TinyButStrong Error in field [var.version...]: the key 'version' does not exist or is not set in VarRef. (VarRef seems refers to $GLOBALS) This message can be cancelled using parameter 'noerr'.

TinyButStrong Error in field [var.version...]: the key 'version' does not exist or is not set in VarRef. (VarRef seems refers to $GLOBALS) This message can be cancelled using parameter 'noerr'.
 Daum PotPlayer 軟體歷史版本 Download Page3 :: 軟體兄弟

Daum PotPlayer 歷史版本列表 Page3

最新版本 [var.version]

Daum PotPlayer 歷史版本列表

Daum PotPlayer 是一個先進的音頻和視頻播放器,充滿了對其複制的詳細控制功能。從具有無數皮膚的玩家本身的詳細定制,這個多媒體應用程序使每個人都能進入電影和音樂的世界。它內置了所有最受歡迎的編解碼器套件,因此您甚至不必安裝繁瑣的第三方編解碼器包。此外,Daum PotPlayer 可以與各種各樣的視頻設備(* 相機,DVD 播放機,數字錄像機,模擬和數字電視),令人難以置信的工具和功能(... Daum PotPlayer 軟體介紹

Daum PotPlayer (32-bit)Daum PotPlayer (64-bit)


更新時間:2023-02-07
更新細節:

Descript 56.1.1 查看版本資訊

更新時間:2023-02-02
更新細節:

Descript 56.1.0 查看版本資訊

更新時間:2023-01-24
更新細節:

pgAdmin 4 6.190 查看版本資訊

更新時間:2023-01-17
更新細節:

ReShade 5.6.0 查看版本資訊

更新時間:2023-01-16
更新細節:

What's new in this version:

Features:
- Added "[APP] ForceDefaultRefreshRate" global config option
- Added error message to overlay when there were errors loading some add-ons
- Added optional add-on initialization entry points: Add-ons can now export a "AddonInit" and/or "AddonUninit" function, which ReShade will call after loading/before unloading, to allow for more complicated code than valid inside DLLMain
- Added preprocessor support for variadic macros
- Added preprocessor support for backslash at end of line to skip to the next
- Added error tooltip to file list in technique context menu
- Added error coloring to file list in technique context menu for effects that failed to compile
- Added option for stats overlays (clock, FPS, frametime) to only show while main overlay is open (filled out checkbox)
- Added global alpha support in VR and increased overlay window resolution
- Changed technique search in overlay to include effect file name in filtering
- Changed technique ordering to keep the declaration order specified within an effect file
- Changed preprocessor to concatenate in macros without expanding arguments (to follow behavior of the C preprocessor)

Fixed:
- crash with DLSS 3
- crash in Crusader Kings II
- crash in Phantasy Star Online 2
- duplicated input in some games (e.g. Payday 2)
- ReShade not showing up in some D3D11 VR games
- screen not updating in RPCS3 when using certain add-ons
- depth buffer detection in Quake
- effects declaring the same texture semantic multiple times failing to compile in D3D9
- shader interface matching when system value semantic contains a trailing zero
- whitespace in macro definition ending up in replacement text
- preprocessor crash if encountering end of file in a preprocessor statement
- preprocessor ignoring multiple pragma directives
- line numbers preprocessor generates for lines directly following an include statement
- add-on information missing in overlay when file version info is not using default translation
- technique context menu not working for techniques with "enabled" annotation
- open code editors for included files not updating after effect reload
- code editor colorization for preprocessor directives with spaces in them
- preset shortcut keys in config getting duplicated with each load
- GPU timestamp queries returning invalid results sometimes in D3D10/11
- push descriptor bindings in OpenGL add-on events
- 32-bit value count for push constants in D3D9 add-on events
- missing value conversion for some D3D9 dynamic states

Miscellaneous:
- Added "dot" intrinsic overload that accepts scalars to ReShade FX
- Added special behavior when calling "reshade::api::effect_runtime::render_effects" with no render target view: This now effectively disables effect rendering done by ReShade altogether, which can be useful if doing that manually via calls to "reshade::api::effect_runtime::render_technique"
- Added support for "#pragma reshade showfps" and "#pragma reshade showclock" directives again
- Added "create_swapchain" add-on event in OpenGL (called during "wglSetPixelFormat")
- Added support for creating resource views with a default resource view description (which will create a view encompassing the entire resource)
- Added render buffer creation in OpenGL for "reshade::api::resource_type::surface" and fixed automatic mipmap levels
- Added log message when resizing VR effect runtime
- Added internal compiler error to effect error list when pipeline creation failed
- Moved "AddonPath" option to "ADDON" config section
- Changed ReShade icon
- Changed log fallback filename (will now attempt to open ReShadeX.log where X is a number greater or equal 2 if ReShade.log is in use)
- Changed add-on manager to avoid loading add-on DLLs for disabled add-ons entirely
- Changed file list in technique context menu to show relative paths
- Changed preprocessor defines hidden in the overlay to include those starting with "INCLUDE_GUARD_"
- Changed "present" event in VR to be called separately for both eye submits
- Changed D3D11 state block implementation
- Changed Vulkan copy command hooks to call events for image layer ranges rather than single layers
- Simplified texture mapping using add-on API in D3D12 (can now create CPU-visible textures, ReShade will translate that into a D3D12 buffer behind the scenes)
- Improved "wglSwapMultipleBuffers" implementation to behave more like the original
- Removed automatic D3D12 pipeline backup and restore in "reshade::api::effect_runtime::render_effects" and "reshade::api::effect_runtime::render_technique" (better handled in add-on code)
- Removed stats overlay settings in VR (since those cannot be seen there anyway)

Descript 55.1.2 查看版本資訊

更新時間:2023-01-12
更新細節:

Pinegrow Web Editor 7.1.1 查看版本資訊

更新時間:2023-01-12
更新細節:

What's new in this version:

Store recent classes in project – with Clear recent list feature:
- Pinegrow Web Editor 7.1 now stores classes for each project, instead of having them stored globally. This makes it easier to keep your projects organized, and you now also have the option to clear all the recent classes with a single click.

CSS media size tabs in Visual CSS editor indicate which size has style:
- The CSS media size tabs in the Visual CSS editor and Tailwind CSS visual controls now indicate which size has style. This makes it easier to keep track of which styles you have applied to each size.

Added aspect-ratio CSS property:
- You can find the aspect-ratio CSS property in the Display section of the Visual CSS editor

Design panel with local webfonts:
- Fonts references are now stored as urls relative to the project, so that they remain valid when transferring projects between different locations

WordPress improvements:
- Breadcrumbs now do not include the post on non-singular templates
- Fixed Post Author for Avatar field and added the Description to the dropdown of available fields
- Fixed Background image Block attribute when used on the top element of a Dynamic PHP block
- PG_Helpers updated and renamed to PG_Helpers_v2 to avoid conflicts with older themes and plugins on the site. This ensures that new projects use the latest resource, without having to re-export other themes and plugins that may be active on the site.

Pinegrow Web Editor 7.0.5 查看版本資訊

更新時間:2022-12-29
更新細節:

What's new in this version:

- Prevent stuck class previews on visual controls in the Properties panel

Fixed:
- Design panel adding multiple stylesheets
- Post Breadcrumbs WordPress action breaking HTML in certain situations
- exporting WordPress React blocks with Pinegrow Interactions

pgAdmin 4 6.180 查看版本資訊

更新時間:2022-12-21
更新細節:

Pinegrow Web Editor 7.0.4 查看版本資訊

更新時間:2022-12-21
更新細節:

What's new in this version:

- Prevent stuck class previews on visual controls in the Properties panel

Fixed:
- Design panel adding multiple stylesheets
- Post Breadcrumbs WordPress action breaking HTML in certain situations
- exporting WordPress React blocks with Pinegrow Interactions