Firefox 歷史版本列表
Mozilla Firefox 是一款功能全面的 Web 瀏覽器。 Firefox 包括彈出式窗口攔截,標籤瀏覽,集成的 Google,雅虎和必應搜索,簡化的隱私控制,簡化的瀏覽器窗口,顯示更多的頁面比任何其他瀏覽器和一些額外的功能,與您一起工作您可以在網上獲得最多的時間. 選擇版本:Firefox 57.0.3(32 位)Firefox 57.0.3(64 位) Firefox 軟體介紹Firefox (32-bit)Firefox (64-bit)
更新時間:2023-07-08
更新細節:
What's new in this version:
New:
- RStudio IDE
- Posit Workbench
Fixed:
RStudio IDE:
- Fixed bug causing invalid/empty cacheKey error when accessing a dataframe variable
- Fixed bug preventing dataframe column navigation past the default number of display columns
更新時間:2023-07-08
更新細節:
更新時間:2023-07-07
更新細節:
更新時間:2023-07-07
更新細節:
What's new in this version:
- Auth system internals changed to allow Alpha, Beta, and Release builds to use the same seat
- You may need to login again and claim seats from pre-1.4.0 versions
- Added preserve text enhancement
- Re-designed right panel
- Re-designed welcome screen
- Added support for Nikon’s High Efficiency compression
- Nikon Z9 High Efficiency compression support
- Fixes Z8 files that open incorrectly (Z8 files that use HE compression)
- When resizing the image, you may now specify pixels per inch or centimeter and how long each edge should be
- Access these options by clicking the “px” in the width or height text field. This setting will persist after closing the app.
- If inches or centimeters is selected, the resolution and resolution unit will be read from the image and written on export
- Optimized autopilot performance when re-running due to switching images or toggling upscale
- Changed font from Roboto to Inter, and updated various icons
- Right click and three dot menus should now automatically disappear if you move away from them
- Fixed Adobe Lightroom Classic Plug-In text being too big for the save button
- Fixed error when using LrC plug-in with LrC versions below 6 (noting that LrC 3.0 is still the minimum LrC version supported)
- Fixed face recovery sometimes changing the tone of the face
- Fixed CLI not allowing you to specify bit depth
- Fixed status bar sometimes indicating the wrong status when inside an edit mode
- Potential fix for toggles not updating for some users
- Updated lensfun
更新時間:2023-07-05
更新細節:
更新時間:2023-07-04
更新細節:
更新時間:2023-07-04
更新細節:
What's new in this version:
Effect Colors:
- Just like you color clips, layers, groups and decks you can now color effects to more easily distinguish them from each other. This is especially handy when you use many effects in your compositions. Right-click an effect header to pick a color you fancy. And did you know you can rename an effect too?
Text Rendering Improvements:
- Not only can you now use fonts and certain styles that did not work before but you can now also render text outlines, inner glow, outer glow, and when you combine these two you get a neon effect. You'll find these new option in the Arena & Avenue Text Block and Text Animator source and effect but also in the Wire Text Render node.
Copy & Paste Images:
- To quickly bring images into your patch you can now paste them straight into Wire. Just hit Command+v after copying an image from anywhere and it will create an image node with that image for you. And to quickly copy a frame from you patch you can now right-click on a monitor to copy it. We're currently also building this into Arena & Avenue so look out for that in the next release...
New Nodes:
- The Quantize node quantizes the incoming value or texture. This allows you to quantize the signal into discrete steps. The Normalize node does what it says, it normalizes float values. The Element node retrieves a single element from a type that has multiple elements. For instance to extract a single channel from a Texture2d RGBA or a single element from a Float 2/3/4. Checkout their example patches to see how they work. The Video Sampler node allows you to sample a video file at a specific time using the Phase inlet that takes a value from 0 to 1 to scroll through the video.
New Shortcuts:
- To quickly patch multiple nodes with the same main outlet into a Join node simply select them and hit Command+J. Huge time saver! To rename a node without touching the mouse simply press Command+Shift+R to rename a node.
Arena, Avenue & Alley Fix List:
- Scroll to newly created fixture in the library
- Alley crashes on exit with spout enabled
- Overlapping text shows tiny outline in Arena Text Block
- Noise at the start of audio clip switches
- Frameboy juicebar plugin stopped showing the content with 7.15
Wire Fix List:
- Random node - add boolean and integer type
- Renderer 2D Add Blend mode
- Clicking on an input in the dashboard selects the node in the patch
- Add interpolation attribute to delay
- Attribute inputs should not allow signal connections
- Crash Opening the Video Player examples crashes Wire
- Copy pasting / duplicating multi selection of input nodes mixes up the auto numbering
- Multi instance rectangle 2d should offer Mesh2D as connect suggestion
- Undo input node destruction doesn't put them back in the same spot
- Shader from ISF website can compile with errors in Wire
- ISF node doesn't support extra render passes
更新時間:2023-07-04
更新細節:
What's new in this version:
Effect Colors:
- Just like you color clips, layers, groups and decks you can now color effects to more easily distinguish them from each other. This is especially handy when you use many effects in your compositions. Right-click an effect header to pick a color you fancy. And did you know you can rename an effect too?
Text Rendering Improvements:
- Not only can you now use fonts and certain styles that did not work before but you can now also render text outlines, inner glow, outer glow, and when you combine these two you get a neon effect. You'll find these new option in the Arena & Avenue Text Block and Text Animator source and effect but also in the Wire Text Render node.
Copy & Paste Images:
- To quickly bring images into your patch you can now paste them straight into Wire. Just hit Command+v after copying an image from anywhere and it will create an image node with that image for you. And to quickly copy a frame from you patch you can now right-click on a monitor to copy it. We're currently also building this into Arena & Avenue so look out for that in the next release...
New Nodes:
- The Quantize node quantizes the incoming value or texture. This allows you to quantize the signal into discrete steps. The Normalize node does what it says, it normalizes float values. The Element node retrieves a single element from a type that has multiple elements. For instance to extract a single channel from a Texture2d RGBA or a single element from a Float 2/3/4. Checkout their example patches to see how they work. The Video Sampler node allows you to sample a video file at a specific time using the Phase inlet that takes a value from 0 to 1 to scroll through the video.
New Shortcuts:
- To quickly patch multiple nodes with the same main outlet into a Join node simply select them and hit Command+J. Huge time saver! To rename a node without touching the mouse simply press Command+Shift+R to rename a node.
Arena, Avenue & Alley Fix List:
- Scroll to newly created fixture in the library
- Alley crashes on exit with spout enabled
- Overlapping text shows tiny outline in Arena Text Block
- Noise at the start of audio clip switches
- Frameboy juicebar plugin stopped showing the content with 7.15
Wire Fix List:
- Random node - add boolean and integer type
- Renderer 2D Add Blend mode
- Clicking on an input in the dashboard selects the node in the patch
- Add interpolation attribute to delay
- Attribute inputs should not allow signal connections
- Crash Opening the Video Player examples crashes Wire
- Copy pasting / duplicating multi selection of input nodes mixes up the auto numbering
- Multi instance rectangle 2d should offer Mesh2D as connect suggestion
- Undo input node destruction doesn't put them back in the same spot
- Shader from ISF website can compile with errors in Wire
- ISF node doesn't support extra render passes
更新時間:2023-07-04
更新細節:
更新時間:2023-07-02
更新細節: