HD Video Converter Factory Pro 歷史版本列表
目前在這個領域有許多高清視頻轉換器,它聲稱是最好的高清視頻轉換器。但是如果你長時間有了高清轉換的想法,你一定知道 WonderFox HD Video Converter Factory Pro 是第一批支持高清視頻轉換的程序。 HD Video Converter Factory Pro 旨在利用您的計算機硬件。它支持多 CPU 和超線程技術,通過成熟的技術提高了視頻轉換處理的 CPU 利用率.... HD Video Converter Factory Pro 軟體介紹更新時間:2018-03-01
更新細節:
What's new in this version:
New:
- Phase-4 Synthesizer
- Instrument and FX Selector Devices
- Voice Stacking and Voice Stack Modulator
- Zplane Elastique time-stretching engines in three flavours
- Time-stretching mode: "Slice"
- Retro time-stretching mode: "Cyclic"
- Formant note expressions (time stretching modes Slice, Cyclic and Elastique Pro)
- Coloured indication of stretch amount between beat markers in audio editor (no color means neutral playback)
- Time Signature Changes
- Expanded Device View
- Preference to enable/disable updating of play-start marker from arranger selection
- Added a preference entry to reverse the direction when zoom-dragging the mouse
- Open Sound Control API for extensions
Improved:
- Updated English user guide with v2.3 features
- Oscilloscope: Trigger on Notes now follow wave cycles according to the pitch
- Add command for setting loop region to selected region (Ctrl/Cmd + L) to the menu
- Indexed Controls can now be mapped with the action "Cycle Next" and "Cycle Previous"
- Mapping an enumerated control (like a filter type or effect selector index) to a button/key will map the "Cycle Next" action by default
- Automation override gets turned on for a parameter when changing it even though there is no automation on the arranger and arranger is playing sometimes
- ControlSurfaceAPI: Device.isWindowOpen() works with BitwigStudio devices
- Added border to our windows which provide better contrast to the outside and indicate if the window has focus
- Show modulation mapping on modulation source mouse-over
- Allow to remove projects from recent projects list
- Order of collections in the package manager was random
- Remove the minimize button from any floating window
- Open/close of drum-pads and instrument/FX-layers now only require a single mouse click
- Automation is now updated when setting the play start marker of the transport (when stopped)
- Recording clips from clip launcher to arranger could sometimes record incorrectly when the start marker in the clip was not at time 0
- Preview player should stretch according to the long / short samples stretch preferences
- Add track color on the layered header when editing multiple audio layers in track view
- Add information to the manual about real time bouncing (eg when using hardware instruments and effects)
- If the audio engine has an error writing an audio file while recording show this to the user as a notification
- You can now choose between onsets and a fixed rate for stretch modes transient preservation
- ControlSurfaceAPI: add color setting
- Hold mode for the random modulator
- APC40 MKII: record toggles clip overdub and session toggles clip automation recording
Fixed:
- Recording audio on the arranger in a loop results in audio clips not having the duration of the loop
- Drum machine only has 127 slices while it could have 128
- track name in VST GUI window title not updated when moving VST to another track
- ControlSurfaceAPI: Device.hasSlot() was returning true only if the slot had chains
- Under certain circumstances an extra note will be played outside clip boundaries
- LFO phase/crushing problem when not using "retrigger"
- Send settings pre and post are lost when duplicating or copy/pasting a track
- On a retina screen, you can resize the dsp graph window bigger than available data frames
- Device that contains missing modulator causes app crash when clicking the modulator slot
- Pulse audio output not working by default on Ubuntu systems
- It should not be possible to slide the waveform under the first or last beat marker
- Activating the engine for one project while another is playing asks user and selecting no left engine spinning wheel
- ALSA audio backend may allow user to choose some buffer sizes that are not supported
- Using double height cells on the clip launcher in the mixer view caused files to be dropped to the wrong scene when dragging to a - track
- Onset analysis could fail randomly
- Selected beat markers don't appear selected while dragging
- Transpose expression zoom-scrollbar does not line up with timeline content by default in audio editor
- Run out of memory if a script writes lots of messages to the console window
- Controller API: Scrolling a bank by pages would not scroll by exactly one page if there was not a full page of items to show
- Steps Modulator doesn't work in "Loop off" mode, always loops
- MIDI Modulator has no Omni mode, which leads into trouble when used inside of a Instrument Selector Layer with MPE
- Crash when closing project while having meta clip selected
- Better timeline grid contrast
- Tags not saved when adding tag by pressing space bar instead of enter
- Controller help documentation does not open anymore for the Keylab scripts
- Default stretch mode on record remains on "Stretch"
- Scaling an audio clip by 50% or 200% could crash the engine and cause problems on undo or redo
- Program changes don't work for VST3 plugins
- 25 frames MTC only really sends 25 frames when being freshly selected
- Clicking on an invalid wav file in the browser stopped the browser preview player from being able to play any other selected files
- When editing device page for an instrument layer it is possible to map to a control in a layer chain mixer
- Regression since 2.2: Issues with the Arturia Keylab scripts
- LFO modulator in instrument selector sleeps if not being in focus
- Changing the EQ parameters using the mouse wheel creates thousands of undo steps
- Queued arranger playback jumps (scheduled by double clicking in the timeline ruler) sometimes do not fire
- A controller with no mappings should not show itself in the mapping browser
- ControlSurfaceAPI: clip notes don't show their full length
- Clips in arranger start numbering at 0 instead of 1
- Duplicating a device might not initialize polyphonic modulations properly in certain case
- Clip launcher clips could leave their loop region if the arranger loop button is on
- Crashed when hitting the escape key in the sample zone editor
- Minimizing a window may cause a crash on macOS High Sierra depending on selected display profile
- Saved scenes and clips are not played back with their configured tempo when previewing
- Arranger does not repaint a clip when it's displayed title changes
- Time selection in layered audio editor is always across all lanes when only single lanes are selected
- Deleting time in arranger note editor header area should affect clip timeline instead of clip content
- Raw mode's "Play Stop" value doesn't update in real time
- Wrong clip length for "return to arrangement" post recording action
- Timeline grid painting was slow when zoomed out and using a fixed-grid setting
- Painting of automation curves in GUI was inconsistent with engine playback
- Crash when trying to paint timeline background while closing project
- MIDI Running status was incorrect on Linux
- Various issues with MIDI Timecode
- When switching between projects while one is playing using the Jack backend unwanted audio could be output
- Jack server crashed sometimes when using Bitwig Studio
- A script that logged lots of information continuously could lock up the application
- Dragging the length of an audio event longer than the contained audio may delete parts of the following event
- Random engine crashes when switching audio system and devices in the audio preferences
- Floating windows and popup windows stopped the keyboard shortcuts for transport play, undo and redo to stop working
- When bouncing or recording audio embed time stretch information into the wav files so that they are always correctly time stretched when they are used in Bitwig Studio
更新時間:2018-01-31
更新細節:
What's new in this version:
HD Video Converter Factory Pro 14.3
Fixed:
- Support up to 8k (7680*4320) resolution
- Wrong duration when merge multiple videos
- Error on merging multiple packs
- Error on converting cropped videos
- Custom profile error
- VBR Parameter error in custom profile
- XviD encoder error
- Erron on DV and 3GP converting
- Custom profile error on Lossless Mode and Deinterlace
HD Video Converter Factory Pro 14.2
Fixed:
- DVR-MS video to TS MOV, WMV, H264
- Special TS video (4k standard) to MP4 (4k standard)
- Special AVI to MP4, H264
- Special MTS to MP4
- No picture when convert "PlayOn" video
- Others
HD Video Converter Factory Pro 14.1
- Important: Because of security reasons, we have changed the registration system. If you have any issus on registration please contact support.
- A part of the function optimization
HD Video Converter Factory Pro 14.0
- More than 50 output profiles have been updated, include iPhone X, iPhone 8, Samsung Note 8, etc.
Optimize / fix a series of questions based on user feedbacks. See details below:
- Optimize 720P/1080P parameter
- Fix a problem on volume setting
- Fix no audio problem for MPG format
- Fix a problem on TS embedded subtitles
- The new version can convert a part of damaged TS video files without problem
- Fix the aspect ratio problem when converting TS to MKV
HD Video Converter Factory Pro 13.2
- Fix an error on merging videos
- Fix an error on converting 4k videos in batch
- Fix an error on file size when download video from YouTube
HD Video Converter Factory Pro 13.0
- Download YouTube 1080p (1920*1080), 2k (2560*1440), 4k (3840*2160) videos
- Fix problem: Merging error
- Fix problem: Video rotating error
- Fix problem: output file name
HD Video Converter Factory Pro 12.5
- YouTube download update. Support download all neweast YouTube videos
- Fix a problem on converting mobile videos
- Fix problem: "MKV duration error"
HD Video Converter Factory Pro 12.0
New:
- Supports custom frame rates up to 160 fps
- Added lossless mode to make high quality video
- Lossless Mode will intelligently convert your video to an ideal quality level, on the basis of original video quality
- HiFi audio and video:Maintains a quality rate of more than 99.5% of input video file
- Mainly works for converting video of very high quality
- It may take more time to complete the conversion
Bug fixed:
- Fix problem on downloading YouTube music video
- Estimated size is more accurate
- Optimize the output file name
HD Video Converter Factory Pro 11.2
- Keep the cover image when you convert audio file
- Improve VBR converting feature
- Optimize the picture quality on 4k, 5k display
- Fix some problem on YouTube video download
- Optimize SRT subtitle
HD Video Converter Factory Pro 11.0
- The new feature for downloading online video. Supports 100+ popular video websites that includes: YouTube, Vimeo, Facebook Video, Amazon Video, Dailymotion, Instagram Video, Twitter Video, Veoh, Metacafe, Break, Vevo, Hulu, Break, Myspace, BuzzNet, LiveLeak, Lulu, etc.
- For security reasons, we have changed the registration system on the new version. All of paid user will enjoy our lifetime free upgrade servic
HD Video Converter Factory Pro 9.4
- Fixed a "Waiting Error" when downloading YouTube video
- About 1.1X~1.4X speed up YouTube video/music download
HD Video Converter Factory Pro 9.3
- Add new output profile iPhone 6s, 6S plus, iPhone ringtone, iPad Pro, Apple TV 3 and iTunes video
- Add new output profile Samsung Galaxy S6 edge+, Galaxy Note edge, Galaxy Note 5, Galaxy A series, Galaxy On serise, Samsung 4K curved TV, Samsung 4K UHD TV, Samsung 1080P full HD TV
- Add new output profile for various brands of TVs, like Android smart TV(optimized for stream media), 8k/4k UHD TV, 8k/4k curved UHD TV
- Add new output profile Surface Book, Surface 4
HD Video Converter Factory Pro 9.2
- Add the latest pictue enhancement technology(code=wf2.31)
- Support downloading 1080P, 4K, 8K video from YouTube
HD Video Converter Factory Pro 9.1
- Fix a bug "Time format error!"
- Fix a bug "Audio only" when download video from Yo
HD Video Converter Factory Pro 9.0
- Compatible with Windows 10 perfectly
- NEW FEATURE: WonderFox Ringtone Studio has been embedded. (Design for iOS& Android)
- Add new output profile Samsung: Galaxy Note edge, Galaxy S6, Galaxy S6 edge, Galaxy A7, HTC: One M9, Desire 826
- Support removing license key
- Fix a bug on effect
- Fix a bug on YouTube download
- Fix a bug on 4K/H265/VP9 conversion
更新時間:2018-01-31
更新細節:
What's new in this version:
LinkAssistant 6.21.2
- A few minor bugs have been fixed
LinkAssistant 6.21.1
- A few minor bugs have been fixed
LinkAssistant 6.21
- A few minor bugs and java-related issues have been fixed
LinkAssistant 6.20.5
- A few minor bugs have been fixed
LinkAssistant 6.20.4
- Fixed the problem with LinkAssistant modal windows on MacOS that opened under the main window
LinkAssistant 6.20.3
- Improved UI for minimized interface view and for screens with low resolution and some other minor bugs have been fixed
LinkAssistant 6.20.2
- A few minor bugs have been fixed
LinkAssistant 6.20.1
- New LinkAssistant version with improved memory utilization algorithm for 64-bit Windows machines
LinkAssistant 6.20
- Several bugs have been fixed and UX improvements implemented
更新時間:2017-12-20
更新細節:
What's new in this version:
New:
- Support for Joué controller
Fixed:
- Potential engine crash on macOS when unplugging audio interface while being used
- Engine crashing on macOS when using lots of samples (in Sampler or Clips)
- Engine crashes when toggling off MIDI clock for a MIDI output that is being sent to from a HW Instrument
- Controller API: Names of clips in the clip launcher wasn't sent to the script (Affects Nektar P1/P4/P6)
- Loading a saved project does not restore the track record arm states anymore
- Removing stop button for clip slot has no effect when launching scene while track is armed
- Regression since 2.2: VST settings revert to default when changing Buffer Size in unsaved project
- Engine crash when using CoreAudio aggregate device with 190 channels (2x RME and 1x Apollo)
- Bounced audio events are sometimes not audible after bouncing a clip multi-selection on macOS
- App freezes with max cpu load after undoing "insert silence" in some projects
- When doing a quantized jump in the arrangement to a point with automation data and the track was playing an audio crossfade at the time of the jump, automation playback would be played back wrong
- Crash when creating search strings from characters entered via the touch screen keyboard on Windows (e.g smiley)
- Some clips created in v1 seem to crash v2
- Note editor (in clip mode) opens in wrong position when clicking on a clip content overview in arranger
- Classic LFO should not re-trigger on NOTE OFF event
- Drag and drop using touch not working properly on Linux
Iimproved:
- Improved Audio Engine CPU-load when using many tracks
更新時間:2017-12-14
更新細節:
What's new in this version:
HD Video Converter Factory Pro 14.1
- Important: Because of security reasons, we have changed the registration system. If you have any issus on registration please contact support.
- A part of the function optimization
HD Video Converter Factory Pro 14.0
- More than 50 output profiles have been updated, include iPhone X, iPhone 8, Samsung Note 8, etc.
Optimize / fix a series of questions based on user feedbacks. See details below:
- Optimize 720P/1080P parameter
- Fix a problem on volume setting
- Fix no audio problem for MPG format
- Fix a problem on TS embedded subtitles
- The new version can convert a part of damaged TS video files without problem
- Fix the aspect ratio problem when converting TS to MKV
HD Video Converter Factory Pro 13.2
- Fix an error on merging videos
- Fix an error on converting 4k videos in batch
- Fix an error on file size when download video from YouTube
HD Video Converter Factory Pro 13.0
- Download YouTube 1080p (1920*1080), 2k (2560*1440), 4k (3840*2160) videos
- Fix problem: Merging error
- Fix problem: Video rotating error
- Fix problem: output file name
HD Video Converter Factory Pro 12.5
- YouTube download update. Support download all neweast YouTube videos
- Fix a problem on converting mobile videos
- Fix problem: "MKV duration error"
HD Video Converter Factory Pro 12.0
New:
- Supports custom frame rates up to 160 fps
- Added lossless mode to make high quality video
- Lossless Mode will intelligently convert your video to an ideal quality level, on the basis of original video quality
- HiFi audio and video:Maintains a quality rate of more than 99.5% of input video file
- Mainly works for converting video of very high quality
- It may take more time to complete the conversion
Bug fixed:
- Fix problem on downloading YouTube music video
- Estimated size is more accurate
- Optimize the output file name
HD Video Converter Factory Pro 11.2
- Keep the cover image when you convert audio file
- Improve VBR converting feature
- Optimize the picture quality on 4k, 5k display
- Fix some problem on YouTube video download
- Optimize SRT subtitle
HD Video Converter Factory Pro 11.0
- The new feature for downloading online video. Supports 100+ popular video websites that includes: YouTube, Vimeo, Facebook Video, Amazon Video, Dailymotion, Instagram Video, Twitter Video, Veoh, Metacafe, Break, Vevo, Hulu, Break, Myspace, BuzzNet, LiveLeak, Lulu, etc.
- For security reasons, we have changed the registration system on the new version. All of paid user will enjoy our lifetime free upgrade servic
HD Video Converter Factory Pro 9.4
- Fixed a "Waiting Error" when downloading YouTube video
- About 1.1X~1.4X speed up YouTube video/music download
HD Video Converter Factory Pro 9.3
- Add new output profile iPhone 6s, 6S plus, iPhone ringtone, iPad Pro, Apple TV 3 and iTunes video
- Add new output profile Samsung Galaxy S6 edge+, Galaxy Note edge, Galaxy Note 5, Galaxy A series, Galaxy On serise, Samsung 4K curved TV, Samsung 4K UHD TV, Samsung 1080P full HD TV
- Add new output profile for various brands of TVs, like Android smart TV(optimized for stream media), 8k/4k UHD TV, 8k/4k curved UHD TV
- Add new output profile Surface Book, Surface 4
HD Video Converter Factory Pro 9.2
- Add the latest pictue enhancement technology(code=wf2.31)
- Support downloading 1080P, 4K, 8K video from YouTube
HD Video Converter Factory Pro 9.1
- Fix a bug "Time format error!"
- Fix a bug "Audio only" when download video from Yo
HD Video Converter Factory Pro 9.0
- Compatible with Windows 10 perfectly
- NEW FEATURE: WonderFox Ringtone Studio has been embedded. (Design for iOS& Android)
- Add new output profile Samsung: Galaxy Note edge, Galaxy S6, Galaxy S6 edge, Galaxy A7, HTC: One M9, Desire 826
- Support removing license key
- Fix a bug on effect
- Fix a bug on YouTube download
- Fix a bug on 4K/H265/VP9 conversion
更新時間:2016-01-08
更新細節:
What's new in this version:
Debugger:
- The new debugger features a live disassembly view and allows developers to debug games way easier than before while being very useful feature in assisting the debugging of games which aren't working properly. Its main purpose is aiding in game hacking, translation patches for example list of Keyboard shortcuts for the debugger functions can be found at docs/debugger.txt
Folder memory cards:
- The new Folder memory card feature allows users to easily share single game saves instead of the whole memory cards by simply sending the folder of the specific game. This method also allows easier backup of the save files and allows deletion of game saves without even going into the PS2 bios or the game. You even convert your older memory cards to a folder using the built-in convert feature!
- Another neat advantage is that it provides unlimited storage capacity for save files as games will only see their own saves and the rest of the perceived 8MB memory card as free space. This allows you to create as many saves as would fit onto a whole empty memory card in a single game, without concerns about leaving enough space for other games or ever running into the problem where you start a new game and only later realize you don't have enough free space on the memory card to save, and without the incompatibility issues of emulating bigger third party memory cards.
EE Overclock:
- You can now manipulate the EE Cyclerate to overclock and underclock the Emotion Engine's R5900 Core CPU clock speed, The negative values on the slider allow you to reduce the clock speed and conversely the positive values effectively increase the clockspeed.
Recompiler Improvements and Core Refactors:
- GIF: Better Handling for Finish Interrupt request signal
- MicroVU: General Improvements
- SIF: Limit/Mask transfer size to 1mb-16bytes
- VIF: Better handling of IRQ and MFIFO Timing improvements
- EE Interpreter: Improved TLB miss exception handling
Support for loading Gzip and CSO compressed ISO's:
- PCSX2 can now directly load compresed ISO images, so you can save your precious HDD space!
GSDX
Programmable blending to reproduce GS blending unit output:
- The source of the issues on GPU blending unit is due to the fact that the raster operations pipeline (ROP) differ from the GS and the GPU which means that the GPU ROP's don't support the equations which are supported by the GS ROP's and hence it leads to wrong blending which causes situations like horizontal black lines or missing effects on some games.
- Hardware implementations are usually limited to only a subset of all possible equations. A software implementation based on a CPU (such as a shader) would be able to do any operation at the cost of performance.
- The new option (Blending Unit Accuracy), which is an OpenGL renderer exclusive, moves the computing of the ROP to the shader. This way it is more accurate but considerably slower. You can try different levels of the option "Blending Unit Accuracy" to check out the impact on the accuracy and performance.
Improved CRTC output size handling:
- There were few rare cases on games running at NTSC video mode where the detected frame buffer height was too large and eventually caused the whole screen to have a weird format with unexpected bottom black bars on the screen. A few games which suffered similar issues are Skyrunner, Devil may cry 3, Tribes: Aerial Assault. This eventually got fixed by proper saturation limit for height in case of NTSC video mode.
Software renderer improvements:
- Silent Hill outputs a nan in Q to emulate the flashlight - an unsupported NaN (not a number) on the projection value (Q). Gregory used an isnan test to find such instances and emulate the flash light effect. Gabest later decreased the speed impact by using inlined ASM. Fixes Flash light effects on Silent Hill 3.
- Better texture size management in software mode, fixes Horsez and Stolen memory issue and also lowers memory usage in general.
- Better handling of textures addressing outside the limits by extending the cached texture size to the upper limits of the region clamp values: Fixes Lupin the 3rd
Accurate destination alpha testing:
- Better behavior to replicate one of the GS functions where the Graphics Synthesizer can discard a pixel based on the destination output. In order to emulate this function properly you need in-order RW texture. Unfortunately standard GPU only has either an in-order RO texture or an out-of-order RW texture, to circumvent around this limitation accurate date implements a two pass algorithm to implement the effect. The 1st pass searches the valid primitive ID and the 2nd pass will do the draw based on the previous pass.
Improved read of depth / color:
- A standard GPU has separate textures for the color and the depth information. The GS doesn't enforce such separation between color/depth information. So it is allowed to read depth as color or write color into depth. You could even write depth in the color render target. It is used for effects such as "depth of field". The new option "Hardware depth", which is an OpenGL renderer exclusive, allows to convert depth/color into color/depth respectively. Now you can enjoy accurate reproduction of such effects. However these conversions require additional resources from your GPU which might gradually decrease performance in cost of accuracy.
SPU2-X
Per channel volume adjustment:
- A.K.A Room Correction. This feature is present in the control panel of some audio chips, but often enough, the settings that work well for the system in general, don't match the settings that you prefer for emulated games, due to the intrinsic differences of the emulated machine.
- It does exactly what it sounds like: lets you adjust each output channel independently, to compensate for things such as distance of the speakers to the chair, or to emphasize the vocals (center channel) or the surround sound (side/back channels) when the game's balance is not fully to your liking.
- You'll find the values hidden in the SPU2-X.INI file, under the MIXING section (VolumeAdjust series of keys). The values are in decibels, which means writing 1 in one of the volumes will make the amplitude 10x larger, 2 will blow it up to 100x, and -1 will make it 1/10th of the original. Smaller values in the range of -1 to 1 are recommended for testing, as it's easy to cause unwanted clipping in the output.
Time Stretcher:
Improvements to tempo adjustments:
- Previously latency values higher than 200ms will make the stretcher adjustments overshoot the target
- equilibrium back and forth, in effect never stabilizing. This bug was fixed by lowering the tempo adjustments to avoid potential overshoots on bigger buffers.
- The latency slider will now allow a minimum value of 15ms. Providing choices of choosing from values between 15 to 29ms on the slider.
GUI:
Configurable template on GSFrame titlebar:
- There was some discussion among the users about the elements which should be displayed on the title bar of the rendering window, some of them disagreed with the placement of the elements and suggested to replace them in different order and have certain elements prioritized. While our users opinions are respected, all of them had very different ideas and it was impossible to satisfy everyone. Hence a consensus was never reached.
- So Avih decided to create a general template system to allow customization of the elements on the title bar. The following template is located in the inis_1.4.0/PCSX2_ui.ini file though lacks a user interface for easier customization.
Revamped Core and GSDX plugin dialogs:
- The Core and GSDX dialogs have undergone quite a deal of changes like converting the three-state checkboxes to a combobox, inclusion of tooltips on GSDX dialogs and further simplification / categorization which eventually lead to the Shader configuration dialog which includes all the Shader based options. (Shade Boost , FXAA , TV Shader and External shader) on the core side, there was a recent WX update from 2.8 to 3.0 which eventually caused a few issues but all of them got fixed eventually by our WX Expert Turtleli and there has also been support for DPI scaling added for all the dialogs. The Emulation settings dialog has also been changed slightly to be more consistent with the Linux GUI.