Blender (64-bit)

最新版本 SplitCam 10.7.11

SplitCam 10.7.11

SplitCam 10.7.11
攪拌機 64 位是一個免費的,開源的 3D 動畫套件軟件。它支持整個 3D 管道 - 建模,索具,動畫,模擬,渲染,合成和運動跟踪,甚至是視頻編輯和遊戲創建。

高級用戶使用 Blender 的 Python 腳本 API 來定制應用程序並編寫專用工具。通常這些都包含在 Blender 的未來版本中。 Blender 非常適合從統一管道和響應式開發流程中受益的個人和小型工作室。

Blender 64 位是跨平台的,在 Linux,Windows 和 Macintosh 電腦上的運行效果也同樣出色。它的界面使用 OpenGL 來提供一致的體驗。 Blender 沒有價格標籤,但你可以投資,參與,並幫助推進一個強大的協作工具:Blender 是你自己的 3D 軟件。

Blender 主要特點:

Photorealistic Rendering
Blender 現在擁有一個強大的新的無偏差渲染引擎,逼真的渲染效果.

Fast Modelling
Blender 的全面的建模工具,使您的模型創建,轉換和編輯變得輕而易舉.

現實材料
Blender 的新渲染引擎材料的可能性是無窮無盡的。

快速 Rigging
將模型轉換為 poseable 字符從未如此簡單!

動畫工具集
無論是簡單的關鍵幀還是複雜的步行循環,Blender 都可以讓藝術家將他們的靜物變成令人印象深刻的動畫.

雕刻
體驗塑造有機主體的樂趣使用 Blender 的內置雕刻功能設置.

Fast UV Unwrapping
很容易在 Blender 中展開網格,並使用圖像紋理或直接在模型上繪製自己的圖像.

完全 Compositor
Blender 帶有一個完全成熟的合成器。更多的出口到第三方程序,你可以做到這一切,不用離開程序。

驚人的模擬
無論你需要一個搖搖欲墜的建築,雨,火,煙,流體,布或破壞,Blender 提供了非常好看的結果

Game Creation
Included in Blender is 一個完整的遊戲引擎,允許您在 Blender 內部創建一個全功能的 3D 遊戲。

相機和對象跟踪
Blender 現在包括生產準備好的相機和對象跟踪。允許您導入未加工的素材,跟踪素材,遮罩區域並查看相機運動在您的 3d 場景中。消除了在程序之間切換的需要.

擴展程序庫
Blender 擁有大量的愛好者和開發人員,Blender 帶有大量的擴展,您可以輕鬆打開或關閉.

靈活的界面
新手和高級用戶將喜歡定制他們的佈局完全。從簡單地分割他們的視口,到用 python 腳本完全定制它,攪拌器為你工作.

文件格式
Blender 帶有許多不同程序的導入 / 導出支持。圖像:JPEG,JPEG2000,PNG,TARGA,OpenEXR,DPX,Cineon,Radiance HDR,SGI Iris,TIFF。視頻:AVI,MPEG 和 Quicktime(在 OSX 上)。 3D:3D Studio(3DS)COLLADA DAE Filmbox FBX Autodesk DXF Wavefront OBJ DirectX x Lightwave LWO 運動捕捉 BVH SVG 斯坦福 PLY STL ,VRML,VRML97,X3D.

也可用:下載 Blender for Mac

ScreenShot

軟體資訊
檔案版本 SplitCam 10.7.11

檔案名稱 SplitCamSetup_x64.msi
檔案大小
系統 Windows 7 64 / Windows 8 64 / Windows 10 64
軟體類型 開源軟體
作者 Blender Foundation
官網 http://www.blender.org/
更新日期 2023-07-18
更新日誌

What's new in this version:

New:
- FullHD resolution is now the default resolution in SplitCam. New projects will be created with 1920x1080 scenes, sources will use 1920x1080 size whenever possible, and recommended settings for live streams are also default to FullHD resolution. Existing projects will still be using the settings saved with those projects. The new defaults will apply only to newly created projects or newly added capture sources
- Added support for capturing more Games, including those having anti-cheat protection
- New setting: Enable/Disable WMF Frame Server. The option is located in SplitCam Settings dialog on the Additional tab.
- Game capture sources are now saved with the project
- Restore capture of Game sources after the game or SplitCam is restarted
- Added partial support for H264 webcam format. This format is not fully supported yet

Updated:
- Dim instead of hide layers when editing tip notifications
- When a full screen capture source is added to a scene try to restore the capture in case the monitor is disconnected and then reconnected again
- Window capture source has a new option in layer's settings dialog: "Respect window opacity", which is enabled by default. With this option enabled those windows that have transparent or semi-transparent user interface will be correctly shown on the SplitCam scene
- Make sure to syncronize settings of all sources referencing the same webcam
- Correctly process XRGB image format
- Avoid dead locks when reinitializing webcams
- Reuse active webcams in the 'Add a webcam' dialog. This speeds up the appearance of the dialog

Fixed:
- Saved window capture source has a black screen right after SplitCam is started
- Some lottie animations had missing or incorrectly displayed elements
- IP-Camera preload image had incorrect zoom factor applied
- Make sure to display actualized information about current webcam source settings in the layer's Settings dialog
- Address SplitCam crash when relocating object collections in memory
- Fixed bug with game capture reinitialization when game window size or game texture size changed
- Minor bug fixes

SplitCam 10.7.11 相關參考資料
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