NVIDIA Forceware Graphics Drivers 歷史版本列表
NVIDIA®(英偉達™)ForceWare 軟件充分發揮了 NVIDIA 桌面,遊戲,平台,工作站,筆記本電腦,多媒體和移動產品的強大功能。通過最廣泛的遊戲和應用程序提供兼容性,可靠性以及更高性能和穩定性的可靠記錄,ForceWare 軟件可確保您獲得 NVIDIA 硬件的最佳體驗. 選擇版本:NVIDIA GeForce Game Ready 驅動程序 388.71 WHQL(Windows ... NVIDIA Forceware Graphics Drivers 軟體介紹NVIDIA Forceware (Windows 7/8 32-bit)NVIDIA Forceware (Windows 7/8 64-bit)NVIDIA Forceware (Windows 10 32-bit)NVIDIA Forceware (Windows 10 64-bit)NVIDIA Forceware (XP 32-bit)NVIDIA Forceware (XP 64-bit)
更新時間:2020-03-10
更新細節:
更新時間:2020-03-10
更新細節:
What's new in this version:
Fixed Bugs:
- Audio Status: fixed crash when audio is started via loadbang and input / output is set to none
- dict.view: fixed crashing and redrawing issues when in a new view of a patcher
- drunk: modernised seed implementation
- File loading: fixed crash when opening a 'maxb' renamed to .maxpat
- File Search Path: paths with " (double quote) character work
- Inspector: shows correct colors after Theme change
- jit.movie: works in standalones
- jit.playlist: fixed crash on unsupported files
- js: improvements to setting and getting global properties
- jsliveapi: simplified means of acquiring the jsobject's classname
- live.* UI objects: show annotations in Live info view
- live.gain~: display cleared when device is deactivated
- live.text: disabled roundness attribute
- Max Console: preserves state of show only errors and show time stamps across launches
- Max for Live Console: only show the Console window if it is already open (M4L)
- MC wrapper: chans attribute can be changed when audio is off
- mc.function: setvalue next message is sent to specified channel
- mc.function: properly reports mouse position
- object box: color attribute works as expected
- Packages: improvements to CPU usage after changing xattrs (Mac 10.15)
- popup menus: clicking outside the menu is consistent with platform behavior
- radiogroup: parameter size properly initialized
- record~: int and float behave as described in the documentation
- scale: fixed usage of exponent less than 1.0
- scale~: parity with scale in classic mode
- sfplay~: fixed crash when toggling timestretch attribute
- Standalones: adjust frameworks and extern plist for Catalina compatibility (Mac)
- Standalones: unsign Frameworks and runtimes during builds (Mac)
- suckah: fixed usage on Windows 7
- svgcolor: works in multiple patcher views
- Tabbed Patcher: fixed crash when changing showontab attribute
- Tabbed patchers: setactivetab falls back to name attribute if title attribute is empty
- thispatcher: fixed issues with triggering changes from the scheduler
- zoom: changing zoom changes umenu, live.menu sizing of popup and object
更新時間:2020-03-10
更新細節:
更新時間:2020-03-10
更新細節:
更新時間:2020-03-10
更新細節:
What's new in this version:
- Translation history will soon only be available when you are signed in and will be centrally managed within My Activity. Past history will be cleared during this upgrade, so make sure to save translations you want to remember for ease of access later
Added new SMART attributes of the Crucial / Micron SSD family:
- 183 SATA Interface downshift
- 194 Enclosure temperature
- 210 RAIN successful recovery page count
- 246 cumulative host sectors written
- 247 Host program page count
- 248 FTL program page count
- Disabled ATA caching for operations with MBR due to criticisms of some users
- Added the inclusion in the drive of the function of checking the written (Write-Read-Verify aka W-R-V) and the start of erasing the surface with it. Of course, this happens at the expense of speed, but is done in one pass instead of two. This option is available in the Actions menu and in the Cache and Temporary Functions utility.
- Removed the limit on the memorable size of the form. Previously, there were no more than 1000 x 1000 dots; when exceeded, the size was not saved
- Prevented the program from switching to a neighboring drive in the device selection list if the USB test drive was disconnected. However, this only works if the option "display logical drives" is disabled in the passport
- Allocated more time to set up the chart before drawing it on the "quick scan". This eliminates the failure of the schedule at the very beginning, as it could sometimes be in previous versions
- Fixed several reasons why there could be failures in the scan schedule while using other interface elements
- Returned the read / write indicator lights to the side panel
- The program now reports in the log that not all necessary lines are present in the translation file. This can happen if only the .exe file of the program was updated, and the rest was left from the previous version
更新時間:2020-03-10
更新細節:
What's new in this version:
- New Find References and Rename of a UE4 RPC method now affects the related methods (Base/Base_Implementation/Base_Validate)
- New Code Inspection engine updated to LLVM/Clang version 9.0.1
- New Open File in Solution dialog now functional while initial solution parse is active
- New Fix for Visual Studio code formatter indenting after Unreal Engine RIGVM_METHOD() and GENERATED_BODY() macros
- New [VS2019] VA Navigation Bar now supports Per-Monitor Awareness of DPI
- Improved Code Inspection fixes in source files that contain identifiers with UTF-16 characters and in source files that use non-unicode code-page encodings
- Fix for poor typing experience in Open File in Solution dialog when list contains more than 25,000 items
- Fix for parsing of C# interpolated strings that was incorrect in some scenarios
- Fix for Create Implementation failure in some namespaces that have the namespace name in a comment
- Fix for Visual Studio code formatter indenting method declarations when preceded by Unreal Engine attributes works for non-US keyboard layouts
- Fix positioning of UE4 RPC methods generated by Create Implementation
- Fix for parser crash
- Fix for deadlock during build of solution with modified nuget dependencies in some circumstances
- Fix Alt+O failure to locate proper match for *.qt.h files in certain scenarios
- Improved parsing of implicit invocation of template function
- Fix for slow response to keyboard navigation in the Find References results list when there are a large number of items in the list
- Fix for hang when starting more than 14 instances of Visual Studio
- Fixed support of designated initializers in arrays
- Improved VA Outline results in source code with braces in asymmetric #else blocks
- Fix for crash opening Code Inspection results window due to invalid saved window size
- Updated error message displayed during Create Implementation on BlueprintImplementableEvent UE4 method
- Updated Jira plugin for Source Links due to SSL connection errors
- Fix for infinite loop in background parser thread that prevented devenv process from exiting (regression in build 2341.0)
更新時間:2020-03-05
更新細節:
What's new in this version:
Create Index:
- Added support for indexing "Memory dump files" file type (.dmp, .mdmp, .mem). Select 'Unknown file types' to enable
- Significantly improved speed of large binary file indexing (includes system files)
- Fixed bugs with BitLocker support
- Fixed support for APFS
System Information:
- Fixed crash bug during Auto Triage or System Information
Forensic Imaging:
- Added support for configuring between single/split files when writing to EnCase files
Misc:
- Fixed bugs with APFS support (missing files in directory, initialisation issues)
- Updated WinPEBuilder release 1.2.106 (includes fixed bug where build process fails when creating ISO)
更新時間:2020-02-28
更新細節:
更新時間:2020-02-28
更新細節:
What's new in this version:
Changes:
- Range selection and search filter improvements
- Support for Paint Shop Pro 202, Lightroom Classic 9.2, Lightroom CC3.2
- UX improvements
- Performance improvements
- Bug fixes
更新時間:2020-02-28
更新細節:
What's new in this version:
Fixed:
- Backported V8 patch to fix bug in type inference
- Fixed an OOB access in ReadableStream
- Fixed an integer overflow crash in ICU