Arduino 歷史版本列表
開放源代碼 Arduino 軟件(IDE)可以輕鬆編寫代碼並將其上傳到開發板。它運行在 Windows,Mac OS X 和 Linux 上。環境是用 Java 編寫的,基於 Processing 和其他開源軟件。這個軟件可以與任何 Arduino 板一起使用。最有趣的功能是:等待新的 arduino-builder這是一個純粹的命令行工具,它負責修改代碼,解決庫依賴和設置編譯單元。它也可以作為一... Arduino 軟體介紹更新時間:2020-01-26
更新細節:
What's new in this version:
- The installer contains Maxima and the required/optional components CLisp, SBCL, wxWidgets, wxMaxima, jsMath-Fonts, Gnuplot and VTK
- Maybe Windows will warn you, that "This program is not commonly downloaded and could harm your computer."
- The reason may be, that the installer was not often downloaded and it is not signed with an Extended Validation (EV) Code Signing certificate
- The frontends wxMaxima and Xmaxima communicate with the backend (command line Maxima) using a local network connection, so maybe the Windows firewall will ask you, that you allow that communication
- The installer contains Maxima and the required/optional components CLisp, SBCL, wxWidgets, wxMaxima, jsMath-Fonts, Gnuplot and VTK
- Maybe Windows will warn you, that "This program is not commonly downloaded and could harm your computer."
The reason may be, that the installer was not often downloaded and it is not signed with an Extended Validation (EV) Code Signing certificate.
- The frontends wxMaxima and Xmaxima communicate with the backend (command line Maxima) using a local network connection, so maybe the Windows firewall will ask you, that you allow that communication
更新時間:2020-01-24
更新細節:
更新時間:2020-01-20
更新細節:
What's new in this version:
- Fixed an issue where World of Dragon Nest (WoD) crashed
- Fixed an issue where Lineage2 Revolution would crash when it was launched
- Fixed an issue where ? crashed
- Fixed an issue of not being able to type in Growtopia
- Added support for 120 FPS in games such as Punishing: Gray Raven
- Optimized the interface of key mapping, which would be more concise and easier to use
更新時間:2020-01-19
更新細節:
What's new in this version:
- Greatly improved the smoothness of Epic Seven. To be coming up to 60 FPS is easy
- Fixed an issue where the character display in Auto Chess was abnormal
- Fixed an issue of not being able to type in Growtopia
更新時間:2020-01-16
更新細節:
What's new in this version:
Fixed:
- [Mono.Debugger.Soft] Connections are not properly closed
- New arm64_32 architecture (watchOS 5) [arm64_32] make “Debug Mode” work on Watch series 4 with –interpreter
- Task calls SynchronizationContext.Post on cancelling
- DataContractSerializer is not available
- [Blazor] IL Linker not working correctly with IQueryable extensions
- condition ‘ji’ not met, with ‘dynamic’ and multithreading
- mono 5.20 hangs when called from native thread
- Null Pointer Exception after debugger pauses and then continues
- [iOS][Tests] There are a number of System.Numeric tests that fail on iOS 32b devices
- [iOS][Tests] A number of linq tests fail on iOS 32b devices
- [iOS][Tests] A number of tests from Microsoft.CSharp fail on iOS 32b devices.
- [iOS][Tests] Several corelib tests crash on iOS32b devices.
- [netcore] Make OverlappedTests.PackNegTest Pass
- [netcore] Make OverlappedTests.UnPackTest Pass
- MERP indefinitely hangs on application quit
- [debugger] Update client thread frames after SetIP.
- Mono.Net.Security.MonoTlsStream: Crash when stream appears to have already been disposed
- 1024 hard limit of open file descriptors
- Mono crashes during precompiling dll in fullaot mode
- Coverity: derefenrecing null in profiler (CID: 1307043) Skip degenerate qsort: num < 2, size == 0, base == 0
- [mini] run regression tests with fullaot+llvm
- typeof(object).GetMember(“”) does not return an empty array
- Native crash in ves_icall_System_Net_Sockets_Socket_Connect_internal
- IOException: Sharing violation on path …
- [netcore] AOT with unresolved dependencies hits asserts
- VS 16.2.0 regression: CopyToAsync from DeflateStream to GzipStream throws NotImplementedException
- Interpreter stack size is too large
- Embedded Mono hangs when using native threads
- Change netcore package to be using release builds
- LLVM: ““.AsSpan()[0] doesn’t throw IndexOutOfRangeException
- [wasm] Timers do not fire when run inside WebWorkers.
- Relocations in .text on arm
- [netcore] Regession with AOTed System.Private.CoreLib
- [llvm] Assertion: should not be reached at mini-llvm.c:7104
- [Mobile] DateTime.Now returns incorrect local time for one hour after entering DST in 39 locales.
- JitTests.Float fails on iOS devices in release mode on 2019-08
- Timezone data not handled correctly on FreeBSD
- System.IO.Path.GetFullPath(“\.pipepipename”): different results on Mono and .NET
- FileSystemEventArgs.FullPath throws ArgumentNullException
- make distclean fails after build w/ embedded zlib
- [netcore] Vector.CopyTo w/ LLVM emits wrong exception
- [WinForms] ControlBox property didn`t hide Close button and icon
- [merp] missing data in crashing reporting json native frames
- C# REPL Unusable on Mono 6 / Ubuntu 19
- Disposing the FileSystemWatcher does not close associated file descriptors
- SIGSEGV in mono_class_setup_vtable_general
- Date.Time parse issue (year 1948) Avoid creating un-representable DateTime for transition point
- Stream.ReadAsync continues on different thread
- mono_gc_finalize_notify spinning after process exit
- LLVM failed for String.GetHashCode
- [coop][interp] mono_threads_enter_gc_safe_region Cannot transition thread 0x1952b000 from STATE_BLOCKING with DO_BLOCKING
- Crash when debugging iOS application that throws on DispatchQueue
- [arm64_32] fix remaining regression tests
- [Wasm] Switch to PNSE FileWatcher & Exclude Tests
- [Wasm] Determine if System.Net.Http.UnitTests Failures are Relevant
- XmlSerializer Deserializing Property with same name as its enum type no longer works
- LLVM: recursive calls have overhead in JIT mode
- Starting in Mono 6.0 (2019-02), NotImplementedException prevents using StreamWriter with GZipStream for encodings that use a preamble
- File.GetCreationTimeUtc() returns the time last modified, not time created
- [merp] crash reports have Darwin kernel version in OSVersion field
- Out of bounds unhandled exception
- [wasm][xunit tests] RemoteExecutorTests.RemoteInvokeWritesToFile fails
- [wasm][xunit tests] System.Net.Security.Tests.SslStreamAlpnTests - MissingMethodException: Default constructor not found
- Regression: when debugger encounters a not-unhandled exception, it stops and shows “Dns.cs file not found” (Dns being the BCL class used)
- Marshalling managed exception contains cut off stacktraces
- SystemNative_CopyFile() call to fchmod() introduced in Mono 6.0 is not compatible with the external storage location on some Android OS versions and devices
- mono_aot_register_module conflicting definitions
- DriveInfo return empty space for system volume on MacOS 10.15 Catalina
- [merp] mono_summarize_unmanaged_stack tries to take a lock while calling decode_exception_debug_info
- System.BadImageFormatException when reflecting on BCL shipped with Mono
- mono_magic_trampoline being called more than expected
- Investigate heavy stack from System_Threading_Interlocked_Exchange_T_REF_T_REF__T_REF
- [merp] generate a crash report if process is killed with SIGTERM
- Debugging ‘async Task Name()' method makes app crash
- Await within method with return type Task makes debugging fail
- AOT + System.Reflection.Emit + ConstructorInfo doesn’t work as expected
- [Regression] Profiler’s calls log SIGABRTs when using GDI+ loader
- Delegate does not invoke target virtually
- Q: is using loader lock for domain seq_points access correct? (mono runtime) [runtime] Fix locking in mono_get_seq_points ().
- [merp] SendMicrosoftTelemetry icall doesn’t do any MERP logging when inducing a Managed Crash
- threadpool hang due to unlimited hill climbing
- Deadlock in GC during bridge callback from native thread on Android
- Mtouch argument interpreter crashes EntityFrameworkCore 3.0 iOS app
- [Bug] Segmentation Fault receiving message on WatchOS with debugger attached
- Native linking fails for armv7s
- [embedding] Chaining Mach exceptions to Mono signals using utility threads
更新時間:2020-01-11
更新細節:
What's new in this version:
- Greatly improved the smoothness of Epic Seven. To be coming up to 60 FPS is easy.
- Fixed the current-like noise issue in Ludo All Star, Ludo Comfun and so on.
- Fixed an issue where World of Kings froze.
- Fixed issues where Guns Girl froze and crashed (To reinstall the game is needed).
- Fixed an issue where the blurry screen appeared on the built-in browser when the graphics cards are Intel integrated graphics cards.
- Fixed the crash issue that would occur when the microphone was plugged into or unplugged. Microphone hot plug is supported. Voice chat is more enjoyable.
更新時間:2020-01-11
更新細節:
更新時間:2020-01-08
更新細節:
更新時間:2019-12-30
更新細節:
更新時間:2019-12-24
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