GeoGebra 歷史版本列表
GeoGebra 是動態的數學軟件為各級教育,幾何,代數,電子表格,圖形,統計和微積分在一個簡單易用的軟件包中匯集在一起。 GeoGebra 是幾乎每個國家的數百萬用戶迅速擴大的社區。 GeoGebra 已成為全球領先的動態數學軟件提供商,支持科學,技術,工程和數學(STEM)教育和創新教學和學習。把世界上領先的動態數學軟件和教材交到學生和老師手中!GeoGebra 簡介: 圖形,代數和表格相連,... GeoGebra 軟體介紹更新時間:2021-01-13
更新細節:
更新時間:2021-01-12
更新細節:
What's new in this version:
- Fixed (regression): Some commands were no longer working
更新時間:2021-01-11
更新細節:
What's new in this version:
- New: Add way to install plugin from file
更新時間:2021-01-10
更新細節:
更新時間:2021-01-05
更新細節:
What's new in this version:
- fix unable to open sqlite document created with old document version
- added meta modifier shortcut key support
更新時間:2021-01-04
更新細節:
What's new in this version:
Fixed:
- Checkout: don't suggest illegal file names
- Log Caches: problems creating 3rd log cache for repository on same server
- possible internal error parsing change lists containing illegal file names
- Linux: support for GTK <3.20
- macOS 11: fixes, removed warning
更新時間:2021-01-04
更新細節:
What's new in this version:
- Compiled effects are now cached to disk, so that subsequent loads can use the cached data to speed up loading significantly. By default the cache is stored in %TEMP%, so that it can be shared across all ReShade installations. To override the location, change the "IntermediateCachePath" option under "[GENERAL]" in ReShade.ini . There is a new button on the Settings tab to clear the cache (sometimes necessary to ensure changes to effect files are applied).
- Improved HLSL and GLSL loop code generation for simple condition expressions
- Improved general frame update performance slightly
- Changed editor window to support opening multiple tabs pointing to different files
- Changed logging to use Win32 API directly (to allow multiple editors to open the log simultaneously)
- Changed texture pooling to not share textures within the same effect file
- Renamed screenshot config section to "SCREENSHOT" instead of "SCREENSHOTS" (setup tool will update your config automatically)
- Renamed depth buffer detection related config options to all reside within a "DEPTH" section instead of separate "D3D9/10/11/12/OPENGL/VULKAN" sections
- Renamed all references to "shaders" to "effects"
- Cleaned up punctuation in log messages
Added:
- effect caching
- support for D3D12on7 (ReShade now works in Cyberpunk 2077 on Windows 7)
- depth buffer copy before clear in OpenGL (depth buffer detection now works in Minecraft)
- ReShade FX support for rectangular matrices and integer matrix multiplication
- error to log when trying to capture screenshot for 16-bit back buffer (which is not supported)
- option to move all techniques from an effect file simultaneously in the UI technique list by pressing the shift key
- text logging for some common back buffer formats
- debug names to D3D11 and D3D12 objects in release builds to simplify debugging with the debug layers
- option to filter application list in setup tool using custom search terms (start typing into the text box at the bottom of the application list to filter it)
- warning message box to setup tool when enabling global Vulkan layer
Fixed:
- local network traffic (on localhost) counting towards the network detection heuristic
- This means that depth buffer detection is no longer blocked in games that run local servers in single player, like in Minecraft
- mouse cursor being locked in a small portion of the screen in some games
- corrupted depth data in D3D12 apps (e.g. Cyberpunk 2077)
- ReShade not showing up in D3D9 apps that do not have an override window set for presentation (e.g. MPC-HC)
- progress bar for compiling effects not actually showing any progress
- enabling an effect not auto-selecting the relevant tab in the variable list if the tab UI is used instead of the tree UI
- disabling "Load only enabled effects" option not reloading skipped effects
- potential crash when an INI file is loaded while effects are still being loaded
- OpenGL context creation using incorrect profile flags when game is using OpenGL 3.0 or 3.1
- OpenGL compatibility flag not being set in some cases for legacy contexts
- global app config options being read from wrong section in DXGI
- D3D11 texture description not being overwritten for "ID3D11Device3::CreateTexture2D1" calls
- "vkDestroyDevice" hook not being called
- hook error logged on Windows 7 when "CreateDXGIFactory2" is called
- it being possible to move variable editor splitter outside window area
- preprocessor hanging when encountering macro with an unterminated argument list
- duplicate sample and storage references in effect passes
- crash if an invalid sampler or storage is referenced in effect pass
- setup tool exception when extracting repository without a dedicated "Textures" directory
更新時間:2021-01-04
更新細節:
What's new in this version:
Data editor:
- Default column values are now shown for new rows
- LIKE filers now add % masks automatically
- Tabs close confirmation dialog was fixed
- Value filter drop-down was fixed (problem with column mismatch was fixed)
- Boolean values view is now configurable
- Result tabs drag-n-drop behavior was fixed
Metadata editor:
- Boolean values view is now configurable
- Virtual foreign keys editor was fixed
- Incorrect column length (zero or negative) was fixed
Data transfer:
- Data type mapping was improved (better type matching)
- Password field layout was fixed
- Tasks editor view: collapse/expand behavior was fixed
- Opening SQL files from shell was fixed (MacOS)
- SAP HANA: connection settings page redesigned
- PostgreSQL: roles DDL view was added
Redshift:
- Extra data types (non-PostgreSQL) support was added
- Strings parser was fixed (escape with backslash)
- SQL Server: stored procedures invocation was fixed
- Clickhouse: ALTER TABLE scripts for new columns was fixed
- Many minor UI bugs were fixed
更新時間:2021-01-03
更新細節:
What's new in this version:
- Improved performance of tables
- Improved sanitisation from bad characters at xml parse time
- Fix time filter for find in nodes names and tags
- Fix color for selected item in tree not consistent with selected item in menu
- Icon theme new save icon and other improvements
- Fix config.cfg re-created when symlinked
- Support for sqlite database generated with old version of cherrytree, convert at write time not read time
- Fix failed import from zim
- Spdlog and fmt libraries no longer bundled but to be installed separately
- Build optimisation changed from -O3 to -O2
- New language supported: Bulgarian
- Updated Turkish
更新時間:2020-12-30
更新細節:
What's new in this version:
- Fixed: Fixed importing ENEX files that contain hidden sections