TinyButStrong Error in field [var.version...]: the key 'version' does not exist or is not set in VarRef. (VarRef seems refers to $GLOBALS) This message can be cancelled using parameter 'noerr'.

TinyButStrong Error in field [var.version...]: the key 'version' does not exist or is not set in VarRef. (VarRef seems refers to $GLOBALS) This message can be cancelled using parameter 'noerr'.
 Pale Moon 軟體歷史版本 Download Page50 :: 軟體兄弟

Pale Moon 歷史版本列表 Page50

最新版本 [var.version]

Pale Moon 歷史版本列表

Pale Moon 是一個開源的,基於 Goanna 的網頁瀏覽器,可用於 Microsoft Windows 和 Linux(與開發中的其他操作系統一起),重點在於效率和易用性。確保充分利用您的瀏覽器!Pale Moon 為您提供瀏覽器的瀏覽體驗,完全由自己獨立開發的源代碼完全構建,源自 Firefox / Mozilla 代碼,精心挑選的功能和優化改進了瀏覽器速度,資源使用,穩定性和用戶體驗,... Pale Moon 軟體介紹

Pale Moon (32-bit)Pale Moon (64-bit)


CudaText 1.89.0.0 (64-bit) 查看版本資訊

更新時間:2019-10-29
更新細節:

What's new in this version:

Added:
- built-in bracket highlighting, no more need in plugin Bracket Helper, and it works much faster than plugin. It supports most of plugin's features, including show brackets on gutter, including checks for syntax elements
- option "bracket_highlight"
- option "bracket_symbols"
- option "bracket_distance"
- command "brackets: pair highlight: on"
- command "brackets: pair highlight: off"
- command "brackets: pair highlight: toggle"
- command "brackets: jump to pair"
- command "brackets: select to pair"
- command "brackets: select to pair, inside"
- plugin Spell Checker keeps font color of highlighted words
- lexer JSON: reworked code tree
- lexer Markdown: minor fixes, adapted for Spell Checker
- Project Manager: "Go to file" command reworked, much faster now on big projects
- Project Manager: feature from Kate editor: on opening a file from Git/SVN repo, project is created and file is focused in that project (if no named project was opened before); added option in the plugin dialog

Fixed:
- macOS: crash on copying vertical block to clipboard
- crash with non-ASCII text after showing Command Palette
- plugin Tabs List: font options didn't work

Pano2VR 6.1.1 查看版本資訊

更新時間:2019-10-23
更新細節:

What's new in this version:

- WebVR is now working with Android 10
- Dragging folders onto the Pano2VR app/Droplets is now fixed for macOS Catalina
- Skin Videos are handled correctly in WebVR
- Skin: Negative number for any of the Element Angle skin actions
- In the Tour Map, the radar beam line now goes through the entire beam rather than just through the front for easier alignment
- A Point Hotspot can now be locked regardless if it has location data or not
- Toggle the locked state of any element in the Viewer by holding Shift and clicking the element

DbVisualizer 10.0.23 (64-bit) 查看版本資訊

更新時間:2019-10-23
更新細節:

What's new in this version:

Improvements:
- Auto Completion Column names should be auto completed even though preceded by "top <number>"
- Docs: Users Guide Improve usability of the Compare functionality
- Connection Setup The connect window should show database connection name in window title
- Offer quick search in Driver Properties tab for a database connection
- DB Support: Redshift Upgrade the Redshift JDBC Driver to 1.2.34
- DB Support: TIBCO
- Database Objects Tree All Schemas from every catalog display under each individual catalog when connected to TIBCO Data Virtualization
- Database Objects Tree Have an option to set that columns in the Databases tab are sorted alphabetically. (Right-click in Databases tab and select "Sort...")
- General The dbviscmd and dbvisgui command scripts should use any JRE that is bundled with the DbVisualizer installation, and then look in the PATH or the JAVA_EXEC environment variable
- Grid Component Change default horizontal scrolling in grids to variable (was column)
- Look and Feel: macOS
- OS Support: macOS Make the unselected tab color darker for the macOS look and feel
- Tool Properties Add "Global Properties" link in the connection properties panes

Bugs Fixed:
- Command Line Support (dbviscmd) The command-line interface, dbviscmd should run even if logging can not be initiated
- dbviscmd does not honor the connection property for "Strip Comments when Executing"
- Grid Component Editing grid shifts focus to the compare view if compare view is open for the same grid
- SQL Editor Undo in original editor not possible after compare
- Connection Setup Setting default values for driver properties in drivers.xml should not result in the error balloon being displayed
- Contact Support Exception when system clipboard is not available
- DB Support: Oracle Exception when creating a Job object with Oracle 11.2
- An error may be reported if changing the Attribute for a Scheduler Job object
- DB Support: PostgreSQL Non unique Index is marked as UNIQUE in the DDL tab
- DB Support: Redshift Stored procedures in Redshift having all unnamed parameters can not be viewed in the Procedure Editor
- DB Support: SQL Server Right-click "Open in xxx Tab" and "Script: xxx" actions doesn't work in the Tables/Views grids
- DB Support: SQL Server
- Procedure Editor Stored procedure with null definition gives an error
- DB Support: SQLite An error may occur in Alter Table if table contains a column including "check" in its name
- Grid Component Jump to Quick Filter key binding in Row Form window doesn't work
- Import
- SQL Log ConcurrentModificationException when importing data
- Java 8
- OS Support: Linux Programatically deactivate the org.GNOME.Accessibility.AtkWrapper on Linux with OpenJDK 8. Solves the infamous "componentResized" issue
- SQL Commander When auto-commit is off and commit is clicked in the "there are open transactions" dialog any errors are only visible in the debug log
- Changing the data type for a "noshow" variable doesn't have any effect other than for its first reference
- Progress percentage to high when go <nn> is used

Pano2VR 2.3.4 (32-bit) 查看版本資訊

更新時間:2019-10-23
更新細節:

Pano2VR 6.1.1 查看版本資訊

更新時間:2019-10-23
更新細節:

What's new in this version:

- WebVR is now working with Android 10
- Dragging folders onto the Pano2VR app/Droplets is now fixed for macOS Catalina
- Skin Videos are handled correctly in WebVR
- Skin: Negative number for any of the Element Angle skin actions
- In the Tour Map, the radar beam line now goes through the entire beam rather than just through the front for easier alignment
- A Point Hotspot can now be locked regardless if it has location data or not
- Toggle the locked state of any element in the Viewer by holding Shift and clicking the element

GameMaker Studio 2.2.4 Build 464 查看版本資訊

更新時間:2019-10-18
更新細節:

CudaText 1.88.3.0 (64-bit) 查看版本資訊

更新時間:2019-10-14
更新細節:

What's new in this version:

- Add Linux program can open virtual files like /proc/version, /proc/meminfo
- Add command "markers select to last marker"
- Add command "markers delete to last marker"
- Add arrow keys skip position inside Unicode surrogate pairs
- Change menu item "View / Lexers" now shows dialog, like Command Palette
- Fix tree-helpers did not work (when no folding ranges)
- Fix Unicode surrogate pairs gave crash in Python plugins
- Fix rendering of Unicode surrogate pairs (when lexer sees surrogates as symbols)
- Fix plugin API sometimes changed file encoding to UTF16
- Fix Linux dialog labels with CJK text were clipped

Zotero 5.0.76 查看版本資訊

更新時間:2019-10-14
更新細節:

What's new in this version:

- Fixed timeout errors during syncing (since 5.0.75)
- Fixed “c1 is undefined” sync error

Megacubo 15.4.2 (64-bit) 查看版本資訊

更新時間:2019-10-09
更新細節:

What's new in this version:

- Searching related improvements
- Tuning related improvements
- Added "Icon framing" option under theme customization options

GameMaker Studio 2.2.4 Build 458 查看版本資訊

更新時間:2019-10-08
更新細節:

What's new in this version:

Updated Licensing to Remove GPU Checks:
- Some customers had issues where dual-GPUs in their machines meant moving the IDE between displays or toggling power-saving modes could cause their licence to be invalidated
- This GPU check has been removed, but now everyone needs to refresh their licence the first time they run 2.2.4 - please remember you will need an internet connection to achieve this
- Note, if you're using 2.2.4 on the same machine as 2.2.3 or older (e.g., you have a Steam install and a standalone), then be aware you will be asked to log-in again each time you start the IDE
- Changed the "clean" button to confirm if you need elevated permissions in order to clean files in your build folder (e.g., Apple Sign-In information) and then prompt you on the Mac if required
- Changed behaviour around saving empty code files
- Code files are now only created on disk if there is actually something to save when the editor is closed the first time after creating the resource
Now, if you create a new Script/Event/Shader/Instance Creation Code/Room Creation Code/Timeline moment/Note and then close the Code Editor without typing anything, no empty file will be created
- Stops redundant file watcher notifications that your project has changed on disk
- Extra Name Verification For Included Files;
- Building for Apple platforms and Android/Amazon, you will now get an error if you try to export an Included File which has a name starting with a number
- These device OSes do not allow filenames starting with a number, so this stops you wondering why the file can't be found in-game later on
- Until you fix the incorrect filename or disable the Included File from being exported into your package, you will see this error each time
- Removed redundant in-game analytics checkbox in Game Options
- The runner no longer requests analytics information when players run games, following the previous de-activation of the server, so this redundant checkbox has now been removed
- Extended HTML5 Browser Launch Settings
- Added Preferences for you to specify the default webserver URLs and port
- Added Device Manager support to pass command line arguments to the browser (e.g., start with the dev tools open)

Misc:
- General: Changed GPU memory allocation for editor windows, which should result in better performance when moving between workspaces and/or running GMS2 for a while
- General: Fixed Help > Release Notes / Runtime Release notes link to be https versions, not http, to avoid issues where some users could not see the contents of the notes
- General: Fixed those above two links to send you to the correct versions of the notes if you're currently using a beta release without actually having opted-in
- Build Windows: Fixed Windows VM Steam builds to use the correct Steamworks dll version from your Steamworks install folder (YYC was fine)
- Code Editor: Fixed that custom snippets were only appended to the defaults, they couldn't replace a default - snippets will now override if a duplicate keybinding is found
- Compiling: Fixed on some platforms the build timer didn't stop at the end of the build, instead it kept going until the game was also closed
- Compiling: Fixed an issue where changing the creation order of instances in the Room Editor could make double-clicking compiler errors open the wrong instance's code
- Compiling: Added a Compiler Error for the "Missing or corrupt build tools" message to better highlight this installation issue - some users were missing this in their compiler log because they only read the last line
- Device Manager: iOS/tvOS "Detect Devices" now returns all physical devices of that type currently connected to the Mac, rather than just the first one found
- Extension Editor: Fixed an issue with newline characters in Gradle injection text boxes could cause Android builds to fail in the Mac IDE
- Game Options: Added support for specifying a game description value for UWP packages
- Game Options: Added support for specifying an Amazon TV banner image and have this packaged correctly in-game
- Game Options: Added support for injecting text into the Android "application tag" during builds (this allows you to set android:usesCleartextTraffic="true", which some extensions need for allowing http traffic in Android API 28+)
- Game Options: Removed checkboxes to enable Google Play Services and Google Play Licensing on Android. These have worked for a few releases simply via the extension being in the project or not, and so the checkbox was misleading
- Importing Projects (1.x): Fixed an issue where the "type" of instance creation code wasn't being set automatically, leading code to be missing in the IDE unless you fixed the .yy manually
- Room Editor: Fixed an issue where two room's Layer Properties windows could be drawn at the same time if both rooms were open and had layers of the same name selected
- Room Editor: Fixed a couple of issues where the visibility of layers in a group was not being passed correctly to the game if the group folder/parent was set as invisible
- Note: In the room editor you need the parent/folder set as visible in order to have any child set as visible, and you then turn off visibility for any child layers you don't want to show
- Sound Editor: Fixed that imports of 1.4 projects were not setting the new sound to the correct bitrate value
- Source Control: Double clicking on a file will now start the diff tool defined in

Preferences:
- UI: Fixed a 2.2.3 issue with Mac IDE keybindings when there were multiple bindings for the one action, so all keybindings now work again (e.g., Cmd+Y and Cmd+Shift+Z to redo actions)