Flash Player (Firefox)

最新版本 GameMaker Studio 2.2.1 Build 375

GameMaker Studio 2.2.1 Build 375

GameMaker Studio 2.2.1 Build 375
用於 Firefox 的 Adobe Flash Player 是提供高影響力,豐富的 Web 內容的標準。設計,動畫和應用程序用戶界面可以直接部署在所有瀏覽器和平台上,吸引和吸引用戶的豐富 Web 體驗.

Adobe Flash Player 支持多種數據格式,包括 AMF,SWF,XML 和 JSON。 Flash Player 支持的多媒體格式包括 MP3,FLV,JPEG,GIF,PNG 和 RTMP。支持的其他功能包括加速圖形渲染,多線程視頻解碼和攝像頭支持 StageVideo。 Adobe Flash Player 還可以利用受保護的 HTTP 動態數據流(HDS)實現更大的隱私控制。 Flash Player 安裝在 13 億多個系統上,是提供高影響力,豐富 Web 內容的標準。下載 Flash Player 脫機安裝程序安裝程序!

Adob​​e Flash Player 功能:

停止安裝
確保您的 Flash Player 安裝是安全且最新的。只需在安裝過程中選擇“允許 Adobe 安裝更新”,或隨時在 Flash Player 控制面板中選擇此選項即可.

Gaming
使用 Flash Player 的令人難以置信的 Stage 3D 圖形讓您的遊戲更上一層樓。順暢,響應和令人難以置信的詳細遊戲是一個點擊即可。 Adobe 增加了對遊戲控制器的支持,所以來把你的遊戲!

高性能
體驗硬件加速高清視頻完美播放使用 Flash Player。最近的改進允許受支持的 Flash 內容和遊戲繼續提供響應式反饋,即使在您的 CPU 最大時也是如此。下載 Flash Player 脫機安裝程序設置!

注意:此下載是 Firefox 的獨立安裝程序,如果您正在尋找舊版本,可以從 Adobe 網站下載.

ScreenShot

軟體資訊
檔案版本 GameMaker Studio 2.2.1 Build 375

檔案名稱 GameMakerStudio-Installer-2.2.1.375.exe
檔案大小 182 MB
系統 Windows XP / Vista / Windows 7 / Windows 8 / Windows 10
軟體類型 免費軟體
作者 Adobe Systems Inc
官網 http://get.adobe.com/flashplayer/
更新日期 2018-12-06
更新日誌

What's new in this version:

Release Notes:

Beta Channel:
- Added a new Preference to opt-in to the beta release programme
- For more info, see this FAQ

Updated macOS IDE's Mono version:
- The installer will now try to download and use v5.10.1.57 - if you have to install Mono manually, please install this version first
- Fixes a number of issues with building large projects in the Mac IDE - please note that we are aware these large projects currently build very slowly using the Mac IDE
- Also stops Mojave warnings that GMS2 is not optimised for Mojave and/or uses old components
- Note: Asset compiler errors are no longer shown as a dialog, now an .saencryptedreport file is written to a location specified in your Output Window - attach this to a Helpdesk ticket instead

Systems for avoiding project-saving issues:
- Changed the way saving is done, so we now save to a temporary location, then attempt to modify/remove the old files (a few times, if required), only throwing an error if the files continue to be locked externally
- Note: Reduces likelihood of issues for users who have agressive antivirus/anti-malware software or still continue to use OneDrive/Dropbox/Google, etc., folders for working on their projects
- Note: Also means if saving does fail it will only be the temp new files which are affected and your originals are still there, with the recent changes still in memory, so you can try saving again
- Fixed a number of project-saving and stability issues with the resource tree, especially if you had created custom tree views in your projects
- Added a new system to detect projects which have been corrupted by this issue and GMS2 will now offer to fix the project for you during a project load
- Note: We would suggest choosing "No", then immediately closing GMS2 and taking a backup of the project first, then load the project again and say "Yes"
- Added extra logging into ui.log for when your machine has access permissions issues with GMS2's files/folders or if tools have been lost from your GMS2 installation

Android Adaptive Icons Support:
- Added Game Options > Android > Adaptive Icons for generating new icons or importing existing ones
- Use the foreground/background pickers and the Generate button at the top of the page to create icons and view them in the mask preview area
- Scroll down the page if you want to import existing icons instead, then they will appear in the mask preview area too
- Note that this feature requires you to be using a 2.2.1+ runtime also, otherwise the icons won't end up in your .apk

Fixes for Ctrl+Shift+F:
- Fixed a variety of bugs with this tool
- Added the ability to select text in output windows, the debugger, etc., and Ctrl+Shift+F will use this string
- Fixed Ctrl+F so it moves the cursor to the first match after the current caret location, not the first match in the file

Misc:
- Preferences: Added new Workspace background stretch mode - Screen Stretch. Resizing left/right docks won't cause your wallpaper to move also. Is now the default if you have not set this Preference previously
- Game Options: Changed Main > Game Speed to default to 60fps in new projects, not 30
- Game Options: Removed the checkbox for MOGA Gamepads from Android, as this is no longer relevant in 2.2.1+ runtimes, as we have changed the gamepad integration
- Game Options: Added a checkbox into iOS > Social for whether you want Push Notification support included in your game or not
- Game Options: Added a checkbox into iOS to control whether you want the iPhone X home bar to require a double-tap to wake, rather than a single-tap
- Game Options: Removed the architectures for MIPS and ARMv5 from Android, as these are no longer supported by Google in their current build tools
- Object Editor: Can now press Delete on an event to remove it
- Object Editor: Fixed an issue with some inherited instance variable values not being shown correctly when in the room editor
- Code Editor: Added new DnD nodes for "Get Draw Font" and "Get Text Alignment"
- Resource Tree: Fixed an issue which could cause the tree to be locked in "reorder mode" when clicking off a resource to confirm a rename
- Resource Tree: Fixed an issue where cloning the Default view would leave the resource tree blank

Bugs:
- There are a lot of bugs fixed in the IDE and the runner for this release, so we would strongly recommend you check the change log pages and be aware of anything which applies to your project(s)
- See the bug database's Change Log for the list of public issues fixed in this version
- Known Issues can be found on the bug database also - for the current IDE headline list see this page

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