FPS to 10 when not using the canvas - This should make the editor feel smoother when used, as well as save battery life when not using it! - Also detect pinch zoom for trackpads - Keep scroll when navigating from page to page in the asset store - Add possibility to close preview window with Cmd/Ctrl + W - Better synchronize object groups between layout and external layout - In the project resources tab, refresh image preview when checking or unchecking the smooth image option. - Update wording for the "Create package for Android" button so that it is clearer - Update P2P hints/explanations shown in the editor (Thanks @arthuro555!) - Add a mention to THNK as a multiplayer framework to try. - Warn user when adding an instance to a layer that is not visible - Add possibility to select layer on which instances will be added by default - Add color to example difficulty tag - Allow scrolling the editor tabs horizontally with the mouse wheel
Extensions: - [NavMesh path finding] Fix obstacle deletion handling - Add a behavior to change the animation according to the movement direction - [Top-down corner sliding] Slide on corners of rectangular obstacles - [Pixel perfect] Fix top-down grid movement when diagonals are forbidden - [Slider] Fix a shifting when sliders are rotated - [Multitouch joystick] Exclude the thumb from the collision mask - It allows to use the anchor behavior without the joystick shifting when players move the thumb.
Assets: - Add a new pack: Cyberpunk Neon World Heroes and NPC by GDevelop - Add a new pack: Pixel Dark Fantasy Platformer Level 3 by GDevelop - Add a new pack: Pet Cats by LuizMelo - Add a new pack: Cyberpunk Neon World Enemies by GDevelop - Add Fantasy Dreamland Dungeon, Desert, Forest and Winter Village by Elv - Add Dungeon pack by Sortodedd
Examples: - [Conviction (Mobile)] Use custom objects for the joysticks and life bar - [Goose Bomberman] Use extensions to simplify the events - [Top-Down grid movement] Fix the character movement to avoid diagonals - [Balloon smasher] Show how to smash balloons with touch or cursor
Fixed: - Fix the tile map resource property of the collision mask object to accept tilemap resources in addition to json ones - Fix a white flash when opening a project with a tile map - Allow atlas images to be bigger than expected as some artists extend them to add their names. The error was aiming to help to understand that rescaled atlas will not work without changing the tiles size, but artifacts can actually help figuring this out. - Fix a collision mask compatibility issue with a breaking change of Tiled 1.10 - [Platformer] Fix horizontal speed losses when characters land or jump from a slope - It fixes a regression that was introduced in the 5.0.139 release. - Fix the "pick all" and "pick a random" conditions when they are used in functions - Fix behaviors that were staying in the list after switching of project with an extension tab opened - Fix the touch end condition to detect a touch that ends because the device can't handle more touches - Fix selected layer being lost when it's removed. It is now passed to the next layer. - Fix the unsupported instructions when a function is renamed - Extension creators no longer need to switch tabs to refresh the extension. - Fix extension renaming - Behaviors of the extension with the old name no longer stay in the list. - Fix points preview to give priority to selected point when dragging a point - Fix filters panel always opening on small screens - Fix a confusing warning message when opening link in a markdown text (like in the changelog or in the tutorials) on mobile with unsaved changes in the project.
GDevelop 5.1 Beta 158 - A new name: Liluo.io is now gd.games - We've renamed GDevelop's gaming website to gd.games. Easier to remember, easier to pronounce - and as before the best place to share quickly your GDevelop game and get feedback from the community! - Audio files now available in the asset store - We're expanding the asset store by adding audio files to the asset packs. Some premium asset packs already include audio files that you can download if you've purchased them in the past (at no additional cost!). - Remember that dozens of free to use sounds and musics are already accessible - the UI to browse them will be reworked to be easier to use in the future (by following the same design as the asset store).
New conditions and actions: - Added a new action "Jump emitter forward in time" - This is particularly useful to let emitters create lot of particles first then continue at a slower rate - Allow to wait for Filesystem actions to finish before continuing the actions/sub-events following it - This means the Filesystem actions can optionally be set as being "waited for", like the "Wait X seconds" action - Rename some variables related actions and add more actions, conditions and expressions to manipulate array variables
UI improvements: - Add tags to examples showing the "difficulty" for each of them: simple/advanced/expert - Improve zoom on the points and collision masks editors - Improve colors and design of the panels in the editors - Highlight the icons of the opened editors in the toolbars - Add shortcut (Ctrl+D or Cmd+D) to duplicate selected instance(s) on the scene editor
Improve the objects panel design: - The "Add new object" button is more accessible, as well as search bar - Slightly reduce font size and margins to fit more objects - These changes are also visible on the other lists in the app (object groups, resources, behaviors and functions in extensions) - Improve object dialog to display a warning if canceling after any change - Change the project manager to drag'n'drop items using their icon and not their label (useful to avoid confusion and misclicks on touch screens)
Improve search accuracy in the app (instructions, examples, objects, tags): - It now use a "tokenized search" approach to improve search with multiple words looking into multiple keys (ex: name & description) - Display asset pack categories in asset store homepage - Add autocompletion for repeat events - Fix missing group icons on the conditions and actions list
Various improvements for small screens: - Adapted title sizes - Use the device orientation to define the scene editor layout - Improved UI for the asset store filters
GDevelop 5.1 Beta 157 Improved: - Improve search accuracy for conditions and actions - Search should now return elements even if words are not in the right order - Upgrade the AdMob extension and add new ads format: - Update the internal Google Play Services SDK version to 20.6.0. - Add "App open" ads. - Add "Rewarded Interstitial" ads - Add buttons and context menu options here and there to jump to behavior events. - Add a save icon button to the top left next to the project manager. Useful notably for touchscreen devices
A few improvements in the interface showing your subscription to GDevelop: - Properly display the legacy subscriptions (indie and pro) in the user profile - Show expiration date and clearer explanations when using a redemption code
New Player and Leaderboard actions and conditions: - Add a condition to check if the player has just closed the leaderboard view - Add an action to hide the player login banner
Events or actions/conditions are now only pasted at a single, predictable location: - We previously allowed pasted events/actions/conditions to be inserted multiple times for each selected event, but this was more confusing than useful - Now, the pasted elements are only pasted on the last selected event/action/condition (usually the one you just right clicked)
Optimization of the z-order action: - Scenes with a lot of object instances should be slightly faster to load - Games that use "Y sort" or change the Z-order of a lot of objects should run much faster - Automatically open the file chooser when adding a sprite or choosing a resource with less clicks for Cloud projects - Choosing a file from the device/computer is also the default choice when adding any resource, like for local projects. - Show the number of instances on a layer in the dialog confirming its deletion - Add a selector in external editors to choose if new files must be created, or existing files be edited - This is useful for example if you want to create a new sound or sprite from an existing one (but leaving the original one unmodified).
Improve the display of comment and group events: - Fix a bug that added a new line when one typed Enter key to edit a comment event - Automatically focus the comment or group event after adding it (so that one doesn't have to click on it after adding it) - Keep the same style when editing a group or comment event - Submit modifications of group or comment event with Ctrl/Cmd + Enter - Don't snap to grid when resizing an instance if Alt key is pressed - This is similar to pressing Alt key when moving an object - it won't snap to the grid - Hide the old, deprecated Text Entry object when creating a new object from scratch - Instead, please use the Text Input object to display a field to let the player write something
Extensions: - New extension: Object Slicer - Useful for creating death animations such as explosions, crumbling, dissolve, or teleportation effects - [Reviewed] [Multitouch joystick] Link the help button to the new documentation - [Reviewed] [Stay on screen] Use the bounding box instead of the position and the dimensions - It handles custom origin points better - [Reviewed] [Cursor object] Remove the button behavior - [Reviewed] [Ellipse movement] Fix default property values - [Reviewed] [Joystick] Remove an useless behavior parameter on the angle expression and condition - [Reviewed] [Multitouch joystick] Add choices for the joystick name - The name can no longer be a custom value - [Reviewed] [Button] Add an action to activate or deactivate interactions with the button - [Reviewed] [Follow multiple objects with camera] Changed calculations to use AABB (bounding boxes) - Changed the calculations to use the "AABB" (bounding box) instead of trying to estimate the proper width/height. This was only noticeable with very long objects, but now it works perfectly! - Version 1.0.0 removed the "MinZoom", "Layer", and "Camera" parameters. Layer is now selected automatically based on one of the objects being followed. - Events that were created with previous versions of this extension will continue to work without modification - [Reviewed] New extension for multitouch joystick with a custom object - The old multitouch joystick extension is moved to the community list. - [Reviewed] [Fire bullet] Fix the bullet angle that was set to the firing angle without the variance
Assets Store: - Add Fantasy Lost World - Add Mini Interior Bed and Bath - Add Warped Space Marine by Ansimuz - Add GothicVania Magic Pack 5 by Ansimuz - Add Fantasy Medieval Environment pack by Ansimuz - Add Quiet Hill by Ansimuz - Add Fantasy Dreamland Interior Grasslands and Village by Elv - Add Fantasy Dreamland Caves by Elv - Add Fantasy Dreamland Characters/Enemies and Bosses packs by Elv - Add RPG Weapons Asset Pack by Aaron Kersh
We also added "special" asset packs containing custom objects (see the beginning of the release notes): these are "prefab" objects with new actions, conditions and expressions, making interfaces easier to build: - Add a sliders and toggle switches pack
Add a multitouch joystick pack: - Put them in your scene, bind the new conditions to the actions then the game become mobile friendly - Behaviors that automatically move a platformer object or an object with the top-down movement behavior are also bundled with this object - Add a resource bars pack: they can be used to display health, mana, ammo, etc
Examples: - New example: Sokoban - New example: Object Slicer - Useful for creating death animations such as explosions, crumbling, dissolve, or teleportation effects. - [Geometry mo
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