PCSX2 歷史版本列表
PCSX2 是 PC 已經超過 10 年的 Playstation 2 模擬器。兼容率在所有 PS2 遊戲中佔有超過 80%的可玩性,並為合理強大的計算機提供令人愉快的體驗,同時為那些好奇在 PC 上看到 Playstation 2 遊戲的人們提供了對低端計算機的支持!模擬器提供了使用控制器來模擬 Playstation 體驗的方法,並使您能夠直接從光盤運行遊戲,或者從硬盤驅動器獲取 ISO 映像... PCSX2 軟體介紹更新時間:2019-02-14
更新細節:
What's new in this version:
vMix 22.0.0.48
- Change log not available for this version
vMix 22.0.0.47
GT - Easy to use, high-performance, animated graphics:
- Over 100+ animated title, scoreboard, ticker and social templates to choose from in HD and 4K
- Four way ticker support: create custom tickers with top, bottom, left or right scroll directions
- GT Designer Standard allows creating custom static titles and animated tickers in all vMix edition
- GT Designer Advanced allows creating custom animated titles along with the ability to import from Adobe Photoshop PSD files
- Spell check support added to built in vMix Title Editor
- New Clock dropdown box in Title Editor provides built in presets to add common clock formats to a title
MultiCorder (4K and Pro editions):
- Added support for recording Video Call sources in addition to Output1-4
- Individual MultiCorder settings can be saved in each preset
vMix Video Codec:
High quality, fault tolerant, low CPU codec suitable for post production editing on Windows.:
- ProRes-like codec with support for Adobe Premiere, Magix Vegas Pro and most other Windows video editing programs
- Supported in both the Recorder and MultiCorder
- Virtual PTZ (4K and Pro editions)
- Turns any input into a Virtual PZ camera with high quality, customisable digital zoom
Live Pause:
- Live Pause (Freeze Frame) Camera, NDI and Desktop Capture inputs by clicking the pause icon under the input
Outputs:
- New MultiView Output layout options
- Set the title bar either above or below the MultiView Output video previews
- Customise Preview/Output headings between fixed text and input names
NDI:
- Updated NDI support to latest 3.8 SDK
- Included vMix NDI Config tool allows toggling between UDP and TCP transmission to allow optimising performance based on network requirements.
- Shortcuts
- SnapshotInput
- SetTickerSpeed
- TitleBeginAnimation
- LivePlayPause
- Controllers
- Stream Deck and Stream Deck mini support. Add the vMix plugin from the Stream Deck App store. Set buttons to live thumbnail previews via shortcuts, or colours via activators.
- Joystick Z axis support
- Joystick pressure sensitive support. Allows variable speed pan/title/zoom on supports PTZ cameras including the new Virtual PTZ.
- X-Keys HD15 GPIO support added
Devices:
- Support for AJA Kona 5
Other:
- New GPU memory % indicator in status bar. This refers to special memory shared between the CPU and GPU and can be used to identify potential performance problems when using a large number of inputs
- Vimeo streaming provider now supports selecting a previous setup event to stream to
- SlideShow Properties window (for Photos and PowerPoint inputs) can now be resized. Rearranged image orders is now saved in the vMix preset
- New Copy From button in Input Settings can be used to copy Triggers, MultiView and Colour Correction between inputs
- New cog buttons on Preview and Output to open up associated Input Settings
- Added ability to solo Bus A or Bus B through Headphones output. Click the [S] button in the Bus mixer to toggle on/off
- Added support for resizable VST3 plugins
更新時間:2019-02-02
更新細節:
更新時間:2019-01-10
更新細節:
更新時間:2019-01-04
更新細節:
更新時間:2018-12-27
更新細節:
What's new in this version:
vMix 21.0.0.60
- Added support for alpha channel when using XSplit VCam
- Improved performance when using API to update multiple text fields
vMix 21.0.0.59
- Added support for alpha channel when using XSplit VCam
- Improved performance when using API to update multiple text fields
vMix 21.0.0.58
- Fixed GPU render time issue when using the List input after a long period of time
vMix 21.0.0.57
- Fixed login issue with Twitch
- Added workaround for issue with codecs that don't correctly support more than 4GB of memory
- Fixed frame offset issue during Replay transitions
- Fixed ColourCorrectionReset shortcut not correctly resetting Gamma
- Fixed issue with VST3 plugins that have duplicate names
- Fixed issue with FFMPEG recording 29.97p in EU
- Fixed vMix Social issue when Windows region set to Turkey
vMix 21.0.0.56
- Fixed issue with ButtonPress activator on the APC Mini
- Fixed List tab not refreshing when saving Video Delay clips to a list
- Added error messages describing when Camera or Microphone access is disabled in Windows Privacy settings
- Improved compatibility with new NDI support in Skype
vMix 21.0.0.55
- Recalibrated skin tone line in Vectorscope for better accuracy
- Added new recommended Periscope streaming quality presets
Fixed some issues with new Kona HDMI card and added support for the following modes:
- Up to 4K60 on Input 1 + 2x HD on Input 3 and 4
- Up to 4K60 on Input 1 + 4K30 on Input
- Up to HD60 on Inputs 1,2,3 and 4
vMix 21.0.0.53
- Fixed support for streaming to Facebook Groups
- Fixed auto creation of Facebook streams when description was left bank
vMix 21.0.0.51
- Fixed issue logging in to Facebook with Two Factor Authentication in some countries
- Updated Facebook permissions to support latest security requirements for Groups
- Fixed issue where vMix Call return video freezes or becomes garbled when changing sources
- Fixed rare error that may occur when closing vMix on slower systems
vMix 21.0.0.50
- Improved recording quality in Replay when using 1080p sources
- To enable, select 200 Mbps as the bitrate before adding the replay session to vMix
- Previously 200 Mbps would only have an effect on Interlaced sources
- Relaxed video format restrictions with AJA capture devices
New rules are as follows:
- All outputs must be in the same "clock family". (29.97/59.94 or 50/25)
- Port 1 must be in same clock family as outputs if used as an input channel
- Ports 2+ will accept any input format
- Fixed some rare issues with AVI codecs
vMix 21.0.0.49
- Change log not available for this version
vMix 21.0.0.47
- vMix Diagnostics is now included with install and can be found from the "hamburger" menu in vMix or in the start menu
- Detects any background applications that may interfere with the graphics card causing errors, flickering and performance issues
- Fixed replay bug when trying to play back incomplete events
- Fixed issue where PTZ Optics ZCAM provider did not appear in PTZ dropdown list
vMix 21.0.0.45
- Fixed issue with SetAudioFade when used with List input
- Improved CPU usage accuracy
- CPU/GPU warnings are now disabled by default
- Can be enabled under Settings -> Performance.
- When disabled, will still be reported in the logs to help assist our support team
vMix 21.0.0.44
- Additional bug fixes for Sony BRC series VISCA over IP support
- Will now no longer attempt to reconnect to Facebook streams that have expired
vMix 21.0.0.43
- Improved performance of local desktop capture on desktop PCs
- Added support for Sony BRC series PTZ cameras using VISCA over IP
- Fixed issue with audio only NDI outputs not appearing
vMix 21.0.0.42
- Fixed memory issue with VST3 plugins, especially with latest Windows 10 update
- Video frame delay now supported on NDI and VLC inputs
- Added "Custom Multi-Bitrate" dropdown option in streaming destinations.
- This allows custom URLs and Stream Keys for each stream without using separate streaming instances for each which may cause problems with some CDNs
- Fixed issue in vMix Social where Overlay was sometimes triggered before content in title had been updated
更新時間:2018-02-12
更新細節:
What's new in this version:
Outputs:
- Two additional independent outputs for vMix Call, Replay and NDI (Pro and 4K editions only)
- Second recorder with an independent recording format that can be assigned to one of the 4 outputs. (Pro and 4K editions only)
Production Clocks:
- New Dual Production Clock can now be enabled from Settings -> Options
- Each of the clocks can display either the current time, recording duration, streaming duration or a countdown to an event
- Clock display can also be added as an input which can be assigned to the MultiView Output
- Clock input can also be enabled as an NDI source on the network, providing a mobile clock that can be displayed anywhere using the free NDI tools!
vMix Call:
- Audio and Video sources sent to guests can now be changed independently at any time from the right click menu
- All vMix editions including Basic HD can now connect to a remote vMix Call running HD or higher
- New Low Latency option added. This can be used on reliable, high bandwidth point to point connections where the lowest possible delay is required
Audio:
- New Channel Matrix option available for every input that supports audio
- Provides a 8x16 channel audio router to every input that can be assigned to any of the audio output buses in any combination
- Live audio meters added to each channel in the Input Channel Mixer
Streaming:
- Improved streaming settings layout
- Each of the 3 destinations now supports independent bitrate and resolution settings
- Hardware Encoder can also be controlled independently on each stream to assist with systems where GeForce cards only support 2 encoders at a time
PTZ:
- Added new Visca Over IP support to connect to newer Sony SRG series cameras in addition to the new IP model from Lumens
Titles:
- Added support for controlling NewBlue Titler Live 3.0 via NDI
- Supports commands such as AnimateIn, AnimateOut which can be accessed from the Input right click menu or assigned to controllers using the new shortcut function NDICommand
- Supports live editing of Titler Live templates from within the vMix Title Editor and Web Controller, with the ability to assign data sources as well
- vMix now includes the vMix Title Pack for free! This includes 36 additional templates including scoreboards and lower thirds.
Other:
- Added support for X-keys XK-68 Jog/Shuttle controller
- Improved CPU usage when streaming, particularly with 4K
- Improved performance with 4K Magewell capture cards
- New TCP API for embedded devices. See Developer Information in the help for more information
更新時間:2016-01-08
更新細節:
What's new in this version:
Debugger:
- The new debugger features a live disassembly view and allows developers to debug games way easier than before while being very useful feature in assisting the debugging of games which aren't working properly. Its main purpose is aiding in game hacking, translation patches for example list of Keyboard shortcuts for the debugger functions can be found at docs/debugger.txt
Folder memory cards:
- The new Folder memory card feature allows users to easily share single game saves instead of the whole memory cards by simply sending the folder of the specific game. This method also allows easier backup of the save files and allows deletion of game saves without even going into the PS2 bios or the game. You even convert your older memory cards to a folder using the built-in convert feature!
- Another neat advantage is that it provides unlimited storage capacity for save files as games will only see their own saves and the rest of the perceived 8MB memory card as free space. This allows you to create as many saves as would fit onto a whole empty memory card in a single game, without concerns about leaving enough space for other games or ever running into the problem where you start a new game and only later realize you don't have enough free space on the memory card to save, and without the incompatibility issues of emulating bigger third party memory cards.
EE Overclock:
- You can now manipulate the EE Cyclerate to overclock and underclock the Emotion Engine's R5900 Core CPU clock speed, The negative values on the slider allow you to reduce the clock speed and conversely the positive values effectively increase the clockspeed.
Recompiler Improvements and Core Refactors:
- GIF: Better Handling for Finish Interrupt request signal
- MicroVU: General Improvements
- SIF: Limit/Mask transfer size to 1mb-16bytes
- VIF: Better handling of IRQ and MFIFO Timing improvements
- EE Interpreter: Improved TLB miss exception handling
Support for loading Gzip and CSO compressed ISO's:
- PCSX2 can now directly load compresed ISO images, so you can save your precious HDD space!
GSDX
Programmable blending to reproduce GS blending unit output:
- The source of the issues on GPU blending unit is due to the fact that the raster operations pipeline (ROP) differ from the GS and the GPU which means that the GPU ROP's don't support the equations which are supported by the GS ROP's and hence it leads to wrong blending which causes situations like horizontal black lines or missing effects on some games.
- Hardware implementations are usually limited to only a subset of all possible equations. A software implementation based on a CPU (such as a shader) would be able to do any operation at the cost of performance.
- The new option (Blending Unit Accuracy), which is an OpenGL renderer exclusive, moves the computing of the ROP to the shader. This way it is more accurate but considerably slower. You can try different levels of the option "Blending Unit Accuracy" to check out the impact on the accuracy and performance.
Improved CRTC output size handling:
- There were few rare cases on games running at NTSC video mode where the detected frame buffer height was too large and eventually caused the whole screen to have a weird format with unexpected bottom black bars on the screen. A few games which suffered similar issues are Skyrunner, Devil may cry 3, Tribes: Aerial Assault. This eventually got fixed by proper saturation limit for height in case of NTSC video mode.
Software renderer improvements:
- Silent Hill outputs a nan in Q to emulate the flashlight - an unsupported NaN (not a number) on the projection value (Q). Gregory used an isnan test to find such instances and emulate the flash light effect. Gabest later decreased the speed impact by using inlined ASM. Fixes Flash light effects on Silent Hill 3.
- Better texture size management in software mode, fixes Horsez and Stolen memory issue and also lowers memory usage in general.
- Better handling of textures addressing outside the limits by extending the cached texture size to the upper limits of the region clamp values: Fixes Lupin the 3rd
Accurate destination alpha testing:
- Better behavior to replicate one of the GS functions where the Graphics Synthesizer can discard a pixel based on the destination output. In order to emulate this function properly you need in-order RW texture. Unfortunately standard GPU only has either an in-order RO texture or an out-of-order RW texture, to circumvent around this limitation accurate date implements a two pass algorithm to implement the effect. The 1st pass searches the valid primitive ID and the 2nd pass will do the draw based on the previous pass.
Improved read of depth / color:
- A standard GPU has separate textures for the color and the depth information. The GS doesn't enforce such separation between color/depth information. So it is allowed to read depth as color or write color into depth. You could even write depth in the color render target. It is used for effects such as "depth of field". The new option "Hardware depth", which is an OpenGL renderer exclusive, allows to convert depth/color into color/depth respectively. Now you can enjoy accurate reproduction of such effects. However these conversions require additional resources from your GPU which might gradually decrease performance in cost of accuracy.
SPU2-X
Per channel volume adjustment:
- A.K.A Room Correction. This feature is present in the control panel of some audio chips, but often enough, the settings that work well for the system in general, don't match the settings that you prefer for emulated games, due to the intrinsic differences of the emulated machine.
- It does exactly what it sounds like: lets you adjust each output channel independently, to compensate for things such as distance of the speakers to the chair, or to emphasize the vocals (center channel) or the surround sound (side/back channels) when the game's balance is not fully to your liking.
- You'll find the values hidden in the SPU2-X.INI file, under the MIXING section (VolumeAdjust series of keys). The values are in decibels, which means writing 1 in one of the volumes will make the amplitude 10x larger, 2 will blow it up to 100x, and -1 will make it 1/10th of the original. Smaller values in the range of -1 to 1 are recommended for testing, as it's easy to cause unwanted clipping in the output.
Time Stretcher:
Improvements to tempo adjustments:
- Previously latency values higher than 200ms will make the stretcher adjustments overshoot the target
- equilibrium back and forth, in effect never stabilizing. This bug was fixed by lowering the tempo adjustments to avoid potential overshoots on bigger buffers.
- The latency slider will now allow a minimum value of 15ms. Providing choices of choosing from values between 15 to 29ms on the slider.
GUI:
Configurable template on GSFrame titlebar:
- There was some discussion among the users about the elements which should be displayed on the title bar of the rendering window, some of them disagreed with the placement of the elements and suggested to replace them in different order and have certain elements prioritized. While our users opinions are respected, all of them had very different ideas and it was impossible to satisfy everyone. Hence a consensus was never reached.
- So Avih decided to create a general template system to allow customization of the elements on the title bar. The following template is located in the inis_1.4.0/PCSX2_ui.ini file though lacks a user interface for easier customization.
Revamped Core and GSDX plugin dialogs:
- The Core and GSDX dialogs have undergone quite a deal of changes like converting the three-state checkboxes to a combobox, inclusion of tooltips on GSDX dialogs and further simplification / categorization which eventually lead to the Shader configuration dialog which includes all the Shader based options. (Shade Boost , FXAA , TV Shader and External shader) on the core side, there was a recent WX update from 2.8 to 3.0 which eventually caused a few issues but all of them got fixed eventually by our WX Expert Turtleli and there has also been support for DPI scaling added for all the dialogs. The Emulation settings dialog has also been changed slightly to be more consistent with the Linux GUI.