TinyButStrong Error in field [var.version...]: the key 'version' does not exist or is not set in VarRef. (VarRef seems refers to $GLOBALS) This message can be cancelled using parameter 'noerr'.

TinyButStrong Error in field [var.version...]: the key 'version' does not exist or is not set in VarRef. (VarRef seems refers to $GLOBALS) This message can be cancelled using parameter 'noerr'.
 Brave Browser 軟體歷史版本 Download Page182 :: 軟體兄弟

Brave Browser 歷史版本列表 Page182

最新版本 [var.version]

Brave Browser 歷史版本列表

新的 Brave 瀏覽器會自動阻止廣告和跟踪器,使其比當前瀏覽器更快,更安全。除了真實的內容,一切頁面的加載速度都是驚人的。最多 60%的網頁加載時間是由每次在您最喜歡的新聞網站上打開頁面時加載到各個位置的基礎廣告技術引起的。而這 20%是花費在加載正在嘗試了解更多關於你的東西上的時間. 選擇版本:Brave Browser 0.19.123 Dev(32 位)Brave Browser 0.19... Brave Browser 軟體介紹

Brave Browser (32-bit)Brave Browser (64-bit)


ReShade 4.9.0 查看版本資訊

更新時間:2021-01-04
更新細節:

What's new in this version:

- Compiled effects are now cached to disk, so that subsequent loads can use the cached data to speed up loading significantly. By default the cache is stored in %TEMP%, so that it can be shared across all ReShade installations. To override the location, change the "IntermediateCachePath" option under "[GENERAL]" in ReShade.ini . There is a new button on the Settings tab to clear the cache (sometimes necessary to ensure changes to effect files are applied).
- Improved HLSL and GLSL loop code generation for simple condition expressions
- Improved general frame update performance slightly
- Changed editor window to support opening multiple tabs pointing to different files
- Changed logging to use Win32 API directly (to allow multiple editors to open the log simultaneously)
- Changed texture pooling to not share textures within the same effect file
- Renamed screenshot config section to "SCREENSHOT" instead of "SCREENSHOTS" (setup tool will update your config automatically)
- Renamed depth buffer detection related config options to all reside within a "DEPTH" section instead of separate "D3D9/10/11/12/OPENGL/VULKAN" sections
- Renamed all references to "shaders" to "effects"
- Cleaned up punctuation in log messages

Added:
- effect caching
- support for D3D12on7 (ReShade now works in Cyberpunk 2077 on Windows 7)
- depth buffer copy before clear in OpenGL (depth buffer detection now works in Minecraft)
- ReShade FX support for rectangular matrices and integer matrix multiplication
- error to log when trying to capture screenshot for 16-bit back buffer (which is not supported)
- option to move all techniques from an effect file simultaneously in the UI technique list by pressing the shift key
- text logging for some common back buffer formats
- debug names to D3D11 and D3D12 objects in release builds to simplify debugging with the debug layers
- option to filter application list in setup tool using custom search terms (start typing into the text box at the bottom of the application list to filter it)
- warning message box to setup tool when enabling global Vulkan layer

Fixed:
- local network traffic (on localhost) counting towards the network detection heuristic
- This means that depth buffer detection is no longer blocked in games that run local servers in single player, like in Minecraft
- mouse cursor being locked in a small portion of the screen in some games
- corrupted depth data in D3D12 apps (e.g. Cyberpunk 2077)
- ReShade not showing up in D3D9 apps that do not have an override window set for presentation (e.g. MPC-HC)
- progress bar for compiling effects not actually showing any progress
- enabling an effect not auto-selecting the relevant tab in the variable list if the tab UI is used instead of the tree UI
- disabling "Load only enabled effects" option not reloading skipped effects
- potential crash when an INI file is loaded while effects are still being loaded
- OpenGL context creation using incorrect profile flags when game is using OpenGL 3.0 or 3.1
- OpenGL compatibility flag not being set in some cases for legacy contexts
- global app config options being read from wrong section in DXGI
- D3D11 texture description not being overwritten for "ID3D11Device3::CreateTexture2D1" calls
- "vkDestroyDevice" hook not being called
- hook error logged on Windows 7 when "CreateDXGIFactory2" is called
- it being possible to move variable editor splitter outside window area
- preprocessor hanging when encountering macro with an unterminated argument list
- duplicate sample and storage references in effect passes
- crash if an invalid sampler or storage is referenced in effect pass
- setup tool exception when extracting repository without a dedicated "Textures" directory

Windows TubeMate 3.19.0 查看版本資訊

更新時間:2021-01-04
更新細節:

TeXstudio 3.0.4 查看版本資訊

更新時間:2021-01-03
更新細節:

What's new in this version:

- bug fix release

ChanSort 2021.01.02 查看版本資訊

更新時間:2021-01-02
更新細節:

What's new in this version:

- Grundig: added support for dvb*_config.xml channel lists

ChanSort 2020.12.29 查看版本資訊

更新時間:2020-12-30
更新細節:

What's new in this version:

- fixed: update check could not distinguish between 2 program versions from the same day (kept showing "an update is available")

IntelliJ IDEA 2020.3.1 查看版本資訊

更新時間:2020-12-30
更新細節:

更新時間:2020-12-30
更新細節:

What's new in this version:

- Monitoring: Fixed an issue where the filters were reset upon startup

Resolume Arena 7.3.1 rev 73084 查看版本資訊

更新時間:2020-12-30
更新細節:

What's new in this version:

- This Deck, and This layer shortcuts disappear after some time, switching decks, or adding layers
- Shortcut mapping group columns selects multiple columns

TeXstudio 3.0.3 查看版本資訊

更新時間:2020-12-30
更新細節:

What's new in this version:

- bug fix for OSX

Git for Windows 2.30.0 (64-bit) 查看版本資訊

更新時間:2020-12-29
更新細節:

What's new in this version:

New:
- Comes with Git v2.30.0
- Comes with OpenSSL v1.1.1i
- Comes with cURL v7.74.0
- Comes with Git LFS v2.13.1

Bug-Fixes:
- The auto-updater now shows the progress while installing
- The credential-helper selector (which is the default credential helper in the Portable version of Git for Windows) now handles paths with spaces correctly