軟體下載 ReShade 5.5.0

檔案名稱 ReShade_Setup_5.5.0.exe

ReShade 5.5.0 軟體下載

軟體資訊
檔案版本 ReShade 5.5.0

檔案名稱 ReShade_Setup_5.5.0.exe
檔案大小
更新日期 2022-11-20
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軟體介紹 & 更新資訊

ReShade 5.5.0
新的勇敢的瀏覽器 64 位自動阻止廣告和跟踪器,使其比目前的瀏覽器更快,更安全。除了真實的內容,一切頁面的加載速度都是驚人的。最多 60%的網頁加載時間是由每次在您最喜歡的新聞網站上打開頁面時加載到各個位置的基礎廣告技術引起的。其中 20%的時間花在加載試圖了解更多關於你的東西上。下載勇敢的瀏覽器 64 位脫機安裝程序安裝程序!Brave 底層是一個基於 Chromium 的網絡瀏覽器,這意味著它... Brave Browser (64-bit) 軟體介紹

What's new in this version:

Features:
- Added support for navigating the overlay using a XBox controller (to open/close press left + right shoulder buttons and the start button simultaneously)
- This is only active when "[INPUT] GamepadNavigation=1" is set in ReShade.ini!
- Controls are as follows: www.dearimgui.org/controls_sheets/imgui%...%20v6%20-%20Xbox.png

Fixed:
- hooking in Evoland and other D3D10/11 games on Windows 7
- crash with DXVK 2.0 (or other Vulkan games using the "VK_EXT_graphics_pipeline_library" extension)
- crash on startup in Toontown Rewritten
- tree and cloud rendering artifacts in Minecraft
- bad performance while the "Add-ons" window in the overlay is visible
- ReShade rendering applied multiple times to the same frame in games using "D3DPRESENT_DONOTWAIT" or "DXGI_PRESENT_DO_NOT_WAIT" present flag
- modifying resource description in "create_resource" event having no effect in D3D10/11
- "swapchain::get_current_back_buffer_index()" result being out of date in "present" event in D3D12/Vulkan
- "command_list::copy_texture_region" not always performing blitting in Vulkan when texture dimensions do not match
- "effect_runtime::get_texture_binding" not working for textures with a semantic
- crash in Vulkan when destroying shared resource
- crash when binding nullptr constant buffer in D3D11
- nullptr descriptor heap being bound sometimes after D3D12 mipmap generation
- format conversion for formats from "GL_NV_depth_buffer_float" OpenGL extension and "GL_ALPHA", "GL_LUMINANCE", "GL_INTENSITY" and "GL_LUMINANCE_ALPHA"

Miscellaneous:
- Added "vkAcquireNextImageKHR" hook to update back buffer index in Vulkan
- Added support for imgui command user callbacks
- Added support for "command_list::copy_buffer_to_texture()" from buffer resource to back buffer in OpenGL (compatibility OpenGL contexts only)
- Added support for push descriptors with multiple descriptor ranges (see "pipeline_layout_param_type::push_descriptors_ranges")
- Added support for creating multisampled textures in OpenGL
- Added "bind_*" events for D3D10/11/12 "ClearState" command
- Added "push_descriptors" event for "ID3D12GraphicsCommandList::Set(Compute/Graphics)Root(ShaderResource/UnorderedAccess)View"
- Added "bind_descriptor_sets" event for "ID3D12GraphicsCommandList::Set(Compute/Graphics)RootSignature"
- Improved D3D12/Vulkan barrier access to "resource_usage" enum conversion
- Changed preset saving to skip "TechniqueSorting" key when it is equivalent to the "Techniques" key
- Removed automatic D3D12 descriptor state backup and restore in "render_effects" and "render_technique" (this is better done properly inside add-ons using these)

ReShade 5.5.0 相關參考資料
5.5 - ReShade Forum

2022年11月19日 — Changelog 5.5.0: Features: Added support for navigating the overlay using a XBox controller (to open/close press left + right shoulder ...

https://reshade.me

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https://www.filehorse.com

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Steam Workshop::Black Mesa Reshade 5.5.0.

IMPORTANT Reshade is an external program used to enhance or add graphic visual effects to many video games, including GTA V, Call of Duty and Black Mesa

https://steamcommunity.com

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IMPORTANT Reshade is an external program used to enhance or add graphic visual effects to many video games, including GTA V, Call of Duty and Black Mesa

https://steamcommunity.com