ConEmu 歷史版本列表 Page44

最新版本 ConEmu Build 230724

ConEmu 歷史版本列表

ConEmu 是一個帶有選項卡的 Windows 控制台模擬器,它將多個控制台和簡單的 GUI 應用程序作為一個可自定義的 GUI 窗口提供各種功能.最初,該程序是作為遠程管理器(維基百科中的 FAR)的伴侶創建的,和檔案管理,指揮歷史和完成,功能強大的編輯。 ConEmu 免費下載 Windows PC 的最新版本。這是 ConEmu.的完全脫機安裝程序安裝程序今天,ConEmu 可以與任何其他... ConEmu 軟體介紹


DVDFab Passkey Lite 8.2.8.5 查看版本資訊

更新時間:2016-08-11
更新細節:

What's new in this version:

- New: Added the support for some new Java protections

ConEmu Build 160724 查看版本資訊

更新時間:2016-07-26
更新細節:

What's new in this version:

- Fix crash on drawing certain text data

ConEmu Build 160710 查看版本資訊

更新時間:2016-07-11
更新細節:

What's new in this version:

- ConEmuSetup improvements and error handling
- Don’t show MessageBox in auto mode (chocolatey, autoupdate)
- Log error messages to log-file in the exe’s folder
- In case TEMP directory is inaccessible, just use exe’s folder
- Try to convert paths to cygwin style if clipboard doesn’t contain n while pasting to cygwin/msys shells
- In some cases ‘Alternative font’ was not used for first cell in a row (1536b94 regression)

ConEmu Build 160707 查看版本資訊

更新時間:2016-07-08
更新細節:

ConEmu Build 160619 查看版本資訊

更新時間:2016-06-21
更新細節:

What's new in this version:

- Command ‘ConEmuC -ConInfo’ prints current console tech info.
- Let intercept GetWindowLong(GWL_STYLE) for console window handle (ref gh-727, gh-719). Far 3.0 since build 4698 tries to query GWL_STYLE for console window?
- l10n. New language resources.
- gh-735: Add all marked tasks to Jump List, use TaskBar history limit value only for History items.
- gh-740: Conversion to linux path on paste was not working for ‘Single line’ mode.
- Option ‘Autoupdate’ on Settings/TaskBar/Windows 7 Taskbar. If checked, Jump Lists will be updated automatically when user check the ‘Taskbar jump lists’ checkbox in Task properties.
- Do not add new Tasks to Jump List by default, let user explicitly check ‘Taskbar jump lists’.
- Installer (MSI): Don’t suggest Far Manager’s folder by default.

ConEmu Build 160612 查看版本資訊

更新時間:2016-06-15
更新細節:

What's new in this version:

- Terminal modes were not displayed on Settings/Info page.
- gh-716: Cygwin/msys connector output was broken after starting nano.
- gh-722: Treat Unicode range U+2700..U+27BF as double width glyphs.
- gh-718: Minimal cursor size option was ignored for invalid console cursor size (zero size).
- gh-719: Write cursor information and console window rect to log file.
- Print more console information in ConEmuC -checkunicode.
- gh-723: Let ‘Minimize/Restore’ hotkey act in spite of ‘Always on top’ mode.
- Don’t process (append) environment variable twice (ref gh-724). Example: PATH=%ConEmuBaseDir%Scripts;%PATH%;C:ToolsArc So, do not add %ConEmuBaseDir%Scripts; and ;C:ToolsArc if they already exist in PATH. Only explicit comparison is done, so, if C:ToolsArc is in the middle of current %PATH%, it would be processed (appended).
- Fix: Console progress 0% was detected during tab startup (regression 69439a3).
- Default task {Far}: don’t double plugin folders to avoid doubled lines in F11 (Far 1.x and Far 2.x /p switch problem).
- gh-700: Show tab icon for Far editors and viewers if ‘Far windows’ option is off.

ConEmu Build 160609 查看版本資訊

更新時間:2016-06-10
更新細節:

What's new in this version:

- Total consoles count was not displayed in the title properly (regression 7ed745b).
- Selection vanished from screen after multiple page selection.
- System menu item ‘Debug’ -> ‘Dump screen’ saved empty png file.
- Fix Shift-Home selection in cmd.exe prompt after Tab-completion. First Shift-Home is expected to select the typed command without prompt. Sequential Shift-Home keypresses select and unselect prompt part.
- Let Shift-Home select multiline commands in cmd.exe prompt.
- Settings page ‘Integration’ -> ‘ANSI execution’ to control allowed code and macro.
- This allows ConEmu specific OSC to be executed: ^]]9;6;"*macro*"^] and ^]]9;7;"*cmd*"^].
- Since now, they allowed by default in cmd.exe only (were implemented for GitShowBranch.cmd). User may also disable or enable they for any process.
- Also, there is a list of allowed commands. Commands are case-sensitive, one line - one command. User may use * to allow bunch of commands by ‘mask’.

ConEmu Build 160607 查看版本資訊

更新時間:2016-06-08
更新細節:

What's new in this version:

- Settings simplification: radio buttons were removed from ‘Settings/Mouse/Mouse button actions’. In Far Manager RBtn and MBtn clicks are bypassed to console if is selected.
- Non-unique hotkey modifier check was improved.
- Warning fixes (from Michael Lukashov).

PCSX2 1.4.0 查看版本資訊

更新時間:2016-01-08
更新細節:

What's new in this version:

Debugger:
- The new debugger features a live disassembly view and allows developers to debug games way easier than before while being very useful feature in assisting the debugging of games which aren't working properly. Its main purpose is aiding in game hacking, translation patches for example list of Keyboard shortcuts for the debugger functions can be found at docs/debugger.txt

Folder memory cards:
- The new Folder memory card feature allows users to easily share single game saves instead of the whole memory cards by simply sending the folder of the specific game. This method also allows easier backup of the save files and allows deletion of game saves without even going into the PS2 bios or the game. You even convert your older memory cards to a folder using the built-in convert feature!
- Another neat advantage is that it provides unlimited storage capacity for save files as games will only see their own saves and the rest of the perceived 8MB memory card as free space. This allows you to create as many saves as would fit onto a whole empty memory card in a single game, without concerns about leaving enough space for other games or ever running into the problem where you start a new game and only later realize you don't have enough free space on the memory card to save, and without the incompatibility issues of emulating bigger third party memory cards.

EE Overclock:
- You can now manipulate the EE Cyclerate to overclock and underclock the Emotion Engine's R5900 Core CPU clock speed, The negative values on the slider allow you to reduce the clock speed and conversely the positive values effectively increase the clockspeed.

Recompiler Improvements and Core Refactors:
- GIF: Better Handling for Finish Interrupt request signal
- MicroVU: General Improvements
- SIF: Limit/Mask transfer size to 1mb-16bytes
- VIF: Better handling of IRQ and MFIFO Timing improvements
- EE Interpreter: Improved TLB miss exception handling

Support for loading Gzip and CSO compressed ISO's:
- PCSX2 can now directly load compresed ISO images, so you can save your precious HDD space!

GSDX

Programmable blending to reproduce GS blending unit output:
- The source of the issues on GPU blending unit is due to the fact that the raster operations pipeline (ROP) differ from the GS and the GPU which means that the GPU ROP's don't support the equations which are supported by the GS ROP's and hence it leads to wrong blending which causes situations like horizontal black lines or missing effects on some games.
- Hardware implementations are usually limited to only a subset of all possible equations. A software implementation based on a CPU (such as a shader) would be able to do any operation at the cost of performance.
- The new option (Blending Unit Accuracy), which is an OpenGL renderer exclusive, moves the computing of the ROP to the shader. This way it is more accurate but considerably slower. You can try different levels of the option "Blending Unit Accuracy" to check out the impact on the accuracy and performance.

Improved CRTC output size handling:
- There were few rare cases on games running at NTSC video mode where the detected frame buffer height was too large and eventually caused the whole screen to have a weird format with unexpected bottom black bars on the screen. A few games which suffered similar issues are Skyrunner, Devil may cry 3, Tribes: Aerial Assault. This eventually got fixed by proper saturation limit for height in case of NTSC video mode.

Software renderer improvements:
- Silent Hill outputs a nan in Q to emulate the flashlight - an unsupported NaN (not a number) on the projection value (Q). Gregory used an isnan test to find such instances and emulate the flash light effect. Gabest later decreased the speed impact by using inlined ASM. Fixes Flash light effects on Silent Hill 3.
- Better texture size management in software mode, fixes Horsez and Stolen memory issue and also lowers memory usage in general.
- Better handling of textures addressing outside the limits by extending the cached texture size to the upper limits of the region clamp values: Fixes Lupin the 3rd

Accurate destination alpha testing:
- Better behavior to replicate one of the GS functions where the Graphics Synthesizer can discard a pixel based on the destination output. In order to emulate this function properly you need in-order RW texture. Unfortunately standard GPU only has either an in-order RO texture or an out-of-order RW texture, to circumvent around this limitation accurate date implements a two pass algorithm to implement the effect. The 1st pass searches the valid primitive ID and the 2nd pass will do the draw based on the previous pass.

Improved read of depth / color:
- A standard GPU has separate textures for the color and the depth information. The GS doesn't enforce such separation between color/depth information. So it is allowed to read depth as color or write color into depth. You could even write depth in the color render target. It is used for effects such as "depth of field". The new option "Hardware depth", which is an OpenGL renderer exclusive, allows to convert depth/color into color/depth respectively. Now you can enjoy accurate reproduction of such effects. However these conversions require additional resources from your GPU which might gradually decrease performance in cost of accuracy.

SPU2-X

Per channel volume adjustment:
- A.K.A Room Correction. This feature is present in the control panel of some audio chips, but often enough, the settings that work well for the system in general, don't match the settings that you prefer for emulated games, due to the intrinsic differences of the emulated machine.
- It does exactly what it sounds like: lets you adjust each output channel independently, to compensate for things such as distance of the speakers to the chair, or to emphasize the vocals (center channel) or the surround sound (side/back channels) when the game's balance is not fully to your liking.
- You'll find the values hidden in the SPU2-X.INI file, under the MIXING section (VolumeAdjust series of keys). The values are in decibels, which means writing 1 in one of the volumes will make the amplitude 10x larger, 2 will blow it up to 100x, and -1 will make it 1/10th of the original. Smaller values in the range of -1 to 1 are recommended for testing, as it's easy to cause unwanted clipping in the output.

Time Stretcher:

Improvements to tempo adjustments:
- Previously latency values higher than 200ms will make the stretcher adjustments overshoot the target
- equilibrium back and forth, in effect never stabilizing. This bug was fixed by lowering the tempo adjustments to avoid potential overshoots on bigger buffers.
- The latency slider will now allow a minimum value of 15ms. Providing choices of choosing from values between 15 to 29ms on the slider.

GUI:


Configurable template on GSFrame titlebar:
- There was some discussion among the users about the elements which should be displayed on the title bar of the rendering window, some of them disagreed with the placement of the elements and suggested to replace them in different order and have certain elements prioritized. While our users opinions are respected, all of them had very different ideas and it was impossible to satisfy everyone. Hence a consensus was never reached.
- So Avih decided to create a general template system to allow customization of the elements on the title bar. The following template is located in the inis_1.4.0/PCSX2_ui.ini file though lacks a user interface for easier customization.

Revamped Core and GSDX plugin dialogs:
- The Core and GSDX dialogs have undergone quite a deal of changes like converting the three-state checkboxes to a combobox, inclusion of tooltips on GSDX dialogs and further simplification / categorization which eventually lead to the Shader configuration dialog which includes all the Shader based options. (Shade Boost , FXAA , TV Shader and External shader) on the core side, there was a recent WX update from 2.8 to 3.0 which eventually caused a few issues but all of them got fixed eventually by our WX Expert Turtleli and there has also been support for DPI scaling added for all the dialogs. The Emulation settings dialog has also been changed slightly to be more consistent with the Linux GUI.

ConEmu Build 140109 查看版本資訊

更新時間:2014-01-10
更新細節:

What's new in this version:

- Palette was failed to be set properly for elevated consoles.
- Elevated console was hidden even if "ConEmu /visible" was called.
- Allow '-'style arguments in ConEmu.exe cmd line.
- Default terminal. Remove real console flickering when starting console app from explorer.
- Issue 1340: Alternatively attached console was closed by Ctrl+C.
- Macro Shell("new_console:a") allowed.
- Update/fix 'RunAsAdmin' state on tab after attach.
- Crash if user cancelled console creation in some cases.
- Memory leak if user cancelled console creation in some cases.
- Excess logon dialog when running "cmd -new_console:u::".
- Win v6.1: conhost PID detection improved.
- Some internal changes.