Firefox 歷史版本列表
Mozilla Firefox 是一款功能全面的 Web 瀏覽器。 Firefox 包括彈出式窗口攔截,標籤瀏覽,集成的 Google,雅虎和必應搜索,簡化的隱私控制,簡化的瀏覽器窗口,顯示更多的頁面比任何其他瀏覽器和一些額外的功能,與您一起工作您可以在網上獲得最多的時間. 選擇版本:Firefox 57.0.3(32 位)Firefox 57.0.3(64 位) Firefox 軟體介紹Firefox (32-bit)Firefox (64-bit)
更新時間:2019-04-04
更新細節:
更新時間:2019-04-03
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What's new in this version:
Fixed:
- In order to connect to remote computers, you must enter two separate sets of credentials; your RealVNC account email address and password to sign in, and then the system (username and) password expected by VNC Server to authenticate. It should now be clearer which set you have to enter when
- Usernames that contain $ are now saved correctly
- Holding down SHIFT or CTRL while pressing a mouse button now affects remote Linux computers running the Gnome 3 desktop environment correctly
- Under Windows, VNC Viewer no longer captures mouse movements when it is not the active desktop window
更新時間:2019-04-02
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更新時間:2019-03-31
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What's new in this version:
- Fix TinyMCE download location(s)
- Fix bug where a message/rfc822 part without a filename wasn't listed on the attachments list
- Fix handling of empty entries in vCard import
- Fix bug in parsing some IMAP command responses that include unsolicited replies
- Fix PHP 7.2 compatibility in debug_logger plugin
- Fix so ANY record is not used for email domain validation, use A, MX, CNAME, AAAA instead
- Fix so mime_content_type check in Installer uses files that should always be available (i.e. from program/resources)
- Fix missing CSRF token on a link to download too-big message part
- Fix bug when aborting dragging with ESC key didn't stop the move action
- Fix bug where next row wasn't selected after deleting a collapsed thread
更新時間:2019-03-29
更新細節:
更新時間:2019-03-29
更新細節:
更新時間:2019-03-29
更新細節:
更新時間:2019-03-27
更新細節:
更新時間:2019-03-27
更新細節:
更新時間:2019-03-27
更新細節:
What's new in this version:
Offline GPU Rendering with AMD’s Radeon™ Pro Render:
- AMD’s GPU accelerated path-tracer, the Radeon Pro Render, is now part of Modo’s collection of powerful rendering options and the beginning of increased rendering flexibility and improved APIs in Modo. In its first iteration for Modo 13.0, this hardware-agnostic, offline rendering solution gives artists the option of leveraging hardware that was once limited to real-time viewports
- AMD’s powerful denoising technology has also been added in 13.0. This provides users with additional options to reduce render times by accessing one of two options available: Bilateral and Median. Much like Radeon Pro Render, AMD’s denoiser is not vendor-specific and further expands the rendering options available to all users on Windows and OSX
MeshFusion adds Kit Fusing:
- Modo’s direct modeling toolset remains the most intuitive experience for 3D artists with new features including Relax Edge and Find Shortest Path Selection to enhance and accelerate creation workflows
- Building on our award-winning MeshFusion toolset, Modo 13.0 introduces Kit Fusing, allowing artists the ability to define only a portion of a mesh to be used for creating boolean operations. This powerful enhancement makes it easier to leverage complex meshes and allows for holes to create the impression of complex negative forms like fan grills with mechanical components that are visible inside a surface
Elevated Animation Workflows with Layering Systems:
- The world’s leading riggers and character artists use Modo for games, film, and TV. Using their feedback and driving Modo in production environments, we’ve been able to engineer solutions that target animation workflows. Modo’s 12 Series included huge advancements to the schematic viewport, providing a cleaner and easier-to-manage artistic experience with features such as Notes to enhance collaborative pipelines. Modo 13 adds non-destructive editing of specific actions through the new Animation Layers feature, where each layer can be controlled to override or apply additively in a top-down format
- Masking with the new Animation Layer system allows for individual aspects of an animation to be isolated and uniquely defined
Arrays Elevate Modo’s Procedural Modeling Capabilities:
- Modo is unique in how it enables users to create customized workflows tailored to the needs of an artist or project. Arrays are a new addition to Modo’s rigging system that allows for advanced storage, manipulation, and output of data in a variety of forms, further enabling what technical artists can engineer in Modo. Arrays help you construct complex relationships that can be leveraged across Modo’s many systems including, rigging, procedural modeling, particles, and more to create the specific tools and behaviors you need to realize your creative vision, whether it’s a custom modeling tool or an advanced motion graphics system
Modo Bridge adds Unity Support:
- Modo Bridge for Unity adds similar functionality that was present in the Unreal Bridge, now through a shared interface to streamline interaction with real-time scene creation. Users can transfer Meshes, Instances, Textures, Materials, and Cameras between Modo and Unity with bilateral communication, allowing artists to move items back and forth between either application
UV Enhancements:
- The UV toolset in Modo 13.0 has been further simplified to dramatically reduce the time required to generate clean UV maps. The new UV Cut Map allows artists to define sets of selections that are color-coded and displayed on the model in the 3D viewport. Enhancements to the UV Split, Wireframe Display, Packing, and the Edge and Vertex Slide bolster the Modo UV arsenal, allowing more control of the unwrapping and utilization of complex UV maps