What's new in this version: MAMETesters Bugs Fixed: - [Sound] (ddenlovr.cpp) funkyfig, funkyfiga: Missing music and partial sound FX - [Sound] (polepos.cpp) polepos2: Crowd Cheering sounds are messed up at the chequered flag (goal) - [Save/Restore] (vegas.cpp) sf2049se, sf2049te: Crashes on reload (-str 8) in a staggered -str 20 run - [Crash/Freeze] All sets in octopus.cpp, zorba.cpp: Fatal Error when using various terminal/printers in slots - [Crash/Freeze] (ti99_4x.cpp) All sets in ti99_4x.cpp, ti99_4p.cpp: SuperAMS memory expansion card (samsmem) Fatal Error when mounted - [Interface] Various problems with software loading/unloading: Various problems with software loading - [Interface] Regression loading softlist items from the command line with changed slot options - [DIP/Input] (nbmj8891.cpp) chinmoku: DSW B should not exist - [Crash/Freeze] (rohga.cpp) schmeisr: Exception on exit - [Crash/Freeze] (itech8.cpp) ninclown: During final boss Twisto the game can potentially crash - [Misc.] (mc10.cpp) Emulation of the right-shift and rotate instructions (ASR, LSR, ROR) do not correctly modify the overflow flag - [Sound] (segas32.cpp) kokoroj2: Missing voice in game - [Sound] (vgmplay.cpp) vgmplay: Attempting to play a .vgm/.vgz file containing 2 X POKEY does not play back correctly
New working machines: - A-One Arrange Ball/Tandy Zingo/LJN Computer Impulse - Blades of Steel (Konami handheld) - Bucky O'Hare (Konami handheld) - Double Dragon (Tiger handheld) - Gauntlet (Tiger handheld) - Go Go Cowboy (English, prize) - INTELLEC 4/MOD 4 - INTELLEC 4/MOD 40 - Legend (SNES bootleg) - Milton Bradley Arcade Mania - Sonic The Hedgehog (Tiger handheld) - Space Jam (Tiger handheld)
New working clones: - Act-Fancer Cybernetick Hyper Weapon (World revision 3) - Bubble Bobble (prototype on Tokio hardware) - Cobra-Command (World/US revision 4) - Deco Cassette System Multigame (ROM based) - Explorers of Space - Fidelity Excel 68000 Mach III - Fidelity Excel 68000 Mach II (rev. C+) - Game & Watch: Egg - Golden Poker Double Up (bootleg) - HP 85 - Kageki (World) - Logger (Rev.2) - Nu, pogodi! - Operation Wolf (Japan, SC) - Player's Edge Plus (PP0006) Standard Draw Poker - Return of the Invaders (bootleg no MCU set 3) - Silk Worm (prototype?) - Solar Assault (ver JAA) - [ShouTime, pablopelos, Dullaron, Paul Vining, Jason Wible, Surgeville, Sean Sutton, David Mercer, John Cunningham, Smitdogg, - The Dumping Union] - Solar Assault Revised (ver JAA) - Space Invaders (Nas Corp bootleg) - Street Fighter II: The World Warrior (Japan 911210, CPS-B-17) - Super Triv (English questions) - Taisen Idol-Mahjong Final Romance 2 (Japan, newer) - Tetris (v341R) - The Ninja Warriors (World, earlier version) - Xevious 3D/G (World, XV32/VER.A)
Machines promoted to working: - Alphatronic PC - Black Touch '96 - Explorer (DECO Cassette) (US) - Game & Watch: Mickey Mouse - Mega Double Poker (conversion kit, version 2.3 MD) - Ron II Mah-Jongg - The Roulette (Visco) - Touch & Go (World) - World Rally 2: Twin Racing
Clones promoted to working: - Frogger (bootleg on Amigo? hardware) - Mega Double Poker (conversion kit, version 2.1 MD) - Sega Ninja (315-5113) - Touch & Go (Non North America) - Touch & Go (earlier revision)
New machines marked as NOT_WORKING: - Abnormal Check - Ai-mode - Pet Shiiku - Block Pong-Pong - Casino Strip - Casino Strip IX - Casino Strip VIII - Dam Dam Boy - MAC Jungle - Mahjong Gal-pri - World Gal-con Grandprix (Japan) - Mahjong Hanafuda Cosplay Tengoku 6 - Junai-hen (Japan) - Mahjong Mogitate - Need for Speed - 4 Cab Link (2 Discs) (v1.0.1 Rev B) - Need for Speed GT (Hard Drive+2 Discs) (v1.1.0 Rev C) - Nichibutsu DVD Select (Japan) - Percussion Freaks 4th Mix (G*A25 VER. AAA) - PokoaPoka Onsen de CHU - Bijin 3 Shimai ni Kiotsukete! (Japan) - Renai Mahjong Idol Gakuen (Japan) - Sharp FontWriter FW-700 (German) - Super Derby II - Tsuugakuro no Yuuwaku (Japan) - VG Pocket Mini (VG-1500) - VG Pocket (VG-2000) - Virtua Striker 4 (Export) (GDT-0014) - Virtua Striker 4 Ver.2006 (Japan) (Rev B) (GDT-0020B) - VT330 - WaiWai Drive - War: The Final Assault (EPROM 1.91 Apr 13 1999, GUTS 1.3 Apr 7 1999, GAME Apr 7 1999) - World Kicks PCB (World, WKC2 Ver.A) - Yamaha TG100
New clones marked as NOT_WORKING: - Beat the Clock (with flasher support) - Commodore PC 10 - Dirty Harry (LF-2) - Fighting Vipers (Revision B) - Motocross Go! (MG2 Ver. A, set 2) - New Super Triv III - Tazz-Mania (Rodmar bootleg) - Triv Five Special Edition
New working software list additions: - abc80_flop: ABCDatastorm - coco_flop: Pacman (z80 to 6809 Transcoded - v1.01) (512kb) - gameboy: Sachen 4 in 1 (Euro, 4B-003)
ibm5150: - Le Manoir de Mortevielle - Battle Chess, Blades of Steel, Castlevania, Double Dribble, Earl Weaver Baseball, Future Wars - Adventures in Time, - Gamer's Edge Sampler - Catacomb and Dangerous Dave, Hardball 2, Heroes of the Lance, John Madden Football, King's Bounty, - Lakers vs Celtics and the NBA Playoffs, Links - Championship Course - Bountiful Golf Course, Links - The Challenge of Golf, - Mean Streets, Monopoly v2.00 (Shareware), Monty Python's Flying Circus, Ninja Gaiden II, Nova 9, Over the Net, Pharaoh's Pursuit, - Secret of the Silver Blades, Speedball II, Street Fighting Man, Super C, Superstar Ice Hockey, Superstar Indoor Soccer, - Superstar Indoor Sports, Superstar Outdoor Soccer, The Cycles, Top 10 Solid Gold Volume II, Wings of Fury, Zool
ibm5170: - B-17 Flying Fortress, Body Blows, Corncob Deluxe, DOS/V (multiple versions), Dune, Global Conquest, King's Quest V, Lightspeed, - MS-DOS (Version 6.22, Brazilian Portuguese), Star Trek - 25th Anniversary - pce_tourvision: Doraemon - Nobita no Dorabian Night, Majin Eiyuu Den Wataru - x68k_flop: Chourensha 68k (v1.00)
New NOT_WORKING software list additions: - ibm5150: Boulder Dash Construction Kit - ibm5170: IBM Personal Computer DOS (Version J5.00/V) (Japanese), PC-DOS (multiple sets using XDF disk format)
Source Changes: - z8: Fixed disassembly of DECW RR opcode, added more control registers to state for debugger - Added support for experimental overclocking of sound devices through UI sliders with -cheat enabled - ym2151, ymf271, namco: Added support for dynamic changes to clock frequency - Fixed scheduler overflow when a device executes for more cycles than there are in a second - nibbler, levers: Changed joysticks to 4-way as documented in manuals - megadpkr: Hooked up 68705P5 MCU, figured out banking, and added timekeeper RAM and inputs - colt: Fixed colors - vgmplay enhancements: [AJR] - Added support for YMZ280B and YMF271 - Fixed clock speed for dual POKEY - Produce error message when nonexistent file is specified - froggeram: Fixed PPI accesses allowing sound emulation to work - listxml enhancements: [AJR] - Match arguments against device names as well as driver names - Allowed DTD output for -listxml, -listsoftware and -getsoftlist to be suppressed with -nodtd option - gunfront: Corrected "Upright Controls" DIP switch - OFF is Single, and should not be the default - mrdo: Load protection PAL data (not used at the moment) - mastboy: Changed parallel EEPROM type to "EAROM" (rather than generic NVRAM) - MC6800: Fixed LSR/ROR/ASR overflow flag generation (N XOR C) -funystrp: Added serial EEPROM for high score entries - ygv608.cpp: Added CRTC function, turned IRQs into handler callbacks, added border color - blackt96.cpp improvements: [Angelo Salese] - Added flip screen and coin counter support - Reimplemented text layer as tilemap - Added notes, promoted game to MACHINE_IS_INCOMPLETE - bugs like the timer not decrementing are actually caused by sloppy coding - cvs.cpp: Kludged a protection check in Superbike that was resetting the machine under certain conditions - Also demoted to MACHINE_UNEMULATED_PROTECTION since game can lock indefinitely under a particular condition - Wrote a new device container for Nichibutsu sound hardware, used by csplayh5.cpp and niyanpai.cpp - Standardized button layout for PCE bootlegs - Fixed screen misalignment regression in Bionic Commando - Added sound samples to PT Reach Mahjong - socrates: Reimplemented keyboard MCU simulation as a separate timer-driven function - Fixes issues with super painter and a few other games not recognizing keyboard input - Also eliminated anonymous timers and keyboard tagmap lookups, and added savestate support - arkanoid.cpp: Added machine definition for Akranoid bootleg with 68705P3 and AY-3-8910, matching real hardware - Also added notes about which sets bootlegs are derived from dectalk.cpp: Removed unnecessary driver init and replaced with machine_start, eliminated anonymous timers, and added savestate support - taitocchip.cpp: Hooked up the four 'ASIC RAM' shared bytes/semaphores/command registers between external CPU and the C-chip, got rid of hack for megablast - Implemented DIP switches and tweaked inputs for Bubble Bobble prototype so that the stage editor works - missb2 updates: [Lord Nightmare] - Fixed OKI read/write bitswap so what seem to be the correct sound effects are played - Replaced the corrupt OKI ROM dump with the bublpong OKI ROM - all non-corrupted areas are identical - Added watchdog - retofinv.cpp: Added original Taito 68705 MCU dump - Moved bootleg 68705 MCU to its own set, renamed sets to make it more obvious which are bootlegs - Verified XTAL, dividers, and SN76489A type from PCB pictures - Added missing original color PROMs and allowed video/retofinv.cpp to use either those or the single bootleg color PROM - Added correct palette weighting for all dec8 games - Made DECO RM-C3 into a device used by dec8 and karnov.cpp games - Fixed colours in Crude Buster (verified against real hardware); added documentation to cbuster.cpp - pc9801: Moved cbus to bus and added WIP mpu401 support - plugins/cheat updates: [Carl] - Poll for setting hotkeys - Link simple cheats - Added Motorola MC14411 Bit Rate Generator device - fccpu1 updates - Updated LOG system and replaced CLOCK_SIGNAL_HANDLER with real MC14411 BRG device - Added machine configuration for baud rates for all three serial ports using MC14411 device - Added newer version of firmware Force Debugger v1.1 - 68340: Added configuration macros and callbacks for 8-bit ports A and B, updated LOG system - sda5708: Added layout support and state saving - sda5708: Added layout with generated bezels and program snippet to redo it as a comment - dbox: Added sda5708 matrix display layout (displays version number on start but hangs shortly thereafter) - ti99: Changed Hexbus chaining; moved Hexbus up one level (from bus/ti99 to bus) - Overhauled MAME options handling - The new options system is more dynamic and should detect errors earlier - The slot menu now shows updated options in response to selections made by the user - Added a menu listing existing state files displayed when choosing a position to save/load - Any position may be selected with keyboard 0-9/A-Z or joystick buttons - Existing positions may be selected using UI navigation controls - Made the length parameter for debugger 'load' command optional (defaults to length of file), converted code from stdio to iostream - MC6847: Fixed "Semigraphics 6" mode on CoCo/MC-10 (issue reported by Jim Gerrie) - Displays "stripes" for video bytes $00-$7F because INT/EXT is asserted but A/S is not, and there is no external ROM - Cleaned up the MC-10 driver - Fixed regression in ROM loading that resulted in not all actual hashes being printed on mismatch - sdl: Added SDL_WINDOW_BORDERLESS for fullscreen, required by some Linux window managers - dvdisasm: Simplified by decoupling information creation and display rendering - debugcpu: Eliminated direct() from read_opcode - options: Set the value when setting the default as before - mameopts: Don't lose the system inipath when looking for hashpath - dimemory: Lifted cap on number of address spaces per device, renamed AS_DECRYPTED_OPCODES to AS_OPCODES - Fixed media option numbering with custom instance names (github issue 2468) - cbuster.cpp: Added a x3 hack to the YM2203 clock frequency to fix incorrect pitch - Improved -romident performance by dynamically allocating large arrays at device_start time - m377xx: Added preliminary M37720 support - alphatro improvements - Added correct banking and partial floppy support - Corrected motor on and FDC reset - Corrected number of driver (real machine only has two), and fixed B: drive - output: Fleshed out network output provider to have the same capabilities as legacy Win32 provider - Messages are of form "verb = value1"; "hello = 1" on successful connection, "mamerun = 0" on shutdown - Send "send_id = n" to query IDs where n=0 means machine shortname, and n=1-? are output node names - Rewrote MCS-40 (4004/4040) emulation/disassembly - Added support for all 4040 features besides interrupts - Split address/status, RAM/ROM ports, and program memory into separate address spaces - Emulated 8-clock instruction cycle, interruptible at any point, bus signals exposed - Converted inputs to input lines, added callbacks for chip select outputs and 4008/4009/4289 signals - Made disassembly output closer to what ASL accepts as input - Allowed 4-bit registers to be set independently through the debugger - Added INTELLEC 4 driver with support for MOD 4 and MOD 40 variants - Supports TTY, PROM programmer, and all front-panel debugging features using clickable artwork - Supports PROM, program/data storage and high-speed paper tape reader cards - Updated flicker to use new MCS-40 core and improved emulation - Re-implemented I/O based on how hardware actually works (wasn't possible with previous 4004 core) - Corrected flicker RAM size, removed NVRAM, and connected playfield lamps and operator adjustments - Added save state support - Layout system improvements - Made scripts do substantial validation of layouts at build time - Drop views that don't validate at runtime rather than entire layouts to help machines with terminals connected by default - Cleaned up serial, matrix keyboard and TI-8x link protocol interfaces - Switched to delegate timers and moved state registration to post-start, making implementations a bit less error-prone - Made device_memory_interface own its address space objects - Made parent/clone loops raise a fatal error rather than hanging in a loop appending to a string - Made internal UI list missing/incorrect files when audit fails - Cocoa debugger improvements - Save/restore window positions/sizes/splits/scrolling/expressions/focus (excluding device info viewer) - Fixed scroll jump on clicking a memory/disassembly view that's been scrolled while unfocused - Made XML file a specialisation of data node that can be easily managed with smart pointers, and added a method for copying a data node/subtree into a different tree - Fixed fatal error on selecting a software part with internal UI, and made software parts menu sort by name - Cleaned up Gaelco protection MCU interface device
hh_sm510 artwork updates: - Added background vector graphics to gnw_ml102 - Improved gnw_mw56 SVG screen and added background graphics - Improved gnw_jr55 LCD segments - Added background graphics to nupogodi.svg - Added background graphics to gnw_dm53.svg - segas16b.cpp: Replaced goldnaxe2 317-0122 i8751 bad dump with working redump from undamaged chip and removed simulation code - segas32.cpp: Redumped kokoroj2 sound data ROM - Improved WD2010 emulation - Better feedback on cylinder positions, almost all checks pass except low level tests expecting manufacturer or diagnostic tracks - Added Commodore D9060 82S137 PROM dumps - r9751: Added preliminary SMIOC device with 8237 DMA controllers and RS-232 ports - Added an external panel for the Ensoniq VFX family of keyboards, with a websocket interface and an HTML/Javascript implementation that can be served over HTTP -Fixed QT 5.5.1 for Ubuntu 14.04 "Trusty Tahr" (allows Travis CI build to complete) - naomi.cpp: Dumped earlier Sega Gun Board firmware - opwolf, opwolfa, opwolfj, opwolfjsc, opwolfu: Added C-chip dumps (game-specific EPROM still bad) - Touch & Go, World Rally 2, TH Strikes Back: Dumped DS5002FP security modules, replaced simulation - Created Taito C-chip device and used in asuka.cpp, opwolf.cpp, rbisland.cpp, taito_f2.cpp, taito_x.cpp and volfied.cpp - srdarwin: Replace MCU simulation with internal ROM dump - Using real dump for srdarwin, and hand-modified version to satisfy srdarwinj - Fixes incorrect behaviour for 6th boss (no longer skips first form) - Split decocass state class up so that the dongle types aren't polluting base class - Also added support for bootleg multigame and fixed regression caused by change in draw order - tehkanwc.cpp: Fixed DIP switches for tehkanwcd (different setup to other sets); added DIP switch locations for all sets in driver - Identified DIP switches for a number of DECO Cassette sets - Irem M62 cleanups - Split PROM regions up by function (legacy from when MAME only allowed a single PROM region per system) - Made use of multiple palettes and gfxdecode structures - upd7810, upd7811: Added internal address maps - gaelco/ds5002fp updates - Made ds5002fp store battery-backed internal RAM and SFR registers as NVRAM - Made SFR defaults configurable in ROM loading like NVRAM defaults - Made external SRAM persistent as well (some games store scores etc. in it) - Cleaned up Touch & Go dump and added preconfigured internal RAM - Created device for Gaelco protection module and removed remaining simulation code - Decrypted SEGA_315_5133 used by 'seganinja' set - Shares identical code with other sets, just encryped with a different key - Add DIP switches to Tsukande Toru Chicchi - Initial HP series 80 emulation - Working HP-85A with 16kB RAM, including Capricorn CPU, keyboard, CRT text/graphics modes, timers, and beeper - DC100 cassette, extension ROMs, I/O modules, and integrated printer are not supported - ITT3030: Corrected 70-track drive type, and added 35-track drive type and format definition - Added Commodore PC10-III ROM dumps collected by German vintage computer forum users - Added original Commodore PC 10/PC 20/ PC 30 in two BIOS variants - Fixed default DIP switch settings for Parodius - Enhanced Emscripten support - Fixed save/load support and scheduled exit - Improved main loop, simplified integration points, and made JavaScript entry points static members of running_machine - Exposed soft_reset, hard_reset, exit load and save functions, allowing more control of emulation session from JavaScript - Fixed #include path with USE_LIBSDL on macOS - Hooked up ibm5150 softlist to compc and europc drivers; changed europc to use single built-in 3.5" drive - snk.cpp: Added PAL dumps to victroad - wolfpack: Fixed missing Torpedo trail - z80scc: Added basic wait/DMA request support, renamed WRDY to WREQ to match datasheet
ncr5390 improvements: - Improved initiator transfer information logic - Split transfer count/counter - Added rudimentary 53C90A/53C94 support - Reworked initiator transfer information state machine, should now support all SCSI phases - Improved handling of DMA/non-DMA commands - Added an undocumented hack to make InterPro work - Implemented interrupt status flag in status register for 53C90A (critical for InterPro) - Improved tcounter and DMA/DRQ handling - Corrected tcounter and transfer count zero handling (based on transfers to/from SCSI bus, not DMA) - Prevent fifo over/underrun, requires restarting state machine from dma_r()/dma_w() - Corrected bus/function complete with FIFO (interrupt only when it empties, but state detected based on SCSI bus) - Clear status, istatus and sequence when reading istatus (not status) with active interrupt - Tweaked DRQ behaviour - only assert if there is insufficient data in FIFO - nscsi_hd: Corrected INQUIRY command handling when a non-zero LUN is requested - interpro: Got SCSI working and other improvements - Reworked DMA, added eth registers - Improved 5390 device, removed legacy 539x SCSI stuff - Passes all iogadiag tests if bus error hack is enabled - Implemented basic serial DMA - Switched to ncr53c94 - Initial preparation for Ethernet implementation - Implemented timer-based DMA - Implemented i82586 Ethernet MAC, ~90% complete - Improved wheel board on Midway Seattle and Vegas, and added layout for sf2049 - sun1: Replaced console hack with upd7201 device - chihiro.cpp: Added Quest of D Firmware Update DVD dump - freekick.cpp: Dumped color PROMs for Omega (Nihon System), correcting the colors - Redumped Time Limit color PROMs - shootaw2: Added dumped EEPROM image - Added skeleton driver for Yamaha TG100 MIDI module - H8/520 CPU is not implemented, sound chip is Yamaha YMW258-F (likely to be identical to Sega MultiPCM) - Game Boy/Super Game Boy improvements - Added Super Chinese Land 1.2.3' to MBC1 Collection check code - Fixed MMM01 zero-adjust logic for ROM bank - Fixed Super Game Boy VRAM transfers and removed border ha - Fixed various code style and comment issues - macpci: Added more Pippin ROM sets - retofinv.cpp: Added DIP switch locations and documented edge connectors - wrally.cpp: Added World Rally PCB layout - targeth.cpp: Added PCB layout, defined CPU clocks in terms of OSC/resonator, corrected OKI clock, and corrected Target Hits v1.1 program ROM labels - stv.cpp: Corrected Taiwan BIOS label - sms.xml updates - Fix The Terminator by adding their on-cart RAM - Added notes for games with SK-1100 keyboard support - Corrected Great Baseball (Euro, USA, Bra) release year - Corrected Teddy Boy Blues (Jpn, Ep-MyCard, Prototype) and Ghost House (Sega Card, Prototype) interface types - kinst.cpp: Updated hardware info - abcheck: Added default EEPROM so the game boots without going into service mode first - Updated compiling instructions for Fedora Linux - Updated hiscore.dat - Added -output option to documentation with description of available choices - megasys1.cpp: Added information regarding R&T (Rod-Land Prototype) - SDL sound: Fill buffer with silence on underrun
MAME 0.188 (64-bit) 相關參考資料
Downloading MAME 0.188 (64-bit) from FileHorse.com
MAME is an open-source emulator software designed to recreate the hardware of classic arcade machines on various platforms, including Windows, macOS, ...
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MAME 0.188 (64-bit Windows) : MAMEdev
2021年11月4日 — MAME 0.188 official binary package for Windows (64-bit)
https://archive.org
MAME 0.188 - Emulation News
2017年7月25日 — MAME 0.188 [Windows] [64-Bit Intel] Hits: 658 Size: 52,38 Mb. Gallery. Tags Emulator Arcade Emulation 32-Bit Intel Windows Multiple Arcade ...
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mame 0.188 : Free Download, Borrow, and Streaming
2017年8月15日 — windows 64bit download · download 2 files · ZIP. Uplevel BACK. 11.5M. full driver information in XML format. download. 108.6M. source code ...
https://archive.org
Mame 0.188 X86 , and Taito game
I have a strange problem with moms 0.188 and superman (taito) roms Bonze Adventure too (taito) Same ROMSET, on Mame 0.188 64 bits, Superman works fine ... 64-Bit ...
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Mame 0.188 | Configuration and Download (32 y 64 bits ...
MAME 0.265 (64-bit) Download for Windows Old Versions ...
MAME (64-bit). April, 25th 2024 - 91.9 MB - Freeware. Free Download. Security ... MAME 0.188 (64-bit). Date released: 26 Jul 2017 (7 years ago). Download · MAME ...
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MAMEUI64 0.188 - Emulation News
Downloads · MAMEUI64 0.188 [Source Code] Hits: 666 Size: 122,11 Mb · MAMEUI64 0.188 [Windows] [64-Bit Intel] Hits: 2412 Size: 48,30 Mb ...
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Previous MAME Releases
Previous MAME Releases ; 0.188, 26 Jul 2017, mame0188s.zip ; 0.187, 28 Jun 2017, mame0187s.zip ; 0.186, 31 May 2017, mame0186s.zip ; 0.185, 26 Apr 2017, mame0185s.
https://www.mamedev.org
[arcade] Mame x64 i x86 0.188
This is a version of the military-themed shooter Operation Wolf with reduced difficulty intended for small cabinets located in shopping centres (hence the SC).
https://www.t2e.pl
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