Blender 歷史版本列表
Blender 是一個功能非常強大,跨平台的 3D 圖形工具,在過去的 15 多年中,設法慢慢地擴展其核心功能,成為市場上功能最全面的 3D 計算機圖形軟件編輯工具之一。它具有多種強大的編輯,渲染,三維建模,動畫和回放功能,全部打包在精心設計的界面中,與 Maya 或 3D Max 等高度專業化工具的組織能力相媲美。為了打造這些專業的軟件包,Blender 設法建立了自己的開源軟件包,包括三維建模... Blender 軟體介紹Blender (32-bit)Blender (64-bit)
更新時間:2017-02-08
更新細節:
What's new in this version:
New design and complete overhaul, including:
- Easy layer management
- Ability to have multiple colors and thickness values per layer
- Stroke quality improvements
- Different color saturation in the same stroke
- Improved Fills - Support for Concave Shapes
- Parenting a layer to any object, armature or bone
- For Addon developers: See related Grease Pencil API Changes
Alembic:
- Initial implementation in Blender
- Basic Alembic support through import and export operators
- Data streaming through cache constraints and modifiers
- Cycles Renderer
- Rendering spherical stereo images for VR is now supported
- Multiscatter GGX mode for the glossy and glass BSDF nodes
- Experimental feature: Improved Subdivision and Displacement system
- Vertex color, weight and normal support for point density textures
- Hair rendering speed up / memory use improvements
- OpenCL devices now support float4 textures (e.g. HDR textures)
- Added support for NVidia GTX 1060, 1070, 1080 GPUs
User Interface:
- Improvements to the Eyedropper and Operator Search
- Additional drawing mode for the Waveform Scope in the Image Editor
- Defining ranges and individual render frames in the Command Line
Modeling:
- New Freehand Curve drawing tool
- New Dissolve tool
- New Fill Region tool for Selection
- Improvements to Decimation, Bevel
- Edit-mode undo memory usage has been optimized
Viewport & Render:
- More supported shading nodes and options for the Cycles viewport render
- Additional shading features for the Blender GLSL viewport
- Blender Render shading can now also be computed in world space
Animation:
- Improvements to Bendy Bones for Easier and Simpler Rigging
- Numerous changes to streamline the process of setting up and editing drivers
- The type of keyframe can be chosen on insertion
- Support non-uniform scaled bones failing with IK solver
Datablocks & Libraries Management:
- A new core low-level feature for datablocks management, called 'ID remapping'
Currently it allows from the Outliner:
- In the Blender File view to Reload and Relocate libraries
- In All Scenes, Current Scene and similar views to Fully Delete or Remap a datablock
Physics:
- The rest shape of cloth can now be animated
- Cloth Simulation Speed is now adjustable
- Collision Groups for Particles and Soft Body
Python API and Add-ons:
- 11 new add-ons are included in this release
- Numerous improvements and fixes to existing add-ons
- Removed Import: MakeHuman (.mhx) (format not supported anymore in MakeHuman)
- New Preferences Individual Activation
- Changes to the Python API functions
Bug Fixes:
- As for every Blender release, hundreds of bugs were fixed, thanks to the hardworking Blender developers
更新時間:2017-02-08
更新細節:
What's new in this version:
New design and complete overhaul, including:
- Easy layer management
- Ability to have multiple colors and thickness values per layer
- Stroke quality improvements
- Different color saturation in the same stroke
- Improved Fills - Support for Concave Shapes
- Parenting a layer to any object, armature or bone
- For Addon developers: See related Grease Pencil API Changes
Alembic:
- Initial implementation in Blender
- Basic Alembic support through import and export operators
- Data streaming through cache constraints and modifiers
- Cycles Renderer
- Rendering spherical stereo images for VR is now supported
- Multiscatter GGX mode for the glossy and glass BSDF nodes
- Experimental feature: Improved Subdivision and Displacement system
- Vertex color, weight and normal support for point density textures
- Hair rendering speed up / memory use improvements
- OpenCL devices now support float4 textures (e.g. HDR textures)
- Added support for NVidia GTX 1060, 1070, 1080 GPUs
User Interface:
- Improvements to the Eyedropper and Operator Search
- Additional drawing mode for the Waveform Scope in the Image Editor
- Defining ranges and individual render frames in the Command Line
Modeling:
- New Freehand Curve drawing tool
- New Dissolve tool
- New Fill Region tool for Selection
- Improvements to Decimation, Bevel
- Edit-mode undo memory usage has been optimized
Viewport & Render:
- More supported shading nodes and options for the Cycles viewport render
- Additional shading features for the Blender GLSL viewport
- Blender Render shading can now also be computed in world space
Animation:
- Improvements to Bendy Bones for Easier and Simpler Rigging
- Numerous changes to streamline the process of setting up and editing drivers
- The type of keyframe can be chosen on insertion
- Support non-uniform scaled bones failing with IK solver
Datablocks & Libraries Management:
- A new core low-level feature for datablocks management, called 'ID remapping'
Currently it allows from the Outliner:
- In the Blender File view to Reload and Relocate libraries
- In All Scenes, Current Scene and similar views to Fully Delete or Remap a datablock
Physics:
- The rest shape of cloth can now be animated
- Cloth Simulation Speed is now adjustable
- Collision Groups for Particles and Soft Body
Python API and Add-ons:
- 11 new add-ons are included in this release
- Numerous improvements and fixes to existing add-ons
- Removed Import: MakeHuman (.mhx) (format not supported anymore in MakeHuman)
- New Preferences Individual Activation
- Changes to the Python API functions
Bug Fixes:
- As for every Blender release, hundreds of bugs were fixed, thanks to the hardworking Blender developers
更新時間:2016-10-25
更新細節:
更新時間:2016-10-25
更新細節:
更新時間:2016-09-29
更新細節:
What's new in this version:
HIGHLIGHTS:
- Cycles: Cycles now supports rendering spherical stereo images for VR
- Grease Pencil: Reworked to be similar to other 2D drawing softwares
- Alembic: Initial basic support in Blender
- Improvements to Bendy Bones for Easier and Simpler Rigging
- Eleven new add-ons
- And: 100s of bug fixes and other improvements!
Grease Pencil:
New design and complete overhaul, including:
- Easy layer management
- Ability to have multiple colors and thickness values per layer
- Stroke quality improvements
- Different color saturation in the same stroke
- Improved Fills - Support for Concave Shapes
- Parenting a layer to any object, armature or bone
Alembic:
- Initial implementation in Blender
- Basic Alembic support through import and export operators
- Data streaming through cache constraints and modifiers
Cycles Renderer:
- Rendering spherical stereo images for VR is now supported
- Multiscatter GGX mode for the glossy and glass BSDF nodes
- Experimental feature: Improved Subdivision and Displacement system
- Vertex color, weight and normal support for point density textures
- Hair rendering speed up / memory use improvements
- OpenCL devices now support float4 textures (e.g. HDR textures)
- Added support for NVidia GTX 1060, 1070, 1080 GPUs
User Interface:
- Improvements to the Eyedropper and Operator Search
- Additional drawing mode for the Waveform Scope in the Image Editor
- Defining ranges and individual render frames in the Command Line
Modeling:
- New Freehand Curve drawing tool
- New Dissolve tool
- New Fill Region tool for Selection
- Improvements to Decimation, Bevel
- Edit-mode undo memory usage has been optimized
Viewport & Render:
- More supported shading nodes and options for the Cycles viewport render
- Additional shading features for the Blender GLSL viewport
- Blender Render shading can now also be computed in world space
Animation:
- Improvements to Bendy Bones for Easier and Simpler Rigging
- Numerous changes to streamline the process of setting up and editing drivers
- The type of keyframe can be chosen on insertion
- Support non-uniform scaled bones failing with IK solver
Datablocks & Libraries Management:
- A new core low-level feature for datablocks management, called 'ID remapping'
Currently it allows from the Outliner:
- In the Blender File view to Reload and Relocate libraries
- In All Scenes, Current Scene and similar views to Fully Delete or Remap a datablock
Physics:
- The rest shape of cloth can now be animated
- Cloth Simulation Speed is now adjustable
- Collision Groups for Particles and Soft Body
Add-ons:
- 11 new add-ons are included in this release
- Numerous improvements and fixes to existing add-ons
- Removed Import: MakeHuman (.mhx) (format not supported anymore in MakeHuman)
- New Preferences Individual Activation
- Changes to the Python API functions
Bug Fixes:
- As for every Blender release, hundreds of bugs were fixed, thanks to the hardworking Blender developers.
更新時間:2016-09-29
更新細節:
What's new in this version:
HIGHLIGHTS:
- Cycles: Cycles now supports rendering spherical stereo images for VR
- Grease Pencil: Reworked to be similar to other 2D drawing softwares
- Alembic: Initial basic support in Blender
- Improvements to Bendy Bones for Easier and Simpler Rigging
- Eleven new add-ons
- And: 100s of bug fixes and other improvements!
Grease Pencil:
New design and complete overhaul, including:
- Easy layer management
- Ability to have multiple colors and thickness values per layer
- Stroke quality improvements
- Different color saturation in the same stroke
- Improved Fills - Support for Concave Shapes
- Parenting a layer to any object, armature or bone
Alembic:
- Initial implementation in Blender
- Basic Alembic support through import and export operators
- Data streaming through cache constraints and modifiers
Cycles Renderer:
- Rendering spherical stereo images for VR is now supported
- Multiscatter GGX mode for the glossy and glass BSDF nodes
- Experimental feature: Improved Subdivision and Displacement system
- Vertex color, weight and normal support for point density textures
- Hair rendering speed up / memory use improvements
- OpenCL devices now support float4 textures (e.g. HDR textures)
- Added support for NVidia GTX 1060, 1070, 1080 GPUs
User Interface:
- Improvements to the Eyedropper and Operator Search
- Additional drawing mode for the Waveform Scope in the Image Editor
- Defining ranges and individual render frames in the Command Line
Modeling:
- New Freehand Curve drawing tool
- New Dissolve tool
- New Fill Region tool for Selection
- Improvements to Decimation, Bevel
- Edit-mode undo memory usage has been optimized
Viewport & Render:
- More supported shading nodes and options for the Cycles viewport render
- Additional shading features for the Blender GLSL viewport
- Blender Render shading can now also be computed in world space
Animation:
- Improvements to Bendy Bones for Easier and Simpler Rigging
- Numerous changes to streamline the process of setting up and editing drivers
- The type of keyframe can be chosen on insertion
- Support non-uniform scaled bones failing with IK solver
Datablocks & Libraries Management:
- A new core low-level feature for datablocks management, called 'ID remapping'
Currently it allows from the Outliner:
- In the Blender File view to Reload and Relocate libraries
- In All Scenes, Current Scene and similar views to Fully Delete or Remap a datablock
Physics:
- The rest shape of cloth can now be animated
- Cloth Simulation Speed is now adjustable
- Collision Groups for Particles and Soft Body
Add-ons:
- 11 new add-ons are included in this release
- Numerous improvements and fixes to existing add-ons
- Removed Import: MakeHuman (.mhx) (format not supported anymore in MakeHuman)
- New Preferences Individual Activation
- Changes to the Python API functions
Bug Fixes:
- As for every Blender release, hundreds of bugs were fixed, thanks to the hardworking Blender developers.
更新時間:2016-06-23
更新細節:
更新時間:2016-06-23
更新細節:
更新時間:2016-04-06
更新細節:
What's new in this version:
For 2.77a many fixes for OpenGL display and simulation were made, as well as various fixes to rendering, sequencer and modeling. This bugfix release also solved some regressions in the particle system.
- Fix for crash of point density textures due to undefined `point_data` on loading.
- GPU: avoid redundant logic for non-spot lamps
- Fix for non spot lamps calculating spot
- Fix (T47928): Crashing save corruption with dynamic paint drip effector groups.
- Revert "Fix (T47263): numpad4/6 rotates around worl Z axis and not view Y axis."
- Fix (T47838): Fix (T47910): Knife project fails
- Fix (T47838): Walk gravity fails w/ intersecting objects
- Fix (T47900): VSE adjustment crashes on blank frame
- Fix (T47893): BGE crashes w/ generated mesh data
- Fix (T47890): Vertex mask w/ subsurf select fails
- Fix (T47830): Multi-edit w/ ui-list wont highlight
- Fix (T47848): Fix regression in sequencer GL render.
- Fix (T47862): VSE hard cut fails.
- Fix add mesh template
- Fix (T47842): UV sculpt brush widgets are available when not in uv sculpt mode.
- Fix incorrect strncat use
- Fix (T47670): cycles GLSL incorrect layer weight / fresnel.
- Fix (T47670): cycles GLSL incorrect normal map node.
- Fix (T47951): UserId problem on reload.
- Fix (T47902): Particle grid not using modifier stack, Take II.
- Partly fix (unreported) particles not updating correctly when changing settings.
- Particles: Fix broken grid distribution in some case from own recent rB201d3938622.
- Fix (T48001): Highlighting selected item in filtered lists.
- Fix (T47935): Hair particles; The display percentage parameter breaks after a render is done.
- Fix (T47939), take II: Check clang package version, not llvm-devel one.
- Fix (T47958): Crash in Walk or Fly Navigation in Camera mode when invoking from non-3DView region
- Fix (T47983): Particles - Emit from Verts emits double on one vert.
- Fix (T47962): It's possible to set a Sound strip as a modifier Mask.
- Fix (T47972): Blender crash showing particle system.
- Fix (T47668): Cycles OpenCL glass not rendering correctly on AMD.
- Fix crash opening some .blend files after recent fix for hidden preview regions.
- Fix (T47505): Cycles OpenCL rendering crash on Windows.
- Fix (T47758): rigidbody bug with constraint breaking and disable collisions.
- Fix (T47971): rigid body baking crash due to thread race condition.
- Fix (T46623): OSX bpy.app.binary_path_python incorrect
- Fix (T47973): Render stamp ignores font alpha
- BLF: alpha support for drawing to buffer
- Fix (T47969): Select Random always uses same seed
- Fix (T47986): OBJ Import fails w/ imagepath encoding
- Fix (T47814): VSE Scene 'Use Sequence' fails
- Fix NULL check before free
- Fix (T48012): Knife Project crash
- Fix (T48000): Eyedropper sample-merged ignored at first
- Knife Project: revert fix for (T43896)
- Fix (T48030): Can't zoom VSE properties panel
- Fix (T47967): Select next active fails in some cases
- Fix error in ghash/gset_ensure_p_ex
- Fix (T47961): Wipe effects should have 2 inputs
- Fix (T47985): VSE GL-render scene strip hangs
- Hide layers from UI in template
- Fix curve, missing update on Ctrl-LMB
- Fix curve hide keeping spline active
- Fix curve adding 3D nurbs when 2D is set
- Fix curve editmode adding 3D primitives w/ 2D curves
- Fix (T48059): UV-editor crashes w/ over SHRT_MAX UV's
- Fix When using keying sets, the toggling "all items" in the array target only goes from the index value down, instead of keying all
- CMAKE / msvc openmp, delay loading of openmp dll so we can set environment variable before it is loaded
- CMake cleanup target_link_libraries_decoupled
- cmake fix full debug builds on msvc
- CMAKE disable building the windows launcher, fix type in delayloading of debug dll
- Remove the obsolete windows launcher
- Fix (T48013): UV Sculpt Brush Does not appear in UV window - but does show up in uv panels (t, n)
- Fix (T47987): Blender Cycles standalone does not properly read UV coordinates from XML
- Cycles: Aligned vector was not covered by guarded stat
- Fix (T47697): Smoke simulation doesn't work in viewport
- Cycles: Fix wrong initialization order of mesh flags and object transform
- Cycles: Fix wrong camera-in-volume stack when camera ray hits volume domain twice
- Fix (T47931): Missed world shader update when having object dependency
- Cycles: Support deformation motion blur for curves deformed by taper
- Cycles: Make curves modified by a taper object with modifier considered a deform modified
- Cycles: Fix regression caused by recent camera-in-volume commit
- Cycles: Fix wrong camera in volume check when domain is only visible to camera rays
- Fix (T47705): Freestyle line glitch.
- Fix Cycles debug panel, being shown in BI as well.
- Include requests' cacert.pem file.
Add-ons
- Fix (T47832) - node switching did not update viewport render
- Fix (T47831): Obj_Import_Problem.
- OBJ Import: prevent loading an image many times
- Node Wrangler: Fix (T47892) output socket was ignored when connected to another input of the output node
- Node Wrangler tidy silly duplicate logic
- Correct import (missed when moving from BAM)
- Correct links
- Avoid writing redundant zeros
更新時間:2016-04-06
更新細節:
What's new in this version:
For 2.77a many fixes for OpenGL display and simulation were made, as well as various fixes to rendering, sequencer and modeling. This bugfix release also solved some regressions in the particle system.
- Fix for crash of point density textures due to undefined `point_data` on loading.
- GPU: avoid redundant logic for non-spot lamps
- Fix for non spot lamps calculating spot
- Fix (T47928): Crashing save corruption with dynamic paint drip effector groups.
- Revert "Fix (T47263): numpad4/6 rotates around worl Z axis and not view Y axis."
- Fix (T47838): Fix (T47910): Knife project fails
- Fix (T47838): Walk gravity fails w/ intersecting objects
- Fix (T47900): VSE adjustment crashes on blank frame
- Fix (T47893): BGE crashes w/ generated mesh data
- Fix (T47890): Vertex mask w/ subsurf select fails
- Fix (T47830): Multi-edit w/ ui-list wont highlight
- Fix (T47848): Fix regression in sequencer GL render.
- Fix (T47862): VSE hard cut fails.
- Fix add mesh template
- Fix (T47842): UV sculpt brush widgets are available when not in uv sculpt mode.
- Fix incorrect strncat use
- Fix (T47670): cycles GLSL incorrect layer weight / fresnel.
- Fix (T47670): cycles GLSL incorrect normal map node.
- Fix (T47951): UserId problem on reload.
- Fix (T47902): Particle grid not using modifier stack, Take II.
- Partly fix (unreported) particles not updating correctly when changing settings.
- Particles: Fix broken grid distribution in some case from own recent rB201d3938622.
- Fix (T48001): Highlighting selected item in filtered lists.
- Fix (T47935): Hair particles; The display percentage parameter breaks after a render is done.
- Fix (T47939), take II: Check clang package version, not llvm-devel one.
- Fix (T47958): Crash in Walk or Fly Navigation in Camera mode when invoking from non-3DView region
- Fix (T47983): Particles - Emit from Verts emits double on one vert.
- Fix (T47962): It's possible to set a Sound strip as a modifier Mask.
- Fix (T47972): Blender crash showing particle system.
- Fix (T47668): Cycles OpenCL glass not rendering correctly on AMD.
- Fix crash opening some .blend files after recent fix for hidden preview regions.
- Fix (T47505): Cycles OpenCL rendering crash on Windows.
- Fix (T47758): rigidbody bug with constraint breaking and disable collisions.
- Fix (T47971): rigid body baking crash due to thread race condition.
- Fix (T46623): OSX bpy.app.binary_path_python incorrect
- Fix (T47973): Render stamp ignores font alpha
- BLF: alpha support for drawing to buffer
- Fix (T47969): Select Random always uses same seed
- Fix (T47986): OBJ Import fails w/ imagepath encoding
- Fix (T47814): VSE Scene 'Use Sequence' fails
- Fix NULL check before free
- Fix (T48012): Knife Project crash
- Fix (T48000): Eyedropper sample-merged ignored at first
- Knife Project: revert fix for (T43896)
- Fix (T48030): Can't zoom VSE properties panel
- Fix (T47967): Select next active fails in some cases
- Fix error in ghash/gset_ensure_p_ex
- Fix (T47961): Wipe effects should have 2 inputs
- Fix (T47985): VSE GL-render scene strip hangs
- Hide layers from UI in template
- Fix curve, missing update on Ctrl-LMB
- Fix curve hide keeping spline active
- Fix curve adding 3D nurbs when 2D is set
- Fix curve editmode adding 3D primitives w/ 2D curves
- Fix (T48059): UV-editor crashes w/ over SHRT_MAX UV's
- Fix When using keying sets, the toggling "all items" in the array target only goes from the index value down, instead of keying all
- CMAKE / msvc openmp, delay loading of openmp dll so we can set environment variable before it is loaded
- CMake cleanup target_link_libraries_decoupled
- cmake fix full debug builds on msvc
- CMAKE disable building the windows launcher, fix type in delayloading of debug dll
- Remove the obsolete windows launcher
- Fix (T48013): UV Sculpt Brush Does not appear in UV window - but does show up in uv panels (t, n)
- Fix (T47987): Blender Cycles standalone does not properly read UV coordinates from XML
- Cycles: Aligned vector was not covered by guarded stat
- Fix (T47697): Smoke simulation doesn't work in viewport
- Cycles: Fix wrong initialization order of mesh flags and object transform
- Cycles: Fix wrong camera-in-volume stack when camera ray hits volume domain twice
- Fix (T47931): Missed world shader update when having object dependency
- Cycles: Support deformation motion blur for curves deformed by taper
- Cycles: Make curves modified by a taper object with modifier considered a deform modified
- Cycles: Fix regression caused by recent camera-in-volume commit
- Cycles: Fix wrong camera in volume check when domain is only visible to camera rays
- Fix (T47705): Freestyle line glitch.
- Fix Cycles debug panel, being shown in BI as well.
- Include requests' cacert.pem file.
Add-ons
- Fix (T47832) - node switching did not update viewport render
- Fix (T47831): Obj_Import_Problem.
- OBJ Import: prevent loading an image many times
- Node Wrangler: Fix (T47892) output socket was ignored when connected to another input of the output node
- Node Wrangler tidy silly duplicate logic
- Correct import (missed when moving from BAM)
- Correct links
- Avoid writing redundant zeros