Opera (64-bit)

最新版本 GameMaker Studio 2.2.3 Build 433

GameMaker Studio 2.2.3 Build 433

GameMaker Studio 2.2.3 Build 433
適用於 Windows 電腦的 Opera 64 位為您提供了瀏覽網頁的快速,高效和個性化的方式。它配備了一個流暢的界面,可自定義的快速撥號,發現功能,它可以幫助您找到新的網頁內容,數據保存 Opera Turbo 模式,可視化書籤,超過 1000 個擴展。在一個快速的瀏覽器上在網上做更多!您可以通過點擊免費下載按鈕,從我們的網站下載 Opera 離線安裝程序.



State in sync
輕鬆地從您的設備上繼續瀏覽。只需登錄您的 Opera 帳戶即可訪問您的計算機或移動設備上的書籤並在 Opera 中打開標籤。請記住為您的手機和平板電腦獲得 64 位 Opera 瀏覽器!

通過 web
OperaSpeed 團隊添加了許多改進,使 Opera 成為一個快速的瀏覽器。例如,由於內置的視頻支持,視頻啟動速度更快。而且,如果您的網絡連接速度較慢,Opera Turbo 可以壓縮頁面以加快瀏覽速度.

個性化您的瀏覽器
擁有 1000 多個擴展程序,可以很容易地自定義 Opera 並根據您的習慣進行定制。從 Opera 附加組件目錄下載您喜歡的擴展程序和主題,為您添加個性化觸摸並獲得最佳的瀏覽器體驗.

保持簡單
使用 Opera 直觀的組合地址和搜索欄,輕鬆搜索和瀏覽網頁。選擇一個預先安裝的搜索引擎,如穀歌,雅虎!或維基百科,或添加一個自定義搜索引擎。您還可以自定義鍵盤快捷鍵和鼠標手勢。下載 Opera Offline Installer 安裝程序!

更安全更安全
Opera 可以讓您瀏覽安全,所以您可以專注於內容。安全的瀏覽器可以防止已知的惡意網站。歌劇的欺詐和惡意軟件保護將提醒你,如果一個網站試圖欺騙你,竊取你的密碼或安裝病毒.

獲取更多完成
最近關閉標籤,標籤騎自行車一次與多個頁面玩耍的人,和其他小的改進節省您的時間在線。此外,如果使用可視化書籤,默認情況下在任何其他瀏覽器中都不可用,則可以快速返回到有趣的網站。你甚至可以與你的朋友分享書籤。下載用於 Windows 的 Opera Offline Installer 安裝程序!

發現更多的內容
想要留在最新消息的循環? Opera 的 Discover 功能將您的瀏覽器帶到您所在地區的各種主題的最新內容中.

也可用:下載 Opera for Mac

ScreenShot

軟體資訊
檔案版本 GameMaker Studio 2.2.3 Build 433

檔案名稱 GameMakerStudio-Installer-2.2.3.433.exe
檔案大小 183 MB
系統 Windows 7 64 / Windows 8 64 / Windows 10 64
軟體類型 免費軟體
作者 Opera Software
官網 http://www.opera.com/computer/windows
更新日期 2019-07-04
更新日誌

What's new in this version:

Fixed Windows IDE "deadlock" issue:
- Fixed 0030271, which fixes a number of issues, including Windows Explorer dialogs not appearing for New/Open/Import, the manual/Marketplace/My Account just showing a white panel, and starting/stopping builds causing the IDE to hang
- Fixed various causes of startup crashes
- The same Deadlock change also fixed a number of the reported startup crashes in 0030245
- Fixed a crash with GMS2 not automatically applying the software renderer on startup if using unsuitable OpenGL versions, WARP drivers, or using GMS2 over RDP on recent versions of Win 10
- Fixed a crash if you're connecting to our servers via a VPN which gives an "Unsupported region" error (you will still need to resolve the VPN issue yourself to make licensing work)
- Fixed a Mac IDE crash if you're using a machine which has no audio devices at all
- Stopped the Mac IDE's startup folder-checker from performing its checks on the first run of the IDE after installing/updating - stops a warning that a /tmp/ folder doesn't have suitable permissions, as this is actually correct and not an issue
- If you still have Windows/macOS file-permission issues which stop GMS2 from starting on your machine, see this FAQ for how to configure your permissions or protection software

New crash-reporting system:
- Hopefully, you'll never see it, but we have added a new tool to intercept startup crashes and show a new one-click bug reporting dialog, which makes things a lot easier for you and us
- Replaces the "send us your ui.log" dialog and no longer requires you to report this as a ticket to the Helpdesk

Better communication of your licence expiry dates:
- Added new functionality to highlight when a licence is going to expire within the next 30 days, so you stay better informed
- If a licence does expire before it is renewed/replaced, then GMS2 will now say this clearly when you next attempt to start up
- If you are not on a Trial licence, then the popup reminders for this can be turned off in Preferences > General Settings > "Enable notifications"

Mac IDE build tools updated:
- Fixes certificate trust issues some users saw in previous versions - unless, of course, you have actually manually changed your trust settings and need to fix
- If you're still getting this issue, see "macOS Keychain Certificates" section of the file-permissions FAQ linked-to above
- Worked around the version of Visual Studio 2019 For Mac installs having a broken certificate-checker and causing errors when trying to compile projects in GMS2, so now it doesn't matter if you have VS2019 installed on your Mac or not
- Worked around the change in Catalina betas (or if you had installed Apple's broken Xcode command line tools update from June 3rd on Mojave) which causes startup crashes about system font errors

Comments support for DnD projects:
- Added a new system of creating inline comments for your DnD scripts, allowing you to fully comment your code
- Comments expand to fit their contents, can be moved around by dragging them, and collapsing the node collapses the comment also

Ability to export assets as local packages:
- The Tools section of the menubar now has commands for creating/importing local asset packages, so you no longer "need" to use the Marketplace to pass assets between team members
- Works very much like the existing Marketplace create assets dialog and allows you to specify whether your package should be signed or not
- Also added new functionality when importing any .yymp file that if resources of the same names are already in the project GMS2 will show a keep/replace dialog listing all applicable resources
- Ability to turn off the file-system sandbox on desktop OSes
- Added Game Options into Windows/macOS/Ubuntu for disabling the file-system sandbox restrictions, so you can save/load files from anywhere not protected by the OS/other security software
- Note: Requires 2.2.3+ runtime also
- Ability to turn off using subst'ed drives when building for some platforms
- Preferences > General Settings > Compiling now has a new setting "Use subst for drive paths" - disabling this will stop GMS2 mounting temp build folders as extra drives
- Note: Has no effect on building for Android, as Google's SDK files fall foul of this, so without this on you likely couldn't build Android on Windows
- Note: Has no effect on runtime downloads/installs either, so if your machine simply doesn't allow subst to run, this option won't stop you needing to resolve that before GMS2 can work properly
- Note: Requires 2.2.3+ runtime also
- Validation of group names in the resource tree
- All code and resource names have to be in Latin/Roman characters, but this was not applied properly to group names. Now that GMS2 allows exporting and importing local packages, this issue has been highlighted
- Now, group names are validated properly when you try to rename them
- Note: You should rename any non-Latin group names before trying to export any local/Marketplace packages, as the package will not be zipped properly

Misc:
- Custom Skins: All layout files in custom skins are now ignored, as these are unwanted anyway - stops issues seen in 2.2.2 with custom skins causing some editors to not appear properly
- Search & Replace: Changed the dialog so it doesn't select all the text to search for when the window is opened
- Room Editor: Fixed copy/pasting an instance to now keep the frame and image speed values you had set
- Room Editor: Fixed renaming a room when an instance inside that room has its creation code open would lose the code
- Room Editor: Changed the Instance Layer Properties window's instance cut/copy/paste/delete routine to reduce the amount of work done - particularly noticeable when there are thousands of instances in the room
- Room Editor: Fixed cutting tiles when any instance is also selected will silently delete that instance
- Preferences: Fixed resetting Text Editor > Code Editor > "Document line limit" to being -1 uncaps your limit, not restrict you from editing code files
- Preferences: Fixed needing to restart GMS2 after setting your Android/Amazon settings before Game Options can properly detect yor SDK installation
- Preferences: Added a setting for controlling the default sprite animation speed used in the Sprite Editor
- Sprite Editor: Fixed importing multiple sprites of different size to show the resize choice dialog, same as if you had added them via the Image Editor
- Sprite Editor: Will now by default apply scaling to "custom origin" values also, so the origin location always remains consistent for the new sprite size - Preference added to control this
- Code Editor: Fixed Enum colouring so the colouring still works properly if everything is declared on one line
- Code Editor: Fixed Syntax warnings for unused macros so they are now removed when you delete the macro line
- Resource Tree: Fixed a bug where stale views for Included Files were being left when the resources were removed, so reloading the project showed a missing files dialog
- General: Added the default context menu to all text fields in the IDE
- General: Added support for Shift+Insert, Shift+Delete, and Ctrl+Insert to all text fields/editors in the IDE
- General: Fixed some missing Mac IDE strings for things new in 2.2.2
- General: Fixed support for higher-than-60hz refresh rate monitors in the IDE - added a Preference for setting the maximum refresh rate (defaults to 60)
- Importing Projects: Fixed an issue with the project import repair tool so it correctly handles an issue with user views which could cause an "Unable to find rooms" error when compiling
- Image Editor: Changed the sprite controls overlay to be collapsed by default, added a Preference for controlling this
- DnD Editor: Changed camera focus on nodes to not centre the node (so you can see more of the chain) and also to be consistent whether you drag or double-click the toolbox button
- Compiler: Fixed issues building for Mac/iOS if your project name contains an &
- Output Window: Fixed issues with the panel not scrolling properly to match the actual end of the log

Bugs:
- See the bug database's Change Log for the list of public issues fixed in this version
- Known Issues can be found on the bug database also - for the current IDE headline list see this page

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