TinyButStrong Error in field [var.version...]: the key 'version' does not exist or is not set in VarRef. (VarRef seems refers to $GLOBALS) This message can be cancelled using parameter 'noerr'.

TinyButStrong Error in field [var.version...]: the key 'version' does not exist or is not set in VarRef. (VarRef seems refers to $GLOBALS) This message can be cancelled using parameter 'noerr'.
 Opera 軟體歷史版本 Download Page30 :: 軟體兄弟

Opera 歷史版本列表 Page30

最新版本 [var.version]

Opera 歷史版本列表

Opera 為 Windows 電腦提供了一種快速,高效,個性化的瀏覽網頁的方式。它配備了一個流暢的界面,可自定義的快速撥號,發現功能,它可以幫助您找到新鮮的網頁內容,數據保存 Opera Turbo 模式,可視化書籤,超過 1000 擴展。在一個快速的瀏覽器上在網上做更多!您可以從我們的網站點擊免費下載按鈕下載 Opera PC 離線安裝程序。 選擇版本:Opera 50.0 Build 276... Opera 軟體介紹

Opera (32-bit)Opera (64-bit)Opera Neon for Windows


BirdFont for Windows 5.2.0 查看版本資訊

更新時間:2023-05-25
更新細節:

What's new in this version:

- Make sure fonts work better in PDF files
- New autobold settings that allows the designer to keep the sidebearings

Complete Internet Repair 9.1.3.6099 查看版本資訊

更新時間:2023-05-25
更新細節:

What's new in this version:

- Updated Afrikaans translation
- Updated Windows 11 compatibility

DVD Drive Repair 9.1.3.2031 查看版本資訊

更新時間:2023-05-25
更新細節:

What's new in this version:

- Updated Afrikaans translation
- Updated Windows 11 compatibility

Opera 99.0 Build 4788.31 (64-bit) 查看版本資訊

更新時間:2023-05-25
更新細節:

StartAllBack 3.6.5 查看版本資訊

更新時間:2023-05-22
更新細節:

Ryujinx 1.1.814 查看版本資訊

更新時間:2023-05-21
更新細節:

What's new in this version:

Fixed:
- Fix crash in SettingsViewModel when Vulkan isn't available
- Fixes a crash when opening the settings window on devices (e.g. Windows ARM) where Vulkan is not available

Vagrant 2.3.6 (64-bit) 查看版本資訊

更新時間:2023-05-21
更新細節:

What's new in this version:

Fixed:
- command/serve: Isolate proto constants to file for auto-loading
- core/util: Unlock file prior to deletion
- provider/docker: Attempt using docker command for bridge ip
- provider/virtualbox: Update preferred locale values for driver

WordPress 6.2.2 查看版本資訊

更新時間:2023-05-21
更新細節:

What's new in this version:

- The security team would like to thank the following people for responsibly reporting vulnerabilities and allowing them to be fixed in this release
- Block themes parsing shortcodes in user-generated data; thanks to Liam Gladdy of WP Engine for reporting this issue.
- The issue above was originally patched in the 6.2.1 release, but needed further hardening here in 6.2.2. The Core team is thankful for the community in their response to 6.2.1 and collaboration on finding the best path forward for proper resolution in 6.2.2. The folks who worked on 6.2.2 are especially appreciative for everyone’s understanding while they worked asynchronously to get this out the door as quickly as possible.

Godot Engine 4.0.3 (64-bit) 查看版本資訊

更新時間:2023-05-19
更新細節:

What's new in this version:

Changed:
- 2D: Fix RemoteTransform2D could fail to update AnimatableBody2D’s position or rotation
- 2D: Fix rendering odd-sized tiles
- 2D: Fix TouchScreenButton not redrawn when texture changes
- 3D: Fixes to CSG robustness
- 3D: Fix infinite loop in CSG Build2DFaces::_find_edge_intersections
- 3D: Fix SurfaceTool::create_from_blend_shape()
- Animation: Fix blend_shape (shapekey) empty name import
- Audio: Fix crash caused by invalid mix_rate assignment due to bogus project settings
- Audio: Fix AudioStreamPlayer2D crash when PhysicsServer2D runs on thread
- Buildsystem: Fix forced optimization in dev_build
- Buildsystem: Enable shadow warnings and fix raised errors
- C#: Truncate instead of round in Vector2/3/4 to Vector2I/3I/4I conversion
- Core: Fix the UID field of the tscn/res file is lost when the external dependency is updated
- Core: Lift restriction that resource load thread requester has to be the initiator
- Core: Fix invalid global position when read outside tree
- Core: Make acos and asin safe
- Documentation: Improve RenderingServer, RenderingDevice, ShaderGlobalsOverride documentation
- Editor: Improve editor state initialization
- Editor: Fix UI responsiveness to touch taps
- Editor: Fix connect signal dialog not allowing Unicode method name
- Editor: Fix Node arrays appear as Object arrays in the inspector
- Editor: Fix CollisionShape2D editor crashes
- Export: Fix validation of codesigning certificate password on macOS
- GDScript: Add missing member type check when resolving extends
- GDScript: Fix several LSP-related issues
- GDScript: Fix mixed tabs and spaces issues
- GDScript: LSP: Don’t send empty completion command
- GUI: Fix several sizing and positioning issues in RichTextLabel
- GUI: Fix commenting collapsed functions
- GUI: Allow entering named colors in ColorPicker’s hex field
- GUI: Improve BiDi handling in TextServer
- GUI: Fix blurry borders on anti-aliased StyleBoxFlat
- Import: Fix size and scale based errors when importing SVG
- Import: Fix OBJ mesh importer smoothing handling
- Import: Expose more compression formats in Image and fix compress check
- Import: Fix animation silhouette using incorrect index
- Import: Use DXT1 when compressing PNGs with RGB format
- Input: Fix guide button detection with XInput and Xbox Series controllers
- Input: Fix the issue preventing dragging in the 2D editor
- Input: Fix keycode/physical keycode mix up on web
- Navigation: Expose NavigationAgent path postprocessing and pathfinding algorithm options
- Navigation: Fix NavigationObstacles not being added to avoidance simulation
- Navigation: Fix NavigationMesh baking for HeightMapShape
- Particles: Properly calculate lifetime_split for particles
- Particles: Translate inactive GPUParticles3D particles to -INF
- Particles: Fix “error X3708: continue cannot be used in a switch” in HTML export
- Particles: Use angle_rand to calculate base_angle in particles process material
- Physics: Warn when a concave polygon is assigned to ConvexPolygonShape2D
- Physics: Fix typo bug in convex-convex separating axis test
- Porting: Android: Allow concurrent buffering and dispatch of input events
- This change should fix reports of ANRs (Application Not Responding) that some users have experienced with Godot 4.0. Please test it thoroughly to make sure that it solves your issues without regression.
- Porting: Android: Fix double tap & drag on Android
- Porting: Android: Downgrade Android gradle plugin to version 7.2.1
- Porting: Android: Fix issue with resizing the display when using the compatibility renderer
- Porting: iOS: Fix loading of GDExtension dylibs auto converted to framework
- Porting: Linux: Ensure WindowData minimized/maximized are mutually exclusive
- Porting: Linux: Don’t use udev for joypad hotloading when running in a sandbox
- Porting: Windows: Fix clipboard relying on focused window
- Porting: Windows: Cleanup COM library initialization/uninitialization
- This change may fix some of the crashes that happen on project startup. If you were affected before, please give it a try.
- Rendering: Fix GLES3 rendering on Android studio emulator
- Rendering: Fix interpolation of R0 for metallic and calculation of the Fresnel Shlick term in SSR
- Rendering: Use MODELVIEW_MATRIX when on double precision
- Rendering: Ensure that depth write state is updated before transparent pass in OpenGL3 renderer
- Rendering: Fix issues with Vulkan layout transitions
- Rendering: Fix breakages of volumetric fog on Voxel GI changes
- Rendering: Use proper UV in cubemap downsampler raster
- This fixes reflections when using the mobile renderer.
- Shaders: Fix crashes caused due to missing type specifier in visual shader editor
- Shaders: Fix rotation issue with NODE_POSITION_VIEW shader built-in
- Shaders: Fix Shader Preprocessor line numbering when disabled
- XR: Fix incorrect HTC action map entries
- Thirdparty library updates: astcenc 4.4.0, doctest 2.4.11, mbedtls 2.28.3, thorvg 0.9.0, CA certificates from March 2023
- As well as many improvements to the documentation
- Some changes previously available in 4.0.3 release candidates have been reverted
- Editor: Improve the UX of ViewportTexture in the editor
- This change introduced some new issues, so we rolled it back with the intent to make it available in a future 4.0.x release once it has been better tested and polished.
- Editor: Make EditorToaster’s handler thread-safe
- This change requires further fixes which are not safe for a patch release, so we rolled it back and intend for this to only be available in Godot 4.1.
- 2D: Fix RemoteTransform2D could fail to update AnimatableBody2D’s position or rotation
- 2D: Fix rendering odd-sized tiles
- 2D: Fix TouchScreenButton not redrawn when texture changes
- 3D: Fixes to CSG robustness
- 3D: Fix infinite loop in CSG Build2DFaces::_find_edge_intersections
- 3D: Fix SurfaceTool::create_from_blend_shape()
- Animation: Fix blend_shape (shapekey) empty name import
- Audio: Fix crash caused by invalid mix_rate assignment due to bogus project settings
- Audio: Fix AudioStreamPlayer2D crash when PhysicsServer2D runs on thread
- Buildsystem: Fix forced optimization in dev_build
- Buildsystem: Enable shadow warnings and fix raised errors
- C#: Truncate instead of round in Vector2/3/4 to Vector2I/3I/4I conversion
- Core: Fix the UID field of the tscn/res file is lost when the external dependency is updated
- Core: Lift restriction that resource load thread requester has to be the initiator
- Core: Fix invalid global position when read outside tree
- Core: Make acos and asin safe
- Documentation: Improve RenderingServer, RenderingDevice, ShaderGlobalsOverride documentation
- Editor: Improve editor state initialization
- Editor: Fix UI responsiveness to touch taps
- Editor: Fix connect signal dialog not allowing Unicode method name
- Editor: Fix Node arrays appear as Object arrays in the inspector
- Editor: Fix CollisionShape2D editor crashes
- Export: Fix validation of codesigning certificate password on macOS
- GDScript: Add missing member type check when resolving extends
- GDScript: Fix several LSP-related issues
- GDScript: Fix mixed tabs and spaces issues
- GDScript: LSP: Don’t send empty completion command
- GUI: Fix several sizing and positioning issues in RichTextLabel
- GUI: Fix commenting collapsed functions
- GUI: Allow entering named colors in ColorPicker’s hex field
- GUI: Improve BiDi handling in TextServer
- GUI: Fix blurry borders on anti-aliased StyleBoxFlat
- Import: Fix size and scale based errors when importing SVG
- Import: Fix OBJ mesh importer smoothing handling
- Import: Expose more compression formats in Image and fix compress check
- Import: Fix animation silhouette using incorrect index
- Import: Use DXT1 when compressing PNGs with RGB format
- Input: Fix guide button detection with XInput and Xbox Series controllers
- Input: Fix the issue preventing dragging in the 2D editor
- Input: Fix keycode/physical keycode mix up on web
- Navigation: Expose NavigationAgent path postprocessing and pathfinding algorithm options
- Navigation: Fix NavigationObstacles not being added to avoidance simulation
- Navigation: Fix NavigationMesh baking for HeightMapShape
- Particles: Properly calculate lifetime_split for particles
- Particles: Translate inactive GPUParticles3D particles to -INF
- Particles: Fix “error X3708: continue cannot be used in a switch” in HTML export
- Particles: Use angle_rand to calculate base_angle in particles process material
- Physics: Warn when a concave polygon is assigned to ConvexPolygonShape2D
- Physics: Fix typo bug in convex-convex separating axis test
- Porting: Android: Allow concurrent buffering and dispatch of input events
- This change should fix reports of ANRs (Application Not Responding) that some users have experienced with Godot 4.0. Please test it thoroughly to make sure that it solves your issues without regression.
- Porting: Android: Fix double tap & drag on Android
- Porting: Android: Downgrade Android gradle plugin to version 7.2.1
- Porting: Android: Fix issue with resizing the display when using the compatibility renderer
- Porting: iOS: Fix loading of GDExtension dylibs auto converted to framework
- Porting: Linux: Ensure WindowData minimized/maximized are mutually exclusive
- Porting: Linux: Don’t use udev for joypad hotloading when running in a sandbox
- Porting: Windows: Fix clipboard relying on focused window
- Porting: Windows: Cleanup COM library initialization/uninitialization
- This change may fix some of the crashes that happen on project startup. If you were affected before, please give it a try.
- Rendering: Fix GLES3 rendering on Android studio emulator
- Rendering: Fix interpolation of R0 for metallic and calculation of the Fresnel Shlick term in SSR
- Rendering: Use MODELVIEW_MATRIX when on double precision
- Rendering: Ensure that depth write state is updated before transparent pass in OpenGL3 renderer
- Rendering: Fix issues with Vulkan layout transitions
- Rendering: Fix breakages of volumetric fog on Voxel GI changes
- Rendering: Use proper UV in cubemap downsampler raster
- This fixes reflections when using the mobile renderer.
- Shaders: Fix crashes caused due to missing type specifier in visual shader editor
- Shaders: Fix rotation issue with NODE_POSITION_VIEW shader built-in
- Shaders: Fix Shader Preprocessor line numbering when disabled
- XR: Fix incorrect HTC action map entries
- Thirdparty library updates: astcenc 4.4.0, doctest 2.4.11, mbedtls 2.28.3, thorvg 0.9.0, CA certificates from March 2023
- As well as many improvements to the documentation
- Some changes previously available in 4.0.3 release candidates have been reverted
- Editor: Improve the UX of ViewportTexture in the editor
- This change introduced some new issues, so we rolled it back with the intent to make it available in a future 4.0.x release once it has been better tested and polished
- Editor: Make EditorToaster’s handler thread-safe
- This change requires further fixes which are not safe for a patch release, so we rolled it back and intend for this to only be available in Godot 4.1

Opera 99.0 Build 4788.13 (64-bit) 查看版本資訊

更新時間:2023-05-19
更新細節: