IObit Malware Fighter Free 歷史版本列表 Page4

最新版本 ChanSort 2024-02-25

IObit Malware Fighter Free 歷史版本列表

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IObit Malware Fighter Free 10.2.0.1023 查看版本資訊

更新時間:2023-04-17
更新細節:

SoftEther VPN Gate Client Plugin 2023.04.16 build 9787 查看版本資訊

更新時間:2023-04-16
更新細節:

SnapGene 6.2.2 查看版本資訊

更新時間:2023-04-13
更新細節:

What's new in this version:

Fixed:
- Fixed scrolling in the text representation of History view using a mouse wheel or trackpad
- Ensure dragging DNA, RNA, and protein files into Collections are never placed in the Miscellaneous Items section and ensure they can be opened.
- Fixed issues where detecting common features sometimes failed to identify matches that are not identical at the ends even though the overall match fidelity is above the specified threshold.
- Fixed an issue that sometimes prevented computing the RNA structure when using a non US locale.
- Improved colors of C and G peaks when viewing sequence traces in dark mode
- Fixed an issue that prevented opening FASTQ files on Windows and Linux
- Fixed an issue where moving sequences aligned to a reference up / down could result in them jumping two steps at a time.
- Fixed issues with zooming an RNA secondary structure when using a non-US locale
- Improved display of secondary structure statistics when using a non-US locale
- Improved stability when pasting sequences into the New File dialog
- Updated Windows installer for high resolution displays
- Fixed an issue that prevented opening some EMBL sequences
- Fixed a crash when switching from "Run PCR" to "Use Directory" in the Golden Gate Cloning dialog
- Fixed an issue that could prevent reading in all primers created with upcoming versions of SnapGene

SnapGene Viewer 6.2.2 查看版本資訊

更新時間:2023-04-13
更新細節:

What's new in this version:

Fixed:
- Fixed scrolling in the text representation of History view using a mouse wheel or trackpad
- Ensure dragging DNA, RNA, and protein files into Collections are never placed in the Miscellaneous Items section and ensure they can be opened.
- Fixed issues where detecting common features sometimes failed to identify matches that are not identical at the ends even though the overall match fidelity is above the specified threshold.
- Fixed an issue that sometimes prevented computing the RNA structure when using a non US locale.
- Improved colors of C and G peaks when viewing sequence traces in dark mode
- Fixed an issue that prevented opening FASTQ files on Windows and Linux
- Fixed an issue where moving sequences aligned to a reference up / down could result in them jumping two steps at a time.
- Fixed issues with zooming an RNA secondary structure when using a non-US locale
- Improved display of secondary structure statistics when using a non-US locale
- Improved stability when pasting sequences into the New File dialog
- Updated Windows installer for high resolution displays
- Fixed an issue that prevented opening some EMBL sequences
- Fixed a crash when switching from "Run PCR" to "Use Directory" in the Golden Gate Cloning dialog
- Fixed an issue that could prevent reading in all primers created with upcoming versions of SnapGene

Verge3D for Blender 4.3.0 查看版本資訊

更新時間:2023-03-20
更新細節:

What's new in this version:

New Virtual Reality Demo:
- This Verge3D release introduces some new tools to simplify the creation of highly interactive VR apps (more about these tools below). We employed these features to create a new VR demo. It is different from our other example app Snowballs VR in that it contains much less game logic, and does not use any true physics for collisions. This makes it much easier to learn from and reuse in your projects:
- Walking around in virtual space using a pre-modeled collision mesh
- Grabbing and throwing things (fruits) with both hands
- Interacting with things (home appliances and drink)
- Playing back audio effects attached to user actions

VR Demo – Under the Hood:
- Applications like the one linked above can now be relatively easily created thanks to a new entry in the puzzle library called VR controls

Other WebXR Improvements:
- Speaking of VR controllers, we made using them even more easier by adding the mapping option to the get gamepad property puzzle

Puzzles Editor:
- You can now rename tabs in the Puzzles editor through double-clicking on their names, and can also create new tabs faster. When a new tab created, the modal window to type its name no longer appears – instead, the cursor blinks on its default name (‘New Tab’), suggesting renaming it right away.

Order-Independent Transparency:
- It’s a well-known issue of real-time graphics that rendering of layered transparent surfaces can cause severe artifacts to appear, and then jitter when viewing from a varying angle. At the same time, some model parts can be missing altogether due to wrong ordering of polygons.

Depth Prepass Transparency:
- We supported the combination of Blender’s shader settings which enables an alternative mode for rendering transparent surfaces. If you select Alpha Blend for your material, and disable Show Backface at the same time, the object will be rendered by using the special technique called “Depth Prepass” which renders only one (nearest to the viewer) transparency layer.

Puzzles:
- The raycast puzzle obtained a new option, “only visible”, which we enabled by default to retain the old behavior for this puzzle. The thing is that you can switch it off to cast rays to invisible objects as well. For example, this can be a collision mesh used for moving in VR space. See the above-mentioned library item called VR Controls for a working example.

Blender-Specific Features:
- Verge3D is now compatible with Blender 3.6 which is in alpha status at the moment
- We fixed the crash with gltf-compatible materials in older versions of Blender
- We fixed loading of scenes with meshes shared by skinned and non-skinned objects. This issue was reported through the Enterprise support channel.
- We fixed the export crash when using Follow Path constraints in Blender older than 2.93. Thank for reporting this on the forums.

NPM Package and Puzzles Logic:
- We published both an ES6-modules-based and a conventional builds of Verge3D in the npm repository. This package also includes a script to activate the license. It makes it possible to create a Verge3D application with just a few lines of JavaScript code (way shorter than Three.js!).

Optimizations:
- We reworked the feature for converting a Verge3D app into a desktop application. From now on, it will download its dependencies from our CDN instead of GitHub. You can also manually download the Electron.js builds so that no Internet connection is required at all for operation of the converter. This can reduce the time required for building desktop apps. This also helps overcome various network issues such as caused by proxy servers, firewalls etc.

More Improvements:
- We synced Verge3D with the underlying Three.js library. Version r148 improves stability, performance and cleans up outdated code. Some of the newly introduced features of Three.js will be used in our own development.

Documentation and Help:
- You can now provide your own User Manual URL in the App Manager

User Manual Updates:
- We updated the section about debugging mobile apps, as the modern browsers can now generate QR codes themselves. At the same time, both iOS and Android can now scan QR codes without any third-party apps.

Fixed:
- We fixed the bug with the Flying camera which jumped wildly when using keyboard controls
- We fixed the issue with downloading of very big files from the Asset Store
- We fixed the bug with using local variables in the puzzle exec script. Thanks for reporting this on the forums.
- We fixed the bug with node groups occurred in Blender 3.3+ reported on the forums here and here
- We fixed potential freezes of the App Manager when running lots of operations at the same time
- We fixed the error occurred when a new order is created via WordPress plugin interface, reported on the forums

Verge3D for 3ds Max 4.3.0 查看版本資訊

更新時間:2023-03-20
更新細節:

What's new in this version:

New Virtual Reality Demo:
- This Verge3D release introduces some new tools to simplify the creation of highly interactive VR apps (more about these tools below). We employed these features to create a new VR demo. It is different from our other example app Snowballs VR in that it contains much less game logic, and does not use any true physics for collisions. This makes it much easier to learn from and reuse in your projects:
- Walking around in virtual space using a pre-modeled collision mesh
- Grabbing and throwing things (fruits) with both hands
- Interacting with things (home appliances and drink)
- Playing back audio effects attached to user actions

VR Demo – Under the Hood:
- Applications like the one linked above can now be relatively easily created thanks to a new entry in the puzzle library called VR controls

Other WebXR Improvements:
- Speaking of VR controllers, we made using them even more easier by adding the mapping option to the get gamepad property puzzle

Puzzles Editor:
- You can now rename tabs in the Puzzles editor through double-clicking on their names, and can also create new tabs faster. When a new tab created, the modal window to type its name no longer appears – instead, the cursor blinks on its default name (‘New Tab’), suggesting renaming it right away.

Order-Independent Transparency:
- It’s a well-known issue of real-time graphics that rendering of layered transparent surfaces can cause severe artifacts to appear, and then jitter when viewing from a varying angle. At the same time, some model parts can be missing altogether due to wrong ordering of polygons.

Depth Prepass Transparency:
- We supported the combination of Blender’s shader settings which enables an alternative mode for rendering transparent surfaces. If you select Alpha Blend for your material, and disable Show Backface at the same time, the object will be rendered by using the special technique called “Depth Prepass” which renders only one (nearest to the viewer) transparency layer.

Puzzles:
- The raycast puzzle obtained a new option, “only visible”, which we enabled by default to retain the old behavior for this puzzle. The thing is that you can switch it off to cast rays to invisible objects as well. For example, this can be a collision mesh used for moving in VR space. See the above-mentioned library item called VR Controls for a working example.

Blender-Specific Features:
- Verge3D is now compatible with Blender 3.6 which is in alpha status at the moment
- We fixed the crash with gltf-compatible materials in older versions of Blender
- We fixed loading of scenes with meshes shared by skinned and non-skinned objects. This issue was reported through the Enterprise support channel.
- We fixed the export crash when using Follow Path constraints in Blender older than 2.93. Thank for reporting this on the forums.

NPM Package and Puzzles Logic:
- We published both an ES6-modules-based and a conventional builds of Verge3D in the npm repository. This package also includes a script to activate the license. It makes it possible to create a Verge3D application with just a few lines of JavaScript code (way shorter than Three.js!).

Optimizations:
- We reworked the feature for converting a Verge3D app into a desktop application. From now on, it will download its dependencies from our CDN instead of GitHub. You can also manually download the Electron.js builds so that no Internet connection is required at all for operation of the converter. This can reduce the time required for building desktop apps. This also helps overcome various network issues such as caused by proxy servers, firewalls etc.

More Improvements:
- We synced Verge3D with the underlying Three.js library. Version r148 improves stability, performance and cleans up outdated code. Some of the newly introduced features of Three.js will be used in our own development.

Documentation and Help:
- You can now provide your own User Manual URL in the App Manager

User Manual Updates:
- We updated the section about debugging mobile apps, as the modern browsers can now generate QR codes themselves. At the same time, both iOS and Android can now scan QR codes without any third-party apps.

Fixed:
- We fixed the bug with the Flying camera which jumped wildly when using keyboard controls
- We fixed the issue with downloading of very big files from the Asset Store
- We fixed the bug with using local variables in the puzzle exec script. Thanks for reporting this on the forums.
- We fixed the bug with node groups occurred in Blender 3.3+ reported on the forums here and here
- We fixed potential freezes of the App Manager when running lots of operations at the same time
- We fixed the error occurred when a new order is created via WordPress plugin interface, reported on the forums

IObit Malware Fighter Free 10.0.0.986 查看版本資訊

更新時間:2023-02-13
更新細節:

SnapGene Viewer 6.2.1 查看版本資訊

更新時間:2023-01-11
更新細節:

What's new in this version:

New Functionality:
- Register sequences in Dotmatics Bioregister directly from within SnapGene

Fixed:
- Improved the display of and resizing the list of RNA secondary structures
- Prevent a color button from appearing after closing the protein feature dialog
- Ensure a warning messages are translated
- Fixed a crash when printing a map and including a long description
- Corrected the tooltip for the Previous button in the find controls

SnapGene 6.2.1 查看版本資訊

更新時間:2023-01-11
更新細節:

What's new in this version:

New Functionality:
- Register sequences in Dotmatics Bioregister directly from within SnapGene

Fixed:
- Improved the display of and resizing the list of RNA secondary structures
- Prevent a color button from appearing after closing the protein feature dialog
- Ensure a warning messages are translated
- Fixed a crash when printing a map and including a long description
- Corrected the tooltip for the Previous button in the find controls

SnapGene Viewer 6.2.0 查看版本資訊

更新時間:2022-12-09
更新細節:

What's new in this version:

New Functionality:
- Suboptimal RNA secondary structures
- RNA structures can be recalculated using adjusted Tm and other settings
- Display and make sequence selections in Structure view
- Coordinates and 5' / 3' end labels can optionally be displayed in Structure view
- Added menu actions at the top right of Structure view to reset pane, rotation and scale
- Added a ligation fidelity matrix to the Golden Gate Assembly tool for assessing overall reaction fidelity
- Cut a Golden Gate Assembly vector with any enzyme (not just Type IIS enzymes)
- Adjust overhangs for manually designed primers while simulating Golden Gate Assembly
- Adjust the hybridization region for all PCR cloning simulations. When using automatic primer design, the hybridized region will be configured automatically, ensuring miscellaneous features are not transferred to the product when a 5’ primer extension by chance partially hybridizes to the template.
- Copy or export the properties and amino acid data for full protein sequences or selected regions
- Copy individual protein properties

Enhancements:
- Check for and prevent simulating Golden Gate assembly if two adjacent fragments are set to be used directly and abutting ends both lack 5' terminal phosphates
- Improved the appearance of many icons on low DPI displays
- Display the selected MW in the selection bar for protein alignments
- Improved the error message shown when attempting to ligate linear fragments that lack 5' terminal phosphates
- Updated the Golden Gate Assembly dialog to include easy access to recommended enzymes
- Improved the default sequence name when pasting FASTA encoded sequences into the New File dialog
- Modernized application, file, and various other icons
- Added links to NEBuilder® HiFi DNA Assembly and TOPO® Cloning tutorial videos.
- Show complementary bases of neighboring overhangs in Golden Gate cloning mini-overviews
- Zoom to fit by default when viewing RNA secondary structures

Fixes:
- Fixed an issue where quality of sequences aligned to a reference was sometimes not shown when requested
- Improved the appearance of tab controls on macOS
- Improved the appearance of slider controls on macOS and fixed an issue that prevented vertically scaling peaks for traces aligned to a reference sequence
- Improved overall stability
- Fixed an issue that prevented simulating Golden Gate cloning when a golden gate site blocked by methylation was present within the insert or in the assembled product
- Corrected an issue where when exporting translated features that use a custom genetic code (e.g. Amber) to GenBank the /transl_table qualifier should be omitted and this information is encoded using a /note qualifier instead
- Fixed issues with importing multi-sequence GenBank files that contain empty sequences (name only)
- Fixed an issue where protein sequences were sometimes imported from NCBI as DNA or RNA when using the import extra features option
- Fixed issues with selecting the codons just upstream and downstream of the site of ribosomal slippage
- Fixed an issue that sometimes prevented aligning bases adjacent to internal mismatching regions
- Ensure "Show History" is always a blue clickable link in textual representation of History view
- Corrected the default methylation for newly created sequences to match the default strain specified in Preferences
- Disabled the 3-Letter Amino Acids action in the sequence view context menu when using compact mode
- Fixed a crash when detecting common features
- Fixed an issue where quality data was sometimes not shown for all sequences aligned to a reference
- Fixed an issue with stripping out some formatting when copy and pasting from web pages into the description panel or other rich text controls
- Corrected an issue where feature colors were not accurately shown when using dark mode
- Addressed a number of issues with creating features in protein sequences
- Only allow a single copy of the alignment dialogs to be shown at a time
- Fixed the horizontal alignment of the "Show as Uninterrupted Circle" button in the side toolbar
- Do not show a cursor when clicking and holding on a codon in Sequence view
- Avoid showing duplicate copies of open documents from the Window menu
- Do not show a translation window when starting SnapGene on a computer configured to use a non-English locale such as German but one that the application is not translated into
- Removed duplicate "site" feature type from the feature type cascading menu
- Improve area printed when printing RNA structures
- Fixed an issue where printed RNA structures were sometimes blurry
- Fixed an issue where an I-beam cursor was shown when mousing over Sequence view in contexts where arbitrary selections cannot be made such as the Silent Mutagenesis dialog
- Fixed an issue that prevented detecting the preferred language on macOS
- Fixed an issue where the wrong number of binding sites was sometimes listed in cloning dilaogs when simplified binding sites were shown
- Fixed an issue where primers designed automatically and those specified manually were not always shown annealing to the template in the same manner
- Fixed various issues when using multiple screens
- Various textual corrections
- Fixed a stability issue when attempting to use a linear fragment directly when simulating Overlap Extension PCR
- Fixed an issue where the application would freeze when attempting to generate primers for Golden Gate cloning if the fragments already contained one or more sites for the Golden Gate enzyme.
- Fixed issues where windows were not always shown on the logical display when using multiple displays on macOS
- Improved opening older Geneious files
- Fixed an issue where alternate transcripts (isoforms) were incorectly listed already in and thus not imported directly when importing features from another file
- Fixed an issue that could prevent batch importing features
- Fixed an issue where when importing an enzyme list unknown entries were imported as AanI
- Fixed an issue where using the Choose Primers command would fail to design primers for linear vectors or fragments if you did not first make a selection. SnapGene now correctly designers primers to use the entire linear sequence.
- Fixed a stability issue when changing the number of fragments to 1
- Fixed an issue where if the first or last fragment in Overalap Extension PCR was not amplified by PCR the forward and/or reverse primers for amplifying the assembled linear fragment were not configured automatically when using the Choose Primers command.
- Fixed ordering from Vector Builder
- Fixed the link for more information about fonts and printing on Windows
- Improved rendering buttons and images when dragging windows between low and high resolution displays
- Fixed various memory leaks
- Fixed an issue where primers binding sites with melting temperatures less than 30 C were not identified
- Improved the behavior of the Secondary Structure zoom control
- Improved decoding feature types from Vector NTI databases
- Removed the MAFFT penalty shift setting since it was problematic
- Updated links to the user guide and user guide articles