Daum PotPlayer (64-bit) 歷史版本列表
Daum PotPlayer 64 位是一個免費的多媒體播放器,支持各種不同的視頻編解碼器和格式。 Daum PotPlayer 已經包含內置的編解碼器,無需手動安裝。它還支持數字電視設備,網絡攝像頭,模擬,DXVA,現場直播等。下載適用於 Windows 的 Daum PotPlayer 64 位脫機安裝程序設置.Enhanced 硬件加速 使用 DXVA,CUDA,QuickSync 為最小... Daum PotPlayer (64-bit) 軟體介紹更新時間:2023-02-07
更新細節:
What's new in this version:
- Scene thumbnails have moved from the Script to the new Scene Rail, which makes it easier to quickly navigate, rearrange, and interact with scenes in your compositions
- Added ability to right-click a scene in the Scene Rail and "Save to Template"
- Layers now snap to other layers when dragged, resized, and rotated
- Right-clicking at a point in the Canvas with multiple layers reveals a new “Select layer” dropdown menu to easily select the desired layer in the stack
- Drive View load time is now 6x faster in the app and 12x faster on the web
- Basic seat limitations are now fully enforced in Descript
- You can now add custom billing details to your invoices, which will be reflected in the downloadable PDF invoices/receipts
- Fixed an issue with recorder device detection
更新時間:2023-02-02
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更新時間:2023-01-24
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更新時間:2023-01-17
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更新時間:2023-01-16
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What's new in this version:
Features:
- Added "[APP] ForceDefaultRefreshRate" global config option
- Added error message to overlay when there were errors loading some add-ons
- Added optional add-on initialization entry points: Add-ons can now export a "AddonInit" and/or "AddonUninit" function, which ReShade will call after loading/before unloading, to allow for more complicated code than valid inside DLLMain
- Added preprocessor support for variadic macros
- Added preprocessor support for backslash at end of line to skip to the next
- Added error tooltip to file list in technique context menu
- Added error coloring to file list in technique context menu for effects that failed to compile
- Added option for stats overlays (clock, FPS, frametime) to only show while main overlay is open (filled out checkbox)
- Added global alpha support in VR and increased overlay window resolution
- Changed technique search in overlay to include effect file name in filtering
- Changed technique ordering to keep the declaration order specified within an effect file
- Changed preprocessor to concatenate in macros without expanding arguments (to follow behavior of the C preprocessor)
Fixed:
- crash with DLSS 3
- crash in Crusader Kings II
- crash in Phantasy Star Online 2
- duplicated input in some games (e.g. Payday 2)
- ReShade not showing up in some D3D11 VR games
- screen not updating in RPCS3 when using certain add-ons
- depth buffer detection in Quake
- effects declaring the same texture semantic multiple times failing to compile in D3D9
- shader interface matching when system value semantic contains a trailing zero
- whitespace in macro definition ending up in replacement text
- preprocessor crash if encountering end of file in a preprocessor statement
- preprocessor ignoring multiple pragma directives
- line numbers preprocessor generates for lines directly following an include statement
- add-on information missing in overlay when file version info is not using default translation
- technique context menu not working for techniques with "enabled" annotation
- open code editors for included files not updating after effect reload
- code editor colorization for preprocessor directives with spaces in them
- preset shortcut keys in config getting duplicated with each load
- GPU timestamp queries returning invalid results sometimes in D3D10/11
- push descriptor bindings in OpenGL add-on events
- 32-bit value count for push constants in D3D9 add-on events
- missing value conversion for some D3D9 dynamic states
Miscellaneous:
- Added "dot" intrinsic overload that accepts scalars to ReShade FX
- Added special behavior when calling "reshade::api::effect_runtime::render_effects" with no render target view: This now effectively disables effect rendering done by ReShade altogether, which can be useful if doing that manually via calls to "reshade::api::effect_runtime::render_technique"
- Added support for "#pragma reshade showfps" and "#pragma reshade showclock" directives again
- Added "create_swapchain" add-on event in OpenGL (called during "wglSetPixelFormat")
- Added support for creating resource views with a default resource view description (which will create a view encompassing the entire resource)
- Added render buffer creation in OpenGL for "reshade::api::resource_type::surface" and fixed automatic mipmap levels
- Added log message when resizing VR effect runtime
- Added internal compiler error to effect error list when pipeline creation failed
- Moved "AddonPath" option to "ADDON" config section
- Changed ReShade icon
- Changed log fallback filename (will now attempt to open ReShadeX.log where X is a number greater or equal 2 if ReShade.log is in use)
- Changed add-on manager to avoid loading add-on DLLs for disabled add-ons entirely
- Changed file list in technique context menu to show relative paths
- Changed preprocessor defines hidden in the overlay to include those starting with "INCLUDE_GUARD_"
- Changed "present" event in VR to be called separately for both eye submits
- Changed D3D11 state block implementation
- Changed Vulkan copy command hooks to call events for image layer ranges rather than single layers
- Simplified texture mapping using add-on API in D3D12 (can now create CPU-visible textures, ReShade will translate that into a D3D12 buffer behind the scenes)
- Improved "wglSwapMultipleBuffers" implementation to behave more like the original
- Removed automatic D3D12 pipeline backup and restore in "reshade::api::effect_runtime::render_effects" and "reshade::api::effect_runtime::render_technique" (better handled in add-on code)
- Removed stats overlay settings in VR (since those cannot be seen there anyway)
更新時間:2023-01-12
更新細節:
What's new in this version:
Store recent classes in project – with Clear recent list feature:
- Pinegrow Web Editor 7.1 now stores classes for each project, instead of having them stored globally. This makes it easier to keep your projects organized, and you now also have the option to clear all the recent classes with a single click.
CSS media size tabs in Visual CSS editor indicate which size has style:
- The CSS media size tabs in the Visual CSS editor and Tailwind CSS visual controls now indicate which size has style. This makes it easier to keep track of which styles you have applied to each size.
Added aspect-ratio CSS property:
- You can find the aspect-ratio CSS property in the Display section of the Visual CSS editor
Design panel with local webfonts:
- Fonts references are now stored as urls relative to the project, so that they remain valid when transferring projects between different locations
WordPress improvements:
- Breadcrumbs now do not include the post on non-singular templates
- Fixed Post Author for Avatar field and added the Description to the dropdown of available fields
- Fixed Background image Block attribute when used on the top element of a Dynamic PHP block
- PG_Helpers updated and renamed to PG_Helpers_v2 to avoid conflicts with older themes and plugins on the site. This ensures that new projects use the latest resource, without having to re-export other themes and plugins that may be active on the site.
更新時間:2023-01-12
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更新時間:2022-12-29
更新細節:
What's new in this version:
- Prevent stuck class previews on visual controls in the Properties panel
Fixed:
- Design panel adding multiple stylesheets
- Post Breadcrumbs WordPress action breaking HTML in certain situations
- exporting WordPress React blocks with Pinegrow Interactions
更新時間:2022-12-21
更新細節:
What's new in this version:
- Prevent stuck class previews on visual controls in the Properties panel
Fixed:
- Design panel adding multiple stylesheets
- Post Breadcrumbs WordPress action breaking HTML in certain situations
- exporting WordPress React blocks with Pinegrow Interactions
更新時間:2022-12-21
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