FastStone Capture 歷史版本列表 Page2

最新版本 FastStone Capture 10.3

FastStone Capture 歷史版本列表

FastStone Capture 是一個功能強大,輕巧,但功能齊全的屏幕捕捉工具和屏幕錄像機。它允許您輕鬆捕獲和註釋屏幕上的任何內容,包括窗口,對象,菜單,全屏幕,矩形 / 手繪 / 固定區域以及滾動窗口 / 網頁。它還允許您記錄所有的屏幕活動,包括屏幕上的變化,從麥克風的講話,鼠標移動和點擊成高度壓縮的視頻文件。您可以選擇發送捕獲到編輯器,文件,剪貼板,打印機,電子郵件,Word / Powe... FastStone Capture 軟體介紹


Godot Engine 4.0.3 (64-bit) 查看版本資訊

更新時間:2023-05-19
更新細節:

What's new in this version:

Changed:
- 2D: Fix RemoteTransform2D could fail to update AnimatableBody2D’s position or rotation
- 2D: Fix rendering odd-sized tiles
- 2D: Fix TouchScreenButton not redrawn when texture changes
- 3D: Fixes to CSG robustness
- 3D: Fix infinite loop in CSG Build2DFaces::_find_edge_intersections
- 3D: Fix SurfaceTool::create_from_blend_shape()
- Animation: Fix blend_shape (shapekey) empty name import
- Audio: Fix crash caused by invalid mix_rate assignment due to bogus project settings
- Audio: Fix AudioStreamPlayer2D crash when PhysicsServer2D runs on thread
- Buildsystem: Fix forced optimization in dev_build
- Buildsystem: Enable shadow warnings and fix raised errors
- C#: Truncate instead of round in Vector2/3/4 to Vector2I/3I/4I conversion
- Core: Fix the UID field of the tscn/res file is lost when the external dependency is updated
- Core: Lift restriction that resource load thread requester has to be the initiator
- Core: Fix invalid global position when read outside tree
- Core: Make acos and asin safe
- Documentation: Improve RenderingServer, RenderingDevice, ShaderGlobalsOverride documentation
- Editor: Improve editor state initialization
- Editor: Fix UI responsiveness to touch taps
- Editor: Fix connect signal dialog not allowing Unicode method name
- Editor: Fix Node arrays appear as Object arrays in the inspector
- Editor: Fix CollisionShape2D editor crashes
- Export: Fix validation of codesigning certificate password on macOS
- GDScript: Add missing member type check when resolving extends
- GDScript: Fix several LSP-related issues
- GDScript: Fix mixed tabs and spaces issues
- GDScript: LSP: Don’t send empty completion command
- GUI: Fix several sizing and positioning issues in RichTextLabel
- GUI: Fix commenting collapsed functions
- GUI: Allow entering named colors in ColorPicker’s hex field
- GUI: Improve BiDi handling in TextServer
- GUI: Fix blurry borders on anti-aliased StyleBoxFlat
- Import: Fix size and scale based errors when importing SVG
- Import: Fix OBJ mesh importer smoothing handling
- Import: Expose more compression formats in Image and fix compress check
- Import: Fix animation silhouette using incorrect index
- Import: Use DXT1 when compressing PNGs with RGB format
- Input: Fix guide button detection with XInput and Xbox Series controllers
- Input: Fix the issue preventing dragging in the 2D editor
- Input: Fix keycode/physical keycode mix up on web
- Navigation: Expose NavigationAgent path postprocessing and pathfinding algorithm options
- Navigation: Fix NavigationObstacles not being added to avoidance simulation
- Navigation: Fix NavigationMesh baking for HeightMapShape
- Particles: Properly calculate lifetime_split for particles
- Particles: Translate inactive GPUParticles3D particles to -INF
- Particles: Fix “error X3708: continue cannot be used in a switch” in HTML export
- Particles: Use angle_rand to calculate base_angle in particles process material
- Physics: Warn when a concave polygon is assigned to ConvexPolygonShape2D
- Physics: Fix typo bug in convex-convex separating axis test
- Porting: Android: Allow concurrent buffering and dispatch of input events
- This change should fix reports of ANRs (Application Not Responding) that some users have experienced with Godot 4.0. Please test it thoroughly to make sure that it solves your issues without regression.
- Porting: Android: Fix double tap & drag on Android
- Porting: Android: Downgrade Android gradle plugin to version 7.2.1
- Porting: Android: Fix issue with resizing the display when using the compatibility renderer
- Porting: iOS: Fix loading of GDExtension dylibs auto converted to framework
- Porting: Linux: Ensure WindowData minimized/maximized are mutually exclusive
- Porting: Linux: Don’t use udev for joypad hotloading when running in a sandbox
- Porting: Windows: Fix clipboard relying on focused window
- Porting: Windows: Cleanup COM library initialization/uninitialization
- This change may fix some of the crashes that happen on project startup. If you were affected before, please give it a try.
- Rendering: Fix GLES3 rendering on Android studio emulator
- Rendering: Fix interpolation of R0 for metallic and calculation of the Fresnel Shlick term in SSR
- Rendering: Use MODELVIEW_MATRIX when on double precision
- Rendering: Ensure that depth write state is updated before transparent pass in OpenGL3 renderer
- Rendering: Fix issues with Vulkan layout transitions
- Rendering: Fix breakages of volumetric fog on Voxel GI changes
- Rendering: Use proper UV in cubemap downsampler raster
- This fixes reflections when using the mobile renderer.
- Shaders: Fix crashes caused due to missing type specifier in visual shader editor
- Shaders: Fix rotation issue with NODE_POSITION_VIEW shader built-in
- Shaders: Fix Shader Preprocessor line numbering when disabled
- XR: Fix incorrect HTC action map entries
- Thirdparty library updates: astcenc 4.4.0, doctest 2.4.11, mbedtls 2.28.3, thorvg 0.9.0, CA certificates from March 2023
- As well as many improvements to the documentation
- Some changes previously available in 4.0.3 release candidates have been reverted
- Editor: Improve the UX of ViewportTexture in the editor
- This change introduced some new issues, so we rolled it back with the intent to make it available in a future 4.0.x release once it has been better tested and polished.
- Editor: Make EditorToaster’s handler thread-safe
- This change requires further fixes which are not safe for a patch release, so we rolled it back and intend for this to only be available in Godot 4.1.
- 2D: Fix RemoteTransform2D could fail to update AnimatableBody2D’s position or rotation
- 2D: Fix rendering odd-sized tiles
- 2D: Fix TouchScreenButton not redrawn when texture changes
- 3D: Fixes to CSG robustness
- 3D: Fix infinite loop in CSG Build2DFaces::_find_edge_intersections
- 3D: Fix SurfaceTool::create_from_blend_shape()
- Animation: Fix blend_shape (shapekey) empty name import
- Audio: Fix crash caused by invalid mix_rate assignment due to bogus project settings
- Audio: Fix AudioStreamPlayer2D crash when PhysicsServer2D runs on thread
- Buildsystem: Fix forced optimization in dev_build
- Buildsystem: Enable shadow warnings and fix raised errors
- C#: Truncate instead of round in Vector2/3/4 to Vector2I/3I/4I conversion
- Core: Fix the UID field of the tscn/res file is lost when the external dependency is updated
- Core: Lift restriction that resource load thread requester has to be the initiator
- Core: Fix invalid global position when read outside tree
- Core: Make acos and asin safe
- Documentation: Improve RenderingServer, RenderingDevice, ShaderGlobalsOverride documentation
- Editor: Improve editor state initialization
- Editor: Fix UI responsiveness to touch taps
- Editor: Fix connect signal dialog not allowing Unicode method name
- Editor: Fix Node arrays appear as Object arrays in the inspector
- Editor: Fix CollisionShape2D editor crashes
- Export: Fix validation of codesigning certificate password on macOS
- GDScript: Add missing member type check when resolving extends
- GDScript: Fix several LSP-related issues
- GDScript: Fix mixed tabs and spaces issues
- GDScript: LSP: Don’t send empty completion command
- GUI: Fix several sizing and positioning issues in RichTextLabel
- GUI: Fix commenting collapsed functions
- GUI: Allow entering named colors in ColorPicker’s hex field
- GUI: Improve BiDi handling in TextServer
- GUI: Fix blurry borders on anti-aliased StyleBoxFlat
- Import: Fix size and scale based errors when importing SVG
- Import: Fix OBJ mesh importer smoothing handling
- Import: Expose more compression formats in Image and fix compress check
- Import: Fix animation silhouette using incorrect index
- Import: Use DXT1 when compressing PNGs with RGB format
- Input: Fix guide button detection with XInput and Xbox Series controllers
- Input: Fix the issue preventing dragging in the 2D editor
- Input: Fix keycode/physical keycode mix up on web
- Navigation: Expose NavigationAgent path postprocessing and pathfinding algorithm options
- Navigation: Fix NavigationObstacles not being added to avoidance simulation
- Navigation: Fix NavigationMesh baking for HeightMapShape
- Particles: Properly calculate lifetime_split for particles
- Particles: Translate inactive GPUParticles3D particles to -INF
- Particles: Fix “error X3708: continue cannot be used in a switch” in HTML export
- Particles: Use angle_rand to calculate base_angle in particles process material
- Physics: Warn when a concave polygon is assigned to ConvexPolygonShape2D
- Physics: Fix typo bug in convex-convex separating axis test
- Porting: Android: Allow concurrent buffering and dispatch of input events
- This change should fix reports of ANRs (Application Not Responding) that some users have experienced with Godot 4.0. Please test it thoroughly to make sure that it solves your issues without regression.
- Porting: Android: Fix double tap & drag on Android
- Porting: Android: Downgrade Android gradle plugin to version 7.2.1
- Porting: Android: Fix issue with resizing the display when using the compatibility renderer
- Porting: iOS: Fix loading of GDExtension dylibs auto converted to framework
- Porting: Linux: Ensure WindowData minimized/maximized are mutually exclusive
- Porting: Linux: Don’t use udev for joypad hotloading when running in a sandbox
- Porting: Windows: Fix clipboard relying on focused window
- Porting: Windows: Cleanup COM library initialization/uninitialization
- This change may fix some of the crashes that happen on project startup. If you were affected before, please give it a try.
- Rendering: Fix GLES3 rendering on Android studio emulator
- Rendering: Fix interpolation of R0 for metallic and calculation of the Fresnel Shlick term in SSR
- Rendering: Use MODELVIEW_MATRIX when on double precision
- Rendering: Ensure that depth write state is updated before transparent pass in OpenGL3 renderer
- Rendering: Fix issues with Vulkan layout transitions
- Rendering: Fix breakages of volumetric fog on Voxel GI changes
- Rendering: Use proper UV in cubemap downsampler raster
- This fixes reflections when using the mobile renderer.
- Shaders: Fix crashes caused due to missing type specifier in visual shader editor
- Shaders: Fix rotation issue with NODE_POSITION_VIEW shader built-in
- Shaders: Fix Shader Preprocessor line numbering when disabled
- XR: Fix incorrect HTC action map entries
- Thirdparty library updates: astcenc 4.4.0, doctest 2.4.11, mbedtls 2.28.3, thorvg 0.9.0, CA certificates from March 2023
- As well as many improvements to the documentation
- Some changes previously available in 4.0.3 release candidates have been reverted
- Editor: Improve the UX of ViewportTexture in the editor
- This change introduced some new issues, so we rolled it back with the intent to make it available in a future 4.0.x release once it has been better tested and polished
- Editor: Make EditorToaster’s handler thread-safe
- This change requires further fixes which are not safe for a patch release, so we rolled it back and intend for this to only be available in Godot 4.1

FastStone Capture 10.0 查看版本資訊

更新時間:2023-05-10
更新細節:

What's new in this version:

Enhanced Screen Recorder:
- Added Webcam option to include webcam in recordings
- Added "Microphone Settings" and "Webcam Settings"
- Added "Extract Audio ..." menu with support for M4A and MP3
- Added "Press Esc to close main window" to Options -> Hotkeys
- Added "Auto-boost volume when recording speakers" to Options -> Audio
- Removed requirement for a physical microphone when recording speakers

- Added "Acquire Images from Scanner" to built-in editor
- Made other minor improvements and bug fixes

Godot Engine 4.0.2 (64-bit) 查看版本資訊

更新時間:2023-04-04
更新細節:

Godot Engine 4.0.1 (64-bit) 查看版本資訊

更新時間:2023-03-21
更新細節:

What's new in this version:

Changed:
- Android: Fix null-pointer dereference when using gl_compatibility renderer
- Animation: Check for type mismatch in PropertyTweener.from()
- Audio: Improve logic related to editing audio buses and prevent crashes
- Buildsystem: Safeguard Makefile commands for documentation
- C#: Always show “Create C# solution” option
- C#: Fix crash when errors occur before language initialization
- C#: Get singleton instances using the Core name
- C#: Ensure that script names (and therefore class names) are valid identifiers
- C#: Ignore explicit interface implementations
- Core: Set properties of ImageTexture3D when creating
- Core: Fix buffer overrun in CPUParticles3D in precision=double builds
- Core: Propagate errors when creating an OpenGL context fails in X11
- This prevents crashes on Linux machines when obtaining an OpenGL context and OpenGL 3.3 is not supported.
- Core: Prevent crashing on startup if project has scripted theme types
- Editor: Disable local space for Blender-style transforms
- Editor: Automatically reparent editor message dialogs to avoid error spam
- This addresses several cases of getting spammed with “Transient parent has another exclusive child.” during the normal use of the editor.
- Editor: Stop toaster notification circle flickering
- Editor: Fix dock name lost translation after layout change
- Editor: Translate strings which were previously missed
- Editor: Fix crash when showing file in FileSystem dock
- Editor: Prevent cache corruption when saving resources in the editor
- Editor: Ensure that editor color map is initialized in the project manager
- Editor: Fix MultiNodeEdit not cleared after deleting nodes
- Editor: Disallow creating a project in the Home or Documents folder
- Editor: Fix error when opening Inspector’s dots menu
- Export: Fix various issues related to remote deploy and remote execute on Windows
- GDExtension: Fix crash when dumping extension API in a non-writable directory
- GDExtension: Fix extension bindings for motion collision/result structs
- GDScript: Fix error spam when naming a func at the end of the script
- GDScript: Fix checking if a call is awaited in compiler
- GDScript: Don’t autocomplete numbers
- GDScript: Fix autocomplete inside a block with a type test condition
- GUI: Fix RichTextLabel crash with out of bound exception
- GUI: Assume outline size is 1 if it’s not set, but channel for outline is defined in a BitMap font
- GUI: Fix justification on punctuation characters
- GUI: Do not draw virtual spaces (word break / justification points)
- GUI: Add missing handler for removing font sizes in the theme editor
- GUI: Generate empty textures for theme icons if the SVG module is disabled
- GUI: Add invalid font scaling check, restrict Linux/BSD system fonts lookup to TrueType/CFF only
- This fixes crashes related to the ItemList control, including the one in the “About” window in the editor.
- Import: Fix glTF mesh importer not freeing nodes correctly on import
- Import: Set the unlit / unshaded extension when importing / exporting glTF
- Import: Prevent infinite loop by disabling importer when canceling FBX2glTF setup
- Import: Fix blend-file import when using custom color management in blender
- Input: Update modifier key status during IME input on Windows
- Input: Fix InputEventConfigurationDialog modifies original event
- Linux/X11: Check if required xkb functions exist before using it
- Linux/X11: Fix broken shortcut key input
- Navigation: Allow negative NavigationAgent2D path debug line_width for thin lines
- Navigation: Fix NavigationAgent3D debug path duplicated points
- Project converter: Do not convert lines that start with a comment
- Project converter: Don’t strip whitespace when converting
- Project converter: Add keycode project conversion
- Project converter: Correct superclass constructors
- Project converter: Move tool declarations to top
- Project converter: Add conversion for common Theme Overrides
- Project converter: Add parentheses around arguments when converting xform
- Rendering: Use MSAA 2D texture in multipass tonemapper
- Rendering: Add proper default texture filter and repeat modes for Canvas shaders in the OpenGL3 renderer
- Rendering: Fix instance uniforms breaking when setting a new mesh
- Rendering: Fix AABB calculation for meshes using Skeleton2D
- Rendering: Avoid overflow when calculating ptr address for 3D textures in RenderingDevice texture update
- Rendering: Fixes a canvas item set to clip children being drawn as black if no children are visible
- Rendering: Avoid copying CanvasTexture when updating proxy
- Rendering: Use linear filtering without mipmaps for ProceduralSkyMaterial and PhysicalSkyMaterial
- Tilemaps: Fix TileSetEditor painting texture_origin Vector2i
- Tilemaps: Remember previously selected TileMap tile
- API documentation updates.

Godot Engine 3.5.2 (64-bit) 查看版本資訊

更新時間:2023-03-15
更新細節:

Godot Engine 4.0 (64-bit) 查看版本資訊

更新時間:2023-03-02
更新細節:

What's new in this version:

3D & General Rendering Overhaul:
- Vulkan & New Renderers
- Highly Improved Lighting & Shadows
- New Rendering Optimization Techniques
- Enhanced Mid & Post-Processing  

2D Improvements:
- Powerful New 2D Level-Editing Tools
- New 2D Rendering Options
- Improved 2D Lighting & Shadows

Shaders & VFX:
- New Atmospheric Effects
- Textures & Material Projection
- Enhanced Shader-Game World Interaction
- Improved Shader Editor
- Extended Shader Language
- Compute Shaders

Scripting:
- GDScript
- C#
- GDExtension - experimental

Physics:
- Game-Specific Physics Engine
- Multithreading & Performance Optimization
- Better Physics API
- Higher Simulation Stability

UI & Text:
- Multiple Window Support
- UI Editor Improvements
- New Text Rendering Systems
- New Theme & Theme Editor

Internationalization:
- Extended Language Support
- Easier Translation Workflow

Editor & UX:
- Easier Importing
- New Editor Features & Widgets
- Inspector Dock Improvements
- Scene Dock Improvements
- Script Editor Improvements
- Easier Version Control
- New Movie Maker Mode
- New Editor Theme

Navigation:
- Server-Based Navigation System
- Extended Complex Navigation Support

XR:
- Wider Headset & Platform Support
- Godot XR Tools

Networking & Multiplayer:
- More Stable Networking Systems
- Simplified Multiplayer Development Workflow

Audio:
- Cleaner Sound
- Built-in Polyphony
- Music Looping Point & Text-To-Speech

Animation:
- Enhanced Animation Editor
- Improved 3D Animation Workflow
- Animation Libraries & Retargeting System
- Blending, Transitions & Complex Animation Support
- New Tween Animation System

Platform Support:
- Android & Web Support
- More Exporting Options

- Future

Microsoft Edge 109.0.1518.78 查看版本資訊

更新時間:2023-02-04
更新細節:

FastStone Capture 9.9 查看版本資訊

更新時間:2023-02-04
更新細節:

What's new in this version:

- Use MP4 as the default output format for Screen Recorder on Windows 10/11
- Added "Convert to MP4" to Screen Recorder. You can use it to convert or resize video files (WMV and MP4) using the new MP4 format
- Now Screen Recorder can detect and recover a screen recording from an unexpected Windows shutdown or restart

Enhanced the built-in video editor:
- Added a Title Page tool which allows you to insert title pages anywhere in the video clip
- Added Emoji to the Draw tool
- To trim a video clip, simply click and drag from the beginning or end of the timeline
- In Screen Recorder's Options -> Notifications tab, you can customize the color and size of the control bar
- Fixed a position error in zoom mode of Draw tool
- Other minor improvements and bug fixes

FastStone Capture 9.8 查看版本資訊

更新時間:2022-12-23
更新細節:

What's new in this version:

Enhanced Draw tool:
- Zoom In / Out in Draw tool from 1% to 5000%
- Double click on an emoji image to popup the emoji list

- Enhanced Custom Scroll Mode of Capture Scrolling Window. Now you can capture any part of a scrolling window even without a vertical scroll bar
- Added option "If draw objects exist, auto-save a copy in FSC format for re-editing" to Settings -> Editor
- Added Save As (Alt+S) command to Editor
- The Save (Ctrl+S) command in Editor only prompts for a file name when necessary (i.e. the image does not have a file name)
- The Save All (Ctrl+Shift+S) command in Editor only asks for confirmation once to save all the files automatically
- In Editor, added Statistics command to the right click menu on selections. This command calculates the total number of pixels and unique colors within the selected area
- In Resize tool, added shortcuts for 25% (Ctrl+1), 50% (Ctrl+2), 75% (Ctrl+3) and 200% (Ctrl+4)

Enhanced Screen Ruler:
- Added Protractor
- Screen Ruler can be used in Editor mode and Draw mode by pressing Ctrl+Shift+R

- When capturing a rectangular or freehand region, press Ctrl+Z to re-select or undo previous step. In Editor, press Ctrl+Z to undo previous step in "Freehand 2" selection mode
- Added Auto Date Time Stamp to the list of Output Options. In Editor, you can add a date time stamp to the image by pressing J key
- Most icons on capture toolbar are customizable (on/off) in Settings -> Toolbar

Enhanced Screen Recorder:
- When recording full screen, the yellow control bar is always visible but not recorded in the video
- Used icons instead of a drop-down list for selecting audio inputs (microphone and speaker)
- Added a popup menu to the Edit button to Open / Open Last File Location / Play Last File

- Many other minor improvements and bug fixes

Memtest86 10.2 查看版本資訊

更新時間:2022-12-23
更新細節:

What's new in this version:

New Features:
- Added DIMM and IC decoding for Intel 13th generation Raptor Lake processors
- Added ECC support for Intel Skylake E on HPE platforms
- Added support for retrieving DDR5 SPD on Intel Raptor Lake S
- Added support for retrieving DDR5 SPD on AMD Ryzen 7000 CPUs
- Added 'SKIPDECODE' configuration parameter to skip the decode results screen after completion of tests (Pro/Site Editions)

Fixes/Enhancements:
- Modify CHIPMAP config param to include form factor attribute ( e.g. SODIMM, DIMM, etc.)
- Fix bug applying valid CHIPMAP configurations (when # of CHIPMAP entries is < 7)
- Include DIMM rank/chip width in HTML report
- Include DIMM/chip errors in XML file to PXE server
- Fix UI display of SODIMM chip errors
- Fix UI display of DIMM x16 chip errors
- Fix lockup on Mac devices caused by buffer overrun and type overflow in parsing of localization strings
- Fix handling of measuring text width for empty strings causing lockup on Sandy Bridge CPUs
- Fix of SPD channel/slot assignment for Intel E5 v3 chipset
- Fix DIMM result screen to handle boards with unused MC slots ( e.g. Q670EI IM A)
- Fix SODIMM chip ordering in the result screen
- Include unknown DIMM/chip errors in HTML/PXE reports