AnimaShooter Capture 歷史版本列表 Page8

最新版本 AnimaShooter Capture 3.9.5.0

AnimaShooter Capture 歷史版本列表

AnimaShooter Capture 是一個用戶友好的定格動畫軟件,支持佳能數碼單反相機。易於學習,易於使用。 AnimaShooter Capture 支持任何佳能數碼相機,這是可以從 PC 遠程控制,並具有實時查看功能。請記住用 Windows PC(在試用模式下)用 AnimaShooter Capture 測試您的相機,以確保兼容性。支持以下佳能數碼單反相機:EOS-1D C / EO... AnimaShooter Capture 軟體介紹


UltraMixer 6.1.4 (64-bit) 查看版本資訊

更新時間:2019-04-15
更新細節:

Microsoft Edge 75.0.111.0 查看版本資訊

更新時間:2019-03-29
更新細節:

UltraMixer 6.1.3 (64-bit) 查看版本資訊

更新時間:2019-03-20
更新細節:

AnimaShooter Capture 3.8.8.16 查看版本資訊

更新時間:2019-02-19
更新細節:

What's new in this version:

AnimaShooter Capture 3.8.8.16
- Change log not available for this version


AnimaShooter Capture 3.8.7.26
- We are happy to announce that the new release of AnimaShooter is now available for download! Version 3.8.7.26 incorporates one new cool feature and several enhancements. Now web camera settings such as focus, scale, saturation, etc. are easily accesseble from the right panel. Performance optimizations, minor UI changes and bugfixes


AnimaShooter Capture 3.8.7.6
- This is a maintenance and bugfix release. Embedded video player autoplay fixed. Minor UI optimizations


AnimaShooter Capture 3.8.6.16
- The key feature of version 3.8.6: now you can import video into your project by means of turning it’s frames into a sequence of still images. Note, audio track will not be imported
- Added support for newest Canon DSLRs: EOS Kiss X90 / EOS REBEL T7 / EOS 2000D / EOS REBEL T100 / EOS 4000D
- Automatic live view rest. Now you can tell AnimaShooter to pause live view after configurable period of inactivity - to save battery or to avoid overheating
- Hidden frames. Now you can hide any frame instead of deleting it. You can hide any frame using the Hide button (see pic.). Hidden frames are normal frames except they not played nor exported
- New timing indicator now shows timing info for the current frame. Small yellow marker shows up when you hover your mouse the frame numbers at the bottom of the timeline
- Improved eyedropper. Now properly works with any layer in both working areas: while you shooting and while you checking your animation with Ram-preview
- Onionskin feature has been improved. Now you can control opacity of all onionskin layers with a single slider. See pic below
- Bug fixed: now AnimaShooter jumps to the latest captured frame after each shot. You can switch this behavior off in Settings
- New activation process. Now you don’t need an email address to evaluate AnimaShooter. Just click ‘Evaluate Now’ button. Much simpler.


AnimaShooter Capture 3.8.5.32
- New Digital Exposure compensation control - representing the compensation for brightness applied to captured RAW image. Note, you must switch camera Image Quality setting to RAW in order to enable this feature
- Open frame with an external editor. Now you can designate an application to be used as an external editor. After you choose an application, you can always change to a different application
- New useful button to evoke system default webcam settings dialog
- Use timeline zoom fit more frames on the screen
- Now you can zoom and pane the RAM-preview view
- Drag and drop project file into an application window to open your project
- Bug fixes


AnimaShooter Capture 3.8.5.17
- Change log not available for this version


AnimaShooter Capture 3.8.5.12
- Change log not available for this version


AnimaShooter Capture 3.8.5.11
- AnimaShooter Capture. Newest Canon DSLR cameras supported - EOS Kiss X9i / EOS Rebel T7i / EOS 800D / EOS 9000D / EOS 77D / EOS 6D Mark II / EOS Kiss X9 / EOS Rebel SL2 / EOS 200D
- AnimaShooter Capture. New feature - auxiliary monitor. Now you can send main view to second monitor (video village)
- Easily configurable playback range. Now you can quickly playback the last twelve frames or last second of your frames sequence
- Redesigned Project Browser - project metadata and project properties at the same place
- UI is mostly ready for 4K screens
- UI changes - User Interface now is more lightweight - this should affect startup time and performance on most PCs
- Blend modes (known as SVG 1.2 blend modes). Set blend mode to determine how Captured, Reference and Live View layers are blended into each other, depending on the light condition and colors in your scene
- Difference mode. In this mode only differences between camera and captured image are visible. Useful when camera or set was accidentally bumped and you need to line-up a shot
- Bugfixes


AnimaShooter Capture 3.8.4.10
- Significant performance improvements. AnimaShooter has become faster even on a inexpensive computers.
- Ram-preview setting simplified
- Action safe and title safe overlays
- Camera uptime counter
- Capture multiple frames in one click
- The Info tab shows the meta data obtained at the time of shooting, such as AV, TV, Iso, Digital Exposure, lens name, camera name, focal length, etc. This metadata is a part of the Exif data, stored in a separate file outside of the image and used to retain the actual conditions of shooting
- Now you can use normal Ctrl+C and Ctrl+V to copy and paste frames
- Filters - another new cool feature allowing you to adjust some contrast, remove noise and change saturation of your images


AnimaShooter Capture 3.8.3.0
- Support for newest Canon EOS 5D Mark IV camera
- UI improvements
- Fixed some usability issues
- Now AnimaShooter correctly processes RAW+JPEG images captured by newer cameras or with newer camera firmware
- Bugfixes


AnimaShooter Capture 3.8.0.24
- Now AnimaShooter can work with newest Canon EOS cameras - EOS-1D X Mark II, EOS 80D and EOS 1300D
- Capture and save RAW file (alongside with TIFF and JPG)
- New Focal length indicator to ensure accuracy
- New Info Panel with YRGB histogram, image type and frame size information
- Greatly improved PDF export
- Respecting aspect ratio. Since version 3.8 AnimaShooter will no longer try to stretch images (on sequence export or video export), keeping image aspect ratio, adding black margins if needed. With this feature you can easily avoid either excessive cropping or skewing of the image output.
- Warning beep. AnimaShooter Capture 3.8 will beep when the camera battery is low. It is important if you use a battery to power your camera.
- More control over camera. New battery indicator-icon, showing charge level

UltraMixer 6.1.2 (64-bit) 查看版本資訊

更新時間:2019-01-25
更新細節:

UltraMixer 6.1.1 (64-bit) 查看版本資訊

更新時間:2018-12-20
更新細節:

What's new in this version:

Fixed:
- Missing exclamation mark
- UltraMixer 6 Basic skins are not shown sometimes
- Widget sizes changes after restart
- Sometimes wrong positioning of the video mix widget
- General layout correction
- The waveform does not correspond to the file ins seldom cases
- Multiple editing of ID3 Tags

AnimaShooter Capture 3.8.7.6 查看版本資訊

更新時間:2018-06-02
更新細節:

What's new in this version:

AnimaShooter Capture 3.8.7.6
- This is a maintenance and bugfix release. Embedded video player autoplay fixed. Minor UI optimizations


AnimaShooter Capture 3.8.6.16
- The key feature of version 3.8.6: now you can import video into your project by means of turning it’s frames into a sequence of still images. Note, audio track will not be imported
- Added support for newest Canon DSLRs: EOS Kiss X90 / EOS REBEL T7 / EOS 2000D / EOS REBEL T100 / EOS 4000D
- Automatic live view rest. Now you can tell AnimaShooter to pause live view after configurable period of inactivity - to save battery or to avoid overheating
- Hidden frames. Now you can hide any frame instead of deleting it. You can hide any frame using the Hide button (see pic.). Hidden frames are normal frames except they not played nor exported
- New timing indicator now shows timing info for the current frame. Small yellow marker shows up when you hover your mouse the frame numbers at the bottom of the timeline
- Improved eyedropper. Now properly works with any layer in both working areas: while you shooting and while you checking your animation with Ram-preview
- Onionskin feature has been improved. Now you can control opacity of all onionskin layers with a single slider. See pic below
- Bug fixed: now AnimaShooter jumps to the latest captured frame after each shot. You can switch this behavior off in Settings
- New activation process. Now you don’t need an email address to evaluate AnimaShooter. Just click ‘Evaluate Now’ button. Much simpler.


AnimaShooter Capture 3.8.5.32
- New Digital Exposure compensation control - representing the compensation for brightness applied to captured RAW image. Note, you must switch camera Image Quality setting to RAW in order to enable this feature
- Open frame with an external editor. Now you can designate an application to be used as an external editor. After you choose an application, you can always change to a different application
- New useful button to evoke system default webcam settings dialog
- Use timeline zoom fit more frames on the screen
- Now you can zoom and pane the RAM-preview view
- Drag and drop project file into an application window to open your project
- Bug fixes


AnimaShooter Capture 3.8.5.17
- Change log not available for this version


AnimaShooter Capture 3.8.5.12
- Change log not available for this version


AnimaShooter Capture 3.8.5.11
- AnimaShooter Capture. Newest Canon DSLR cameras supported - EOS Kiss X9i / EOS Rebel T7i / EOS 800D / EOS 9000D / EOS 77D / EOS 6D Mark II / EOS Kiss X9 / EOS Rebel SL2 / EOS 200D
- AnimaShooter Capture. New feature - auxiliary monitor. Now you can send main view to second monitor (video village)
- Easily configurable playback range. Now you can quickly playback the last twelve frames or last second of your frames sequence
- Redesigned Project Browser - project metadata and project properties at the same place
- UI is mostly ready for 4K screens
- UI changes - User Interface now is more lightweight - this should affect startup time and performance on most PCs
- Blend modes (known as SVG 1.2 blend modes). Set blend mode to determine how Captured, Reference and Live View layers are blended into each other, depending on the light condition and colors in your scene
- Difference mode. In this mode only differences between camera and captured image are visible. Useful when camera or set was accidentally bumped and you need to line-up a shot
- Bugfixes


AnimaShooter Capture 3.8.4.10
- Significant performance improvements. AnimaShooter has become faster even on a inexpensive computers.
- Ram-preview setting simplified
- Action safe and title safe overlays
- Camera uptime counter
- Capture multiple frames in one click
- The Info tab shows the meta data obtained at the time of shooting, such as AV, TV, Iso, Digital Exposure, lens name, camera name, focal length, etc. This metadata is a part of the Exif data, stored in a separate file outside of the image and used to retain the actual conditions of shooting
- Now you can use normal Ctrl+C and Ctrl+V to copy and paste frames
- Filters - another new cool feature allowing you to adjust some contrast, remove noise and change saturation of your images


AnimaShooter Capture 3.8.3.0
- Support for newest Canon EOS 5D Mark IV camera
- UI improvements
- Fixed some usability issues
- Now AnimaShooter correctly processes RAW+JPEG images captured by newer cameras or with newer camera firmware
- Bugfixes


AnimaShooter Capture 3.8.0.24
- Now AnimaShooter can work with newest Canon EOS cameras - EOS-1D X Mark II, EOS 80D and EOS 1300D
- Capture and save RAW file (alongside with TIFF and JPG)
- New Focal length indicator to ensure accuracy
- New Info Panel with YRGB histogram, image type and frame size information
- Greatly improved PDF export
- Respecting aspect ratio. Since version 3.8 AnimaShooter will no longer try to stretch images (on sequence export or video export), keeping image aspect ratio, adding black margins if needed. With this feature you can easily avoid either excessive cropping or skewing of the image output.
- Warning beep. AnimaShooter Capture 3.8 will beep when the camera battery is low. It is important if you use a battery to power your camera.
- More control over camera. New battery indicator-icon, showing charge level

AnimaShooter Capture 3.8.6.16 查看版本資訊

更新時間:2018-04-25
更新細節:

What's new in this version:

AnimaShooter Capture 3.8.6.16
- The key feature of version 3.8.6: now you can import video into your project by means of turning it’s frames into a sequence of still images. Note, audio track will not be imported
- Added support for newest Canon DSLRs: EOS Kiss X90 / EOS REBEL T7 / EOS 2000D / EOS REBEL T100 / EOS 4000D
- Automatic live view rest. Now you can tell AnimaShooter to pause live view after configurable period of inactivity - to save battery or to avoid overheating
- Hidden frames. Now you can hide any frame instead of deleting it. You can hide any frame using the Hide button (see pic.). Hidden frames are normal frames except they not played nor exported
- New timing indicator now shows timing info for the current frame. Small yellow marker shows up when you hover your mouse the frame numbers at the bottom of the timeline
- Improved eyedropper. Now properly works with any layer in both working areas: while you shooting and while you checking your animation with Ram-preview
- Onionskin feature has been improved. Now you can control opacity of all onionskin layers with a single slider. See pic below
- Bug fixed: now AnimaShooter jumps to the latest captured frame after each shot. You can switch this behavior off in Settings
- New activation process. Now you don’t need an email address to evaluate AnimaShooter. Just click ‘Evaluate Now’ button. Much simpler.


AnimaShooter Capture 3.8.5.32
- New Digital Exposure compensation control - representing the compensation for brightness applied to captured RAW image. Note, you must switch camera Image Quality setting to RAW in order to enable this feature
- Open frame with an external editor. Now you can designate an application to be used as an external editor. After you choose an application, you can always change to a different application
- New useful button to evoke system default webcam settings dialog
- Use timeline zoom fit more frames on the screen
- Now you can zoom and pane the RAM-preview view
- Drag and drop project file into an application window to open your project
- Bug fixes


AnimaShooter Capture 3.8.5.17
- Change log not available for this version


AnimaShooter Capture 3.8.5.12
- Change log not available for this version


AnimaShooter Capture 3.8.5.11
- AnimaShooter Capture. Newest Canon DSLR cameras supported - EOS Kiss X9i / EOS Rebel T7i / EOS 800D / EOS 9000D / EOS 77D / EOS 6D Mark II / EOS Kiss X9 / EOS Rebel SL2 / EOS 200D
- AnimaShooter Capture. New feature - auxiliary monitor. Now you can send main view to second monitor (video village)
- Easily configurable playback range. Now you can quickly playback the last twelve frames or last second of your frames sequence
- Redesigned Project Browser - project metadata and project properties at the same place
- UI is mostly ready for 4K screens
- UI changes - User Interface now is more lightweight - this should affect startup time and performance on most PCs
- Blend modes (known as SVG 1.2 blend modes). Set blend mode to determine how Captured, Reference and Live View layers are blended into each other, depending on the light condition and colors in your scene
- Difference mode. In this mode only differences between camera and captured image are visible. Useful when camera or set was accidentally bumped and you need to line-up a shot
- Bugfixes


AnimaShooter Capture 3.8.4.10
- Significant performance improvements. AnimaShooter has become faster even on a inexpensive computers.
- Ram-preview setting simplified
- Action safe and title safe overlays
- Camera uptime counter
- Capture multiple frames in one click
- The Info tab shows the meta data obtained at the time of shooting, such as AV, TV, Iso, Digital Exposure, lens name, camera name, focal length, etc. This metadata is a part of the Exif data, stored in a separate file outside of the image and used to retain the actual conditions of shooting
- Now you can use normal Ctrl+C and Ctrl+V to copy and paste frames
- Filters - another new cool feature allowing you to adjust some contrast, remove noise and change saturation of your images


AnimaShooter Capture 3.8.3.0
- Support for newest Canon EOS 5D Mark IV camera
- UI improvements
- Fixed some usability issues
- Now AnimaShooter correctly processes RAW+JPEG images captured by newer cameras or with newer camera firmware
- Bugfixes


AnimaShooter Capture 3.8.0.24
- Now AnimaShooter can work with newest Canon EOS cameras - EOS-1D X Mark II, EOS 80D and EOS 1300D
- Capture and save RAW file (alongside with TIFF and JPG)
- New Focal length indicator to ensure accuracy
- New Info Panel with YRGB histogram, image type and frame size information
- Greatly improved PDF export
- Respecting aspect ratio. Since version 3.8 AnimaShooter will no longer try to stretch images (on sequence export or video export), keeping image aspect ratio, adding black margins if needed. With this feature you can easily avoid either excessive cropping or skewing of the image output.
- Warning beep. AnimaShooter Capture 3.8 will beep when the camera battery is low. It is important if you use a battery to power your camera.
- More control over camera. New battery indicator-icon, showing charge level

AnimaShooter Capture 3.8.5.32 查看版本資訊

更新時間:2017-12-21
更新細節:

What's new in this version:

AnimaShooter Capture 3.8.5.32
- New Digital Exposure compensation control - representing the compensation for brightness applied to captured RAW image. Note, you must switch camera Image Quality setting to RAW in order to enable this feature
- Open frame with an external editor. Now you can designate an application to be used as an external editor. After you choose an application, you can always change to a different application
- New useful button to evoke system default webcam settings dialog
- Use timeline zoom fit more frames on the screen
- Now you can zoom and pane the RAM-preview view
- Drag and drop project file into an application window to open your project
- Bug fixes

AnimaShooter Capture 3.8.5.17
- Change log not available for this version

AnimaShooter Capture 3.8.5.12
- Change log not available for this version

AnimaShooter Capture 3.8.5.11
- AnimaShooter Capture. Newest Canon DSLR cameras supported - EOS Kiss X9i / EOS Rebel T7i / EOS 800D / EOS 9000D / EOS 77D / EOS 6D Mark II / EOS Kiss X9 / EOS Rebel SL2 / EOS 200D
- AnimaShooter Capture. New feature - auxiliary monitor. Now you can send main view to second monitor (video village)
- Easily configurable playback range. Now you can quickly playback the last twelve frames or last second of your frames sequence
- Redesigned Project Browser - project metadata and project properties at the same place
- UI is mostly ready for 4K screens
- UI changes - User Interface now is more lightweight - this should affect startup time and performance on most PCs
- Blend modes (known as SVG 1.2 blend modes). Set blend mode to determine how Captured, Reference and Live View layers are blended into each other, depending on the light condition and colors in your scene
- Difference mode. In this mode only differences between camera and captured image are visible. Useful when camera or set was accidentally bumped and you need to line-up a shot
- Bugfixes

AnimaShooter Capture 3.8.4.10
- Significant performance improvements. AnimaShooter has become faster even on a inexpensive computers.
- Ram-preview setting simplified
- Action safe and title safe overlays
- Camera uptime counter
- Capture multiple frames in one click
- The Info tab shows the meta data obtained at the time of shooting, such as AV, TV, Iso, Digital Exposure, lens name, camera name, focal length, etc. This metadata is a part of the Exif data, stored in a separate file outside of the image and used to retain the actual conditions of shooting
- Now you can use normal Ctrl+C and Ctrl+V to copy and paste frames
- Filters - another new cool feature allowing you to adjust some contrast, remove noise and change saturation of your images

AnimaShooter Capture 3.8.3.0
- Support for newest Canon EOS 5D Mark IV camera
- UI improvements
- Fixed some usability issues
- Now AnimaShooter correctly processes RAW+JPEG images captured by newer cameras or with newer camera firmware
- Bugfixes

AnimaShooter Capture 3.8.0.24
- Now AnimaShooter can work with newest Canon EOS cameras - EOS-1D X Mark II, EOS 80D and EOS 1300D
- Capture and save RAW file (alongside with TIFF and JPG)
- New Focal length indicator to ensure accuracy
- New Info Panel with YRGB histogram, image type and frame size information
- Greatly improved PDF export
- Respecting aspect ratio. Since version 3.8 AnimaShooter will no longer try to stretch images (on sequence export or video export), keeping image aspect ratio, adding black margins if needed. With this feature you can easily avoid either excessive cropping or skewing of the image output.
- Warning beep. AnimaShooter Capture 3.8 will beep when the camera battery is low. It is important if you use a battery to power your camera.
- More control over camera. New battery indicator-icon, showing charge level

PCSX2 1.4.0 查看版本資訊

更新時間:2016-01-08
更新細節:

What's new in this version:

Debugger:
- The new debugger features a live disassembly view and allows developers to debug games way easier than before while being very useful feature in assisting the debugging of games which aren't working properly. Its main purpose is aiding in game hacking, translation patches for example list of Keyboard shortcuts for the debugger functions can be found at docs/debugger.txt

Folder memory cards:
- The new Folder memory card feature allows users to easily share single game saves instead of the whole memory cards by simply sending the folder of the specific game. This method also allows easier backup of the save files and allows deletion of game saves without even going into the PS2 bios or the game. You even convert your older memory cards to a folder using the built-in convert feature!
- Another neat advantage is that it provides unlimited storage capacity for save files as games will only see their own saves and the rest of the perceived 8MB memory card as free space. This allows you to create as many saves as would fit onto a whole empty memory card in a single game, without concerns about leaving enough space for other games or ever running into the problem where you start a new game and only later realize you don't have enough free space on the memory card to save, and without the incompatibility issues of emulating bigger third party memory cards.

EE Overclock:
- You can now manipulate the EE Cyclerate to overclock and underclock the Emotion Engine's R5900 Core CPU clock speed, The negative values on the slider allow you to reduce the clock speed and conversely the positive values effectively increase the clockspeed.

Recompiler Improvements and Core Refactors:
- GIF: Better Handling for Finish Interrupt request signal
- MicroVU: General Improvements
- SIF: Limit/Mask transfer size to 1mb-16bytes
- VIF: Better handling of IRQ and MFIFO Timing improvements
- EE Interpreter: Improved TLB miss exception handling

Support for loading Gzip and CSO compressed ISO's:
- PCSX2 can now directly load compresed ISO images, so you can save your precious HDD space!

GSDX

Programmable blending to reproduce GS blending unit output:
- The source of the issues on GPU blending unit is due to the fact that the raster operations pipeline (ROP) differ from the GS and the GPU which means that the GPU ROP's don't support the equations which are supported by the GS ROP's and hence it leads to wrong blending which causes situations like horizontal black lines or missing effects on some games.
- Hardware implementations are usually limited to only a subset of all possible equations. A software implementation based on a CPU (such as a shader) would be able to do any operation at the cost of performance.
- The new option (Blending Unit Accuracy), which is an OpenGL renderer exclusive, moves the computing of the ROP to the shader. This way it is more accurate but considerably slower. You can try different levels of the option "Blending Unit Accuracy" to check out the impact on the accuracy and performance.

Improved CRTC output size handling:
- There were few rare cases on games running at NTSC video mode where the detected frame buffer height was too large and eventually caused the whole screen to have a weird format with unexpected bottom black bars on the screen. A few games which suffered similar issues are Skyrunner, Devil may cry 3, Tribes: Aerial Assault. This eventually got fixed by proper saturation limit for height in case of NTSC video mode.

Software renderer improvements:
- Silent Hill outputs a nan in Q to emulate the flashlight - an unsupported NaN (not a number) on the projection value (Q). Gregory used an isnan test to find such instances and emulate the flash light effect. Gabest later decreased the speed impact by using inlined ASM. Fixes Flash light effects on Silent Hill 3.
- Better texture size management in software mode, fixes Horsez and Stolen memory issue and also lowers memory usage in general.
- Better handling of textures addressing outside the limits by extending the cached texture size to the upper limits of the region clamp values: Fixes Lupin the 3rd

Accurate destination alpha testing:
- Better behavior to replicate one of the GS functions where the Graphics Synthesizer can discard a pixel based on the destination output. In order to emulate this function properly you need in-order RW texture. Unfortunately standard GPU only has either an in-order RO texture or an out-of-order RW texture, to circumvent around this limitation accurate date implements a two pass algorithm to implement the effect. The 1st pass searches the valid primitive ID and the 2nd pass will do the draw based on the previous pass.

Improved read of depth / color:
- A standard GPU has separate textures for the color and the depth information. The GS doesn't enforce such separation between color/depth information. So it is allowed to read depth as color or write color into depth. You could even write depth in the color render target. It is used for effects such as "depth of field". The new option "Hardware depth", which is an OpenGL renderer exclusive, allows to convert depth/color into color/depth respectively. Now you can enjoy accurate reproduction of such effects. However these conversions require additional resources from your GPU which might gradually decrease performance in cost of accuracy.

SPU2-X

Per channel volume adjustment:
- A.K.A Room Correction. This feature is present in the control panel of some audio chips, but often enough, the settings that work well for the system in general, don't match the settings that you prefer for emulated games, due to the intrinsic differences of the emulated machine.
- It does exactly what it sounds like: lets you adjust each output channel independently, to compensate for things such as distance of the speakers to the chair, or to emphasize the vocals (center channel) or the surround sound (side/back channels) when the game's balance is not fully to your liking.
- You'll find the values hidden in the SPU2-X.INI file, under the MIXING section (VolumeAdjust series of keys). The values are in decibels, which means writing 1 in one of the volumes will make the amplitude 10x larger, 2 will blow it up to 100x, and -1 will make it 1/10th of the original. Smaller values in the range of -1 to 1 are recommended for testing, as it's easy to cause unwanted clipping in the output.

Time Stretcher:

Improvements to tempo adjustments:
- Previously latency values higher than 200ms will make the stretcher adjustments overshoot the target
- equilibrium back and forth, in effect never stabilizing. This bug was fixed by lowering the tempo adjustments to avoid potential overshoots on bigger buffers.
- The latency slider will now allow a minimum value of 15ms. Providing choices of choosing from values between 15 to 29ms on the slider.

GUI:


Configurable template on GSFrame titlebar:
- There was some discussion among the users about the elements which should be displayed on the title bar of the rendering window, some of them disagreed with the placement of the elements and suggested to replace them in different order and have certain elements prioritized. While our users opinions are respected, all of them had very different ideas and it was impossible to satisfy everyone. Hence a consensus was never reached.
- So Avih decided to create a general template system to allow customization of the elements on the title bar. The following template is located in the inis_1.4.0/PCSX2_ui.ini file though lacks a user interface for easier customization.

Revamped Core and GSDX plugin dialogs:
- The Core and GSDX dialogs have undergone quite a deal of changes like converting the three-state checkboxes to a combobox, inclusion of tooltips on GSDX dialogs and further simplification / categorization which eventually lead to the Shader configuration dialog which includes all the Shader based options. (Shade Boost , FXAA , TV Shader and External shader) on the core side, there was a recent WX update from 2.8 to 3.0 which eventually caused a few issues but all of them got fixed eventually by our WX Expert Turtleli and there has also been support for DPI scaling added for all the dialogs. The Emulation settings dialog has also been changed slightly to be more consistent with the Linux GUI.