MEmu 歷史版本列表 Page2

最新版本 MEmu 9.0.7

MEmu 歷史版本列表

MEmu 允許您在 Windows 系統上模擬 Android 環境。幾乎所有的 Windows 設備(PC,筆記本電腦,2 合 1 設備,平板電腦)上運行 MEmu。與其他 Android 模擬器相比,MEmu 提供了最高的性能和最大的兼容性。而且,在你的 Windows 系統上,iEmulate Android 環境具有最豐富的功能:全面的 Android 體驗,優雅的桌面。靈活的定制(CPU... MEmu 軟體介紹


Descript 68.1.0 查看版本資訊

更新時間:2023-07-11
更新細節:

Descript 67.1.1 查看版本資訊

更新時間:2023-06-27
更新細節:

更新時間:2023-06-22
更新細節:

What's new in this version:

MEmu 9.0.2
Added and optimized:
- Added emulator shared system disk mode
- Added shortcut keys – quick switch keymapping configuration (when the data configuration is less than 5)

Fixed:
- the problem that the emulator will be prompted to repair the driver when first starting
- the problem that the VT state detection is incorrect in some cases
- the login problem of 37 games
- the preview image stretching and rotation problems of camera
- the stuck 100% problem with “Wild Rift”
- video playback issues of some games (“One Punch Man: The World”, “King of Nazarick”)


MEmu 9.0.1
Added and optimized:
- Keymapping: WASD supports the sprint function by pressing “shift”, which is under standard mode.
- Optimized the display of MEmu Desktop, small and medium icons, and game screenshots on MEmu game center.

Fixed:
- Fixed the compatibility issues like Brawl Stars, Hay Day, Boom Beach and Clash of Clans.
- Fixed the game Teamfight Tactics stuck after a long time of gaming on HyperV mode.
- Fixed the crash issue when playing 4399 Game Box and Happy Crash.
- Fixed the crash issue when AMD graphics card may crash upon launch.


MEmu 9.0.0
Added and optimized:
- Adopted the new Android 9 kernel engine, which significantly improves the compatibility and experience of games
- Fully optimized the performance of games. Compared with the old version, the FPS has increased by more than 15%, and the graphic is smoother
- Optimized the startup efficiency of emulator, saving 20%+ startup time
- Added more high FPS models and supports 120/240Hz high FPS mode for more games
- Improved the Multi-MEmu experience, refresh the emulator list immediately after setting a new emulator directory

Fixed:
- Fixed the emulator startup failure which caused by the instance damage of emulator
- Fixed the smart keymapping bug of Brawl Stars
- Fixed the compatibility issues of “Dislyte”


MEmu 8.1.3
- Enhanced engine for smoother and higher FPS 240Hz mode for games such as “Arknights”, “Azur Lane”, “Fate/Grand Order” and so on
- Optimized the smart mode of keymapping in “Undawn”
- Optimized the emulator export and clone operation process
- Fixed the problem that the emulator crashes when starting the game when the astc cache is turned on
- Fixed the stucking at 99% issue of the emulator in some cases


MEmu 8.1.2
- Fixed the crash issue of “Garena Undawn” when running with the nVidia graphics card
- Added smart mode support to “Garena Undawn”
- Added ASTC decode feature in emulator settings
- Optimized the disk expansion logic


MEmu 8.1.0
- Optimized emulator performance and improved Frames Per Second (FPS) in Games.
- Fixed the problem of typing in Android system in some cases.
- Fixed the problem that the delay parameter between scripts is not displayed correctly after switching the setting item when merging scripts.
- Fixed the account login problem of “Diablo Immortal”.
- Fixed the compatibility issues of “Mini World” and “X-Plane”.


MEmu 8.0.9
Fixed:
- Fixed the problem of display error after switching vertical screen applications in full-screen mode
- Fixed low-resolution display problem
- Fixed the problem that the smart keymapping does not take effect

Hyperv mode-related optimization and repair:
- Fixed the problem that the interface is not synchronized after manually changing DNS
- Some repair dialog buttons are changed to “Restart Now”
- Detect and fix invalid instances before launching the emulator
- Fixed the issue that the floating ball could not disappear
- Fixed Google store login issue
- Fix wifi hotspot name display problem

For Android 9:
- Fixed the problem that the browser input address cannot be opened
- Fixed some pages being selected by default
- Fixed WeChat login issue


MEmu 8.0.8
- Change log not available for this version


MEmu 8.0.7
Fixed:
- Fixed the problem of display error after switching vertical screen applications in full-screen mode
- Fixed low-resolution display problem
- Fixed the problem that the smart keymapping does not take effect
- Hyperv mode-related optimization and repair:
- Fixed the problem that the interface is not synchronized after manually changing DNS
- Some repair dialog buttons are changed to “Restart Now”
- Detect and fix invalid instances before launching the emulator
- Fixed the issue that the floating ball could not disappear
- Fixed Google store login issue
- Fix wifi hotspot name display problem
- For Android 9:
- Fixed the problem that the browser input address cannot be opened
- Fixed some pages being selected by default
- Fixed WeChat login issue


MEmu 8.0.6
Fixed:
- Optimized memory efficiency and less memory footprint
- Fixed the problem cannot recording in HyperV mode
- Fixed the problem that cannot enable the high frame rate of 120HZ with some games


MEmu 8.0.2
New:
- Optimize the performance of MEmu and improve the game experiences
- Improve the image quality and more smoothly of “Apex Legends Mobile”, support smart keymapping
- Chrome as the default browser

Fixed:
- Fix the problem of no network after changing DNS under HyperV mode

Fixed some issues of Multi-MEmu:
- Fixed occasional crashes when sorting windows
- Fixed the failure issue when creating new instances in some cases
- Fixed the problem that the disk becomes larger after cleaning
- Fix the problem that the RT/LT buttons of the “GameSir-T3” series controllers cannot be used
- Fix the problem that there is no placeholder icon on the desktop when some APKs are installed


MEmu 8.0.1
- Fixed the problem that the Android UI of 32-bit instance is stuck when VT (CPU virtualization technology) is not turned on.
- Fixed the failure of APK/XAPK installation with size bigger than 2GB.
- Fixed the problem that the Quick Macro cannot be operated by volume plus/minus.
- Fixed some game compatibility issues on AMD device models.


MEmu 8.0.0
New:
- The 64-bit emulator is used by default, in order to improve the compatibility and experience of games.
- Support Hyper-V virtualization engine. Old 32/64-bit emulators can upgrade smoothly.
- Optimize the overcall performance of games. Games run more smoothly.
- Optimize the game installation speed, which saves time by 50%+.
- Optimize the first startup time of the emulator, which saves time by 40%+.
- Integrate the interface of Andorid 9, which will be released soon.

Fixed:
- Fixed the problem that sdcard cannot be used after Android soft restart.
- Fixed the problem of no response during the running of some games.
- Fixed the problem of insufficient resources when running some games.
- Fixed the problem of blurry screen and splash screen in some games.

Darktable 4.4.0 查看版本資訊

更新時間:2023-06-22
更新細節:

What's new in this version:

- It is now possible to define multiple automatically-applied presets against a single processing module. Each preset after the first will be added to a new module instance immediately after the first instance in the pipeline.
- To better visualise which module instance corresponds to which preset, the module label will be automatically set to the name of any preset that matches the current module's parameters. If you subsequently alter those parameters, the label will be cleared, unless its parameters match to another preset, in which case it will be changed to the name of the matched preset. If the module label has been hand edited it will never be updated automatically.
- A new option (preferences > darkroom > automatically update module name) has been introduced to allow this functionality to be disabled
- The default parameters of some processing modules have been reworked to allow them to be more easily used in copy/paste, presets and styles

Many modules have default parameters based on image metadata or current workflow, for example:
- Exposure: in a scene-referred workflow, the exposure is adjusted
- Using the Exif exposure compensation value,
- Denoise (profiled): set based on camera and ISO,
- Lens correction: set based on camera, lens, focal length, focus distance,
- Base curve: set based on the camera maker,
- White balance: set based on Exif metadata,
- Orientation: set based on Exif metadata,
- Color calibration: set based on Exif metadata
- For all of these modules it is now possible to paste settings while ensuring that the proper image metadata is used to set the module parameters. This is achieved by selecting the "Reset" column in the preset and style dialogs, which makes the module behave as if its reset button has been clicked.
- When creating or editing presets, a new option, "reset all module parameters to their default values", has been added. Choose this option to auto-add modules to matching images while retaining their default parameters (including any set based on image metadata).
- This functionality has allowed us to clean up a number of module-specific hacks that previously achieved similar functionality (albeit in a more limited way).

The default workflow configuration option (preferences > processing > auto-apply pixel workflow defaults) has now been adjusted to incorporate the previous chromatic adaptation workflow setting and to include the new sigmoid module. Options are now as follows:
- Scene-referred (filmic) -- default
- Scene-referred (sigmoid)
- Display-referred (legacy)
- None
- With these new options, the color calibration module and scene-referred module order will be automatically applied for all workflows except "display-referred (legacy)", which will continue to use only the white balance module for chromatic adaptation. The value in brackets represents the default module used for tone mapping (filmic/sigmoid). In the legacy mode, base curve will be used for tone mapping and in "none" mode, no tone mapping module will be applied.

The scopes module now has a new color harmony overlay option in RYB vectorscope mode. You can choose from 9 different color harmonies:
- Monochromatic
- Analogous
- Analogous complementary
- Complementary
- Split complementary
- Dyad
- Triad
- Tetrad
- Square
- These will show as overlays on top of the vectorscope to tell you where the "harmonic" colors are. You can rotate the overlays by scrolling with your mouse.
- Color harmony guides can be used along with the global color picker module to guide you in shifting your image's colors to fit a given color harmony -- think of them like crop composition guides, but for colors.
- A global right-click-and-drag operation has been added to allow image rotation to be corrected without first opening the rotate and perspective module. This operation can be used as long as the currently-focused module does not already use that shortcut for another purpose.

Drawn mask functionality has been completely overhauled with a large number of changes and fixes:
- The "brush smoothing" and "pen pressure" options have been moved from the global preferences dialog to a new collapsible "properties" section in the mask manager, so that they can be changed while drawing and can be assigned shortcuts.
- The drawn mask shape size/feather/hardness sliders in the mask manager now use a logarithmic scale and scrolling over them makes relative adjustments, just like Shift+scroll over the shape itself. As with other sliders, Ctrl or Shift can be used to make fine or coarse adjustments (similarly with shortcut fallbacks enabled). Shortcuts assigned to the sliders can be used to adjust brush size/hardness while drawing.
- A fifth set operator has been added to the mask manager to allow drawn shapes to be combined in "sum" mode. This allows repeated brush strokes with low opacity to be layered on top of each other to increase the strength of the mask. This mode is now the default for brush shapes.
- It is now possible to change the set operator (mode) for all shapes in a group from the right-click menu in the mask manager.
- Some actions in the mask manager menu previously could be activated even though they would have no impact on the image in some contexts. The move up/down actions are therefore now disabled for the first and last element in a group respectively, and it is no longer possible to choose a set operator (mode) for the first element in a group.
- The sort order of the shapes in mask manager groups has been reversed so that the lowest ranking shape is at the bottom of the group. The sort order of shapes outside of a group has also been changed for consistency.
- It is now possible for all mask types to be added continuously in the mask manager.
- Fixed an issue where the brush was not properly displayed after being created from the mask manager, and a crash when creating gradients from the mask manager has also been fixed.
- For all shapes the editable state is now properly set after creation making it possible to move and resize the different parts of the shapes.
- Fixed a display issue when editing a shape name in the mask manager.
- Fixed the state of the set operators in the mask manager -- when moving a mask up/down we now ensure that the first mask has no operator and that the second one always has an operator assigned.
- If no operator has been set yet the default (union) operator is used.
- When using a shortcut to add shapes to a drawn (blending) mask the blending mode will automatically switch to "drawn mask" or "drawn & parametric mask", depending on what it was before, so that any newly created shape will actually affect the image.
- In the drawn mask blending mode there used to be an "invert mask" option that had the same functionality as the "toggle polarity" option. Since both were doing the same thing, "invert mask" is now removed.
- The drawing of masks has been reworked to ensure that all types of masks are drawn in the same way -- the central area, border, and highlighted segments are now displayed consistently. The highlighted segment is now more visible, especially for the brush mask, where the highlighted segment was barely distinguishable due to a bug.
- In the style and copy/paste dialogs a new column has been added to show whether a module uses a mask (drawn/parametric/raster) using

Descript 65.1.1 查看版本資訊

更新時間:2023-06-03
更新細節:

Descript 65.1.0 查看版本資訊

更新時間:2023-05-31
更新細節:

Descript 64.1.1 查看版本資訊

更新時間:2023-05-19
更新細節:

Descript 64.1.0 查看版本資訊

更新時間:2023-05-17
更新細節:

What's new in this version:

Dockable Drawers:
- The Composition and Media Library drawers can now be docked to the side of a project so that they can always remain accessible without covering any other part of Descript

Smaller tweaks:
- Adding a slash to create a Scene on a new line now only adds one Scene boundary instead of two. Type two slashes back to back to create an empty Scene
- New compositions now remember your layout preferences of Timeline and Scene Rail size
- Audio layers no longer get cut off by Scenes when dragged in the Timeline
- Fixed an issue with exporting transcript with the Word (.docx) format where highlights resulted in black highlights. Color choices are now respected.
- You could always disable the Studio Sound audio effect, and now you can remove it
- We brought back the ability to copy and paste clips in the Script within the Timeline
- Copy and paste works more intuitively when switching in and out of Write mode
- Updated the language for adding a file so it’s clearer whether you are inserting it into the Script or adding a new layer
- Reordered options in Record to put Display screen above other options

Descript 63.1.7 查看版本資訊

更新時間:2023-05-16
更新細節:

Descript 63.1.5 查看版本資訊

更新時間:2023-05-13
更新細節: